Call of Duty: Black Ops Cold War
Call of Duty: Black Ops Cold War |
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Developer: Treyarch
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All crunch and no worktime makes for a very bad Call of Duty game, now, doesn't it?
To do:
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Contents
Sub-Pages
Prerelease Info |
Black Ops 4 Leftovers Get your Black Ops 4 out my Cold War! |
Weapons
- Black Ops Cold War had quite a few placeholder weapons during its early stages. Weapon names were also vastly different between each build.
Most of the weapons in the game used their real life counterpart name during development, these were most likely changed to avoid paying for licensing to use the names in game. The weapons also had quite a few differences along with different names during stages of development which I will list here.
To do: *Find out what weapon the Calico is actually supposed to be, as it could be several different SMG's. |
Pre Release | Final | Differences (If any) |
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Colt Commando | XM4 | Weapon was finished during Pre-Alpha stage. |
AK5 | Krig 6 | Weapon was finished during Pre-Alpha stage. |
AK-47 | AK-47 | Weapon was finished during Pre-Alpha stage. |
Type 15 | QBZ-83 | Weapon was finished during Pre-Alpha stage. |
MP5 | MP5 | Weapon was finished during Pre-Alpha stage. |
Socimi 821 | Milano 821 | Weapon was finished during Pre-Alpha stage. |
AK74u | AK74u | Weapon was finished during Pre-Alpha stage. |
M16A2 | M16 | Weapon was finished during Pre-Alpha stage. |
Type 63 | Type 63 | Weapon was finished during Pre-Alpha stage. |
RPD | RPD | Weapon was finished during Pre-Alpha stage. |
Stoner 63 | Stoner 63 | Weapon was finished during Pre-Alpha stage. |
M60 | M60 | Missing from the Create-A-Class screen during the Pre-Alpha, weapon was complete other than lacking damage values. |
M40 | Pellington 703 | Weapon was finished during Pre-Alpha stage. |
L96-A1 | LW3 Tundra | Weapon was finished during Pre-Alpha stage. |
Barrett M82 | M82 | Weapon was close to final during Pre-Alpha stage |
1911 | 1911 | Weapon was finished during Pre-Alpha stage. |
Beretta 93R | Diamatti | Weapon was finished during Pre-Alpha stage. |
Ithica 37 | Hauer 77 | Weapon was finished during Pre-Alpha stage. |
SPAS-12 | Gallo SA12 | Weapon was finished during Pre-Alpha stage. |
RedEye | Cigma 2 | Weapon was finished during Pre-Alpha stage. |
Combat Knife | Combat Knife | Weapon was finished during Pre-Alpha stage. |
{[RPG-7]} | RPG-7 | Used the model for the Helion Salvo during development. |
{[AI-LC10]} | LC10 | Used the model of the GKS during development. |
{[MAC10]} | MAC-10 | Used final model during Pre-Alpha stage. |
{[GORZA]} | Groza | Used final model during Pre-Alpha stage. |
NTW-20 | ZRG 20mm | Used the animations from the Paladin HB50 from Black Ops 4 in development. |
Sweeper | Streetsweeper | Used the model of the Rampage from Black Ops 4 in development. |
Ameli | MG 82 | Used the model for the Hades LMG from Black Ops 4 in development. |
{[UMP]} | KSP 45 | Model used is close to final, just lacked textures and proper animations. |
{[S&W 27]} | Magnum | Weapon was pretty much finished, just had no recoil during development. |
{[KAR-98]} | Swiss K31 | Is very broken in early builds, the viewmodel is just a magazine and a grey square. Used the same animations as the Paladin HB50 from Black Ops 4. |
{[FAMAS]} | FFAR 1 | Was almost final during Pre-Alpha development stage, just lacked textures. |
{[CALICO]} | ??? | Used the model for the Cordite from Black Ops 4 during development. |
Unused Perk
Via a glitch in June 2021, Skulker from Black Ops 4 could be obtained. The perk functioned identically to how it did in that game and was likely a leftover from it.
Unused Character Icons
Pyotr (Dark Aether)
An unused HUD icon for Pyotr in the Dark Aether can be found in Die Maschine files, indicating that Pyotr would have briefed the players in the same way Requiem does.
Maxis (Die Maschine)
An unused HUD icon for Samantha Maxis is also left in the files, using her appearance for Die Maschine, suggesting she might have also been a part of Requiem much earlier on.
Oddities
- Nowhere Left to Run:
- Falling out of the map and on to the invisible floor at the bottom will not kill the player. This can be seen here at 3:11.
- During the airfield segment, the car that the team has to reach only becomes active once Woods says the line "Get Arash!", even though Mason cannot reach the vehicle before he says this. This can be seen here at 5:23.
- If Mason were to reach the car before Woods does, which usually cannot happen, Woods' entry animation is delayed. This can be seen here at 5:25.
- Missing title screens
- Pages missing developer references
- Games developed by Treyarch
- Pages missing publisher references
- Games published by Activision
- Windows games
- Xbox One games
- PlayStation 4 games
- PlayStation 5 games
- Xbox Series X games
- Pages missing date references
- Games released in 2020
- Games with unused graphics
- Games with unused abilities
- To do
- Call of Duty series
Cleanup > Missing title screens
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Activision Blizzard > Games developed by Activision > Games developed by Treyarch
Games > Games by platform > PlayStation 4 games
Games > Games by platform > PlayStation 5 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox One games
Games > Games by platform > Xbox Series X games
Games > Games by publisher > Games published by Activision Blizzard > Games published by Activision
Games > Games by release date > Games released in 2020
Games > Games by series > Call of Duty series