Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:Super Smash Bros. for Wii U

From The Cutting Room Floor
Jump to: navigation, search

Unused Palutena's Guidance conversation

This a pretty strange one. Maybe an unused draft for Mii Fighters, or perhaps just a placeholder/error handler? --Missingno (talk) 17:41, 14 December 2014 (EST)

Either that or for DLC fighters. Maybe they didn't want to record new lines for Mewtoo, or it's a worst-case scenerio thing? Like, if the VAs ask too much money, they'll just use this instead? Robotortoise (talk) 17:56, 14 December 2014 (EST)
Why is this on Vocaroo? Couldn't the person who found this just upload an mp3? Who found this, anyway? And what's the filename and location? --AquaBat (talk) 18:09, 14 December 2014 (EST)
Found it on reddit. Don't have any more info, figured I'd leave it on the talk page for anyone who can look into it before adding it the article. --Missingno (talk) 18:24, 14 December 2014 (EST)
I have the original files ripped from the game. I can upload the unused songs as well as the unused Palutena's Guidances. I would also like to point out that there is a minor regional difference between the US and pal releases for the Guidance on Duck Hunt and the Koopaling alts. --Blazingflare (talk)
It seems the DLC assumption was correct. I've removed it for now, I don't have the DLC so I can't check, however. --Error 52 (talk) 08:58, 15 April 2015 (EDT)

Unused Custom Moves

I have found two Youtube videos today, which claimed to show unused Custom Moves. At first, I was skeptical, but then I have noticed some functional moves, that are indeed unused. I have already posted those videos in the actual article. Now I'm awaiting further instructions. --MUGEN-tan (talk) 03:21, 6 January 2015 (EST)

I am still extremely skeptical of this, and that section is pretty badly worded and full of typos, so I'm going to remove it and put the videos here (video 1, video 2) until some people that are more familiar with the game can offer their two cents. --BMF54123 (talk) 05:49, 6 January 2015 (EST)
Ah, okay. If these end up being legit, then it opens the question as to why that was never finished. If it was because the 3DS hardware was too limited in order to have a third wave of custom moves, then I think we should then start to look more actively to what else went unused in the Wii U version just because the 3DS couldn't handle it. Who knows, maybe we even can find even MORE Ice Climbers leftovers, if more work was put into them in the Wii U version. --MUGEN-tan (talk) 05:49, 6 January 2015 (EST)
I read that Sakurai had said that the fourth variants were canceled because it was too costly to develop them. They were already low on time as it was. I only read about that being heard, so take it with a grain of salt. {EspyoT} 15:10, 6 January 2015 (EST)
So...uhh...when are we going to add them back to the main article? Not being impatient, just asking. --MUGEN-tan (talk) 15:50, 3 February 2015 (EST)
I added a section with the videos and it was undone the same day. I don't know why. Check the page's history tab.--Heran Bago (talk) 00:49, 7 February 2015 (EST)
Actually, I cannot find it in the page's history tab. I cannot find my attempt there either, and I definitely know that I DID made an attempt.--MUGEN-tan (talk) 12:30, 7 February 2015 (EST)
First addition, second addition (This was already removed due to lack of evidence and bad wording on the part of the editor, and less detail is even worse than bad wording.) -Einstein95 (talk) 06:40, 7 February 2015 (EST)
I can't find mine in the history either. Anyway it was the second one linked by Einstein95. If you think an entry needs work, why not try to fix it or bring it up on the discussion page? Surely for people browsing the site too little info on what unused customs moves are is better than not knowing they exit? I also don't understand 'lack of evidence'. It's extremely unlikely that these animations were hacked in, and there's no evidence or citation for some sections like Unused Text. --Heran Bago (talk) 08:34, 9 February 2015 (EST)
I don't doubt that there were more customs planned, but I not sure if they made it far into development. I can't confirm 100% because the code I have is still serialized, but I have not seen any files that suggests that there are leftover custom moves. Looking into the fighter's effect.bin/ game.bin / motion.mtable might be the best way to confirm or deny this. --PushDustIn (talk) 08:56, 10 February 2015 (EST)
I don't really understand why the videos got cut out of the article. It's not very descriptive, sure, but I can't really imagine this being faked. Worst case there's always a todo with "verify" or whatever... --Xk-sig.png Xkeeper (talk) 17:23, 15 February 2015 (EST)
So...uhm...when are the videos going to be added back to the article? --MUGEN-tan (talk) 16:50, 16 February 2015 (EST)
If you feel it merits being added back to the page, add it back in yourself - the revision with it in is [
Probably soon, I hope. The Incredible Cactus Man (talk) 20:42, 16 February 2015 (EST)
Sorry, if I sound impatient, but when is my article about Unused Custom Moves finally going to be added back to the page? --MUGEN-tan (talk) 10:20, 25 February 2015 (EST)
The burden of re-adding the information to the page may well have to lie on yourself and whether you can convince BMF/AquaBat/Einstein/Peardian that the little evidence that exists is enough to make it worthy of documentation. I honestly believe it is given the evidence, but it'd probably be most convincing when we get more information on how the custom moves are stored, and more people try hacking the 4th slot in. Crashandcortex (talk) 05:14, 25 February 2015 (EST)
For now, we'll have to wait around up to 2 weeks until that ^^^ happens and THEN it can be added back to the article. Stomped Goomba (talk) 19:53, 27 February 2015 (EST)
Two weeks are over now and it's STILL not added back to the article. When do we finally get confirmations as to whenever that video is legit or not? --MUGEN-tan (talk) 9:44, 13 March 2015 (EST)
If you feel it merits being added back to the page, why not just add it back there yourself? I'm honestly doubting we'll get clarification on these apparent "3rd custom move slots" for a long time, and even if it eventually turns out to just be garbage data, we've had wrong assumptions on the page before (remember the whole "Ice Climbers chant" debacle?), so the worst that happens is we just remove it again. Not to mention with anomalies like Mario's electric FLUDD properties, there is some degree of legitimacy to the argument beyond mere speculation. The revision you initially wrote up is here if you want to re-add it. Crashandcortex (talk) 07:43, 13 March 2015 (EDT)
Thanks, will totally do that. I just hope it will not get deleted after only one day again... --MUGEN-tan (talk) 12:35, 14 March 2015 (EST)
Looking over Dantarion's Master Core tool reveals that only a handful of characters seem to have leftover data on the 4th custom. I've written about it on Source Gaming. I really think RED's video is actually a glitch. --PushDustIn (talk) 10:42, 8 December 2015 (EST)
I can't find the videos on youtube at all. :( Can someone scour a Japanese source? This Chrome extension can rip videos from Nico Nico Douga. --Heran Bago (talk) 05:24, 6 June 2016 (EDT)

