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Call of Duty 2
| Call of Duty 2 |
|---|
|
Developers: Infinity Ward,
Aspyr Media (Mac)
|
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do:
|
Before people were telling Ramirez what to do, there was a time where Call of Duty was unknown to most of the gaming world and Call of Duty 2 is that time.
Contents
Sub-Pages
| Unused Prefabs Unused or old level building assets. |
| Missing Audio Audio that can be found referenced in the soundaliases but is missing from the files (apart from stuff found in the debugs). |
Unused Map
A map named "EffectsEd box" can be played by typing "devmap" in the console commands. Upon spawning you will have no weapons but typing in "give all" in the console commands will give you four Stielhandgranate grenades and the Default Weapon.
Unused Weapons
Default Weapon
A weapon found in most Call of Duty games. It can be spawned and used by modding.
FG42
A German LMG that was cut. HUD icon and textures still remain.
Panzerfaust
A German rocket launcher. A HUD icon and texture sheet remains, and the coding string "panzerfaust_mp" implies that it was going to be used in multiplayer.
PTRS-41
A Russian anti-tank rifle. HUD icon remains. Maybe a leftover from Call of Duty.
Unused Audio
Carchase
- voiceovers\RU\carchase
| File Name | Audio | File Name | Audio |
|---|---|---|---|
| Carchase_gi1_sc46_01_t7.xma | Carchase_gi1_sc46_03_t4.xma | ||
| Carchase_gi2_sc47_01_t3.xma | Carchase_ltv_sc00_01_t6.xma | ||
| Carchase_ltv_sc01_01_t1.xma | Carchase_ltv_sc02_01_t3.xma | ||
| Carchase_ltv_sc03_01_t11.xma | Carchase_ltv_sc04_01_t5.xma | ||
| Carchase_ltv_sc05_02_t1.xma | Carchase_ltv_sc09_02_t2.xma | ||
| Carchase_ltv_sc12_03_t5.xma | Carchase_ltv_sc20_01_t3.xma | ||
| Carchase_ltv_sc21_01_t2.xma | Carchase_ltv_sc21_02_t3.xma | ||
| Carchase_ltv_sc21_03_t6.xma | Carchase_ltv_sc22_01_t8.xma | ||
| Carchase_ltv_sc22_02_t3.xma | Carchase_ltv_sc22_03_t3.xma | ||
| Carchase_ltv_sc22_04_t2.xma | Carchase_ltv_sc22_05_t3.xma | ||
| Carchase_ltv_sc22_06_t3.xma | Carchase_ltv_sc22_07_t3.xma | ||
| Carchase_ltv_sc22_08_t1.xma | Carchase_ppv_sc05_01_t1.xma | ||
| Carchase_ppv_sc18_01_t2.xma | Carchase_ppv_sc21_07_t3.xma | ||
| Carchase_ppv_sc21_08_t7.xma | Carchase_ppv_sc21_09_t3.xma | ||
| Carchase_ppv_sc23_01_t1.xma | Carchase_ppv_sc27_01_t4.xma | ||
| Carchase_ppv_sc27_07_t2.xma | Carchase_ppv_sc28_03_t4.xma | ||
| Carchase_ppv_sc29_01_t2.xma | Carchase_ppv_sc30_01_t2.xma | ||
| Carchase_ppv_sc31_01_t3.xma | Carchase_ppv_sc33_01_t2.xma | ||
| Carchase_ppv_sc34_02_t3.xma | Carchase_ppv_sc35_01_t2.xma | ||
| Carchase_ppv_sc36_01_t5.xma | Carchase_ppv_sc36_03_t6.xma | ||
| Carchase_ppv_sc36_05_t4.xma | Carchase_ppv_sc37_01_t2.xma | ||
| Carchase_ppv_sc38_02_t4.xma | Carchase_ppv_sc39_02_t1.xma | ||
| Carchase_ppv_sc40_01_t1.xma | Carchase_ppv_sc42_01_t2.xma | ||
| Carchase_ppv_sc46_02_t2.xma | Carchase_ppv_sc49_02_t2.xma | ||
| Carchase_ppv_sc50_02_t2.xma | Carchase_ppv_sc50_03_t3.xma | ||
| Carchase_ppv_sc50_04_t3.xma | Carchase_rs1_01_TMP.xma | ||
| Carchase_rs2_sc14_02_t1.xma | Carchase_rs2_sc36_01_t1.xma | ||
