Hatsune Miku: Project DIVA F 2nd
|Hatsune Miku: Project DIVA F 2nd|
This game has regional differences.
Hatsune Miku: Project DIVA F 2nd is obviously, the fifth game in the series. Various old songs make a return (including that extreme button-mashing one), with some new additions as well as receiving some Double Star and Star Trail notes. Notably, this is the last game to have MP3 support for Edit Mode songs while also having the most available content to create PVs.
This site listed is where most of this list came from, but it says ???. Is there more that we don't know yet? It's good to keep an eye out: 
- 1 Unused Graphics
- 2 Unused Models
- 3 Unused DSCs
- 4 Unused Text
- 5 Links
- 6 Unused Animation Data
- 7 Song Slot Placeholders
- 8 Regional Differences
These two placeholder textures are normally used in stage models. The "Render" one is normally used in Stage PV models, and the "Movie" one is normally used in DIVA Room models (sometimes in stage models), though these are never seen in-game since they're placeholders. In some models, they have different pixel sizes. These are also used in DIVA X for the same purpose.
Akatsuki Arrival's stage model has a texture of Miku's hand from one of the scenes with its pixel size and frame rate capture. It could've possibly been a test for taking screenshots, or a placeholder for something in the stage model.
A test stage that contains a 3D square platform and flat land around it with a grey skybox.
dbg.farc/dbg.osd is an untextured model of an axis sphere. It seems to have no purpose, though it was most likely meant for testing. This model is still present in DIVA X.
In Doubleganger's PV, the student NPCs actually have their face fully textured in very low quality, normally unseen in-game.
Just like the previous games, Ievan Polkka has unused DSCs for all the difficulties, but this one is a bit different. The Tutorial version only has one for Normal, and the Extreme version has all the other difficulties with no data. Extreme is the used one.
In dbg.farc/dbg.txi, there's text for the untextured axis sphere, indicating that it is unused.
In pv_db.ppr, there's an unused PV number that uses 699 with two codes, and no such song for it exists. It could have been a test PV.
This is also the case with all of the DLC songs' pv_db.
All the AR songs have unused coding to load DSC files, bonus event sounds, bpm, and button and scratch sounds. This includes the DLC AR songs.
pv_742.bpm=170 pv_742.difficulty.easy.level=2 pv_742.difficulty.easy.script_file_name=root+/script/pv742/pv_742_easy.dsc pv_742.difficulty.extreme.level=15 pv_742.difficulty.extreme.script_file_name=root+/script/pv742/pv_742_extreme.dsc pv_742.difficulty.hard.level=10 pv_742.difficulty.hard.script_file_name=root+/script/pv742/pv_742_hard.dsc pv_742.difficulty.normal.level=6 pv_742.difficulty.normal.script_file_name=root+/script/pv742/pv_742_normal.dsc pv_742.effect_se_file_name=rom/sound/pv705_effect.farc pv_742.effect_se_name_list.0=pv705_effect pv_742.effect_se_name_list.length=1 pv_742.scratch_name=01_scratch1_D3 pv_742.se_name=01_button1_D3 pv_743.bpm=185 pv_743.difficulty.easy.level=2 pv_743.difficulty.easy.script_file_name=root+/script/pv743/pv_743_easy.dsc pv_743.difficulty.extreme.level=15 pv_743.difficulty.extreme.script_file_name=root+/script/pv743/pv_743_extreme.dsc pv_743.difficulty.hard.level=10 pv_743.difficulty.hard.script_file_name=root+/script/pv743/pv_743_hard.dsc pv_743.difficulty.normal.level=6 pv_743.difficulty.normal.script_file_name=root+/script/pv743/pv_743_normal.dsc pv_743.effect_se_file_name=rom/sound/pv703_effect.farc pv_743.effect_se_name_list.0=pv703_effect pv_743.effect_se_name_list.length=1 