Possible Unused Music

Were there any songs in the 3DS version that did not appear in the WiiU version? I'm specifically asking about the songs like the Find Mii themes and the Mii Maker Remix. Because both of those are in the WiiU version's files. If they are unused, are they noteworthy? --Blazingflare (talk) 03:21, 15 December 2014 (EST)

It's possible they will be used for the upcoming Miiverse stage, which will be completed and enabled with a future patch (like with Tournament Mode). --Don't try pressing it, now. Techokami (talk) 12:37, 30 December 2014 (EST)

Regional differences

I started a regional differences section on the main page and added a bit of info on the Palutena's Guidance. Most of the basic regional differences for the WiiU version are the same as in the 3DS version and need to be documented for consistency.
Here's all the Palutena's Guidance clips if anyone wants to upload them for me. I can't do it myself at the moment. They are in .WAV format. --Blazingflare (talk) 03:46, 15 December 2014 (EST)

Game Over?

Found another little number that goes unused. Not sure what it's for, possibly intended for losing in Classic/All-Star. Here it is. I didn't put it on the article because it hasn't been properly ripped. (A.K.A. It's currently only on YouTube) --BagelBoyy (talk) 13:21, 15 December 2014 (EST)

It wouldn't be unused if it wasn't ripped from the games files. --Hiccup (talk) 13:26, 15 December 2014 (EST)
I guess I should've worded that properly. It WAS ripped from the game files, but it's just only on YouTube. --BagelBoyy (talk) 13:30, 15 December 2014 (EST)
The origin of these rips is crediar's thread on the HCS64 Message Board. If you want to convert straight from the sound files, you could download them from that thread. --Hiccup (talk) 13:33, 15 December 2014 (EST)
Here's the problem, I'm using a Wii U to type here. That's precisely the reason why I put YouTube links for the music in the first place, because I can't really download the ripped music. Sue me for being technologically limited. :P --BagelBoyy (talk) 13:45, 15 December 2014 (EST)
I'm sure someone here has already downloaded it and can convert this particular sound file. I don't really feel like downloading a this huge file over my connection. Sorry. --Hiccup (talk) 14:37, 15 December 2014 (EST)

Exclusive Japanese Music Track?

