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Harry Potter et le Prisonnier d'Azkaban (Windows)

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This page is a translated version of the page Harry Potter and the Prisoner of Azkaban (Windows) and the translation is 14% complete.

Title Screen

Harry Potter et le Prisonnier d'Azkaban

Développeur: KnowWonder
Éditeur: EA Games
Plateforme: Windows
Sortie US: 25 Mai 2004
Sortie EU: 29 Mai 2004


AnimationsIcon.png Ce jeu possède des animations inutilisées.
AreasIcon.png Ce jeu possède des zones inutilisées.
EnemyIcon.png Ce jeu possède des ennemis inutilisés.
GraphicsIcon.png Ce jeu possède des graphismes inutilisés.
ModelsIcon.png Ce jeu possède des modèles inutilisés.
MovieIcon.png Ce jeu possède des cinématique inutilisées.
Sgf2-unusedicon1.png Ce jeu possède des capacités inutilisées.
MusicIcon.png Ce jeu possède de la musique inutilisée.
SoundIcon.png Ce jeu possède des sons inutilisés.
DebugIcon.png Ce jeu possède du contenu de débug.
SoundtestIcon.png Ce jeu possède un test son caché.
LevelSelectIcon.png Ce jeu possède un selecteur de niveau caché.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: Il y a beaucoup de choses à modifier et des informations à ajouter.
Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.
Specifically: Channel hosting KnowWonder logo video has been deleted

La troisième entrée dans le monde fantastique et magique d'Harry Potter. Ce jeu a introduit la possibilité d'incarner Ron et Hermione au cours de l'aventure, ainsi que l'apprentissage de nouveaux sorts et la collection de différents objets. La quantité massive de contenus inutilisés indique que ce jeux était plus similaire aux variations consoles à certains moments du développement.

Sub-Pages

HP2 CutCamIcon.png
Cinématiques
Harry Potter and the video game that does not know the meaning of the word temporary.
BroBear-Music.png
Unused Sound Clips
But there's still so much pointless stuff left to say!

Unused Animations

HPCharacters_32.ukx

C'est ici que la plupart des PNJs et personnages jouables sont. Ils ont les animations les plus complexes.

MalfoyStandTurnLeft

HP3-MalfoyStandTurnLeft.gif

C'est ici l'exemple simple d'un cas général. Pour chaque personnage, les animations par défaut sont présentes, cela dans un objectif de gain de temps de travail des animations par les développeurs, cependant, ils n'ont jamais enlevé des fichiers du jeu celles qui n'ont pas été utilisées. La plupart d'entre elles concernent des actions basiques, comme courir ou sauter, la majorité des personnages ont des visages inexistants, cela s'explique par le fait que les os des personnages n'ont pas été placés.

Il est à souligner que Ron et Hermione partagent les mêmes animations qu'Harry en tout point, ces variantes ne seront donc pas abordées ici. On va retrouver diverses actions ici, comme le fait de tomber à différentes hauteurs, découvrir des sorts, fouiller dans des armoires, etc.

