If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Call of Duty: Black Ops Cold War

From The Cutting Room Floor
Jump to navigation Jump to search

Click to upload a new image...Dummy link

Call of Duty: Black Ops Cold War

Developer: Treyarch
Publisher: Activision
Platforms: Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X
Released internationally: November 13, 2020


GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.


PrereleaseIcon.png This game has a prerelease article

All crunch and no worktime makes for a very bad Call of Duty game, now, doesn't it?

Hmmm...
To do:
  • Verify if there was unused content for a K9 Unit killstreak and add it.
  • Was this dog ever added?

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
BlackOps4Logo.png
Black Ops 4 Leftovers
Get your Black Ops 4 out my Cold War!

Weapons

  • Black Ops Cold War had quite a few placeholder weapons during its early stages. Weapon names were also vastly different between each build.

Most of the weapons in the game used their real life counterpart name during development, these were most likely changed to avoid paying for licensing to use the names in game. The weapons also had quite a few differences along with different names during stages of development which I will list here.

Hmmm...
To do:
*Find out what weapon the Calico is actually supposed to be, as it could be several different SMG's.
Pre Release Final Differences (If any)
Colt Commando XM4 Weapon was finished during Pre-Alpha stage.
AK5 Krig 6 Weapon was finished during Pre-Alpha stage.
AK-47 AK-47 Weapon was finished during Pre-Alpha stage.
Type 15 QBZ-83 Weapon was finished during Pre-Alpha stage.
MP5 MP5 Weapon was finished during Pre-Alpha stage.
Socimi 821 Milano 821 Weapon was finished during Pre-Alpha stage.
AK74u AK74u Weapon was finished during Pre-Alpha stage.
M16A2 M16 Weapon was finished during Pre-Alpha stage.
Type 63 Type 63 Weapon was finished during Pre-Alpha stage.
RPD RPD Weapon was finished during Pre-Alpha stage.
Stoner 63 Stoner 63 Weapon was finished during Pre-Alpha stage.
M60 M60 Missing from the Create-A-Class screen during the Pre-Alpha, weapon was complete other than lacking damage values.
M40 Pellington 703 Weapon was finished during Pre-Alpha stage.
L96-A1 LW3 Tundra Weapon was finished during Pre-Alpha stage.
Barrett M82 M82 Weapon was close to final during Pre-Alpha stage
1911 1911 Weapon was finished during Pre-Alpha stage.
Beretta 93R Diamatti Weapon was finished during Pre-Alpha stage.
Ithica 37 Hauer 77 Weapon was finished during Pre-Alpha stage.
SPAS-12 Gallo SA12 Weapon was finished during Pre-Alpha stage.
RedEye Cigma 2 Weapon was finished during Pre-Alpha stage.
Combat Knife Combat Knife Weapon was finished during Pre-Alpha stage.
{[RPG-7]} RPG-7 Used the model for the Helion Salvo during development.
{[AI-LC10]} LC10 Used the model of the GKS during development.
{[MAC10]} MAC-10 Used final model during Pre-Alpha stage.
{[GORZA]} Groza Used final model during Pre-Alpha stage.
NTW-20 ZRG 20mm Used the animations from the Paladin HB50 from Black Ops 4 in development.
Sweeper Streetsweeper Used the model of the Rampage from Black Ops 4 in development.
Ameli MG 82 Used the model for the Hades LMG from Black Ops 4 in development.
{[UMP]} KSP 45 Model used is close to final, just lacked textures and proper animations.
{[S&W 27]} Magnum Weapon was pretty much finished, just had no recoil during development.
{[KAR-98]} Swiss K31 Is very broken in early builds, the viewmodel is just a magazine and a grey square. Used the same animations as the Paladin HB50 from Black Ops 4.
{[FAMAS]} FFAR 1 Was almost final during Pre-Alpha development stage, just lacked textures.
{[CALICO]} ??? Used the model for the Cordite from Black Ops 4 during development.

Unused Perk

Via a glitch in June 2021, Skulker from Black Ops 4 could be obtained. The perk functioned identically to how it did in that game and was likely a leftover from it.

Unused Character Icons

Pyotr (Dark Aether)

An unused HUD icon for Pyotr in the Dark Aether can be found in Die Maschine files, indicating that Pyotr would have briefed the players in the same way Requiem does.

PyotrBOCW.png

Maxis (Die Maschine)

An unused HUD icon for Samantha Maxis is also left in the files, using her appearance for Die Maschine, suggesting she might have also been a part of Requiem much earlier on.

Oddities

  • Nowhere Left to Run:
    • Falling out of the map and on to the invisible floor at the bottom will not kill the player. This can be seen here at 3:11.
    • During the airfield segment, the car that the team has to reach only becomes active once Woods says the line "Get Arash!", even though Mason cannot reach the vehicle before he says this. This can be seen here at 5:23.
    • If Mason were to reach the car before Woods does, which usually cannot happen, Woods' entry animation is delayed. This can be seen here at 5:25.