I've got a request - can someone confirm if this is real? LinkTheLefty (talk) 11:13, 23 December 2014 (EST)

DEFINITELY real. Composed by Keiichi Okabe, who also did the game's Dark World remix, and I've heard it in at least 1 gameplay video. No idea if it's still in the international files or not though, sadly :( Crashandcortex (talk) 12:16, 23 December 2014 (EST)
Really? Darn. In that case, if it's not present or referenced in the International version's game files, maybe it was actually a last-second inclusion rather than a deliberate removal (considering the short window between the North American and Japanese releases). LinkTheLefty (talk) 13:27, 23 December 2014 (EST)
I think it is present on the US disk as well. In ay rate, it actually replaces the spot that the english version of Ashly's song fills in the international copy of the game. -Blazingflare (talk) 04:42, 30 December 2014 (EST)

Interesting tidbit about the Trophy Rush music

Not really anything to put on the page, but one thing I found kinda interesting is this: The Trophy Rush music repeats the same theme around 40 seconds in, but look at this: it's actually two separate recordings! The waveforms are different, they didn't just loop that section twice in a row, they actually recorded it twice! Neat, huh? Robotortoise (talk) 23:38, 25 December 2014 (EST)

Onett rice ball

In melee and brawl, there's a rice ball that can be found inside the planter via camera hacking. Can anyone confirm/deny if this is also present in this version? -Superyoshibros 11:03, 29 December 2014 (CDT)

I think you just answered your own question. Until we have camera hacking we can't know. It won't allow the camera to zoom in that far. Robotortoise (talk) 14:06, 29 December 2014 (EST)

Freakyforms music

Apparently there is some unused Freakyforms music on the disc not mentioned in this article. Torchickens (talk) 19:08, 10 January 2015 (EST)

Do we have a filename or anything that can help us locate it? --AquaBat (talk) 21:45, 10 January 2015 (EST)
Sadly, I don't know. In a RAR file of tunes found in the description of this video (in MP3; which is a possible conversion as I don't know the data structure of Wii U music files), it's called "Title (Freaky Forms - Your Creations, Alive!)", but that doesn't seem to be the real title, since other tunes according to this article have filenames in a different style. Torchickens (talk) 11:56, 11 January 2015 (EST)
It's probably the rippers' best guess as to what the track would be called. I don't imagine the actual track name strings have been located yet. --Peardian (talk) 12:20, 11 January 2015 (EST)
Oh. Well I found a list of (apparently) unused music, in case it'll be useful. Youtube video of "Name That Face" Torchickens (talk) 13:13, 11 January 2015 (EST)
The main theme is "R38_IKI_MainTheme" ("Ikimono Zukuri: Crea-toy") and "Name That Face" is "R47_WPTU_Theme_1" (Wii Party U). -Einstein95 (talk) 13:49, 11 January 2015 (EST)
Thanks Einstein. Torchickens (talk) 14:05, 11 January 2015 (EST)
File names for the music. -Einstein95 (talk) 20:42, 15 January 2015 (EST)

Random Music Analysis

Not sure if this should go on the main page, but it's incredibly interesting.

Smash 4 Wii U follows the same music file naming convention as Brawl. However, Megaman completely replaces Metal Gear's "slot".

A - Mario B - DK C- Zelda CRS - Menu music, music for modes D- Metroid E - Yoshi F - Kirby G - Starfox H - Pokemon I - F-Zero J - Fire Emblem K - Mother L - Pikmin M - Wario N - Animal Crossing O - It's missing WAS MISSING IN BRAWL TOO P - Kid Icarus Q - Famicon ・New Series R - Game and Watch, Punch Out, DS, Other ・New Series S - Megaman USED TO BE METAL GEAR IN BRAWL T - Staff Roll, Kongo Jungle, Yoshi Island TEST1-5 - blank files? U - Sonic V - Pacman W - Melee X- Music from Brawl (So fitting as its called Smash X in Japan) Y - Only two tracks here: snd_bgm_Y05_SBX_BossSentouKyoku1 and snd_bgm_Y07_SBX_BossSentouKyoku2. The two boss battle tracks. Z- Fighter related tracks (winning theme music)

The track listing for the possible Palutena unused/potential DLC conversation (#52) comes before alts (Wii Fit Trainer Male then Koopalings). Sakurai has recently stated that Bowser Jr. almost didn't make it, and this is evidence to suggest that it's true.

