Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Call of Duty 2

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Call of Duty 2

Developers: Infinity Ward, Aspyr Media (Mac OS X)
Publishers: Activision, Konami (Japan, Xbox 360), Aspyr Media (Mac OS X)
Platforms: Windows, Xbox 360, Mac OS X
Released in JP: March 24, 2006 (Windows), June 15, 2006 (Xbox 360)
Released in US: October 25, 2005 (Windows), November 17, 2005 (Xbox 360), 2006 (Mac OS X)
Released in EU: October 25, 2005 (Windows), November 25, 2005 (Xbox 360), June 1, 2006 (Mac OS X)


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Campaign missions (gullyassault, carchase, raildepot, decoy, rainvillers, burnville, ss_dusty, ss_podtest, tunisia, ambush, dreux, camp, corevillers, harbor, rainbocage, tarawa, playbook_proto ,greenbeach , redbeach1)
  • Multiplayer maps (sandpit, trainyard, minsk_01, minsk_02, firestation, egypt, desertbunker_infantry, trainwreck, caen, dehaven, 3bridges, carrefour, rivercrossing, solange , desertbunker , carentan_splitscreen , caen_n)

Before people were telling Ramirez what to do, there was a time where Call of Duty was unknown to most of the gaming world and Call of Duty 2 is that time.

Unused Map

A map named "EffectsEd box" can be played on by typing "devmap" in the console commands. Upon spawning you will have not any weapons but typing in "give all" in the console commands will give you four Stielhandgranate grenades and the Default Weapon.

Inside the minds of Treyarch: an empty wasteland with no intelligence at all.

Unused Weapons

Default Weapon

CoD2-Default weapon.png

A weapon found in most Call of Duty games. It can be spawned and used by modding.

FG42

CoD2-FG42 pickup Unused.png

A German LMG that was cut. HUD icon and textures still remain.

Panzerfaust

CoD2-Panzerfaust pickup Unused.png

A German rocket launcher. A HUD icon and texture sheet remains, and the coding string "panzerfaust_mp" implies that it was going to be used in multiplayer.

Cut maps

Unlike other games in the series, a vast number (possibly all) of the cut maps are privately available and playable. This is due to the map_source for the game being leaked and circulated privately at some point. Mapping was partially outsourced to Pi Studios, who developed some maps for the game, which are included within this leak. Included in these is about 200 test maps.


Test Maps

Map name Notes
ai
ai2
aienemy
aifight
aitrigger
allvehicles
allypanz
allystand
angles
anim
anim_pop
arm
armoredcar
artillery
badpathspam
badplace
balcony
bcTest
bctest_geo
blank
blankroomtest
bmodel
boltgen
breakables
breakout_hq
breakout_test
breakout_test_nograss
bunker
cal30
camera
carchase_prefabs
carchase_test
cold
concealment_test
corner
cornerlook
cornermove
cornerpose
cornerrun
cover
covercrouch
crouch
crouchfight
deathtrgger
delta
demo
drone_deathtest
drones
duhoc_art
ed_portal_bugtest
effectsEd_box
elalameindrones
eldaba_portals
eldaba_test
empty
escape
expose
exposedchallenge
face
faceoff
facialanims
ff
flak88
flakveirling
flank
flanker
floodchallenge
fog
frank
fx
gameskill
garand
geoff_test
gmtest
goalvolume
grenade
grenadebehavior
grenadebounce
groupwalk
gunfireloopfx
halftrack_Test
heading
health
idtest
idtest2
idtest3
inventory
jumptocart
kubelwagon
light
lockon
look
looker
mantle
mantletrench
materialtestroom
maymove
maze
melee
men
merge
mg42
mg42ally
mg42angle
mg42angleanim
mg42box
mg42coat
mg42die
mg42hands
mg42priority
mg42setup
mg42suppress
model_gallery
modeltestroom
module_unicarrier
mortar
mortarteam
mover
mp_frank
mp_mantle
mp_test
newcorner
newcover
newvillers_layout
node
nodeoverlap
normalcornertest1
normalcornertest2
nowall
nvtest
officer
origin
origins
pain
panz
panzer
piano
pistol
pistoltoss
priority
priority2
priority3
prone
pronehill
prototype
quad
quadprefab
rainbocage2
rainvillerstest
range_test
ropeclimb
runner
script_mg42
select
selectfoliage
shermanride
shutter
sightfight
siloanimtest
slowrestart
smoke
smokethrow
smokethrow2
spawner
speedball
speedball_spawner
stalingrad_buildings
standfight
standwall
stuck
stumble
swat
tankfire
testattack
testbox2
testburn
testcrouch
testflank
testgren
testlight
testsnow
tewsnd
tincan
tomsmap
toujane_art
toujane_tweek
traverse
traverse2
trenchframebreak
trenchtest
trigger
turret
unlink
vehicledrive
vehicleflee
vehicles
water
weapondamage
weaponroom
weapons
weaponsplayer
wrongcover
wrongdelta

Crusader Player Model

By using "noclip" in the mission Crusader Charge you can see that the Crusader Tank you are in is a low-poly and low-detailed model.

Crusader Tank by Ms.Jill's kindergarten class.

Regional Differences

Hmmm...
To do:
Hi-resolution screenshots of the neutered version of the game

According to the German Strafgesetzbuch §86a, the usage of unconstitutional symbols (Nazi symbolism, basically) is forbidden outside of certain contexts such as research and teaching. As a result, the swastikas and other explicit references to the Nazi regime were removed from the German version of the game.

You can see a direct comparison of both versions of the game at this German-language website.


(Source: Schnittberichte)