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User:Screwdriver/GTA 2 sandbox

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Hmmm...
To do:
PS1 proto from ten days before final, has noticeable differences

Title Screen

Grand Theft Auto 2

Also known as: Grievous Bodily Harm
Developer: DMA Design
Publishers: Rockstar Games, Zoo (JP)
Platform: Windows
Released in JP: March 30, 2001
Released in US: October 27, 1999
Released in EU: October 27, 1999


ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


In this city,,, Suspect armed and dangerous, Respect, Is, Everthingsπ•Šπ•Šπ•Šπ•Š-π•Šπ•Šπ•Šπ•Š-π•Šπ•Šπ•Šπ•Šπ•Š Zaibatsu, Grand Theft...Two, Yakuza, G.T.A.2!

Sub-Pages

Debug Menu

A "Debug" tab can be added to the GTA2Manager setup executable by editing the Registry, by going to HKEY_LOCAL_MACHINE\SOFTWARE\DMA Design Ltd\GTA2\Debug and adding a string bob_debug_display with a value of 1. From here, you can enable a lot of debug features, cheats and other such things.

The following keys are enabled when "Do Debug Keys" is ticked:

  • 1 – +1 respect for the first gang.
  • 2 – +1 respect for the second gang.
  • 3 – +1 respect for the third gang.
  • 4 – +1 wanted level.
  • 5 – Erases wanted level.
  • C – Shows coordinates.

Using the numpad, the player can adjust the view or teleport themselves:

  • 7 – Zoom out.
  • 9 – Zoom in.
  • 8 – Up.
  • 4 – Left.
  • 6 – Right.
  • 2 – Down.
  • 0 – Teleport.
  • 5 – Center on the player.
  • \ - Focus on the nearest vehicle.
  • + - Frame-by-frame pausing.
  • - - Toggle Fast Forward mode.
  • . – 100% health.

Unused Objects

Objects to be put on a map, some similar to the original Grand Theft Auto. Many are found within the game's files and are fully functional, but for some reason are not included anywhere in the game.

Object Description
GTA2-Props-Bench.png Movable bench prop.
GTA2-Props-TrashBin.png A movable trash can and trash lid.
GTA2-Props-Blaster.png A movable ghetto blaster. This prop makes a constant looped sound (repeating the word "BASTARDS!" from Bula Matari's "Taxi Drivers" song.
GTA2-Props-Crates.png Movable wooden crates, found in piles or as individual crates.
GTA2-Props-Crates2.png GTA2-Props-WeaponCrates.png Item crates, originally returning from the original GTA. Removed in favor of the item pickups, Final just having pickups in street barely.
GTA2-Props-Football.png Football returning from Grand Theft Auto: London mission packs.
GTA2-Props-Hydrant.png A fire hydrant with removable pieces.
GTA2-Props-Newstand.png A movable newstand.
Gta2 oildrum.png While that have same option for the vehicle oil slick.
GTA2-Props-PlantPot.png A movable plant pot. Previous appeared in the original GTA with a different design, But doesn't fall in ground like Grand Theft Auto.
GTA2-Props-Rubbish.png Rubbish piles, Brokeable.
Gta2 tyre.png Tire moveable.

Body parts

Unused sprites indicate that Claude was meant to blow enemies or pedestrians into pieces, something which was only implemented as of Grand Theft Auto III.

Unused Weapons

Electrobaton

Gta2 electrobaton.png
GTA2 Windows Electro baton.gif

A half-working weapon known as the "electro baton" can be found in the game. How it works is: first, a bullet is shot. If it hits a pedestrian, an electric current is created between the weapon and the target but the targeted person never dies. When used against human players, the electro baton causes them to slow down and continue walking even when the player stops holding any buttons. Using it against cars has no effect (i.e. only bullets are shot, without electricity). The electro baton makes no sound, unlike the constant buzzing noise of Electrogun. The electro baton has an unused pickup weapon sprite. Concept art shows a SWAT cop holding one, thus making it possible it would have been used when the cop dropped it.

Instant Vehicle Bomb

Gta2 instant vehicle bomb.png

Similar to the regular Vehicle Bomb, except it explodes immediately after triggering, leaving no time to escape from the car. Perhaps meant for a suicide mission of some sort?