Animations de joueur non-utilisées

# Filename Description External link
1 HarryAttackHitStand Harry se fait abattre par une attaque puissante. giphy
2 HarryBuyBook Harry achetant un livre, vraisemblablement chez Fred et George, ou dans une cinématique non-utilisée. giphy
3 HarryPanelPush Harry poussant un caisson. giphy
4 HarryCrawlCrouch Apparemment, ramper dans des aérations ou dans des espaces restreints était envisagé.. giphy
5 HarryCrawlStand giphy
6 HarryCrawlWalk giphy
7 HarryJump1m Harry tombant d'un endroit en hauteur. giphy
8 HarryJump2m Harry tombant d'un endroit encore plus haut. giphy
9 HarryJumpHardToLand Une animation d'atterrissage, probablement utilisée en touchant le sol en restant dans une position neutre. giphy
10 HarryJumpLandHardToRun Une animation d'atterrissage, probablement utilisée en touchant le sol tout en se déplaçant. giphy
11 HarryJumpLandToStand Une animation d'Harry se réceptionnant, similaire à celle utilisée en touchant le sol après avoir utilisé Carpe Retractum. giphy
12 HarryJumpVault Poudlard, école de magie ou lieu propice au parkour? giphy
13 HarryLandToRun Encore plus de parkour magique. giphy
14 HarryLadderBottomMountDismount Les échelles devait apparemment être intégrées au jeux, la multitude d'animations montrent bien qu'énormément de travail avait été effectué sur celles-ci. giphy
15 HarryLadderDownMount giphy
16 HarryLadderUpDismount giphy
17 HarryLadderUpDown C'est de la pure classe. giphy
18 HarryLedgeDrop Dans la version finale, on ne peut pas se tenir à un rebord, mais les multiples animations montrent que cela devait être le cas durant un moment. giphy
19 HarryLedgeIdle giphy
20 HarryLedgeSlipToHang giphy
21 HarryLedgeStop giphy
22 HarryWandCastFumos Animations inutilisées d'incantations. La plupart d'entre elles viennent des RPGs Harry Potter portable. giphy
23 HarryLocomotormortisMiscast giphy
24 HarryMucusadnauseam giphy
25 HarryMucusadnauseamMiscast giphy
26 HarryWandCastAlohomora giphy
27 HarryWandCastAvifors giphy
28 HarryWandCastDiffindo giphy
29 HarryWandCastDiffindoPerfect giphy
30 HarryWandCastExpeliarmus giphy
31 HarryWandCastFlipindoFast giphy
32 HarryWandCastIncendio giphy
33 HarryWandCastIncendioPerfect giphy
34 HarryWandCastLapifors giphy
35 HarryWandCastLocomotormortis giphy
36 HarryWandCastLocomotormortisPerfect giphy
37 HarryWandCastLumos giphy
38 HarryWandFlick giphy
39 HarryWandCastLeviosa Très similaire à la fin d'un challenge, mais avec une seule main qui tournoie. Ironiquement, le fichier utilisé est nommé "AcquiredWizardCard" (?) giphy
40 HarryWandMaintainExpeliarmus Soit une animation de préparation de lancement de sort, ou une effet de maintien de ce dernier. giphy
41 HarrySwordCast Un nom surprenant, sachant qu'il n'est question d'épée ni dans le livre, film ou jeux de cet opus. L'animation est similaire au dernier combat contre les Détraqueurs, mais Harry n'a jamais ramassé quoique ce soit. giphy
42 HarrySwordDrop Possiblement un échec d'utilisation de l'épée ? giphy
43 HarryVileDrink Le fait de boire une potion et une animation de remplissage. Aurait probablement fonctionné de la même manière que dans le 2nd opus. giphy
44 HarryVileRefilCauldron giphy
45 HarrySneakForward Animation de déplacement furtif (la classe pure). giphy
46 HarryWandTapWallSneak Animation partiellement complétée d'Harry tapant sa baguette contre un mur. giphy
47 HarryPropWalk Animation de porter quelque chose. Uniquement "HarryThrowOverhead" est utilisé pour les bonbons explosifs, mais rien d'autre dans le jeu nécessite d'être porté à deux mains giphy
48 HarryPropPickup giphy
49 HarryPropThrow giphy
50 HarryPropThrowRightHand giphy
51 HarryRunToStop Une animation d'arrêt. giphy
52 HarrySearchChest Un lot d'animations de recherche, mais à la place on a eu le bon vieux sort "ouvre-tout" parce que c'était plus simple à implémenter dans le jeu. giphy
53 HarrySearchChestOpen giphy
54 HarrySearchChestStand giphy
55 HarrySearchDesk giphy
56 HarrySearchDeskAbort giphy
57 HarrySearchDeskOpen giphy
58 HarrySearchDeskSuccess giphy
59 HarrySearchLowCabinet giphy
60 HarrySearchLowCabinetAbort giphy
61 HarrySearchLowCabinetCrouch giphy
62 HarrySearchLowCabinetStand giphy
63 HarrySearchLowCabinetSuccess giphy
64 HarrySearchTallCabinet giphy
65 HarrySpellBookAcquireSpell Aurait probablement fonctionné comme dans les versions consoles du jeu, où dans les défis, tu trouves un livre et obtient le sort. giphy
66 HarryWalkWobble(Left/Right) Marcher sue une planche ou quelque chose de similaire.Le fichier .gif est une version combinée de "HarryWalkWobbleLeft" et de "HarryWalkWobbleRight". giphy
67 HarryWallSneakLeft Partie d'une mécanique de déplacement furtif. giphy
68 HarryWallSneakPeakLeft giphy
69 HarryWallSneakLeftReturn giphy
70 HarryWallSneakIdleWipeBrow (est-ce partiellement utilisé dans une cinématique ?) giphy
Note *Si une animation à uniquement Gauche et par Droite à la fin, alors l'autre version est juste inversée.

HPCharacters

This package contains all other characters and enemies, most of which are used in cutscenes.