pv_743.scratch_name=01_scratch1_D3 pv_743.se_name=01_button1_D3 pv_744.bpm=185 pv_744.difficulty.easy.level=2 pv_744.difficulty.easy.script_file_name=root+/script/pv744/pv_744_easy.dsc pv_744.effect_se_file_name=rom/sound/pv703_effect.farc pv_744.effect_se_name_list.0=pv703_effect pv_744.effect_se_name_list.length=1 pv_745.bpm=185 pv_745.difficulty.easy.level=2 pv_745.difficulty.easy.script_file_name=root+/script/pv745/pv_745_easy.dsc pv_745.effect_se_file_name=rom/sound/pv703_effect.farc pv_745.effect_se_name_list.0=pv703_effect pv_745.effect_se_name_list.length=1 pv_746.bpm=170 pv_746.difficulty.easy.level=2 pv_746.difficulty.easy.script_file_name=root+/script/pv746/pv_746_easy.dsc pv_746.effect_se_file_name=rom/sound/pv703_effect.farc pv_746.effect_se_name_list.0=pv703_effect pv_746.effect_se_name_list.length=1 pv_747.bpm=185 pv_747.difficulty.easy.level=2 pv_747.difficulty.easy.script_file_name=root+/script/pv747/pv_747_easy.dsc pv_747.effect_se_file_name=rom/sound/pv703_effect.farc pv_747.effect_se_name_list.0=pv703_effect pv_747.effect_se_name_list.length=1 pv_748.bpm=185 pv_748.difficulty.easy.level=2 pv_748.difficulty.easy.script_file_name=root+/script/pv748/pv_748_easy.dsc pv_748.effect_se_file_name=rom/sound/pv703_effect.farc pv_748.effect_se_name_list.0=pv703_effect pv_748.effect_se_name_list.length=1 pv_749.bpm=185 pv_749.difficulty.easy.level=2 pv_749.difficulty.easy.script_file_name=root+/script/pv749/pv_749_easy.dsc pv_749.effect_se_file_name=rom/sound/pv703_effect.farc pv_749.effect_se_name_list.0=pv703_effect pv_749.effect_se_name_list.length=1
pv_750.bpm=185 pv_750.difficulty.easy.level=2 pv_750.difficulty.easy.script_file_name=root+/script/pv750/pv_750_easy.dsc pv_750.effect_se_file_name=rom/sound/pv703_effect.farc pv_750.effect_se_name_list.0=pv703_effect pv_750.effect_se_name_list.length=1 pv_751.bpm=185 pv_751.difficulty.easy.level=2 pv_751.difficulty.easy.script_file_name=root+/script/pv751/pv_751_easy.dsc pv_751.effect_se_file_name=rom/sound/pv703_effect.farc pv_751.effect_se_name_list.0=pv703_effect pv_751.effect_se_name_list.length=1
All of them use Packaged's bonus event sounds (pv703), except Sweet Devil (pv_742) which uses Romeo and Cinderella's (pv705). Oddly, Sweet Devil has all of the difficulties coded to load, but DSCs for Normal, Hard, and Extreme don't exist for that song. All of the AR songs' unused DSC charts are copies of Romeo and Cinderella's charts, plus the levels of the difficulties are also Romeo and Cinderella's -2.
In editpiapro_thmbdummy.bin, if viewed in a hex editor, there's several links to some websites.
|Links||Where it goes|
|http://ns.adobe.com/xap/1.0/||Info about XMP files. (There's multiple links of this, too.)|
|http://purl.org/dc/elements/1.1/||DCMI Metadata Terms.|
|http://ns.adobe.com/tiff/1.0/||Same as first.|
|http://ns.adobe.com/exif/1.0/||Same as first.|
|http://ns.adobe.com/photoshop/1.0/||A link to download Adobe Photoshop.|
|http://www.iec.ch||A website for all electrical, electronic and related technologies.|
Whether these are used for something is unknown. This file also says that it was made in Adobe Photoshop with a built date:
Adobe Photoshop CS4 Windows 2013:11:07 22:41:49
Unused Animation Data
In the US version of the game, there's stage, cloth, skirt, hair, and expression animations for an early version of soundless voice, or the sequel to it, using slot PV790. Along with the stage animations, there's some for the DLC stages using a very early placeholder one from PV758 (except PV755 and 756 which are a copy of the final DLC's). PV791-798 also use the same placeholder ones, and no song is used for them. PV790 has its own animations for the early soundless voice.
