If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Call of Duty 4: Modern Warfare (Windows)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Call of Duty 4: Modern Warfare

Developer: Infinity Ward
Publisher: Activision
Platform: Windows
Released in US: November 7, 2007
Released in EU: November 9, 2007


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

The fourth (technically seventh) game in the series, Call of Duty 4: Modern Warfare replaces World War II combat stuff with modern (well, modern back in 2007) combat stuff. The intense depiction of modern combat, coupled with a slick framerate and polished multiplayer, made the game a massive hit for future Call of Dutys to come.

Of course, this also meant it was more susceptible to being pried open for unused stuff.

Hmmm...
To do:
  • Get the rest of Sgt. Newcastle's dialogue and upload more unused dialogue.
  • Fix the formatting of the wikitable.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
COD4-pilotcobra.png
Unused Mission Objectives and special controls
There's a lot in here...
SoundIcon.png
Unused Audio
Things that were said, but can't be heard in normal gameplay.
Cod4 zipline bldg fortress 01.png
Unused Prefabs
Unused or old level building assets.
NotesIcon.png
Missing Audio
Audio that can be found referenced in the soundaliases but is missing from the files.
COD4 AT4HQ.png
Unused Ordnance
A lot of unused ordnance.
COD4Hill.png
Removed Areas
These are war-free zones, thank you very much!
Blank.png
Unused Strings
COD2 dialog and a handful of unused text. Fun!

Alternate Camo

In the mission The Bog, it is possible to acquire an M21 with a unique camouflage through console commands. Upon further inspection, it appears to be an early version of the Desert camo.

M21 with unique camouflage. COD4 M14UnusedCamoHQ.png

Unseen Weapon Content

  • The MP5's normal magazine has a 2D bullet on it that cannot normally be seen due to the speed of the reload animation.
  • The P90 has engraved on the side below the rail "P90 cal 5.7x28", which can only be seen during the first raise animation and empty reload animation but cannot be read due to its placement and the animation being so short.

Hidden Level Select

By going into the console and typing /set developer 1, you can access a hidden menu that allows you to select every level in the game regardless of how far you have progressed in the game. In this menu, it shows every level and the build dates for each level.

Select Mission Game Levels
COD4MW-HiddenLevelSelect-MissionSelect.png COD4MW-HiddenLevelSelect-Menu.png

Longer F.N.G.

The original version of F.N.G. was considerably longer, going through the controls and all the game's features. Sadly, it was truncated late in development, but there's a mod that reinstates the original level.

Among the cut content was one part that would have had Sgt. Newcastle teach you how to use grenades, grenade launchers, and C4 - and because F.N.G. was forcibly made shorter, he remains complete and fully functional. A second part would have Mac teach you the basic moving controls in the obstacle course. All of the associated dialogue is still present.

Interestingly, 2016's Modern Warfare: Remastered brings all this back, for some reason.

COD4Hangar 2.png
In addition, Hangar 2, pictured above, contains an unused training course which can only be seen using noclip. This area is never used in the uncut version, and most of the course has no collision.

(Source: F.N.G. at the Call of Duty Wiki)

Cut Dialogue

Mile High Club

The bonus "Mile High Club" stage contains unused dialogue of Gaz referencing Soap. This is because Mile High Club was originally intended for earlier in the game but couldn't be fit into the story, hence why it was altered to use generic versions of the cast and became a post-credits bonus.

Character Voice lines
Gaz


(Source: Call of Duty Wikia)

Heat

Unused sound files inside the file Villagedef_SAS_ indicate that Mac was intended to be rescued in this mission.

  • Gaz: "We got a man down! He's still alive! And he just activated his transponder!"
  • Mac: "I owe you one mate. Thanks for coming back for me."

F.N.G.

  1. Strangely enough, all of Mac's dialogue is located in voiceovers/US and not voiceovers/UK.
Character Voice lines
Mac
Sgt.Newcastle
Captain Price
Gaz

The Sins of the Father

Character Voice lines
SSgt. Griggs

Unused Cutscene

An unused soundless video called dog_vs_player_load, showing a USMC player being killed by a dog at an unknown (possibly unused) location. In the final game, the USMC never encounter dogs in the campaign.

The video also shows an unused USMC first-person model that is completely gone from the game. The blood and gore effects are also very low-quality, likely putting this at an early point in development.

