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Call of Duty: Black Ops II

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Title Screen

Call of Duty: Black Ops II

Developer: Treyarch
Publishers: Activision (US/EU), Square Enix (JP)
Platforms: Windows, Xbox 360, PlayStation 3, Wii U
Released in JP: November 22, 2012
Released in US: November 12, 2012
Released in EU: November 13, 2012

MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.

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The ninth game in the main Call of Duty series which introduced a non-linear campaign with multiple endings, improved multiplayer features, and new Zombies gamemodes.


Unused Text
You've got your COD1 in my BO2!

Unused Weapons

Sadly, most weapons from previous titles did not return in Black Ops II in order to fit the futuristic setting. However, most of those weapons were still mentioned in the text files for Zombies (most likely leftovers from Black Ops).

  • XM25: The XM25 from Call of Duty: Modern Warfare 3 has an unused Create-a-Class icon and a text string to buy it in Zombies, and judging by the different design compared to the used Create-a-Class icons, it was cut early on. Interestingly, the War Machine is called the "XM25" in the game files (but only for Zombies mode).
  • Commando: The Commando from Call of Duty: Black Ops didn't return and can only be seen in the Behind the Scenes video. However, the pick-up icon still remains in the game's data and has a string mentioned in the text files.
  • OLD P90: A string can be found in text files. Possibly the old version of the PDW-57?
  • Thunder Gun: While replaced by the Jet Gun this time around, a text string has been found for buying it off the wall.
  • Sabertooth: A chainsaw that was cut from the first game but has a text string for buying it in Zombies.
  • Skorpion: Not to be confused with the new Skorpion EVO but rather the Skorpion from the first game. A text string for buying it still remains.
  • RPK: A text string for buying the RPK can be found. Probably replaced by the RPD, in a complete reversal from the first Black Ops (where the RPD was replaced with the RPK); in either case the wrong weapon was used.
  • Grim Reaper: The Grim Reaper from Call of Duty: Black Ops has an unused Create-a-Class icon.
  • Stoner 63 LMG: The Stoner 63 has a text string in the files.
  • Kiparis: This beast of an SMG from Black Ops sadly didn't make the cut. A text string for buying Dual Kiparis' can be found.
  • MAC-11: A text string for buying the MAC-11 can be found.
  • AUG: The text string goes unused.
  • G11: A text string remains.
  • MP40: A text string remains. It's also the only WWII weapon to be mentioned. It was eventually added to Zombies mode with the release of the "Origins" map.
  • MPL: A text string remains.
  • PM63: A text string remains.
  • Enfield: A text string remains.
  • Stakeout: A text string remains.
  • WA2000: A text string remains.
  • RX4 Storm: A cut rifle. A menu icon and a HUD icon remain.
  • Strela-3: A vehicle only rocket launcher. A menu and HUD icon remain. Interestingly the menu icon is named "menu_mp_weapons_strela_big", implying that weapons in the 1980's campaign weapons were once available in multiplayer.
  • DTSRS: A scrapped sniper rifle. Two versions of its menu icon, one large and one small, remain. Probably replaced by the DSR-50.
  • M4: Seen in a promotional poster, but nowhere in the actual game. A very early menu icon (in both large and small sizes) has been found, however. Had it made it into the game, it would be the second time in the franchise that it appeared with its standard carry handle as opposed to custom sights. Most likely replaced by the M27.

Early Multiplayer Maps


A preview image of an early version of Plaza called Promenade.

Early Plaza (Promenade) Final Plaza
CoDBO2-Promenade.jpg CODBOIIPlaza Load Screen.png


According to the game files, the map was originally called "Village".

Early Standoff Final Standoff
CoDBO2-PreviewStandoff.jpg CoDBO2-Standoff Load Screen.png


Early Carrier Final Carrier
BlackOpsII-menu mp map select carrier.png Carrier loadscreen BOII.png


Early Cargo Final Cargo
BlackOpsII-menu mp map select dockside.png Cargo loadscreen BOII.png


Early Drone Final Drone
BlackOpsII-menu mp map select drone.png Drone loadscreen BOII.png


Early Express Final Express
BlackOpsII-menu mp map select express.png Express Load Screen BOII.png


Early Aftermath Final Aftermath
BlackOpsII-menu mp map select la.png Aftermath loading screen BOII.png

Unused Zombies Weapons

These weapons are in the final game, but they cannot be found in Zombies.