# Filename Description External link
1 GlaciusBlockDrain An ice block, which could be frozen or unfrozen. giphy
2 GlaciusBlockForm giphy
3 GlaciusBlockmelt giphy
4 GlaciusBlockReform giphy
5 PixieFallGettup It seems that pixies could walk on the ground at some point, but alas they simply dissapear once dead. giphy
6 PixieFallLand giphy
7 PixieFallSit giphy
8 PixieRun giphy
9 PixieStand_Idle giphy
10 PixieStand_ThrowStone giphy
11 SiriusBlackWantedPoster This is used during a cutscene, but not the model itself. As it turns out, a video file plays out on the journal with a green filter (to make it black and white). giphy
12 NHNickfidget Nearly Headless Nick mostly has all his animations from Harry Potter and the Chamber of Secrets. [ giphy]
13 NHNickFly [ giphy]
14 NHNicktalkbothhands [ giphy]
15 NHNicktalklefthand [ giphy]
16 NHNicktalkrighthand [ giphy]
17 DementorHitSwat The Dementors always use the same animation when stunned. This one looks similar, but faster. [ giphy]
18 Dementorpatrol The Dementors also have patrolling animations. It seems they were able to move freely at some point and to call for reinforcements maybe? [ giphy]
19 DementorReachLeft [ giphy]
20 DementorReachRight [ giphy]
21 DementorSilhouette [ giphy]
22 DementorTurnLeft These combine with the static "DementorTurningLeft" and "DementorTurningRight" animations. [ giphy]
23 DementorTurnRight [ giphy]

RT_Box_K

This is a generic prefab package from the Unreal 2 devkit.

# Filename Description External link
1 BoxModelboxidle&idlecrouch C'est l'unique animation non-statique, montrant uniquement la boîte flottant de bas en haut... giphy

Unused Enemies

Hmmm...
To do:
The gnome from the previous games is still in the code and has a working behaviour. This is a reminder note since I'm bound to forget it.--Ltr121312 (talk) 10:27, 8 May 2017 (EDT)

Sorts non-utilisés

Il a différents sorts non-utilisés dans le jeu. Certains sont utilisées par les ennemis, mais ne peuvent être lancés de notre baguette. Cette vidéo montre la plupart d'entre eux.

Debug Mode

Additional features for testing purposes can be re-enabled by editing the hppoa.ini config file: find the following lines in the file and switch "bDebugMode=False" to "bDebugMode=True".

HPPoAPC-LevelSelect.png
[HGame.baseConsole]
bDebugMode=False
bUseSystemFonts=True

The file is usually located in "/../Documents/Harry Potter and the Prisoner of Azkaban".

Once the debug code is activated, press one of the following keys during gameplay to activate the corresponding debug function:

  • F1 - Opens the level select menu.
  • F3 - Reloads the last save point and shows every actor in the map (including debug sprites, like triggers).
  • F4 - Activates a debugging rotating camera around an actor in the bottom left.
  • F5 - Disables the debugging camera.
  • Tilde (~) - Toggles the console.
  • Delete - Enables the free camera mode (Arrow keys to move forward/back; mouse to steer).
  • Page Up/Page Down - Increases and decreases the game speed, respectively.

There are also a few console commands to edit certain key values, where X is any number between 1 and 9999999:

  • set statusitemwiggenwell ncount X - Number of Wiggenweld Potions (This is a valid command but does not affect the game as there is no usable healing items).
  • set statusitemjellybeans ncount X - Number of Jellybeans.
  • set statusitemgryffindorpts ncount X - Gryffindor House Points (This is a valid command but does not affect the game as there is no calculated score).

Engine Debugger

If the F2 key is pressed while debugging is active, a menu with tabs related to different features appears.

HPPoAPC-EngineDebug.png

Game

  • Load New Map: Opens a simplified verison of the Level Select menu activated with F1.
  • Connect to..: Connects to a server (no function).
  • Screenshot: Takes a screenshot in .bmp format under Harry Potter and the Prisoner of Askaban\System.
  • Flush: Flushes engine cache.
  • Test GUI: Unknown.
  • Exit: Quits the game.

Render Modes

  • Wireframe: Activates wireframe (no textures on polygons, only colored tris).
  • Zones: Colors the different map zones by replacing all map textures with a plain color.
  • Flat Shaded BSP: Uses color as reference for flat BSP shaded map textures.
  • BSP Splits: Used for BSP shading (not here, replaces all map textures to white when non applicable).
  • Regular: Reverts rendering to normal.
  • Unlit: Removes all lighting.
  • Lighting Only: Renders Only lighting (all textures are white and shaded).
  • Depth Complexity: All of the screen becomes red and almost no normal 3d rendering becomes possible.
  • Top Down: Activates wireframe rendering and removes the Y-Axis Rendering.
  • Front: Activates wireframe rendering and removes the X-Axis Rendering.
  • Side: Activates wireframe rendering and removes the Z-Axis Rendering.