Tanker

Gta2 tanker.png

This unused vehicle that can be attached to a Truck Cab, similar to Transporters and Containers, This vehicle was meant to be used in Industrial District according to Package file that are in.

Unused Graphics

Cop's Dialogue Face

Gta2 cop face.gif

A policeman's face possibly would have been used for dialogue. In-game, dialogue parts spoken by cops are rare and use the generic "neutral character" face(in Big Bank Job! and Benson Burner!). Also, it would probably be used if Claude was busted due to GTA 1 also having a police face if you get busted and got told what crimes you committed.

Claude Speed's Face Reaction

Claude's head is seen in many screenshots and one gameplay footage in the HUD where the health is at. Its appearance is having a bald head and blue eyes contrasting from Claude's sprite and the short film portrayal of Claude.

Skull and Crossbones

GTA2 Kill-frenzyskull.png

The game contains a sprite file for a skull and crossbones which would have been for when Claude starts a kill frenzy mission again, GTA 1 has a skull and crossbones when you start a kill frenzy mission.

Grand Theft Auto 1 leftovers

Fstyle.sty (Font Style) is file in Grand Theft Auto 2 that put main menu & hud stuff, While there's a lot of leftovers from first game on the series, 90% of sprites inside it are not used.

Drowning Ped

Pedestrians (And player) was have unique animation triggered when falling in water, In game just cropping the sprite instead of full animation seems like forgotten by programmers, Actually there's only three characters sprites in GTA 2 playing with different Indexed color in-game.

Textures

The graphic files contain a couple of tile textures that never used in main maps, You can easily know they're leftovers because they drawn "X" mark on them.

Palette Swaps for Law Enforcement Vehicles

Gta2 green cop car.png
Gta2 green swat van.png

Light green versions of the Cop Car and SWAT Van (Indexed Color ID: 36), as opposed to the light blue ones always found in the final version, Final version when player attempt to spray cop car, Garage worker will pay-attention to claude.

Unused Text

The following can be found in the ".gxt" text files.

Various Already Failed And Already Completed

There are unused lines for all the main gangs that DMA Design would've planned to use the same GTA 1's mission failure state where failing makes the mission no longer available for the rest of the session, as well as the ability to use phone booths belonging to a completed mission. The final game disables phones belonging to successful missions and imposes respect point penalties for failures instead.

Yakuza's Johnny Zoo's Lines:

Fool! You have already finished this Yakuza job!
Idiot! You already messed up this Yakuza job!

Loony's Elmo's Lines:

You already did this job, fruitcake!
Hey, screwball, you screwed up this Loony job already!

Zaibatsu's Trey Welsh, Red Valdez, and Uno Carb's Lines:

You are in error. This Zaibatsu job has already been completed.
You have a short memory. You already took this Zaibatsu job and made a mess of it.

Redneck's Billy Bob Bean's Lines:

Shit-head! You already done this job!
Shit-head! You already screwed up this job!

SRS Scientist's Dr. LaBrat's Lines:

You already took this job and finished it!
You already took this job and made a mess of it!

Hare Krishna's Sunbeam's Lines:

This job was most peacefully completed.
Be calm - you have made a mess of this job already.

Russian Mafia's Jerkov Lines:

This contract has already been fulfilled!
You have already attempted this contract and messed it up!

ARSE BISCUITS!

In line [3110] there's a text literally called ARSE BISCUITS! The usage is unknown if it's another Report dead briefs message, or just a joke by DMA Design.

Area Names

m33 Romanova
m35 Azimuth
m36 Barking
m41 Kyabetsu

Statistics

bnk_job BANK JOBS
bus_hi BUSES HIJACKED
trn_hi TRAINS HIJACKED

These would be probably displayed among other statistics shown when the player quits, passes the district or gets a Game Over. Hijacking trains is not even possible in the game, though it was in Grand Theft Auto.

"Report dead briefs"

"Empty" text strings. If testers were to encounter these in-game, they were supposed to be reported.

Downtown District

[number] PLEASE REPORT DEAD BRIEF [number] TO ALAN JACK AND WILLY MILLS!