| Carchase_rs2_sc39_01_t1.xma | Carchase_rs2_sc40_01_t1.xma | ||
| StalinCarchase_RS1_008.xma | StalinCarchase_RS1_009_1.xma | ||
| StalinCarchase_RS1_009_2.xma | StalinCarchase_RS1_009_3.xma | ||
| StalinCarchase_RS1_009_4.xma | StalinCarchase_RS1_009_5.xma | ||
| StalinCarchase_RS1_010.xma | StalinCarchase_RS3_012.xma | ||
| StalinCarchase_RS3_013.xma | StalinCarchase_RS3_014.xma | ||
| StalinCarchase_RS3_015_1.xma | StalinCarchase_RS3_015_2.xma | ||
| StalinCarchase_RS3_015_3.xma | StalinCarchase_RS3_015_4.xma | ||
| StalinCarchase_RS3_015_5.xma | StalinCarchase_RS3_016.xma | ||
| StalinCarchase_RS3_017.xma |
Gully Assault
Gully Sniper
Caen
- voiceovers\uk\caen
| File Name | Audio | File Name | Audio |
|---|---|---|---|
| FranceCaen_BS2_015.xma | FranceCaen_BS3_016.xma | ||
| FranceCaen_Riggs_001.xma | FranceCaen_Riggs_002.xma | ||
| FranceCaen_Riggs_003.xma | FranceCaen_Riggs_004.xma | ||
| FranceCaen_Riggs_005.xma | FranceCean_Riggs_006b.xma | ||
| FranceCaen_Riggs_007.xma | FranceCaen_Riggs_008.xma | ||
| FranceCaen_Riggs_009.xma | FranceCaen_Riggs_010.xma |
Eldaba
- voiceovers\uk\Eldaba
| File Name | Audio | File Name | Audio |
|---|---|---|---|
| eldaba_bs1_sc09_01_t1.wav | eldaba_bs1_sc10_01_t2.wav | ||
| eldaba_bs1_sc10_02_t1.wav | eldaba_bs1_sc10_03_t1.wav | ||
| eldaba_bs3_sc01_02_t1.wav | eldaba_bs3_sc01_04_t1.wav | ||
| eldaba_bs3_sc02_03_t1.wav | eldaba_bs3_sc04_01_t2.wav | ||
| eldaba_bs3_sc06_05_t1.wav | eldaba_bs3_sc06_07_t1.wav | ||
| eldaba_bur_sc01_07_t2.wav | eldaba_bur_sc01_09_t4.wav | ||
| eldaba_bur_sc03_01_t2.wav | eldaba_mcg_sc01_01_t4.wav | ||
| eldaba_mcg_sc01_01b_t3.wav | eldaba_mcg_sc01_03_t2.wav | ||
| eldaba_mcg_sc01_05_t1.wav | eldaba_mcg_sc02_01_t4.wav | ||
| eldaba_mcg_sc02_02_t2.wav | eldaba_mcg_sc06_03_t2.wav | ||
| eldaba_mcg_sc06_09_t4.wav | eldaba_mcg_sc08_02_t3.wav |
Moscow
- voiceovers\ru\Moscow
| File Name | Audio | File Name | Audio |
|---|---|---|---|
| moscow_ltv_sc01_01_t7.wav | moscow_ltv_sc02_01_t4.wav | ||
| moscow_ltv_sc03_01_t3.wav | moscow_ltv_sc03_02_t2.wav | ||
| moscow_ltv_sc04_01_t2.wav | moscow_ltv_sc05_01_t12.wav | ||
| moscow_ltv_sc05_02_t4.wav | moscow_ltv_sc05_03_t7.wav | ||
| moscow_ltv_sc06_01_t3.wav | moscow_ltv_sc07_01_t5.wav | ||
| moscow_ltv_sc08_01_t1.wav | moscow_ltv_sc09_01_t2.wav | ||
| moscow_ltv_sc10_01_t3.wav | moscow_ltv_sc10a_01_t1.wav | ||
| moscow_ltv_sc10a_02_t5.wav | moscow_ltv_sc10a_03_t5.wav | ||
| moscow_ltv_sc10a_04_t5.wav | moscow_ltv_sc10a_05_t4.wav | ||
| moscow_ltv_sc10a_06_t4.wav | moscow_ltv_sc10b_01_t6.wav | ||
| moscow_ltv_sc10b_02_t4.wav | moscow_ltv_sc10b_03_t4.wav | ||
| moscow_ltv_sc10b_04_t2.wav | moscow_ltv_sc11_01_t8.wav | ||
| moscow_ltv_sc11_02_t3.wav | moscow_ltv_sc11_03_t4.wav | ||
| moscow_ltv_sc12_01_t5.wav | moscow_ltv_sc12_02_t6.wav | ||
| moscow_ltv_sc12a_01_t3.wav | moscow_ltv_sc12a_02_t2.wav | ||
| moscow_ltv_sc14_01_t2.wav | moscow_ltv_sc14_02_t4.wav | ||
| moscow_ltv_sc14_04_t5.wav | moscow_ltv_sc14_06_t4.wav | ||
| moscow_ltv_sc15_01_t3.wav | moscow_ltv_sc15_02_t2.wav | ||
| moscow_ltv_sc15_03_t3.wav | moscow_ltv_sc15_04_t4.wav | ||