Here is the transcript of the Japanese Palutena unused conversation. It has the same exact meaning as the English version: パルテナさま、あのファイターは誰ですか? データありませんね。この事があるでしょうか。 異世界から乱入者だろうか しかしも目的はただ一つ戦い抜いて勝率のみです!

Furthermore, there is a file: snd_vc_smashappeal_Angeland_JP_00000000 It's the same exact converstation as snd_vc_smashappeal_Angeland_JP_13_00000000 (Captain Falcon, Japanese), but it's a second longer. Potentially, Captain Falcon was the first guidance to be added. This is further evidence that the files were "cleaned" before release.

--PushDustIn (talk) 08:01, 20 January 2015 (EST)

Pretty much every track that has come back from Brawl retains their song ID. (e.g. the SMB Ground Theme remix from the Mushroomy Kingdom stage keeps its ID of A01) --BSonirachi (talk) 09:50, 21 January 2015 (EST)

Patch v1.01 unlisted changes?

I've extracted the US version's update data, and it appears that other than the character parameter changes for every playable character, there's also an update to Wonder-Pink's trophy model and the Gamer stage. I'm not exactly sure why, but as soon as I'm able to I'll report if anything important has been changed. RandomTBush (talk) 15:20, 23 January 2015 (EST)

Leftover model conversion logs

After using a QuickBMS script to extract the game's main archive, I found these plaintext files in Toon Link's character files, Trophy Rush's stage files and the UI. Anyone is welcome to document about these on the Wiki page if they want to. RandomTBush (talk) 03:43, 26 January 2015 (EST)

This is cool. particularly interesting is the folder structure starting with C:\Users\matsuo\. I'm guessing these are from Ikuri Matsuo credited under Mario Club Co.,Ltd. I'm not sure of the best way to add this to the page though, it would make it so much longer without that much interesting content, although that's not unusual for a page like SSB4's. Maybe a sub-page would be a good approach? --Heran Bago (talk) 05:34, 6 June 2016 (EDT)

Virus + Unused Emblem references

Found potential images of an unused boss: If someone could extract them, we can add them to the Wiki. C:\SSB4\ui\replace\chr\chr_00 chr_00_Virus_01.nut

C:\SSB4\ui\replace\chr\chr_11 chr_11_Virus_01.nut

C:\SSB4\ui\replace\chr\chr_12 chr_12_Virus_01.nut

Lastly... C:\SSB4\ui\replace\chr\stock_90 stock_90_Virus_01.nut

This strongly suggests that Dr. Mario was going to receive a stage.

ui_mark_db has references to rhythm (in the fighter section) and diary (in the stage selection). One theory is that the Gematsu Leak was correct, and the Chorus Men were originally planned. Diary is a potential reference to Swap Note, as the Japanese name is for the series is いつの間に交換日記 with 日記 being diary. However, nothing else in the files suggests that so far, and the actual textures for the emblems are missing. --PushDustIn (talk) 07:18, 26 January 2015 (EST)

Here's the four images related to the Virus(es). The stock icon's definitely a placeholder. -- RandomTBush (talk) 15:52, 26 January 2015 (EST)
Thanks so much! I added them to the main Wiki. I have some other files that I'm interested in, but some of them will probably turn out to be nothing new. Are you willing to extract them? (Or teach me how to do it?). If so, I can either list the files or send you them via FacePunch. --PushDustIn (talk) 21:55, 26 January 2015 (EST)

The Brain Training emblem is still in the game. mark_30_braintraining.nut I'm really curious to see how that emblem and the touch generation model compares (mark_30_touch.nut). --PushDustIn (talk) 08:49, 27 January 2015 (EST)

The texture format used for those files is quite different. I'll need to do more research towards converting those, but I can safely say that the "braintraining" icon is completely blank, seeing as the texture data is just the same few bytes being repeated over and over until the end of the file. Touchgeneration has something in it, though. -- RandomTBush (talk) 22:29, 27 January 2015 (EST)
Thanks RTB! I'm guessing that touchgeneration would be a left over from the shared development of the 3DS version. Not a huge priority now as Brainage is probably empty. I updated the Wiki with some new things I found; and I'm looking for where some text that references Brain Age and Super Mario Kart would have gone in the menu. Seeing menu textures would help. Based on the text, it seems more and more likely that Wrecking Crew was a late addition to the stage roster. I know you are busy though, so I don't mind waiting until the texture converter is released. --PushDustIn (talk) 08:14, 28 January 2015 (EST)
Finally figured out a proper method for texture extraction, here's the mark_30_touch image that I couldn't get earlier. Brainage is, indeed, nothing but a black square. -- RandomTBush (talk) 06:58, 1 February 2015 (EST)

Is The Random Stage Switching Dialogue Really Unused?