Michael Carver

A name that appears in the unused mission strings for the cut levels "Descent", "Training", "Designated Training", and "Designated Marksman". It is possible that he was the US Marine protagonist before Paul Jackson, but he was scrapped along with said missions.

Failsafes

In some levels of the campaign, if the player fails to complete a designated task sometimes an event will happen that will complete the task for them. While most of these "failsafes" can normally be encountered, some normally cannot be encountered at all, often times because they are tied to a task that is virtually impossible to fail.

  • On the training level, if the player takes longer than 2 minutes to complete the CQB test the player will die and the mission failed text will read "You were too slow." A video of this can be seen here.

Unused Miscellaneous Campaign Content

Hidden Water Texture

In various missions, increasing the brightness through console commands reveals that the water texture consists of a texture with numbers in it.

Normal Brightened
COD4bogwaterTexture1.png COD4bogwaterTexture2.png

Helicopter Damage

Hmmm...
To do:
What level is this (see Youtube video)?

An enemy helicopter on a certain level can be destroyed via a grenade. While this can be done in-game, it cannot normally be encountered as it is very difficult to do. This can be seen here.

Oddities

On "Crew Expendable", when going into the ship through the door that Price opens, moving quickly through the ship and reaching the stairway area where enemies are encountered reveals two peculiar anomalies: Pvt. Griffen, who is normally with Price and Gaz at the door opening, will run out from among the enemies, and a Russian soldier is present farther up the hall that is normally encountered among the group of soldiers at the end of the hall. A video of this can be seen here.

Unused Perk

Expose Enemy

COD4exposeenemy.png

A scrapped perk where only its icon remains, code name "specialty_exposeenemy".

Unused Graphics

Unused Create-A-Class Icons

It would seem that the developers originally planned to have the Create-a-Class weapon icons change based on the attachment that the player equipped on it, as the game's files contain a large number of unused Create-a-Class icons for every weapon, each showing the weapon with the attachment connected to it. Some icons have files, but upon opening them the image is blank, indicating that the developers never finished creating these individual icons.

Unused Scopes

Hmmm...
To do:
Find the scopes for the Dragunov, R700, and Barrett .50cal.

Due to a programming error, all Sniper Rifles use the M40A3's scope reticle, which leaves several unused scopes in the files.

Also present are all of the faction-specific rifle scope overlay textures from Call of Duty 2 (for the Lee-Enfield, Kar98k, Mosin-Nagant, and Springfield rifles), as well as an unused overlay version of the ACOG scope.

Unused Multiplayer Ranks

Present in the files are 10 unused rank icons for multiplayer.

Prototype rank icon #1 Prototype rank icon #2 Prototype rank icon #3
The first three seem to be early versions of the rank icons.

Prototype rank icon #4 Prototype rank icon #5 Prototype rank icon #6 Prototype rank icon #7 Prototype rank icon #8
The next five appear to be lower-quality versions of the respective existing rank icons. It seems that there were going to be gold versions of the Eagle, Star and Double Bar rank icons.

Prototype rank icon #9 Prototype rank icon #10
The last two are highly similar in style to the used rank icons.

Most of these are also present in Call of Duty: World at War, but aren't used there either.

Regional Differences

Hmmm...
To do:
Hi-res screenshots.

For some reason, the German version not only removed the dramatic gore effect upon shooting Zakhaev's hand off in the "One Shot, One Kill" mission, but Arcade Mode is disabled and cannot be unlocked.

(Source: Schnittberichte)

Call of Duty: Modern Warfare Reflex Edition

Released for the Wii on November 10, 2009 alongside Modern Warfare 2 and Call of Duty: Modern Warfare: Mobilized.

Cheat Differences

  • The ragtime warfare cheat was replaced with a paintball cheat.
  • When using the "A Bad Year" cheat, you must get headshots for enemy corpses to turn into tires.

Misc. Differences

  • There is no voice chat, and hence no Eavesdrop perk.
  • Exclusive Squadmate mode for Campaign.
  • Some weapons have different reload sounds.
  • Variety Map Pack isn't available.
  • The game was adapted to the Wii's motion controls, giving the player more control layout options. It also includes the addition of gestures.
  • The multiplayer supports up to 10 players instead of 12 in other consoles/PC.

Layout Differences

Title Screen

Wii Windows
COD4MW-ForComparison-TitleScreen-Wii.png COD4MW-ForComparison-TitleScreen-Windows.png
  • The font scale is much higher in the Wii version.
  • The Wii version displays which profile is signed in at the top-left corner.