| moscow_ltv_sc15_05_t3.wav | moscow_ltv_sc15_06_t2.wav |
Newvillers
- voiceovers\uk\Newvillers
| File Name | Audio | File Name | Audio |
|---|---|---|---|
| newvillers_wel_sc06_01_t1.xma | newvillers_ripperjack_01.xma | ||
| newvillers_ripperjack_02.xma | newvillers_rgg_01.xma | ||
| newvillers_rgg_02.xma | newvillers_rgg_03.xma | ||
| newvillers_rgg_04.xma | newvillers_rgg_05.xma | ||
| newvillers_rgg_06.xma | newvillers_rgg_07.xma | ||
| newvillers_rgg_08.xma | newvillers_rgg_09.xma | ||
| newvillers_rgg_10.xma | newvillers_rgg_11.xma | ||
| newvillers_rgg_12.xma | newvillers_rgg_13.xma | ||
| newvillers_rgg_14.xma | newvillers_rgg_15.xma | ||
| newvillers_macgregor_01.xma | newvillers_macgregor_02.xma |
Multiplayer
- voiceovers\MP
Demolition
- voiceovers\ru\Demolition
DowntownSniper
- voiceovers\ru\DowntownSniper
ElAlamein
- voiceovers\uk\Alamein
Decoytrench
- voiceovers\uk\Decoytrench
SiloDefense
- voiceover\us\SiloDefense
Unused Strings
Multiplayer
| REFERENCE | LANG_ENGLISH |
|---|---|
| BOCAGE_OBJ_ATTACKER | Capture the Beacon (Yellow Star) and take it to the country manor. (Blue Box) |
| BOCAGE_OBJ_DEFENDER | Defend the Beacon (Yellow Star) from the Axis. Keep it from the country manor. (Blue Box) |
| BOCAGE_OBJ_SPECTATOR | Axis: Capture the Beacon (Yellow Star) and take it to the country manor. (Blue Box)\nAllies: Defend the Beacon (Yellow Star) from the Axis. Keep it from the country manor. (Blue Box) |
| HIGHLIGHT_REEL | Highlight Reel |
| RE_OBJ_NEUVILLE_OBJ_ATTACKER | Capture the Artillery Map (Yellow Star) and take it back to the wooden farm gate. (Blue Box) |
| RE_OBJ_NEUVILLE_OBJ_DEFENDER | Defend the Artillery Map (Yellow Star). Keep the Allies from taking it to the wooden farm gate. (Blue Box) |
| RE_OBJ_NEUVILLE_OBJ_SPECTATOR | Allies: Capture the Artillery Map (Yellow Star) and take it to the wooden farm gate. (Blue Box)\nAxis: Defend the Artillery Map (Yellow Star) and keep the Allies from taking it to the wooden farm gate. (Blue Box) |
| RE_OBJ_NEUVILLE_SPAWN_ATTACKER | Take the Artillery Map from the Germans.\nBring it back to the wooden farm gate.\nThe Artillery Map is the Yellow Star on your compass.\nThe wooden farm gate is the Blue Square on your compass. |
| RE_OBJ_NEUVILLE_SPAWN_DEFENDER | Defend the Artillery Map from the Allies.\nDon't let the Allies take it to the wooden farm gate.\nThe Artillery Map is the Yellow Star on your compass.\nThe wooden farm gate is the Blue Square on your compass. |
| REFERENCE | LANG_ENGLISH | REFERENCE | LANG_ENGLISH | |
|---|---|---|---|---|
| YOU_ALLIED_PLATOON_LEADER | You are the Allied platoon leader! | YOU_AXIS_PLATOON_LEADER | You are the Axis platoon leader! | |
| IS_PLATOON_LEADER | %s is your team's platoon leader. | LEFT_PLAYS | Left Plays | |
| MIDDLE_PLAYS | Middle Plays | RIGHT_PLAYS | Right Plays | |
| ALL_PLAYS | All Plays | PREV_PLAY | Previous Play | |
| NEXT_PLAY | Next Play | THIS_PLAY | Pick This Play | |
| EDIT_PLAY | Edit Play | NEW_PLAY | New Play | |
| NEW_LEFT_PLAY | New Left Play | NEW_MIDDLE_PLAY | New Middle Play | |