I found it in my milestones --357A (talk) 13:18, 3 February 2015 (EST))

Touch Symbol and Series Names not Unused?

Assuming this is what you were looking for...

Brain Age: and

Super Mario Kart:

DS Icon:

DangItBobby (talk) 23:21, 9 February 2015 (EST)

I'm don't think that's it, as trophy related text/ song related text is separate. It's literally between Sound Test text and the Masterpieces. I believe the Source text appears in the sound text file. There's a lot of series missing if it was just the "source" text. --PushDustIn (talk) 11:04, 10 February 2015 (EST)

Okay, I see my mistake. In that case, I'm pretty sure at least the "Super Mario Kart" string is used in the Trophy Shop. A series (not specific game) name appears under trophies before you purchase them, and I seem to remember the MK8 ones saying "Super Mario Kart." If I can get one to appear in the shop, I'll take a picture, but it's luck-based so...
If that's it, though, Brain Age wouldn't be listed in the same spot as the Dr. Kawashima trophy is earned from a Challenge square. Hmm. DangItBobby (talk) 22:46, 10 February 2015 (EST)
Maybe you could unlock it by purchasing it? The Incredible Cactus Man (talk) 20:46, 16 February 2015 (EST)

Test Music Files

In the BGM rip that's floating around the Web ( just the game's BGM in it's native format, and it's all of them! ) i found 5 test files that are definitely proper nus3bank files. The only issue is that i have no idea how to view them with VGMStream or whatever the heck you guys use to crack the file format ( and they are quite tiny). Check the the test files out here. --Jetfire77 talk HEY! Why you looking at my secret text? Go do something productive! 10:50, 24 April 2015 (EDT)

The files are blank. Robotortoise (talk) 00:20, 27 April 2015 (EDT)

Any hints to cut Palutena's Guidance conversations?

I find it very odd that they had so many characters with new voice lines (Shulk, Metal Face, Fox, Falco, Lucina, Chrom, Robin, Wii Fit Trainer, etc.) yet they only used one cameo character for the Palutena's Guidance dialogue. The 50 Fact Extravaganza mentions that "there may even be some special guests that appear!" which could very well be implying Chrom and Dark Pit, but it seems like it's some odd word choice for only two special guests. Are there any character portraits, pieces of code, or strings that indicate cut lines or altered lines? Robotortoise (talk) 01:31, 20 May 2015 (EDT)

I'm pretty sure that'd just be a case of intelligent advertisement myself, trailers and adverts tend to exaggerate their features quite literally all of the time. I'll let those with access to the game's internal files find out for themselves though. Crashandcortex (talk) 02:06, 20 May 2015 (EDT)

Splitting the article?

This article is getting big. Do you think we should have a subpage for graphics, music, etc, even if they'd be small? Pik (talk) 23:55, 12 June 2015 (EDT)

Maybe for Regional/Version differences, but the page isn't necessarily big enough to warrant subpages just yet. --Peardian (talk) 01:31, 13 June 2015 (EDT)

Roy (Fire Emblem) and Ryu (Street Fighter) leak in ver1.0.8

Japan got the Lucas patch early, and look what it has:

Classic/All-Star Mode Ending videos for Ryu and Roy, further confirming that the 3DS files are by no means just red herrings.

Definitely something for The Cutting Room Floor, since Ryu and Roy aren't released yet. --MUGEN-tan (talk) 14:10, 13 June 2015 (EST)

The patch isn't officially live yet and we don't know whether they will be released at the same time as Lucas. It shouldn't be added until the patch actually goes live and they aren't released. Blazingflare (talk)
Okay, just got the update and downloaded all DLCs. Roy and Ryu are actually indeed part of the update and can be downloaded together with Lucas, so yup, it is used after all. In other news, Roy has been pretty much improved from his Melee self.

Can't edit the page

I know this is kind of off-topic, but I'm trying to edit the main page of this game to add Nintendo's update details of 1.0.9, but the blue load bar is stuck at 100% and never disappears. When I try to exit, I get a server error and I have to choose "Cancel" and leave the edit mode. Any help to fix this? The preceding unsigned comment was added by MegaSuperab (talk) • (contribs)

Go to your preferences at the top right, select "Editing", and uncheck "Enable VisualEditor". This will turn off the editor that you're trying to use and go back to the traditional editor. Also, please remember to sign your posts on talk pages. --Spiritix (talk) 02:14, 9 July 2015 (EDT)

European regional differences

Got some more Europe-specific regional differences:

  • Kirby Super Star is referred to by its European name, "Kirby's Fun Pak", in every place in the game except the Masterpieces, where it's called "Kirby Super Star".
  • Games that weren't originally released in Europe but are accessible through EU Virtual Console will list that date and console in the trophy information and Masterpieces. For example, Mega Man 6 is listed as being released on 3DS on 06/2013.
  • Earthbound with its release year of 2013 sticks out like a sore thumb in the Masterpieces section!
  • All-Star does not change to match the EU release dates... can someone confirm whether they are based off of the NA/JP release dates?

Also, is Ness' yo-yo texture the same in all regions? On my copy it says "Super Nintendo 2014", which I thought was to reflect the EU VC release date, although it's a year out. Is it supposed to represent SSB4's release date? --ipi (talk) 18:21, 14 July 2015 (EDT)

All-Star is based on the games' first release dates, usually Japanese. Ness's yo-yo represents SSB4's release year and is not different by region (for comparison, it said "HALLAB NINTENDO 2001" in Melee). Miles of SmashWiki (talk) 18:48, 14 July 2015 (EDT)

Templo (Spanish)

Hi, I want to give you a little thing: in the first version of the game (1.0), a scenario in the Spanish version was named La Cúspide, same name that the scenario of Ice Climbers in Brawl (in English, Summit). I don't know which was the patch that corrected it: now the scenario has the correct name from Melee and Brawl: Templo (in English, Hyrule: Temple).

Examples: 1.0 here and now here.

Sorry for my bad English. --Gtasp (talk) 07:53, 14 August 2015 (EDT)

EDIT: sometimes (but rarely), at the select stage, we can read La Cúspide (proof), but when I finished the game, up to the right, we can read Templo, the correct name (proof). --Gtasp (talk) 09:36, 15 August 2015 (EDT)

Unused(?) Prize Icons

While looking at [1] noticed 2 icons that stuck out to me.

  • The Custom Move icon could be used for the "Unlocked all custom moves for character" notice.
  • I don't think the Assist Trophy icon is used at all! While you could unlock certain Assist Trophies in Brawl, you can't unlock any here.

The preceding unsigned comment was added by Stomped Goomba (talk) • (contribs)

R.O.B's Head

Normally, you can only see:


But through camera clipping, I noticed this:


Is that black part used in game? Stomped Goomba (talk) 21:22, 13 September 2015 (EDT)

That's just the tip of the neck. It's just like that in the Brawl model, too. --Peardian (talk) 23:11, 13 September 2015 (EDT)

Results Screen T-Pose Glitch

Does this warrant a mention on the bugs page? N. Onymous (talk) 05:03, 17 October 2015 (EDT)

Xenoblade trophy textures

Someone uploaded Fiora's trophy model (and textures) to the Model Resource, and out of curiosity I downloaded it, because I wanted to see if the textures were different to the ones used in Xenoblade Chronicles. It turns out her realtime cutscene face texture is layered over her regular face texture, thus leaving her regular blinking animations present, but unused.

For those who have no idea what I'm talking about, here's a comparison:

Xenoblade Chronicles Super Smash Bros. for Wii U
Xenoblade Fiora Eyes.png SSBWiiU-Fiora-face.png

I think it's also the same for the other party member trophies (possible expections being Dunban and Riki), but Fiora is the only one on the Models Resource and I know next to nothing about Wii U datamining. I'm wondering if this is notable? On another note, the texture for underneath Fiora's skirt is blacked out, but this is the case for most characters wearing skirts so disregard this and forget I wrote about it. --Iggy (talk) 11:38, 17 October 2015 (EDT)

