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Call of Duty: Black Ops II

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Title Screen

Call of Duty: Black Ops II

Developer: Treyarch
Publishers: Activision (US/EU), Square Enix (JP)
Platforms: Windows, Xbox 360, PlayStation 3, Wii U
Released in JP: November 22, 2012
Released in US: November 12, 2012
Released in EU: November 13, 2012


MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.


SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Needs a good clean-up in terms of grammar, organization, and formatting. Less copying from the Call of Duty Fandom page.
Hmmm...
To do:

The ninth game in the main Call of Duty series which introduced a non-linear campaign with multiple endings, improved multiplayer features, and new Zombies gamemodes.

Sub-Page

TextIcon.png
Unused Text
You've got your COD1 in my BO2!
BO2ZombIcon.png
Zombies
"You've been in the joint too long Al."

Unused Weapons

Sadly, most weapons from previous titles did not return in Black Ops II in order to fit the futuristic setting. However, most of those weapons were still mentioned in the text files for Zombies (most likely leftovers from Black Ops).

  • XM25: The XM25 from Call of Duty: Modern Warfare 3 has an unused Create-a-Class icon and a text string to buy it in Zombies, and judging by the different design compared to the used Create-a-Class icons, it was cut early on. Interestingly, the War Machine is called the "XM25" in the game files (but only for Zombies mode).
  • Commando: The Commando from Call of Duty: Black Ops didn't return and can only be seen in the Behind the Scenes video. However, the pick-up icon still remains in the game's data and has a string mentioned in the text files.
  • OLD P90: A string can be found in text files. Possibly the old version of the PDW-57?
  • Thunder Gun: While replaced by the Jet Gun this time around, a text string has been found for buying it off the wall.
  • Sabertooth: A chainsaw that was cut from the first game but has a text string for buying it in Zombies.
  • Skorpion: Not to be confused with the new Skorpion EVO but rather the Skorpion from the first game. A text string for buying it still remains.
  • RPK: A text string for buying the RPK can be found. Probably replaced by the RPD, in a complete reversal from the first Black Ops (where the RPD was replaced with the RPK); in either case the wrong weapon was used.
  • Grim Reaper: The Grim Reaper from Call of Duty: Black Ops has an unused Create-a-Class icon.
  • Stoner 63 LMG: The Stoner 63 has a text string in the files.
  • Kiparis: This beast of an SMG from Black Ops sadly didn't make the cut. A text string for buying Dual Kiparis' can be found.
  • MAC-11: A text string for buying the MAC-11 can be found.
  • AUG: The text string goes unused.
  • G11: A text string remains.
  • MPL: A text string remains.
  • PM63: A text string remains.
  • Enfield: A text string remains.
  • Stakeout: A text string remains.
  • WA2000: A text string remains.
  • RX4 Storm: A cut rifle. A menu icon and a HUD icon remain.
  • Strela-3: A vehicle only rocket launcher. A menu and HUD icon remain. Interestingly the menu icon is named "menu_mp_weapons_strela_big", implying that weapons in the 1980's campaign weapons were once available in multiplayer.
  • DTSRS: A scrapped sniper rifle. Two versions of its menu icon, one large and one small, remain. Probably replaced by the DSR-50.
  • M4: Seen in a promotional poster, but nowhere in the actual game. A very early menu icon (in both large and small sizes) has been found, however. Had it made it into the game, it would be the second time in the franchise that it appeared with its standard carry handle as opposed to custom sights. Most likely replaced by the M27.
  • W2000 A shotgun that fires grenades. scrapped very early on but can be seen in greenlight alpha gameplay
  • M61 vulcan scrapped minigun that re uses the deathmachine gun model from the first Black Ops
  • Type 95 scrapped heavy machine gun that can be seen in greenlight alpha gameplay alough it reuses the HK21 machine gun model from the first BlackOps
  • FNP 45 Early version of Tac-45 handgun seen in greenlight alpha gamplay
  • Tar-21 An early version of the MTAR seen in the E3 2012 demo
  • Type-95 An early Type-25 seen in the E3 2012 demo
  • TOZ Saritch Early version of SMR rifle seen in greenlight alpha
  • Base Weapon Place Holder machine gun seen in greenlight alpha, it re uses the M4A1 gun model from the third Modern Warfare
  • Mini INSAS Early version of the MSMC (Modern Sub Machine Carbine) SMG seen in greenlight alpha
  • Saiga-12 Early version of S12 ShotGun seen in greenlight alpha.
  • StakeOut Text files remain. it was also used as a place holder for the R870 MCS in the greenlight alpha.