| NEW_RIGHT_PLAY | New Right Play | CANCEL_NEW_PLAY | Cancel New Play | |
| NEXT_SQUAD | Next Squad | PREV_SQAUD | Previous Squad | |
| ADD_SQUAD | Add Sqaud | DELETE_SQUAD | Delete Squad | |
| DELETE_YES | Confirm Delete | DELETE_NO | Cancel Delete | |
| SAVE_PLAY | Save Play | PLACE_WAYPOINTS | Place Waypoints | |
| 1_PLACE_WAYPOINT | 1. Place Move Waypoint | 2_PLACE_WAYPOINT_RALLY_POINT | 2. Place Rally Waypoint | |
| 2_PLACE_WAYPOINT_DEFEND_POINT | 2. Place Defend Waypoint | 3_DELETE_LAST_WAYPOINT | 3. Delete Last Waypoint | |
| 4_PREV_SQUAD | 4. Previous Squad | 5_NEXT_SQUAD | 5. Next Squad | |
| 6_DISCARD_PLAY_CHANGES | 6. Discard Play Changes | 7_SAVE_PLAY_CHANGES | 7. Save Play Changes | |
| RETURN_EDITOR | Back to Mission List | PLAY_TYPE | Choose Play Type | |
| ATTACK_PLAY | Attack Play | DEFEND_PLAY | Defend Play | |
| TEAM_TYPE | Choose Team Type | UPTEAM | Allies | |
| DOWNTEAM | Axis | CHOOSE_OBJ | Choose Objective | |
| PREV_OBJ | Previous Objective | NEXT_OBJ | Next Objective | |
| THIS_OBJ | This Objective | NO_DEFEND_PLAYS_FOUND | No defensive plays found | |
| NO_ATTACK_PLAYS_FOUND | No offensive plays found | LEFT_SQUAD | Left Flank | |
| MIDDLE_SQUAD | Frontal Attack | RIGHT_SQUAD | Right Flank | |
| ONE_SQUAD | One Squad | TWO_SQUADS | Two Squad | |
| THREE_SQUADS | Three Squad | LEFT_MIDDLE | Left Middle | |
| PINCER | Pincer | RIGHT_MIDDLE | Right Middle | |
| RALLY_REACHED | Rally Point Reached | DEFEND_AREA | Defend This Area | |
| JOINED_AUTO | %s Will Be Assigned A Squad At Mission Start | YOU_WILL_JOIN_SQUAD_ONE_NEXT_ROUND | You Will Join Squad One Next Round | |
| YOU_WILL_JOIN_SQUAD_TWO_NEXT_ROUND | You Will Join Squad Two Next Round | YOU_WILL_BE_AUTOASSIGNED_NEXT_ROUND | You Will Be Autoassigned A Squad Next Round | |
| JOINED_ONE | %s Joined Squad One | JOINED_TWO | %s Joined Squad Two | |
| RANK_REQUIRED | That Weapon Requires A Rank Of %s | FIRSTSQUAD | 1st Squad | |
| SECONDSQUAD | 2nd Squad | HLR_CRUSH_KILL | Crush | |
| HLR_PISTOL_KILL | Pistol Kill | HLR_MELEE_KILL | Hand-to-Hand Kill | |
| HLR_LONG_RANGE_KILL | Ranged Shot | HLR_HEADSHOT | Head Shot | |
| HLR_FINAL_KILL | Final Kill | HLR_MULTI_KILL | Multi Kill | |
| PRIVATE | Private | CORPORAL | Corporal | |
| SERGEANT | Sergeant | LIEUTENANT | lieutenant | |
| CAPTAIN | Captain | MAJOR | Major | |
| COLONEL | Colonel | GENERAL | General | |
| UNKNOWN | Unknown |
Multiplayer UI
| REFERENCE | LANG_ENGLISH | Notes |
|---|---|---|
| SQUADWARFARE | Squad Warfare | Cut game mode similar to Rush from Battlefield. |
Hill 400 Defend
| REFERENCE | LANG_ENGLISH |
|---|---|
| HEAD_BACK_DOWN_THE_HILL | Head back down the hill to report in at the HQ in Bergstein. |
Auto Save
| REFERENCE | LANG_ENGLISH | Notes | REFERENCE | LANG_ENGLISH | Notes | |
|---|---|---|---|---|---|---|
| TRAINING | Explosives Training | Cod1 Leftover | PATHFINDER | Ready to go | Cod1 Leftover | |
| BURNVILLE | In the House | Cod1 Leftover | BURNVILLE2 | The Halftrack | Cod1 Leftover | |
| BURNVILLE3 | Cutting through Houses | Cod1 Leftover | BURNVILLE4 | Church | Cod1 Leftover | |