Song Slot Placeholders
In the game's save file, SECURE.BIN, there can be up to 100 songs just like its predecessor Diva F. However, when a new save file is created, it actually saves all of the slots 700-799 to the save file, most likely just incase all of them would get used up as DLC. The final only uses 71 of these (this includes the tutorial, PV700). In Diva F, its save file only saves the song slots being used in pv_db.txt. Along with this, if another song slot is added that isn't in the save file, such as PV800, the game won't crash and instead do nothing. In Diva F, the game would crash after loading the save file.
Technical Zone Oddity/Glitch?
When Cantarella ~Grace Edition~ is played on Extreme in the Japanese version, there are 55 notes in the first technical zone, but in the English version there are 65 notes. This is because the English version of the game has a longer technical zone, including the extra 10 notes.
- There is now an option to toggle song lyrics with English Subtitles and Romaji. However, the song Kagerou Daze will remain untranslated regardless.
- If you press the wrong button, the false note ratings now has a question mark (?) for humor.
- There's a new, third option on the title screen to "Import" allowing you to transfer save data from a Japanese version of the game to a North American version.
- The game retains most of the English differences present from the first, but certain things were changed/reworded:
- "Awful" was changed to "Miss".
- "DropXOut" was changed to "So Close".
Changed Song Titles
Just like the first game, some songs got their names changed during localization.
- メルト (Meruto) is now Melt.
- アカツキアライヴァル (Daybreak Arrival) is now Akatsuki Arrival.
- 番凩 (Pair of Wintry Winds) is now Wintry Winds.
- 指切り (Yubikiri) is now Pinky Swear.
- 千年の独奏歌(DIVA edit) (A Thousand Year Solo (DIVA edit)) is now simply Thousand Year Solo.
- なりすましゲンガー (Impersonating Ganger) is now Doubleganger.
- 炉心融解 (Nuclear Core Meltdown) is now Roshin Yukai.
- 桜ノ雨 (Cherry Blossom Rain) is now Sakura Rain.
- みくみくにしてあげる♪【してやんよ】 (I'll make you Miku Miku ♪ (Definitely)) is now I'll Miku-Miku You ♪ (For Reals).
- ココロ (HEART) is now Kokoro.
- 壊セ壊セ (Destroy, Destroy) is now Break it, Break it!
- 結んで開いて羅刹と骸 (Hold, Release, Devils and Carcasses) is now Close and Open, Demons and the Dead.
- カゲロウデイズ (Heat-Haze Daze) is now Kagerou Daze.
- 裏表ラバーズ (Two-Faced Lovers) is now Two-Sided Lovers.
- ワールドイズマイン (World is Mine) is now The World is Mine.
- 初音ミクの激唱 (Intense Singing of Hatsune Miku) is now Intense Voice of Hatsune Miku.
- 二次元ドリームフィーバー (Two Dimensional Dream Fever) is now 2D Dream Fever.
The Vocaloid series
|Hatsune Miku: Project DIVA/Mirai|
|PlayStation Portable||Hatsune Miku: Project DIVA • Hatsune Miku: Project DIVA 2nd |
Hatsune Miku: Project DIVA Dreamy Theater Connection App
|PlayStation 3||Hatsune Miku: Project DIVA Dreamy Theater • Hatsune Miku: Project DIVA Dreamy Theater 2nd • Hatsune Miku: Project DIVA Dreamy Theater Extend|
Hatsune Miku: Project DIVA F • Hatsune Miku: Project DIVA F 2nd
|PlayStation 4||Hatsune Miku: Project DIVA Future Tone|
|PlayStation Vita||Hatsune Miku: Project DIVA ƒ • Hatsune Miku: Project DIVA F 2nd • Hatsune Miku: Project DIVA X|
|Nintendo 3DS||Hatsune Miku and Future Stars: Project Mirai • Hatsune Miku: Project Mirai DX|
|Arcade||Hatsune Miku: Project DIVA Arcade|
|Nintendo Switch||Hatsune Miku: Project DIVA Mega Mix|
|PlayStation Portable||Megpoid the Music♯|
|PlayStation Vita||IA/VT Colorful • Miracle Girls Festival|