Unused Weapon Qualities

The Elemental Staffs, their upgraded versions, and Sekhmet's Vigor are compatible with the Mob of the Dead Pack-a-Punch camo, but not the Pack-a-Punch camos used on Green Run or Origins. This camo can be applied via the developer console on PC or via hacks on console.

(Source: Call of Duty Wiki)


Early Multiplayer Maps

Promenade

A preview image of an early version of Plaza called Promenade.

Early Plaza (Promenade) Final Plaza
CoDBO2-Promenade.jpg CODBOIIPlaza Load Screen.png

Standoff

According to the game files, the map was originally called "Village".

Early Standoff Final Standoff
CoDBO2-PreviewStandoff.jpg CoDBO2-Standoff Load Screen.png

Carrier

Less detailed and different sky texture

Early Carrier Final Carrier
BlackOpsII-menu mp map select carrier.png Carrier loadscreen BOII.png

Cargo

The sky here is an overcast sky however the final game is set during a stormy day

Early Cargo Final Cargo
BlackOpsII-menu mp map select dockside.png Cargo loadscreen BOII.png

Drone

The buildings are way less detailed and the unused GAZ 63 truck can be seen

Early Drone Final Drone
BlackOpsII-menu mp map select drone.png Drone loadscreen BOII.png

Express

  • The train's in the early version are a lot less futuristic, Being a steel grey, instead of the finals white and red.
Early Express Final Express
BlackOpsII-menu mp map select express.png Express Load Screen BOII.png

Aftermath

Early Aftermath Final Aftermath
BlackOpsII-menu mp map select la.png Aftermath loading screen BOII.png

Unused Graphics

Hmmm...
To do:
Add unused Extended Clip campaign perk icon.

Unused Create-a-Class Icons

Unlike the above, these weapons are in the game but have unused Create-a-Class icons. They were later used for the Call of Duty Elite app, so all the other Wonder Weapons had these icons created for it (with exceptions).

  • Jet Gun: Much like the Thundergun easter egg in the first Black Ops, the Jet Gun would have been available in the campaign.
  • Python: The Python has an unused Create-a-Class icon and is the only non-wonder weapon to have one; it was most likely made redundant by the Executioner.
  • Ray Gun: It seems that the Ray Gun was going to make a appearance in the campaign like in World at War, but the idea was scrapped, as a Create-a-Class icon has been found.

Leftover Attachment icons

Icons for the Flamethrower, Grenade Launcher and Masterkey attachments from Black Ops 1 can be found in the files.

CoDBO2-Menu mp weapons attach ft hirez.png CoDBO2-Menu mp weapons attach gl hirez.png CoDBO2-Menu mp weapons attach mk hirez.png

Leftover Menu Images

Leftover Map Selection Images

A lot of map selection icons from Black Ops 1 are leftover, even a map selection image for the early version of the Berlin Wall map.

Leftover Gamemode/Difficulty Icons

BO2MP-Old-Logo.png

Unused Attachments

  • Ammo Pack: Its original function is unknown, but it likely worked like the Bandolier perk seen in past Call of Duty titles. A menu icon remains.
  • Bipod: A menu icon remains. Most likely cut because of the introduction of the Laser Sight.

Unused Models

Either leftover from Black Ops 1 or unused entirely.

CoDBO2-Menu mp heatmap figure.png CoDBO2-Lui soldier.png

Leftover Gadgets

The BO1 Tactical Insertion can be found leftover in files


CoDBO2-Hud tact insert 128.png

Cut Team Icons

CoDBO2-Menu mp lobby ops.png

Unused Perks

  • Intruder & Lockbreaker: Likely merged to create the Access Kit perk. Menu icons remain.

Unused Camo

Massacre: Resembles the Red camo from the first Black Ops, but darker. A menu icon remains.

Unused Gamemode

Hacker: An unused point-based free-for-all gamemode. Players would have to disable and then hack neutral AGRs, and were given points for hacking, killing other players, and getting kills with the AGRs. AGR kills would award more points. In the latest version of the game, all that remains of this gamemode is a menu icon. However, in PS3 version 29.824.6 and earlier, the gamemode was functional and could be played through the use of mods. It can still be played as long as you have this update installed. [1]

Unused Vehicles

  • GAZ-63: A model of a GAZ-63 can be found in the game files. It was likely cut early due to a lack of textures. It's loaded into the memory of the mission Suffer With Me, so it was probably meant to be used by the Panamanian Defense Forces during this mission. A few unfinished text strings also remain as well.
  • Default Vehicle: A basic car-shaped mold meant for testing purposes. A model remains in the game's files. Various 'Default Vehicles' appear in the franchise, with different appearances.

Unused Cutscene

  • default.webm: A 41 second video containing only a 40.29 second long timer playing in the bottom right corner.