| BURNVILLE5 | Flak Attack | Cod1 Leftover | BURNVILLE6 | The Final Run | Cod1 Leftover | |
| TRUCKRIDE | Truck Ride | Cod1 Leftover | TRUCKRIDE1 | Bridge | Cod1 Leftover | |
| TRUCKRIDE2 | Motorcycles | Cod1 Leftover | AIRFIELD | Airfield | Cod1 Leftover | |
| AIRFIELD1 | Distraction | Cod1 Leftover | CARRIDE | Past the Road Block | Cod1 Leftover | |
| CARRIDE1 | Entering the Town | Cod1 Leftover | CARRIDE2 | Free Kubelwagen | Cod1 Leftover | |
| CARRDIDE3 | Kubelwagen Escape to HQ | Cod1 Leftover | BRECOURT | Flank Right | Cod1 Leftover | |
| BRECOURT1 | In the Trenches | Cod1 Leftover | BRECOURT2 | German Bunkers | Cod1 Leftover | |
| BRECOURT3 | Got the Explosives | Cod1 Leftover | BRECOURT4 | German Retreat | Cod1 Leftover | |
| CHATEAU | Chateau | Cod1 Leftover | POWOUTSKIRTS | Heading Out | Cod1 Leftover | |
| PNIGHT | After the Landing | Cod1 Leftover | PNIGHT1 | Bunker Captured | Cod1 Leftover | |
| PNIGHT2 | New Orders | Cod1 Leftover | PDAY | Defending the Bridge | Cod1 Leftover | |
| PDAY2 | Bridge Skirmish | Cod1 Leftover | PDAY3 | Stopping the Tanks | Cod1 Leftover | |
| PDAY4 | Tank Destroyed | Cod1 Leftover | PDAY5 | Tank Eliminated | Cod1 Leftover | |
| DAM | On the Dam | Cod1 Leftover | DAM2 | Entering the Dam | Cod1 Leftover | |
| DAM3 | The Control Room | Cod1 Leftover | DAM4 | Below the Turbines | Cod1 Leftover | |
| DAM5 | At the Base of the Dam | Cod1 Leftover | DAM6 | Starting the Return | Cod1 Leftover | |
| DAM7 | End of the Long Tunnel | Cod1 Leftover | DAM8 | Back up the Second Elevator | Cod1 Leftover | |
| DAM9 | Return to the Control Room | Cod1 Leftover | DAM10 | Back to the Top of the Dam | Cod1 Leftover | |
| SHIP | Welcome Aboard | Cod1 Leftover | SHIP1 | The Armory | Cod1 Leftover | |
| SHIP2 | Leaving Lower Decks | Cod1 Leftover | SHIP3 | Escape | Cod1 Leftover | |
| STALINGRAD | On the Boat | Cod1 Leftover | REDS | Suicide Run | Cod1 Leftover | |
| REDS1 | Room to Room | Cod1 Leftover | RED2 | Sniper Roost | Cod1 Leftover | |
| RED3 | To the Train Station | Cod1 Leftover | RED4 | Ruins of Stalingrad | Cod1 Leftover | |
| PAVLOV | Sniper Baiting | Cod1 Leftover | PAVLOV1 | At the Wall | Cod1 Leftover | |
| PAVLOV2 | Storming Pavlov's House | Cod1 Leftover | PAVLOV3 | Final Defense | Cod1 Leftover | |
| PAVLOV4 | Staying Alive | Cod1 Leftover | FACTORY | Entering the Factory | Cod1 Leftover | |
| FACTORY1 | Above the Tanks | Cod1 Leftover | FACTORY2 | Outside the Factory | Cod1 Leftover | |
| RAIL | Near the Trains | Cod1 Leftover | RAIL1 | Radio Room | Cod1 Leftover | |
| TCOUNTRY | T34 Assault | Cod1 Leftover | TCOUNTRY1 | T34 Assault | Cod1 Leftover | |
| TCOUNTRY2 | Tanks Destroyed | Cod1 Leftover | TTOWN | Entering the Town | Cod1 Leftover | |
| TTOWN1 | Entering the Town | Cod1 Leftover | TTOWN2 | At the Overpass | Cod1 Leftover | |
| ROCKET | First AA Gun Destroyed | Cod1 Leftover | ROCKET1 | Second AA Gun Destroyed | Cod1 Leftover | |
| ROCKET2 | Convoy Destroyed | Cod1 Leftover | ROCKET3 | V-2 Rockets Found | Cod1 Leftover | |
| ROCKET4 | V-2 Rockets Fueled | Cod1 Leftover | BERLIN | First Flak88 Destroyed | Cod1 Leftover | |
