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Shining Force III Scenario 3: Hyouheki no Jashinguu
| Shining Force III Scenario 3: Hyouheki no Jashinguu |
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Developers: Camelot Software Planning
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Shining Force III: Bulzome Rising is the fairly rushed conclusion to the series.
Contents
Sub-Page
| Prerelease Info |
Debug
Debug is present and accounted for, this time around it's been slightly expanded. Use AR code 36023A1E 0001 to enable it.
Menu
| Name | Explanation |
|---|---|
| Scn | Area Warp - select the map where you wish to go, hit A then close the menu. The second option chooses what exit you spawn from, or in battle, what cutscenes play. In some maps setting it to -1 allows you to spawn out of bounds. |
| Flg | Sets event flags. |
| Prm | Roster editor. Add or remove characters, what team they're in, skill lvs, and their levels or classes. |
| Itm | Gives you any item in the game, provided you still have space. There is also an option for Max Gold. New to Scenario 3 is an option called "All Item Honjin". This option places 1 of every item in HQ storage. |
| Sav | Saves file |
| Lod | Loads a save file |
| Snd | Sound Test |
| 12P | What this does is unknown, currently, selecting it just refreshes the menu. |
| Cfg | The normal Configuration menu |
Controls
Pressing X+Y+Z together will pause the game. In this mode, pressing any button other than L, R, or Start will advance the game 1 frame, pressing L will enable some printout information and R will disable. To exit, Press the Start button. Holding Z will disable collision, allowing you to cross out of bounds. In battle, if you hold Z while an enemy or character ends their turn, the battle instantly ends, or instead you can kill specific characters/enemies by holding Start while ending their turn. Finally, pressing R during a cutscene will skip dialogue, and L will disable it. Pressing it multiple times can advance through scenes slightly faster, though this will crash the game on certain scenes, such as when Fake Benetram leaves the Saraband bridge battle.
Records/Name Changing
An early version of the Record room from the Premium Disc is present here. Starting a new game with no previous save AND while debug is active enables it and gives you a bit of unique dialogue. It lets you set the synchronicity points, as well as some other general flags, and allows you to change the name of most Playable Characters.
Unused Areas
Far more boring compared to the previous two games, it seems as if these maps had all most of their content cleaned out. Use Scn in Debug to access these areas:
As that game is built off scenario 3, attached is a prerelease image from Shining Force III: Premium Disc to show what the "Polygon Character Test" may have originally looked like.
Unused Characters
Rogan
Perhaps the only truly unused character in the entire Trilogy, Rogan is almost complete, only missing 2nd promotion graphics. As-is his sprites do not load, as the files use the wrong ID. His entry and stats suggests he was originally suppose to join at the very start(assuming you obtained the Ship Key in scenario 1}. This conflicts with Scenario 2, which instead has him briefly joining Medion's force as an NPC player. His reason for being removed, according to the developers on the game's website, had to do with a change in story. A clue as to what that change might've been can be found in Scenario 1 as there exists a sprite of what appears to be Edmund(one of the starting characters of scenario 3) in a death throe.
Penkichi
The 60th character slot contains a character named "ペンきち"(Penkichi). According to the official developer website, this was merely a joke character. It was supposedly a flat 2D image of Pen made to fill the lone placeholder slot. The fan translation edits this out to "Jane". Internally, Jane doesn't become a playable character until the Premium Disc and the version used in the final battle draws from the Enemy/NPC entries. Unlike unused characters from the previous game, Penkichi has graphics associated with it!. In-game it uses Basanda's sprite and the Icon of Scenario 1's Elbesem Statue. However, like all the other unfinished characters(except Rogan), Penkichi lacks a proper model and will crash the game if it ever goes into battle.
Unused Cutscene
| To do: The scene is stored in the game, and is functional, but not accessible under normal means... |
Original:
[Edmund]:
なぜ(私を倒さなかったのだ・・・。
私には返る国さえもないというのに
・・・死に場所さえ与えられぬのか?