Render Commands

  • Blend: Toggles Highlighting of meshes tris locations either by yellow lines (static meshes) or multiple colored dots (animated meshes).
  • Bone: Toggle rendering of every bone outline for animated meshes.
  • Skin: Toggles rendering of skins on every mesh.
  • Actor Collision: Toggles the rendering of actor hitboxes.
  • Volume: Toggles map border collision rendering.
  • Collision: Toggles collision rendering of everything (if camera in range).
HPPoAPC-LangBrowser.png

Stats

  • All: Shows all existing engine variables.
  • None: Hides all existing engine variables.
  • Show All Graphs: Shows all graphics (no real function).
  • Hide All Graphs: Hides all graphics.
  • Configure Graphs: Make your own graphics.
  • (The rest of the options do not need documentation.)

Show Commands

  • Toggles rendering of different things.

Options

  • Video: Set resolution and brightness.

Karma Physics

  • Collision shows map collision while the rest of the options don't seem to do anything.

Cutscenes

  • CutLog: Basic console screen showing complete cutscene executions.
  • Add..: Does not seem to have any effect.
  • Debug: Pops up a bar at the bottom of the screen with a Run Button, but no interaction with the window is possible.
  • Lang: Shows every file located in AllDialog.uax complete with facial animation prompts (calm, angry, fear) and complete documentation for grunts and shouts.

Unused Graphics

Hmmm...
To do:
Engine.u, HP3_SystemIcons.utx, kwGame.u, and the rest of HP3_Placeholder.utx.

Editor.u

Harry-Potter-Sorcerer-PC-HPEdit-BadSize.png Bad.bmp - The Bad Size marker from Sorcerer's Stone returns.

EmitterTextures.utx

Harry-Potter-Prisoner-Azkaban-Windows-Emitter-Placeholder.png FrameAnim.animpcl.bmp - A placeholder for multi-frame animated textures.

GamePlay.u

Filename Graphic
S_Counter.bmp Harry-Potter-Prisoner-Azkaban-Windows-Dev-Counter.png
S_SpecialEvent.bmp Harry-Potter-Prisoner-Azkaban-Windows-Dev-SpecialEvent.png
sptlight.bmp Harry-Potter-Prisoner-Azkaban-Windows-Dev-sptlight.png
SunIcon.bmp Harry-Potter-Prisoner-Azkaban-Windows-Dev-SunIcon.png

HGame.u

Filename Graphic
LumosTriggerIcon.bmp Harry-Potter-Prisoner-Azkaban-Windows-Dev-LumosTriggerIcon.png
PortraitPasswordTriggerIcon.bmp Harry-Potter-Prisoner-Azkaban-Windows-Dev-PortraitPasswordTriggerIcon.png
SecretTexture.bmp Harry-Potter-Prisoner-Azkaban-Windows-Dev-SecretTexture.png
SpongifyTargetTexture.bmp HP2 SpongifyTargetTexture.png

HP3_Gameplay.utx

Harry-Potter-Prisoner-Azkaban-Windows-Dev-RictuAlpha.png RictuAlpha.bmp

HP3_Placeholder.utx

BroBear-guide2 cv.png HP2 FF RedGuide.png HP2 greenguide.png HP2 FF BlueGuideEH.png HPPoAPC-HP3 Placeholder Check.png

Everyone's favorite flavors of texture guides return for a third time. The blue guide appears three times under a few different names and the one at the end is new.

Brick textures with a white box and text displaying the file name.

A bunch of textures with "Placeholder" slapped onto them.

Placeholder signs for levels that were still a work in progress.

Unused Models

A few models, though there aren't a whole lot like the previous games.

BloodyBaron

HPPoAPC-BloodyBaron.png

The Bloody Baron's model was ripped straight from Sorcerer's Stone in all of his Unreal 1 low poly count.

BoxModel

HPPoAPC-BoxModel.PNG

A very simple untextured box from the UE2 prefabs.

CageSalamander

HPPoAPC-CageSalamander.png

These were likely supposed to be placed in the "Animal luggage" section of the first level with the snakes and spiders.

CR_bell

Model Animation
Harry-Potter-PoA-CR bell.PNG HP3-CR bellRing.gif

A rather simple looking bell; purpose unknown.

CR_Obelisc

HPPoAPC-CR Obelisc.PNG

The Carpe Retractum pillars are used, but because of the effect, the sphere is never seen.