| BERLIN1 | Hold the Line | Cod1 Leftover | BERLIN2 | Storm The Reichstag | Cod1 Leftover | |
| BERLIN3 | To the Roof | Cod1 Leftover | GAME | Begin Game Autosave | Cod1 Leftover | |
| NOGAME | No Name Specified | Cod1 Leftover | BRECOURT5 | 3 Flaks Detroyed | Cod1 Leftover | |
| BRECOURT6 | Approaching the Manor | Cod1 Leftover | TRAININGWEAP | Weapons Training | Cod1 Leftover | |
| BRECOURT7 | Second Documents Captured | Cod1 Leftover | BRECOURT8 | The Last Gun | Cod1 Leftover | |
| BURNVILLE1 | Sweeping the MG42s | Cod1 Leftover | DAWNVILLE | Finding a Safe Haven | Cod1 Leftover | |
| DAWNVILLE1 | Following Foley | Cod1 Leftover | DAWNVILLE2 | Acquiring Panzerfaust | Cod1 Leftover | |
| DAWNVILLE3 | Defending the Church | Cod1 Leftover | DAWNVILLE4 | On to the Northern Approach | Cod1 Leftover | |
| DAWNVILLE5 | Defending the Northern Approach | Cod1 Leftover | DAWVILLE6 | Pushing them Back | Cod1 Leftover | |
| DAWNVILLE7 | On to the Mortar Teams | Cod1 Leftover | DAWNVILLE8 | In the Trenches | Cod1 Leftover | |
| POWCAMP | Entering Camp | Cod1 Leftover | POWCAMP1 | Approaching Tower | Cod1 Leftover | |
| POWCAMP2 | Entering Common Area | Cod1 Leftover | POWCAMP3 | Entering Kitchen | Cod1 Leftover | |
| POWCAMP4 | Escorting Ingram | Cod1 Leftover | POWCAMP5 | Exiting Kitchen | Cod1 Leftover | |
| POWCAMP6 | Returning to Tower | Cod1 Leftover | POWCAMP7 | Returning to Truck | Cod1 Leftover | |
| SEWER | Entering Hall | Cod1 Leftover | SEWER1 | Past Snipers | Cod1 Leftover | |
| SEWER2 | Entering Lower Level | Cod1 Leftover | SEWER3 | Approaching Hardpoint | Cod1 Leftover | |
| SEWER4 | After Bombed Section | Cod1 Leftover | SEWER5 | End Battle | Cod1 Leftover | |
| TRAINSTATION | Approaching Catwalks | Cod1 Leftover | TRAINSTATION1 | Stairwell | Cod1 Leftover | |
| TRAINSTATION2 | Entering Building | Cod1 Leftover | TRAINSTATION3 | Exitting Trenches | Cod1 Leftover | |
| HURTGEN | Regroup With Allies | Cod1 Leftover | HURTGEN1 | Retrieving Documents | Cod1 Leftover | |
| HURTGEN2 | Documents Acquired | Cod1 Leftover | STALINGRAD1 | Stalingrad Docks | Cod1 Leftover | |
| STALINGRAD2 | Into Battle | Cod1 Leftover | STALINGRAD3 | The Sniper Leads | Cod1 Leftover | |
| PATHFINDER1 | Calling in the Cavalry | Cod1 Leftover | PATHFINDER2 | Cutting Through the Opposition | Cod1 Leftover |
Subtitle
| REFERENCE | LANG_ENGLISH | Notes |
|---|---|---|
| DECOYTRENCH_BS4_PLANTEXP3 | "Davis! Disable that 88 with your explosives!" | Objective Cut |
| DECOYTRENCH_BS4_PLANTEXP | "Davis! Plant your explosives on that flak gun!" | Objective Cut |
| DECOYTRENCH_BS4_PLANTEXP2 | "Take out that flak gun! Use your explosives!" | Objective Cut |
Script
| REFERENCE | LANG_ENGLISH | Notes |
|---|---|---|
| OBJ_FOLEYDEBRIEF | Debrief with Captain Foley at the crossroads. | Cod1 Leftover |
| HINT_CANT_OPEN_DOORS | This door cannot be opened. You never need to try to open closed doors. | Cod1 Leftover |
Unused/Unfinished Textures
These textures can be seen in the Mod Tools provided by Infinity Ward , they appear as a developer case texture in various colours.