[Donhort]:
くわしい事情はわからぬが・・・
なぜ(死に急ぐのだ({EDMUND}?
[Edmund]:
私は({PRESS}帝国のガーゼル将軍の口車に乗リ
共和国を裏切ってしまった時から・・・
死に場所を探していたのだ({DONHORT}。
[Bresby]:
やリ直せばよかろう({EDMUND}将軍
これだけ崩壊した共和国には・・・
お主のような将軍が必要なはずじゃ。
[Edmund]:
私のような者が・・・必要・・・?
そうか(そう言ってくれるのか・・・。
私はべアソイルに戻ろう(そして・・・
国境を守リながら自分を見つめ直そう
そして(もしも自信がついたら・・・。Fan Translation:
[Edmund]:Why didn't you kill me...
I've no country to return to... Can't you at least grant me a place to die?
[Donhort]: I don't know of your situation... but why are you in such a hurry to die?
[Edmund]: Ever since I was tricked by General Garzel and betrayed the Republic... I've been searching for a place to die, Donhort!.
[Bresby]: You should try to start anew, General Edmund. The weakened Republic... needs generals like you.
[Edmund]: I'm... needed...?
Is that so...
I'll return to Baersol and guard the border while I do some... thinking.
I may be able to regain my confidence...
X5BTL92.BIN contains dialogue for sparing Edmund if he is a boss during a specific battle. While the cutscene itself is in the game and is fully functional, the ability to actually spare Edmund was not programmed into the battle. X5JINMEI.BIN, the dialogue for the encyclopedia even has dialogue to reflect this change:
共和の理念から(かけ離れた現状に失望し
新秩序構築のため反乱を起こすが失敗
その失意の中で{JULIAN}軍と戦い敗れる
しかし命は救われたため(べアソイルで
自分を見つめ直すことになった共和国武将
Former Republican general who forms a rebellion. Defeated at Baersol by the Julian army. His life spared, he's given a second chance.
Unused Enemies
To do:
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Buried in the game are a slew of unused enemy entries all of which still have model files present, though most had their contents dummied out. An unusual amount of these are from previous Shining Force games. They follow X8PC[###].BIN(### being the values below) Note:Number is for the Model IDs. To get the Sprite IDs, subtract 500 from the Model ID(For example: Sara Sldr's Sprite set is 201)
- 3D Models
- SF33898.png
Dragon Pup
- SF33905.png
???
- SF33906.png
???
- SF33907.png
???
- SF33908.png
???
- SF33909.png
???
Unused Items
To do:
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Much of the unused content from Scenario 1 returns, some of it is now used(or can be obtained by having it in your inventory from scenario 2, the katanas, for example.), but this game also adds many, many more that the player can never obtain.
| No | Image | Name(Fan Translation) | Description(Fan Translation) | Stats | Notes |
|---|---|---|---|---|---|
| 66 | シミタ一 Scimitar |
ン一ド系統の武器 Sword |
5 ATK | Enemy only weapon | |
| 114 | シーブスナイフ Sneaky Knife |
ナイフ系統の武器 Knife |
ATK 13 AGL 5 | Translates to "Thief's Knife" | |
| 115 | ジョーカーナイフ Joker Knife |
ナイフ系統の武器 Knife |
ATK 13 | ||
| 138 | ビーストスピア Beast Spear |
スピア系統の武器 Spear |
ATK 18 | ||
| 139 | コメットスピア Comet Spear |
スピア系統の武器 必殺技発動 Spear - has Special Attack |
ATK 18 | Special Attack is "Meteor" | |
| 152 | スカイ トマホーク Ultra Tomahawk |
トマホーク系統の武器 必殺技発動 Tomahawk - Special Attack |
ATK 20 | Originally called Ultra Axe. | |
| 169 | ドラゴンナックル Dragon Cestus |
ナックル系統の武器 必殺技発動 |
ATK 19 Crit + 5 | Holy Cestus from Scenario 1. | |
| 178 | マーリンズワンド Pyra's Wand |
ワンド系統の武器 必殺技発動 スパーク Wand - Special Attack, Spark L3, regen 2 MP |
