Goemon's Great Adventure
Goemon's Great Adventure |
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Also known as: Ganbare Goemon Derodero Douchuu Obake Tenko Mori (JP), Mystical Ninja 2 Starring Goemon (EU) This game has unused areas. |
The second game in the Goemon series released for the N64 and the last Goemon game to get a North American release (Europe would later get a localized version of Ganbare Goemon: Sarawareta Ebisumaru).
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
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Contents
Debug Menu
To do: Label each option and describe where they take you. |
A debug menu that allows you to view various story-related cutscenes can be enabled in this game. You can also fight Impact boss battles using this menu.
Version | GameShark code |
---|---|
USA | 810DFC00 0806 810DFC02 8CCC 810DFC04 0000 810DFC06 0000 |
PAL | 810E10D0 0806 810E10D2 9ED0 810E10D4 0000 810E10D6 0000 |
JP | 810DD700 0806 810DD702 7A08 810DD704 0000 810DD706 0000 |
With the above code on, enter any town map and pause the game. The menu doesn't draw correctly if there is geometry in the background so it is advised to use the levitate code below, get far into the sky then pause the game. To move in this menu press Up / Down on the analog stick then press A button over your selection.
Hold R to levitate:
Version | GameShark code |
---|---|
USA | D00C48A5 0010 81170A08 4060 |
PAL | D00C5D05 0010 81175018 4060 |
JP | D00C2665 0010 8116C278 4060 |
Unused Areas
Several unused areas remain in this game. A majority of them take place in a test area of Lost'n Road. Apply the GameShark code below then press and hold R+A buttons while on the overworld to enter a map of your choice. The values for each unused area will be in their respective section.
Version | GameShark code |
---|---|
USA | D10C48A4 8010 80088345 00?? |
PAL | D10C5D04 8010 80088F95 00?? |
JP | D10C2664 8010 80086105 00?? |
Lost'n Road Maps
Value: 00
Internal Name: EDO 1-2
This version has no enemies or exits anywhere. There is an odd glitched torch of some sort here. If you attack it it will play a SFX as well as display a glitched fire texture.
Value: 01
Internal Name: GON TEST2
A big star block is placed at the start of the level. The water is slightly above ground level as well.
Value: 03
Internal Name: 1 EDO
This map contains nothing of interest. It is missing all of its textures for water and objects. There is no enemies here. You will also need the levitate code in the Debug Menu section in order to explore this map.
Value: 04
Internal Name: 1-2 EDO
This map contains an alternate unused boss fight. It is also missing the bridge textures.
Value: 05
Internal Name: 1-2 EDO (2)
This map contains several enemies that are not normally suppose to be in this map.
Value: 06
Internal Name: 1-1 SHI
Another variation of the above map with different enemies. It also contains a clear sky and has no water.
Value: 07
Internal Name: 1-1 SHI (2)
Upon entering this map you will be rewarded with an unused gate pass. The Japanese version of the game has a different level, it contains a teleporter and 2 enemies.
Value: 09
Internal Name: 1-3 EDO
This map has nothing of interest in it. It's missing water textures and a proper sky. There is no enemies.
Town Maps
Value: 08
Internal Name: 1-2 EDO TOWN
An unused Edo town map. Talking to anyone here will crash the game. It also has missing water and door textures.
Value: 0C
Internal Name: 2ST CLR DEMO
An unused town map. You can freely move anywhere here but you will eventually fall out of bounds. It's likely that this was used in a cutscene.
Value: 0D
Internal Name: 3ST CLR DEMO
Another unused town map which you can freely move around in but you will eventually fall out of bounds. It's likely that this was used in a cutscene.
Value: 0E
Internal Name: 4ST CLR DEMO
Another unused town map which you can freely move around in but you will eventually fall out of bounds. It's likely that this was used in a cutscene.
Value: 10
Internal Name: 5ST CLR DEMO
Another unused town map which you can freely move around in but you will eventually fall out of bounds. It's likely that this was used in a cutscene.
Miscellaneous
Value: 0A
Internal Name: CASTLE 1-1
The map is an unused version of the first castle you visit. There isn't too much different here other than there being no enemies and is missing its regular background sky.
Value: 0B
Internal Name: GON TEST3
A map where you simply fall to your death. It has the background like Lost'n Road.
Value: 0F
Internal Name: AREA3 ENEMY
Appears to be an alternate unused version of one of the Mafu Island levels. There is also no exits in this map.
Regional Differences
Title Screen
The North American and European title logos are completely different from each other. Europe's design is somewhat closer to the original Japanese, as seen below.
Japan | US | Europe |
---|---|---|
Other Differences
- The opening theme and Impact song are removed in international releases of the game.
- The Japanese version allows saving to the on cart SRAM battery or the controller pak. Konami removed the cartridge save feature with several other N64 games when they were exported overseas. Castlevania 64 (and its sequel) saved by using 4k EEPROM.
- Ebisumaru's Z-button charge attack was completely changed for International releases. In Japanese versions he would perform the "Onarabomu" (Fart bomb). Internationally, he uses "Poison Mist". This involves different animations, see a comparison below:
The Ganbare Goemon series
| |
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NES | Ganbare Goemon! • Ganbare Goemon Gaiden • Ganbare Goemon Gaiden 2 |
MSX2 | Ganbare Goemon! |
Game Boy (Color) | Ganbare Goemon: Sarawareta Ebisumaru • Mystical Ninja Starring Goemon • Ganbare Goemon: Mononoke Douchuu Tobidase Nabebugyou • Ganbare Goemon: Hoshizorashi Dynamites Arawaru!! |
SNES | The Legend of the Mystical Ninja (Prototype) • Ganbare Goemon 2 • Ganbare Goemon 3 (Prototype) |
PlayStation | Ganbare Goemon: Uchuu Kaizoku Akogingu |
Nintendo 64 | Mystical Ninja Starring Goemon • Goemon's Great Adventure • Goemon: Mononoke Sugoroku |
PlayStation 2 | Bouken Jidai Katsugeki Goemon |
Game Boy Advance | Goemon: New Age Shutsudou! |
Nintendo DS | Ganbare Goemon: Toukai Douchuu Ooedo Tengurigaeshi no Maki |
- Pages missing developer references
- Games developed by Konami Computer Entertainment Osaka
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- Games published by Konami
- Nintendo 64 games
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- Games released in 1998
- Games released in December
- Games released on December 23
- Games with unused areas
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- Stubs
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- Ganbare Goemon series
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