- dawnville2_brick_wall01
- dawnville2_carpet_floor01
- dawnville2_chimney_pipe01
- dawnville2_clay_rooftiles01
- dawnville2_concrete01
- dawnville2_concrete_trim01
- dawnville2_concrete_trim02
- dawnville2_concrete_trim03
- dawnville2_concrete_trim04
- dawnville2_concrete_trim05
- dawnville2_concrete_trim06
- dawnville2_plaster_wall01
- dawnville2_plaster_wall02
- dawnville2_plaster_wall03
- dawnville2_plaster_wall04
- dawnville2_plaster_wall05
- dawnville2_plaster_wall06
- dawnville2_plaster_wall07
- dawnville2_plaster_wall08
- dawnville2_plaster_wall09
- dawnville2_plaster_wall10
- dawnville2_plaster_wall11
- dawnville2_railroad_ties01
- dawnville2_roof_trim01
- dawnville2_rubble01
- dawnville2_rubble01_blend
- dawnville2_sidewalk01_face
- dawnville2_sidewalk01_top
- dawnville2_stone_wall01
- dawnville2_tile_floor01
- dawnville2_wall_paper02
- dawnville2_wall_paper03
- dawnville2_wartorn_brick01
- dawnville2_wartorn_brick02
- dawnville2_wartorn_brick03
- dawnville2_wartorn_brick04
- dawnville2_wartorn_brick05
- dawnville2_wartorn_brick06
- dawnville2_wartorn_brick08
- dawnville2_wood_door01
- dawnville2_wood_door02
- dawnville2_wood_door03
- dawnville2_wood_shingles01
- dawnville2_wood_shingles02
- dawnville2_wood_shingles03
- dawnville2_wood_shutter01
- dawnville2_wood_shutters01
- dawnville2_wood_shutters02
- dawnville2_wood_trim01
- dawnville2_wood_trim02
- dawnville2_wood_trim03
- dawnville2_wood_trim04
- dawnville2_wood_trim05
- duhoc_brick_stepface1
- duhoc_brick_steptop1
- duhoc_bunker_beam1
- duhoc_bunker_beamside1
- duhoc_bunker_floortrim01
- duhoc_farm_extwall1
- duhoc_farm_extwall2
- duhoc_farm_extwall3
- duhoc_farm_intwall1
- duhoc_farm_intwall2
- duhoc_farm_intwall3
- duhoc_wood_beam1
- duhoc_wood_beam2
- duhoc_wood_floor1
- duhoc_wood_roof1
- duhoc_wood_roof2
- duhoc_wood_roof3
- duhoc_wood_roofunderside1
- duhoc_wood_shudder1
- duhoc_wood_stepface1
- duhoc_wood_steptop1
- egypt_mosque_floor1
- egypt_mosque_flr_cling_trim1
- egypt_mosque_interiorwall2trim
- egypt_mosque_pillar
- egypt_mosque_stairside
- egypt_mosque_stairtop
- egypt_plaster_arch1trim
- egypt_plaster_interiorwall1
- egypt_plaster_interiorwall3
- egypt_roughdirt_road
- egypt_sandstone_towerwall
- egypt_wood_tallarchdoor
- egypt_wood_tallarchdoor2
- hill400_bunker_beam01_side
- hill400_bunker_ceiling01
- hill400_bunker_door01
- hill400_bunker_extfloor01
- hill400_bunker_exttrim01
- hill400_bunker_extwall02
- hill400_bunker_floor01
- hill400_bunker_floortrim01
- hill400_bunker_intwall01
- hill400_bunker_roof01
- hill400_bunker_step01_side
- mtl_hill400_door_02
- mtl_hill400_roof_03
- mtl_hill400_trim_ext_03
- mtl_hill400_wall_ext_08
- mtl_hill400_wall_ext_09
- mtl_hill400_window_decal_01
- mtl_hill400_window_decal_02
- mtl_hill400_window_decal_03
- stalingradwinter_door_metal01
- stalingradwinter_door_metal02
- stalingradwinter_door_wood01
- stalingradwinter_door_wood02
- stalingrad_brick_trim01
- stalingrad_concrete03
- stalingrad_concrete_base
- stalingrad_dk_gravel
- stalingrad_dk_wood
- stalingrad_floor_core
- stalingrad_floor_wood01
- stalingrad_ground_dirt
- stalingrad_ground_dirt_a
- stalingrad_ground_mud
- stalingrad_ground_rubble
- stalingrad_ground_rubble_a
- stalingrad_interiorwall01
- stalingrad_mt_door
- stalingrad_mt_pipe01
- stalingrad_mt_pipetrim01
- stalingrad_mt_pipetrim02
- stalingrad_mt_pipetrim03
- stalingrad_mt_pipe_interior
- stalingrad_mt_roof01
- stalingrad_mt_trim01
- stalingrad_plank_core
- stalingrad_plank_side
- stalingrad_platform_trim
- stalingrad_roof_inner
- stalingrad_wd_door
- stalingrad_wd_platform
- stalingrad_wd_roof01
- stalingrad_wood_core
- tunisia_dirt_road
Cut Maps
Unlike other games in the series, a vast number (possibly all) of the cut maps are privately available and playable. This is due to the map_source for the game being leaked and circulated privately at some point. Mapping was partially outsourced to Pi Studios, who developed some maps for the game, which are included within this leak. Included in these are about 200 test maps.
Test Maps
- ai
- ai2
- aienemy
- aifight
- aitrigger
- allvehicles - A map containing all the vehicles in a row.
- allypanz
- allypanz
- allystand
- angles
- anim
- anim_pop
- arm
- armoredcar
- artillery - A map for testing the artillery you can call in using binoculars.