ATK 19 AGL 5 MP Regen + 2 | It's not known if it even has a special attack anymore.Fan translation adds the Regen 2MP and L3 bits. | |
| 188 | クイロンの矢 Moogie's Arrow |
矢系統の武器 必殺技発動 Arrow - Special Attack |
ATK 24 AGL 3 | This is Caylon's Bow from Scenario 1. The Fan Translation is a reference to an admin for a Shining Force fansite. | |
| 192 | ニ一ドルクォレル Needle Quarrel |
クォレル系統の武器 必殺技発動 Quarrel - Special Attack |
ATK 22 AGL 2 Crit + 5 | ||
| 196 | クールブラッド Cold Blood |
冷血 Accessory - Cools the Blood |
??? | Stats don't noticably change. It might be tied to the battle where a character is frozen in ice, but you're not able to see their inventory during that battle. | |
| 216 | ライトアンカー Light Anchor |
アンカー系統の武器 Anchor |
14 ATK | ||
| 217 | へビーアンカー Heavy Anchor |
アンカー系統の武器 Anchor |
20 ATK | Neither of these are used. The earliest character you can get that even uses Anchors joins in Chapter 6 | |
| 222 | 切り花 Cut Flowers |
N/A | Scenario 1/2 Leftover | ||
| 225 | ' Large Egg |
N/A | Scenario 1/2 Leftover | ||
| 227 | 像の黒水晶 Statue Gem |
アスピアの迫跡に開像があるらしい? Gem from a statue in Aspia |
N/A | Scenario 1 leftover | |
| 229 | ' Saraband Key |
() | N/A | Scenario 2 Leftover | |
| 230 | 神刄の杖 Divine Cane |
バサンダ専用 回復のカを備えた武器 Staff - Revive if used |
ATK 16 | ||
| 231 | 地獄のロッド Hell Rod |
デスへレン専用の杖 Staff - Hell Dragon L2 |
ATK 20 | The Fan translation description is a lie. A rough translation would be "Dessheren only - Cane". Item is fairly functional, though you don't get a spell for equipping it like the normal rods. | |
| 240 | (Barrand Key) | N/A | Scenario 2 Leftover | ||
| 241 | (Robot Eye) | N/A | Scenario 2 Leftover | ||
| 242 | 48px | (Secret Key) | N/A | Scenario 2 Leftover | |
| 294 | 風神の |
ゴリアテ専用 風の力の源となる |
N/A | Goriate's Fan. The Fan Translation's description omits the "Goriate only" Game thinks it's an item. | |
| 295 | ハルバロッド Halberod |
レインブラッド ナイト用 [__ ___]の武器 Magic Halberd Rod |
ATK 21 | Based on the description, it appears to be an exclusive weapon for the Rainbloods, though the fan translation omits that part. | |
| 297 | カオスメビウス Chaos Mobius |
大司 Holy Weapon |
N/A | This appears to be the weapon the Bulzome High priests use at the end of the game. Unlike the Canes from the first game, this isn't even consider a weapon, and cannot be equipped. | |
| 299 | ? | ??? | N/A | This was meant as a placeholder, or was penkichi's weapon. Either way, it's not functional. |
Unused Text
X5BTL399.BIN
For some inexplicable reason, this entire file exists. It's a mix of early Scenario 2 and 3 battle dialogue and a souped up BTL99, which is also present on the disc. The dialogue(Fan Translation) is as follows:
Lure the enemy into an area where we
will have the advantage. We should not
rush into such a narrow passage, {11}{08}.
Protect {11} at all cost.
Without him, we have no
hope of saving Destonia.
{11}{08}, if you can anticipate when the
enemy will move on the offensive, the
tide of battle will turn in our favour.
{11}{08}, enemies in sandy and grassy terrain
will respond to our movement and appear.
If you sense danger, remain still.
Advance while breaking the enemy's
formation. Don't allow them to send
reinforcements to the area in front of the
main hall where {11}{08}'s force is engaged.