  • Dragunov: A text string remains.
  • AK-47: A text string to buy an AK-47 has been found, and a string to buy one with a GP-30 also exists. The AK was eventually added into Zombies mode in the "Mob of the Dead" map, but without the GP-30 (or the flamethrower on the upgraded variant from the previous Black Ops).
  • M16 w/M203: While the M16A1 is available in Zombies, a text string to buy it with an M203 attached can be found. The M203 is only added when the weapon is upgraded to the Skullcrusher.
  • M1911: This is very odd as the M1911 is the weakest gun in Zombies, therefore making it pointless to buy one off the wall due to much better weapons being available; however, this may have been for testing purposes. A string can be found.
  • SPAS: A text string remains. While the SPAS-12 appears in the campaign, it isn't in Zombies for whatever reason.
  • Bouncing Betty: Text strings remain.
  • Severed Head: In the files for Mob of the Dead, there is a model for a severed head, with working animations. It's unknown what this would've been used for; it might have been part of a scrapped Easter Egg or for the Grief game mode. [1]

Unused Create-a-Class Icons

Unlike the above, these weapons are in the game but have unused Create-a-Class icons. They were later used for the Call of Duty Elite app, so all the other Wonder Weapons had these icons created for it (with exceptions).

  • Jet Gun: Much like the Thundergun easter egg in the first Black Ops, the Jet Gun would have been available in the campaign.
  • Python: The Python has an unused Create-a-Class icon and is the only non-wonder weapon to have one; it was most likely made redundant by the Executioner.
  • Ray Gun: It seems that the Ray Gun was going to make a appearance in the campaign like in World at War, but the idea was scrapped, as a Create-a-Class icon has been found.

Unused Attachments

  • Ammo Pack: Its original function is unknown, but it likely worked like the Bandolier perk seen in past Call of Duty titles. A menu icon remains.
  • Bipod: A menu icon remains. Most likely cut because of the introduction of the Laser Sight.

Leftover Attachments

CoDBO2-Menu mp weapons attach ft hirez.png CoDBO2-Menu mp weapons attach gl hirez.png CoDBO2-Menu mp weapons attach mk hirez.png

Leftover Images

Leftover Map Selection Images

Unused Models

Either leftover from Black Ops 1 or unused entirely.

CoDBO2-Menu mp heatmap figure.png CoDBO2-Lui soldier.png

Leftover Gadgets

Leftover gadgets from Black Ops 1.

CoDBO2-194eb3121343dcdd.png CoDBO2-Hud tact insert 128.png CoDBO2-97d980380af864af.png

Leftover Icons

CoDBO2-Playlist sabotage.png CoDBO2-Playlist sp vet.png CoDBO2-Playlist sp reg.png CoDBO2-Playlist sp recr.png CoDBO2-Playlist sp hard.png CoDBO2-Playlist wager.png CoDBO2-Playlist teamtactical.png

Early Loading Screen Images for Zombies

Cut Team Icons

CoDBO2-Team icon cia.png 150 CoDBO2-Menu mp lobby ops.png

Unused Perks

  • Intruder & Lockbreaker: Likely merged to create the Access Kit perk. A menu icon remains.

Unused Camos

Massacre: Resembles the Red camo from the first Black Ops, but darker. A menu icon remains.

Unused Gamemodes

Hacker: An unused point-based free-for-all gamemode. Players would have to disable and then hack neutral AGRs, and were given points for hacking, killing other players, and getting kills with the AGRs. AGR kills would award more points. In the latest version of the game, all that remains of this gamemode is a menu icon. However, in PS3 version 29.824.6 and earlier, the gamemode was functional and could be played through the use of mods. It can still be played as long as you have this update installed. [2]

Unused Vehicles

  • GAZ-63: A model of a GAZ-63 can be found in the game files. It was likely cut early due to a lack of textures. It's loaded into the memory of the mission Suffer With Me, so it was probably meant to be used by the Panamanian Defense Forces during this mission. A few unfinished text strings also remain as well.
  • Default Vehicle: A basic car-shaped mold meant for testing purposes. A model remains in the game's files. Various 'Default Vehicles' appear in the franchise, with different appearances.

Unused Cutscenes

  • default.webm: A 41 second video containing only a 40.29 second long timer playing in the bottom right corner.