We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Phantasy Star 0

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Phantasy Star 0

Developer: Sega
Publisher: Sega
Platform: Nintendo DS
Released in JP: December 25, 2008
Released in US: November 10, 2009
Released in EU: February 12, 2010
Released in AU: February 16, 2010

RegionIcon.png This game has regional differences.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Phantasy Star 0 is a return to form for the Online subseries as it takes gameplay elements from the original Phantasy Star Online as opposed to Phantasy Star Universe. The game is also notable for using a Pictochat-inspired system to get around Nintendo's limitations.

To do:
See if there's any unused content.

Regional Differences

Licensed by Nintendo Screen

International US
PSZ Startup West EU.png PSZ Startup West.png

The international versions adds a "Licensed by Nintendo" screen. Furthermore, the US version adds a "Online Interaction Not Rated by the ESRB" notice to the bottom screen.

Japan International
PSZ SEGALogo Japan.png PSZ SEGALogo West.png

As is common with many western releases of Sega games, the light-blue Sega logo used in Japan is replaced with the dark-blue version used by Sega of America and Sega Europe. The "Presented by" text also appears darker.

Opening Movie

Japan International

The background music used for the game's opening is different between the Japanese and international versions. The Japanese version uses "Makenai Kokoro" by Hatsune Okumura, while the international versions reuse the game's original title theme as its opening theme. Furthermore, the bottom screen is used to display the game's opening credits in the Japanese version while the international versions use the same background displayed on the bottom screen which is normally used for other instances of animated cutscenes in the game.

Title Screen

Japan International

As the title theme used in the Japanese version is used as the opening theme for the international versions, a new theme is used for the international versions' title screen. As is present in the title screen and opening video as well, this game was the first game to begin the trend of removing the game's Katakana spelling from the international versions' logo.

Crossover Items

The Japanese version has a lot of items based off of Nintendo properties such as Zelda, Mario, and Metroid. These were removed from the international versions.

Furthermore, since the game supports cross-region Multiplayer with the Japanese version, if a Japanese version player with one of such item plays with a player from the international versions, the model of the item will appear differently on the other player's screen.

Item Codes

The game has a system wherein players could obtain special items by inputting a special code into a Vending Machine. All the Item Codes were changed in the international versions and some items in this system were removed and replaced with other items.