If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Goemon's Great Adventure

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Goemon's Great Adventure

Also known as: Ganbare Goemon Derodero Douchuu Obake Tenko Mori (JP), Mystical Ninja 2 Starring Goemon (EU)
Developer: Konami Computer Entertainment Osaka
Publisher: Konami
Platform: Nintendo 64
Released in JP: December 23, 1998
Released in US: September 15, 1999
Released in EU: June 18, 1999


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


The second game in the Goemon series released for the N64 and the last Goemon game to get a North American release (Europe would later get a localized version of Ganbare Goemon: Sarawareta Ebisumaru).

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Regional differences. (ex. glitch fixes and manju sign being changed to star sign)
  • Lots of development text in RAM.
  • More unused areas?

Debug Menu

Hmmm...
To do:
Label each option and describe where they take you.

GGA-DebugMenu.png

A debug menu that allows you to view various story-related cutscenes can be enabled in this game. You can also fight Impact boss battles using this menu.

Version GameShark code
USA 810DFC00 0806
810DFC02 8CCC
810DFC04 0000
810DFC06 0000
PAL 810E10D0 0806
810E10D2 9ED0
810E10D4 0000
810E10D6 0000
JP 810DD700 0806
810DD702 7A08
810DD704 0000
810DD706 0000

With the above code on, enter any town map and pause the game. The menu doesn't draw correctly if there is geometry in the background so it is advised to use the levitate code below, get far into the sky then pause the game. To move in this menu press Up / Down on the analog stick then press A button over your selection.

Hold R to levitate:

Version GameShark code
USA D00C48A5 0010
81170A08 4060
PAL D00C5D05 0010
81175018 4060
JP D00C2665 0010
8116C278 4060
(Source: Original TCRF research)

Unused Areas

Several unused areas remain in this game. A majority of them take place in a test area of Lost'n Road. Apply the GameShark code below then press and hold R+A buttons while on the overworld to enter a map of your choice. The values for each unused area will be in their respective section.

Version GameShark code
USA D10C48A4 8010
80088345 00??
PAL D10C5D04 8010
80088F95 00??
JP D10C2664 8010
80086105 00??
(Source: Original TCRF research)

Lost'n Road Maps

Value: 00
Internal Name: EDO 1-2
GGA-UnusedMap00.png
This version has no enemies or exits anywhere. There is an odd glitched torch of some sort here. If you attack it it will play a SFX as well as display a glitched fire texture.

Value: 01
Internal Name: GON TEST2
GGA-UnusedMap01-1.png GGA-UnusedMap01-2.png
A big star block is placed at the start of the level. The water is slightly above ground level as well.

Value: 03
Internal Name: 1 EDO
This map contains nothing of interest. It is missing all of its textures for water and objects. There is no enemies here. You will also need the levitate code in the Debug Menu section in order to explore this map.

Value: 04
Internal Name: 1-2 EDO
GGA-UnusedMap04.png
This map contains an alternate unused boss fight. It is also missing the bridge textures.

Value: 05
Internal Name: 1-2 EDO (2)
GGA-UnusedMap05-1.png GGA-UnusedMap05-2.png GGA-UnusedMap05-3.png
This map contains several enemies that are not normally suppose to be in this map.

Value: 06
Internal Name: 1-1 SHI
GGA-UnusedMap06-1.png GGA-UnusedMap06-2.png GGA-UnusedMap06-3.png
Another variation of the above map with different enemies. It also contains a clear sky and has no water.

Value: 07
Internal Name: 1-1 SHI (2)
Upon entering this map you will be rewarded with an unused gate pass. The Japanese version of the game has a different level, it contains a teleporter and 2 enemies.

Value: 09
Internal Name: 1-3 EDO
This map has nothing of interest in it. It's missing water textures and a proper sky. There is no enemies.

Town Maps

Value: 08
Internal Name: 1-2 EDO TOWN
GGA-UnusedMap08-1.png GGA-UnusedMap08-2.png GGA-UnusedMap08-3.png
An unused Edo town map. Talking to anyone here will crash the game. It also has missing water and door textures.

Value: 0C
Internal Name: 2ST CLR DEMO
GGA-UnusedMap0C.png
An unused town map. You can freely move anywhere here but you will eventually fall out of bounds. It's likely that this was used in a cutscene.

Value: 0D
Internal Name: 3ST CLR DEMO
GGA-UnusedMap0D.png
Another unused town map which you can freely move around in but you will eventually fall out of bounds. It's likely that this was used in a cutscene.

Value: 0E
Internal Name: 4ST CLR DEMO
GGA-UnusedMap0E.png
Another unused town map which you can freely move around in but you will eventually fall out of bounds. It's likely that this was used in a cutscene.

Value: 10
Internal Name: 5ST CLR DEMO
GGA-UnusedMap10.png
Another unused town map which you can freely move around in but you will eventually fall out of bounds. It's likely that this was used in a cutscene.

Miscellaneous

Value: 0A
Internal Name: CASTLE 1-1
The map is an unused version of the first castle you visit. There isn't too much different here other than there being no enemies and is missing its regular background sky.

Value: 0B
Internal Name: GON TEST3
A map where you simply fall to your death. It has the background like Lost'n Road.

Value: 0F
Internal Name: AREA3 ENEMY
GGA-UnusedMap0F-1.png GGA-UnusedMap0F-2.png
Appears to be an alternate unused version of one of the Mafu Island levels. There is also no exits in this map.

Regional Differences

Title Screen

The North American and European title logos are completely different from each other. Europe's design is somewhat closer to the original Japanese, as seen below.

Japan US Europe
GOEMON2 DERODERO 0000.png GGA-title.png MYSTICAL NINJA2 SG 0000.png

Other Differences

  • The opening theme and Impact song are removed in international releases of the game.
  • The Japanese version allows saving to the on cart SRAM battery or the controller pak. Konami removed the cartridge save feature with several other N64 games when they were exported overseas. Castlevania 64 (and its sequel) saved by using 4k EEPROM.
  • Ebisumaru's Z-button charge attack was completely changed for International releases. In Japanese versions he would perform the "Onarabomu" (Fart bomb). Internationally, he uses "Poison Mist". This involves different animations, see a comparison below: