Call of Duty: Black Ops II
Call of Duty: Black Ops II |
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Developer: Treyarch This game has unused modes / minigames. This game has a development article This game has a prototype article |
This page sucks. If you could make it suck less, that would be awesome. Specifically: Needs a good cleanup in terms of grammar, organization, and formatting. Less copying from the Call of Duty Fandom page. |
Black Ops II is the ninth game in the main Call of Duty series, introducing a non-linear campaign with multiple endings, improved multiplayer features, and new Zombies game modes. Also introducing roman numerals!
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Contents
- 1 Sub-Pages
- 2 Unused Weapon Stats
- 3 Unused Weapon Qualities
- 4 Unseen Campaign Geometry
- 5 Early Multiplayer Maps
- 6 Unused Maps
- 7 Unused Graphics
- 8 Unused Attachments
- 9 Unused Perks
- 10 Unused Camo
- 11 Unused Gamemode
- 12 Unused Vehicles
- 13 Unused Cutscene
- 14 Oddities
- 15 Regional Differences
- 16 References
Sub-Pages
Development Info |
Prototype Info |
Unused Text You've got your COD1 in my BO2! |
Black Ops 1 Leftovers Leftovers from Treyarch's previous game. |
Unused Weapons Lots of weapons that have been removed |
Unused Weapon Stats
- The Combat Knife and Ballistic Knife have unused normal raises time that goes unused as they always use their quick raise times when switching to them. Time is listed below in seconds:
Weapon | Raise | Quick Raise |
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Combat Knife | 0.5 | 0.3 |
Ballistic Knife | 0.35 | 0.25 |
- The HAMR has the altRaiseTime parameter set to 0.6 seconds. This parameter presumably corresponds to an alternate weapon raise animation different from first raise, normal raise, and quick raise, although the HAMR has no such animation.
KAP-40
While the only difference between the normal and the "One in the Chamber" KAP-40 is that the latter is single shot, the weapon file contains other stat changes that are unused in-game:
- The minimum range before there is damage drop off is extended from 300 units to 500.
- The normal KAP-40 takes 1.5 second to reload, 1.85 with an empty magazine, and can be reload cancelled at 0.85 seconds. The file for the single shot version changes the reload cancel time to 0.9 seconds, although this cannot be encountered in-game as this version cannot be reloaded.
- When the normal KAP-40 has Fast Mags, the first reload can be reload cancelled at 0.6 seconds. The file for the single shot version changes this reload time to 0.7 seconds.
- While the normal KAP-40 has no headshot multiplier, the single shot version adds one.
Internal Ammunition Names
To do: Add the rest of the cartridge types. |
Each weapon in Black Ops II has an internal name for the type of ammunition it uses, which is given by the ammoName parameter. This parameter appears to be used by the game so that weapons the player possesses can resupply ammo from dropped weapons of the same type by walking over them, e.g. resupplying AN-94 ammo by walking over a dropped AN-94. Despite this functionality being restricted to weapons of the same type, the internal names go into great detail of what cartridge type of ammunition is used.
Internal ammunition names are listed in the form of "<cartridge type> <gun name>", e.g. "5.45x39mm an94". Cartridge names are listed based on how they are written internally.
- The gun name for the Five-seven is unusually rendered as "fn57".
- The weapon filename for the XPR-50 is "as50", which is also the name for the gun listed alongside its cartridge type.
Cartridge/Name | Weapons | Notes |
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4.6x30mm | MP7 | |
5.7x28mm | Five-seven | |
5.8x21mm | Chicom CQB | |
5.45x39mm | AN-94 | |
5.56x45 | HAMR | |
7.62x51mm | Death Machine | Same as in Black Ops 1. |
9mm | B23R | |
9x19mm | Skorpion EVO | |
50cal | XPR-50 | This is different than the weapon's actual cartridge type, which is listed as .50 BMG when the Ballistic CPU is equipped. |
50 | DSR-50 | Possibly meant to be .50 BMG, the DSR-50's actual cartridge type, as listed on the Ballistic CPU when it is equipped. |
12 gauge | Remington 870 MCS | |
28 gauge | Executioner |
Unused Weapon Qualities
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Elemental Staffs
The Elemental Staffs, their upgraded versions, and Sekhmet's Vigor are compatible with the Mob of the Dead Pack-a-Punch camo, but not the Pack-a-Punch camos used on Green Run or Origins. This camo can be applied via the developer console on PC or via hacks on console.
Unseen Campaign Geometry
To do: In "Suffer With Me", is there any content in McKnight's living room that cannot be seen at all from the doorway? |
- Suffer With Me:
- In McKnight's house, the room adjacent to his front door has a doorway that is never seen. This can be seen in this video from 1:21 - 1:39.
- The front yard of McKnight's house contains additional lawn decorations placed below the level. This can be seen in this video from 2:00 - 2:20.
Early Multiplayer Maps
Promenade
A preview image of an early version of Plaza called Promenade.
Early Plaza (Promenade) | Final Plaza |
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Standoff
According to the game files, the map was originally called "Village".
Early Standoff | Final Standoff |
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Carrier
Less detailed and different sky texture.
Early Carrier | Final Carrier |
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Cargo
The sky here is overcast, however the final version is set during a stormy day.
Early Cargo | Final Cargo |
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Drone
The buildings are way less detailed and the unused GAZ 63 truck can be seen.
Early Drone | Final Drone |
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Express
The trains in the early version are a lot less futuristic, being a steel grey instead of the white and red.
Early Express | Final Express |
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Aftermath
Early Aftermath | Final Aftermath |
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Unused Maps
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. Specifically: Menu images for these 2 maps. |
Map Name | Code Name | Description (if any) | Notes |
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"Cruise" | mp_cruise | ||
"Standoff" | mp_standoff |
Unused Graphics
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. Specifically: Add unused Extended Clip campaign perk icon. |
Early Loading Screen Images for Zombies
Unused Favorite Weapon Icons
These are icons for zombies that were meant to show up in the favorite weapon screen of your profile. Due to a bug, these icons wont ever appear in that tab as the game always shows the M1911 as your favorite weapon.
Old Multiplayer Logo
Unused Attachments
- Ammo Pack: Its original function is unknown, but it likely worked like the Bandolier perk seen in past Call of Duty titles. A menu icon remains.
- Bipod: A menu icon remains. Most likely cut because of the introduction of the Laser Sight.
Unused Perks
- Intruder and Lockbreaker: Likely merged to create the Access Kit perk. Menu icons remain.
Unused Camo
Massacre: Resembles the Red camo from the first Black Ops, but darker. A menu icon remains.
Unused Gamemode
Hacker: An unused point-based free-for-all gamemode. Players would have to disable and then hack neutral AGRs, and were given points for hacking, killing other players, and getting kills with the AGRs. AGR kills would award more points. In the latest version of the game, all that remains of this gamemode is a menu icon. However, in PS3 version 29.824.6 and earlier, the gamemode was functional and could be played through the use of mods. It can still be played as long as you have this update installed.[1]
Unused Vehicles
- GAZ-63: A model of a GAZ-63 can be found in the game files. It was likely cut early due to a lack of textures. It's loaded into the memory of the mission Suffer With Me, so it was probably meant to be used by the Panamanian Defense Forces during this mission. A few unfinished text strings also remain as well.
- Default Vehicle: A basic car-shaped mold meant for testing purposes. A model remains in the game's files. Various "Default Vehicles" appear in the franchise, with different appearances.
Unused Cutscene
- default.webm: A 41-second video containing only a 40.29-second-long timer playing in the bottom-right corner.
Oddities
- In multiplayer, while all knives kill in one hit, these weapons actually inflict significantly more damage than is required to kill a player and it is not apparent why. In Core, player health is 100 HP and the normal Knife, Combat Knife, and Tactical Knife inflict 150 damage while the Ballistic Knife melee inflicts 300. The Ballistic Knife also inflicted this damage in Black Ops 1.
- Additionally, the base knife damage was changed. In all prior games the knife inflicted 135 damage but was changed to 150 in this game.
- The filename for the DSR-50's HUD icon, menu_mp_weapons_dsr1, identifies the weapon as the DSR-1 and not the DSR-50. The DSR-1 is a related sniper rifle that is a precursor of the DSR-50 and of which the DSR-50 is a variant of. This filename is present in the DSR-50's multiplayer weapon file.
- The Bloodshot Camouflage is internally referred to as "matuka", which does not appear to have any connection to the camouflage at all.
Regional Differences
- In the German version, the amount of blood in Zombies is reduced.
Japanese Version
- All game modes on the game mode selection menu use their English name written in the Latin alphabet with the exception of two modes: Team Deathmatch is shortened to just "TDM", and Kill Confirmed is shortened to "K-CONFIRMED".
- Some weapons have a different name:
English | Japanese | Translation | Notes |
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Vector K10 | VectorK10 | Lacks a space. | |
Scorpion EVO | スコーピオンEVO | ScorpionEVO | Aside from being partially written in katakana, the name lacks a space. |
Five-seven | 5-7 |
Russian Version
- The Kryptek: Typhon camouflage was mistranslated as "Kryptek: Тайфун" (Kryptek: Typhoon).
- The Ghostex: Delta 6 camouflage is called "Ghostek: Д6" (Ghostek: D6).
- The Extended Clip attachment is just called "Магазин" (Magazine). Like this attachment in English, it was also called "Extended Magazine" in prior games.
- The EOTech Sight is just called "EOTech".
References
- Pages missing developer references
- Games developed by Treyarch
- Pages missing publisher references
- Games published by Activision
- Games published by Square Enix
- Windows games
- Xbox 360 games
- PlayStation 3 games
- Wii U games
- Pages missing date references
- Games released in 2012
- Games released in November
- Games released on November 22
- Games released on November 12
- Games released on November 13
- Games with unused game types
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused abilities
- Games with unused text
- Pages requiring cleanup
- To do
- Needs more images
- Call of Duty series
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Pages requiring cleanup
Cleanup > To do
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