DementorDummy

HPPoAPC-DementorDummy.png

Cette réplique en bois d'un détraqueur était probablement utilisé pour la leçon sur le patronus, mais pour des raisons inconnues celui-ci fût remplacé par une simple cible.

FatFriar

HPPoAPC-FatFriar.png

The fat friar, the ghost of the Hufflepuff house, was also ported from Unreal 1.

FirecrabStatue

HPPoAPC-FirecrabStatue.png

This statue is similar to the rabbit and dragon statues from the Lapifors/Draconifors challenge. Hmmm...

GlaciusBlock

HPPoAPC-GlaciusBlock.PNG

Un bloc de glace pouvant fondre et se figer.

Gnome

HPPoAPC-Gnome.png

The Gnome used in the previous games was supposed to be used, but they got replaced with imps from Chamber of Secrets for some unknown reason. It has no textures at all in this game.

NHNick

Hp3 NHNick.PNG

Like both of the other house ghosts, Nearly Headless Nick was also ported straight from the 1st game.

skectoblob

HPPoAPC-skectoblob.PNG

A blob made out of ectoplasm. An unused spell projects this model forward.

Vase

HPPoAPC-Vase.PNG

Un simple vase, qui aurait pu être placé n'importe où

Oddities

  • Hermione always uses the "run" animation when strafing or backwalking, but her animations are present like everybody else. These unused animations look rather clunky, with her strafing animation showing her thighs clip through her skirt, so this appears to be a deliberate workaround.
  • If you hold Left Shift, you can walk. It also decreases the jump height by half and affects the Lapifors and Draconisfors statue animals. This isn't a simple leftover from Unreal 2, since the characters have a separate animation from walking. The key isn't assignable in the input menu either, which means it has no use in-game and was most likely forgotten by the developers. It is worth noting that the walking animations are very similar to Harry's used walking animations in Chamber of Secrets on the PS2.

This video shows the forgotten walking feature in the game.

HPPoAPC-Aragog.PNG

Aragog uses the same model from Chamber of Secrets and all his animations are present. He is only seen in a cage in the Dementor lesson level, downscaled to the size of a normal spider, motionless.

HPPoAPC-AragogUSAGE.PNG

Here is where he can be seen.

Unused Music

Hmmm...
To do:
The rest of the tracks are mostly used, but a lot of them have their original versions accompanied with edits. Check which are used and not used.

Interestingly, some tracks have www.soundrangers.com in their header, which is a royalty-free music server...

beanbonus

The used track for the bean bonus room is called beanbonus_introcutscene and never changes. It borrows a few tracks from the previous games.

fireseeds_loop_mx

This looping track is unused in Sorcerer's Stone and also goes unused here.

lib_SM_PRV_StorybookOrch_01

This orchestrated track from the second game (Arrival at Hogwarts) is never used in this game. It was partially used in the second game on PC and fully used in the PS2 game.

CUE5_hogwarts_intro

This orchestral piece is similar to the theme heard in the credits, but with a few subtle differences such as missing instruments. There is also an 11 second variation called CUE5_hogwarts_intro_11_sec.

he_intro02

Begins exactly like the previous entry, except that it blends the introduction cutscene's music piece (called he_intro01) at the end.

drac_fluffy_harp

This short melodic track is used in the GameCube/Xbox/PS2 version of Sorcerer's Stone when Harry enters the room with Fluffy (alongside the flute heard in the PC game). How it was supposed to be used here remains a mystery, but since drac stands for "Draconfors", it was probably intended for that respective challenge.

shack_Cue_36_SM_PoA_CarpeLiftShock_01

A suspenseful cue in the shack.

shack_SM_ARA_SpiderDrop_01_edit

This seems a bit odd since there are no spiders in the book, film or game, but this suggests that a spider was supposed to drop from somewhere in the Shrieking Shack. Used in the PS2 version of Chamber of Secrets when Harry has to fight through spiders in the Forbidden Forest to get to Aragog.

sm_dia_AmbientLoop_01

An orchestrated version of the menu theme from Chamber of Secrets, used in that game for Dumbledore's office.

SM_DIA_DiagonReward_01

A short happy fanfare. Used in the console versions.

Unused Videos

KWLogo.bik

The Know Wonder logo intro is not present in any Harry Potter game, but it can still be found in the game's files.

LoadLevel.bik

HP3-LoadLevelbik.gif

Ce jeu utilise des écrans de chargement statiques, donc celui-ci n'est jamais utilisé. Une version de plus faible qualité existe aussi sous le nom de "HourGlassBac".