Appears 36 times. Text numbered: 1095, 1100, 1110, 1117, 1120, 1200, 1230, 1232, 1233, 1235, 1275, 1282, 1294 to 1297, 1301, 1312, 1315, 1344 to 1349, 1406, 1407, 1408, 1465, 1506, 1511, 1532, 1537, 1540, 1706, 1773.

Residental District

[number] REPORT DEAD BRIEF [number] TO STEVE BANKS OR STEVE TAYLOR!

Appears 2 times. Text numbered: 2029, 2036.

[number] REPORT DEAD BRIEF [number] TO STEVES BANKS AND TAYLOR!

Appears 4 times. Text numbered: 2273, 2887, 2888, 2889.

[number] REPORT DEAD BRIEF [number] TO STEVE BANKS AND STEVE TAYLOR!

Appears 22 times. Text numbered: 2352, 2355, 2358 to 2363, 2405, 2424, 2851, 2852, 2855, 2868, 2961, 2964 to 2968, 2972, 2974.

Industrial District

[number] REPORT DEAD BRIEF [number] TO BILLY THOMSON AND SEAN TAYLOR!

Appears 98 times. Text numbered: 3001 to 3009, 3030 to 3090, 3124, 3125, 3132 to 3140, 3142 to 3147, 3151, 3161, 3163, 3167, 3173, 3253, 3298, 3299, 3350, 3481, 3906.

Unused Sounds

Unused police scanner voices

Azimuth

Barking

Kyabetsu

Romanova

Police radio pronouncing the names of unused areas, Azimuth and Barking are used in mission introduction squishy cartoon style telephone voice garbled gibberish sound.

Power-Up sound

Taken from Grand Theft Auto, Was used in demo version during pickup a power-up, While GTA 2 have announcer voices of specific item.

Props Collision

As the props are not used, their audio file is also unused, They're placeholder from Grand Theft Auto.

Ghetto blaster music

Plays near the blaster when you get near to one, which constantly says the word "Bastards" from the in-game song "Taxi drivers must die!" By Bula Matari.

Unused announcer vocals

Game Over

An announcer saying "Game Over!" after you lose all your lives. The entity that plays the sound is not set up correctly, leaving this unique sound unhearable. If you fix the sound demonstration via game files you can hear the sound.

BombArmed

When player held a Vehicle bomb announcer warns the player for escaping, While it have same problem with GameOver Sound, Entity of the sound are broken fixing it will able to hear it, It's the only sound said by the announcer without hype.

Damn Sunday Drivers

indented to used in bonus stage when completing it "11TH PLACE! ARE YOU A SUNDAY DRIVER? DO IT AGAIN! 2 VANS!".

Frying tonight!

indented to used in bonus stage when completing it "7TH PLACE! FRYING TONIGHT! 6 VANS!".

Mmm... Somethin's cookin

Might be used if you kill enough enemies with a flamethrower in a mini-game.

Sorry about that

Seems like announcer worry about killing real people in game.

Instant gang

unknown

Suck it and see

Also unused bonus stage vocal.

Taste My Wrath, Ice Cream Boy

Ditto...

Instant Vehicle Bomb

For the cut weapon 'Instant Vehicle Bomb'.

Vehicle Bomb

Player will never hear announcer during rigging it in garage.

Xin Loi my man

Xin Loi means White Mice in Vietnam, Sound file just like "Sorry About that".

Codenames for Cars

Within the game's files, cars are referred by codenames which usually reflect the real-life models they were based on.

In-Game Name File Name
Aniston BD4 AMDB4
Benson MERC
Furore GT ZCX5
Hachura STRIPETB
Jefferson JEFFREY
Michelli Roadster T2000GT
Rumbler WBTWIN
Stinger STINGRAY
Trance AM TRANCEAM
Wellard ALLARD
Arachnid SPIDER
A-Type RTYPE
Beamer BMW
Big Bug MONSTER
B-Type STYPE
Bug BUG
Eddy EDSEL
Jagular XK XK120
Maurice MORRIS
Minx DART
Morton MORGAN
Panto FIAT
Romero ALFA
Schmidt MESSER
Shark GRAHAM
Spritzer SPRITE
T-Rex TBIRD
U-Jerk Truck VESPA
Bulwark BUICK
Dementia ISETTA
Meteor STRATOS
Miara MIURA
Z-Type VTYPE
Dementia Limousine ISETLIMO
GT-A1 GT24640