{11}{01}, you've broken through
their formation! Now, focus on
the enemy's defenses so we can
activate the west tower's switch.
The Bulzome Sect have set up their defenses and sent reinforcements to the main hall, but we can't waver. Let's continue to pursue our objective.
It won't be easy to break the guard's
formation and penetrate the east
tower defenses while preventing
them from sending reinforcements,
but we must succeed, {11}{15}.
They have faltered under our
offensive and lost the opportunity
to send reinforcements.
The opportunity for
victory is ours, {11}{15}.
The enemy was able to send reinforcements to the main hall, but we must not waver. We must fulfill our duty at the east tower.
In order to ensure the success of the three forces' objectives, we must move towards the stone wall while avoiding the Walcurey's attacks.
##########################################
To pass the trial, the enemy must
be annihilated and {10}
must not be defeated.
{11}{15}, try to take advantage of how
your allies are divided up. Doing so, we
can draw the enemy into breaking rank.
As the leader, you must remain on the battlefield.
{1A} is our savior.
You should deal with those strange masked monks instead of wasting time talking to me!
The enemy is divided into two battalions, but we might be able to gain some interesting information. Let's engage those near Balsamo!
To battle against our own countrymen
is regrettable, but if they attack us,
our force must respond, {11}{15}.
The boat has sailed, but there
still may be clues in Balsamo.
Let's head there now, {11}{15}.
{12} peeked inside the ruins
Push off, freak!{0F}{05}{05} I'll be taking
the treasure from this ruin.
The {10} army escaped the ruins
The ruins have collapsed
The ruins are destroyed and not safe to enter
The ruins are sealed
{10}, thieves are planning to
loot those ruins! We must stop
them from stealing the treasure!
{10}, as our leader, you should
remain on the battlefield. Your allies
can take care of those ruin looters.
{12}, it appears you can't carry
any more. Let me hold it for you.
It appears you can't carry any more. Let me hold it for safekeeping.
{12}, your hands are full.
Let me take that for you.
{12} received the {14}
{12} looked inside the mine
It's pitch dark inside
{10}, as our leader, you should
remain on the battlefield. Leave the
exploration of the mine to your allies!
{10}, as our leader, you
should remain on the battlefield.
Leave the bandits to your allies!
Ho...{05} I'll be taking the
treasure in this mine.
{10}, bandits are planning
to loot the mine! We must stop
them from stealing the treasure!
The {10} army escaped the mine
In order to progress through the chief's ruins, you must defeat each level boss.
{11}{01}, in order to complete your
objective, you must head down
that path and continue moving.
Success will require determination.
To succeed in battle, take the initiative, but observe the enemy's movements before acting. Consider time and space and rely on your judgement.
In order to progress through the sage's ruins, you must defeat each level boss.
In order to complete your objectives and improve your skills, training in the sage's ruins is crucial.
You may dispatch the weaker enemies or
advance in search of stronger opponents.
It is entirely up to you, {11}{15}.
In order to progress through the sage's ruins, you must defeat each level boss.
If you can clear the sage's ruins, Bulzome is nothing to be feared. Work towards making yourself stronger.
Typical enemies will not be enough. You should try defeating the boss in the center. Choose opponents suitable for building your experience.
| The Shining series | |
|---|---|
| Genesis | Shining Force • Shining Force II (Prototypes) |
| Game Gear | Shining Force: The Sword of Hajya • Shining Force Gaiden: The Final Conflict |
| Sega CD | Shining Force CD |
| Sega Saturn | Shining Wisdom • Shining the Holy Ark • Shining Force III (Prototypes) • Shining Force III Scenario 2 • Shining Force III Scenario 3 • Shining Force III: Premium Disc |
| Game Boy Advance | Shining Soul II • Shining Force: Resurrection of the Dark Dragon |
Cleanup > Pages with broken file links
Cleanup > To do
Games > Games by content > Games with unused characters
Games > Games by developer > Games developed by Camelot Software Planning
Games > Games by platform > Sega Saturn games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1998
Games > Games by series > Shining series