- badpathspam
- badplace
- balcony
- bctest
- bctest_geo
- blank
- blankroomtest
- bmodel
- boltgen
- breakable
- breakout_hq
- breakout_test
- breakout_test_nograss
- bunker
- cal30
- camera
- carchase_prefabs
- carchase_test
- cold
- concealment_test
- corner
- cornerlook
- cornermove
- cornerrun
- cover
- covercrouch
- crouch
- crouchfight
- deathtrigger
- delta
- demo
- drone_deathtest
- drones
- duhoc_art
- ed_portal_bugtest
- effectsEd_box
- elalameindrones
- eldaba_portals
- eldaba_test
- empty
- escape
- expose
- exposedchallenge
- face
- faceoff
- facialanims
- ff
- flak88
- flakveirling
- flank
- flanker
- floodchallenge
- fog
- frank
- fx
- gameskill
- garand
- geoff_test
- gmtest
- goalvolume
- grenade
- grenadebehavior
- grenadebounce
- groupwalk
- gunfireloopfx
- halftrack_test
- heading
- health
- idtest
- idtest2
- idtest3
- inventory
- jumptocart
- kubelwagon
- light
- lockon
- look
- looker
- mantle
- mantletrench
- materialtestroom
- maymove
- maze
- maze
- melee
- men
- merge
- mg42
- mg42ally
- mg42angle
- mg42angleanim
- mg42box
- mg42coat
- mg42die
- mg42hands
- mg42priority
- mg42setup
- mg42suppress
- model_gallery - A map to display all models.
- modeltestroom
- module_unicarrier
- mortar
- mortarteam
- mover
- mp_frank
- mp_mantle
- mp_test
- newcorner
- newcover
- newvillers_layout - A blockout of the level newvillers (for some reason the only one)
- node
- nodeoverlap
- normalcornertest1
- normalcornertest2
- nowall
- nvtest
- officer
- origin
- origins
- pain
- panz
- panzer
- piano
- pistol
- pistoltoss
- priority
- priortiy2
- priority3
- prone
- pronehill
- prototype
- quad
- quadprefab
- rainbocage2
- rainvillerstest
- range_test
- ropeclimb
- runner
- script_mg42
- select
- selectfoliage
- shermanride
- shutter
- sightfight
- siloanimtest
- slowrestart
- smoke
- smokethrow
- smokethrow2
- spawner
- speedball
- speedball_spawner
- stalingrad_buildings
- standfight
- standwall
- stuck
- stumble
- swat
- tankfire
- testattack
- testbox2
- testburn
- testcrouch
- testflank
- testgren
- testlight
- testsnow
- tewsnd
- tincan
- tomsmap
- toujane_art
- toujane_tweek
- traverse
- traverse2
- trenchframebreak
- trenchtest
- trigger
- turret
- unlink
- vehicledrive
- vehicleflee
- vehicles
- water
- weapondamage
- weaponroom
- weapons
- weaponsplayer
- wrongcover
- wrongdelta
Campaign Missions
- gullyassault
- carchase
- raildepot
- decoy - Early DecoyTrenches
- rainvillers
- burnville - Cod1 Leftover
- ss_dusty
- ss_podtest
- tunisia
- ambush
- dreux
- camp
- harbor
- rainbocage
- tarawa
- playbook_proto
- greenbeach
- redbeach1
- medicdriver
- corevillers
Multiplayer Maps
- 3bridges
- carentan_splitscreen
- caen
- caen_01
- caen_02
- caen_03
- caen_04
- caen_n
- caen_c
- caen_se
- old_mp_caen2-14-05
- carrefour
- dehaven
- dehaven_01
- dehaven_02
- dehaven_03
- desertbunker
- desertbunker_infantry
- egypt
- firestation
- minsk_01
- minsk_02
- rivercrossing
- sandpit
- solange
- trainyard
- trainwreck
Crusader Player Model
By using "noclip" in the mission Crusader Charge, you can see that the Crusader Tank you are in is a low-poly and low-detailed model.
Regional Differences
| To do: Hi-res screenshots of the alterations in the German version. |
According to the German Strafgesetzbuch §86a, the usage of unconstitutional symbols (Nazi symbolism, basically) is forbidden outside of certain contexts such as research and teaching. As a result, the swastikas and other explicit references to the Nazi regime were removed from the German version of the game.
You can see a direct comparison of both versions of the game at this German-language website.
| The Call of Duty series | |
|---|---|
| Windows | Call of Duty 2 • Call of Duty 4 (Prototypes) • World at War • Modern Warfare 2 • Black Ops • Modern Warfare 3 • Black Ops II • Ghosts • Infinite Warfare • Modern Warfare (2019) |
| Xbox 360 | Call of Duty 2 • Black Ops • Modern Warfare 3 • Black Ops II • Ghosts • Black Ops III |
| Mac OS X | Call of Duty 2 |
| Nintendo DS | Modern Warfare • Modern Warfare: Mobilized |
| PlayStation 2 | World at War – Final Fronts |
| PlayStation 3 | Modern Warfare 3 • Black Ops II • Ghosts • Black Ops III |
| PlayStation Portable | Roads to Victory |
| Wii | Modern Warfare 3 |
| Wii U | Black Ops II • Ghosts |
| Xbox One | Ghosts • Infinite Warfare |
| PlayStation 4 | Ghosts • Infinite Warfare |
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