Phantasy Star 0
|Phantasy Star 0|
This game has regional differences.
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Phantasy Star 0 is a return to form for the Online subseries as it takes gameplay elements from the original Phantasy Star Online as opposed to Phantasy Star Universe. The game is also notable for using a Pictochat-inspired system to get around Nintendo's limitations.
See if there's any unused content.
Licensed by Nintendo Screen
The international versions adds a "Licensed by Nintendo" screen. Furthermore, the US version adds a "Online Interaction Not Rated by the ESRB" notice to the bottom screen.
As is common with many western releases of Sega games, the light-blue Sega logo used in Japan is replaced with the dark-blue version used by Sega of America and Sega Europe. The "Presented by" text also appears darker.
The background music used for the game's opening is different between the Japanese and international versions. The Japanese version uses "Makenai Kokoro" by Hatsune Okumura, while the international versions reuse the game's original title theme as its opening theme. Furthermore, the bottom screen is used to display the game's opening credits in the Japanese version while the international versions use the same background displayed on the bottom screen which is normally used for other instances of animated cutscenes in the game.
As the title theme used in the Japanese version is used as the opening theme for the international versions, a new theme is used for the international versions' title screen. As is present in the title screen and opening video as well, this game was the first game to begin the trend of removing the game's Katakana spelling from the international versions' logo.
The Japanese version has a lot of items based off of Nintendo properties such as Zelda, Mario, and Metroid. These were removed from the international versions.
Furthermore, since the game supports cross-region Multiplayer with the Japanese version, if a Japanese version player with one of such item plays with a player from the international versions, the model of the item will appear differently on the other player's screen.
The game has a system wherein players could obtain special items by inputting a special code into a Vending Machine. All the Item Codes were changed in the international versions and some items in this system were removed and replaced with other items.
|The Phantasy Star series|
|Master System||Phantasy Star|
|Genesis||Phantasy Star II (Prototype) • Phantasy Star III: Generations of Doom • Phantasy Star IV: The End of the Millennium (Prototype)|
|GameCube||Phantasy Star Online Episode I&II • Phantasy Star Online Episode III: C.A.R.D. Revolution (Prototype)|
|PlayStation 2||Sega Ages 2500 Series Vol. 17: Phantasy Star generation:2 • Phantasy Star Universe|
|Nintendo DS||Phantasy Star 0|
|PlayStation Portable||Phantasy Star Portable • Phantasy Star Portable 2|
|Xbox 360||Phantasy Star Universe|
|Windows||Phantasy Star Universe • Phantasy Star Online 2|