I assume that since all the Xenoblade trophies that aren't re-modeled (basically everyone but Shulk, Dunban, Riki and Metal Face) are model imports, they'll have similar leftovers. Stuff like this happens a lot, but we have notes about The Wonderful 101 trophy model import leftovers in this article at the moment. I don't know what exactly is the current standard for how notable individual examples of this are. Miles of SmashWiki (talk) 13:21, 17 October 2015 (EDT)
What's odd is that the Xenoblade faces aren't any more high-poly or higher-res when they're the action cutscene faces, making me wonder why they used the action cutscene models. The only difference is they have more bones in their face. Oh, I guess that could be why: to make the trophy itself more expressive. Robotortoise (talk) 16:40, 17 October 2015 (EDT)

Missing Pictures

So yeah, I noticed that there are some stubs for missing pictures, and instead of adding those pictures, pictures for different sections are made.

Are there any plans to eventually insert the missing pictures and thus remove the stubs? Thank you very much.

Roy texture

I seem to remember there are 2 separate models for each character, one lower quality than the other. The lower-quality one used for when the game is being played, and the higher-quality one being used when the game is paused(if that makes any sense). the easiest way to see the difference is to go into training mode, and change the settings so when you hold ZL(I think) the game plays in slow motion, but when you let go of it, it pauses. I'm not sure, but does this have anything to do with the recently uploaded Roy texture? Khalil805 (talk) 11:01, 5 May 2016 (EDT)

I was under the impression the 3DS version worked that way to save memory; I hadn't heard anything to that effect for the Wii U version. Miles of SmashWiki (talk) 13:33, 5 May 2016 (EDT)
The LODs are a 3DS thing only, there's nothing of that sort in the Wii U version. While there is a set of "l" models which have the 3DS-style hand bodygroups (which is used for 8-Player Smash), the unused Roy model has nothing to do with that. -- RandomTBush (talk) 20:46, 5 May 2016 (EDT)

Mario Circuit "unused textures"

I don't think those unused textures are actually unused. There's actually a TV truck with this low-res blue Toad hanging out in the back of the stage. I didn't wanna just nuke the entry but I'm positive that the listing is erroneous. Nerdbot (talk) 16:08, 14 May 2016 (EDT)

Unused Stages(?)

I have no idea if it was part of a mod I downloaded (this mod), but apparently the Trophy stages have complete-ish collision. Stomped Galoomba SMM unused Small Mario hipdrop SMB3.png 18:47, 22 June 2016 (EDT)

There's no *.LVD files (collision data) for the Trophy diorama areas in the game's files, so it's safe to say that the mod is using the collisions from another. -- RandomTBush (talk) 21:11, 25 June 2016 (EDT)
I figured that out before your response, but thanks anyway. Stomped Galoomba SMM unused Small Mario hipdrop SMB3.png 21:25, 25 June 2016 (EDT)

Regional Revision Differences should be All-Inclusive

[This was copy+pasted from a section I posted in the 3DS version's talk page.]

I don't believe we should only have certain voice clips of the announcer saying different names from different regions. We should have all clips of the announcer's different namecalls from all regions, including Duck Hunt Duo, and all the different languages from the European release.

Devann (talk) 17:00, 27 June 2016 (EDT)

Not sure if noteworthy, but the Mii Fighters have their own slots

I was playing around with a CSS editor and found the Mii Fighters had their own slots, so I added them back in, and here's what I found. (all of these apply to both 3)

-Nameplates say Mii and use the unused announcer calls

-Game treats them as normal fighters so you can't edit their gear

-Have default gear

-Moveset is editable

-Use NNID's Mii

-Desync Online unless NNID Mii is default size

Here's a screenshot from my hacked CSS:

SSBU Mii Brawler.jpg

Stomped Galoomba SMM unused Small Mario hipdrop SMB3.png 20:12, 20 July 2016 (EDT)

Could you get a video of this? We have something like this noted down in the prerelease page for the 3ds version, but I'd love to see video of this.

Devann (talk) 00:38, 21 July 2016 (EDT)

I didn't find any for the Wii U version, but here's a video of the 3DS version [2] and another screenshot:
SSBU Another Brawler.jpeg

Stomped Galoomba SMM unused Small Mario hipdrop SMB3.png 10:49, 21 July 2016 (EDT)


Nintendo stopped adding more DLCs for Super Smash Bros. for Nintendo 3DS/Wii U after February 4th 2016.They also stop updating them after May 20th 2016. --Major Agent 3 Guy (talk) 14:29, 25 October 2016 (EDT)