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Call of Duty: Modern Warfare (Windows)

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Title Screen

Call of Duty: Modern Warfare

Developers: Infinity Ward, High Moon Studios, Beenox, Raven Software
Publisher: Activision
Platform: Windows
Released internationally: October 25, 2019


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


Hmmm...
This page is loooong...
Consider grouping related content into additional subpages to ease readability.
<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
Notes: There's more than the development text, like revisional differences.


Sub-Pages

InfiniteWarfareTitle.png
Leftover Images
Leftover Images.
Mw19 arena winner temp.png
Unused Images
Unused Images.
SoundIcon.png
Unused Audio
Unused Audio.
MovieIcon.png
Unused Videos
Cut/Unused Videos.
DevTextIcon.png
Unused Strings
Unused Strings.
Mw2019 Mp cmd.png
Unused Game Modes
Unused Multiplayer Game Modes.
Mw19 beta ui operator west ghost portrait.png
Unused or Early Operators
Early and unused operators.

Easter Eggs

  • On Hill, there is a tree a short distance outside the map that sometimes has a blue flame on it, a reference to the game "Alien vs. Predator".
  • The Stim and M19 have a QR code on them that when scanned with a phone takes one to the Call of Duty Endowment website.
  • On the Clean House campaign level, killing the baby in a certain room three times in a row will cause on the third instance the mission failed text to read "Are you serious?" and boot the player to the main menu. A video of this can be seen here.
(Source: Reddit, Reddit)

Unused Weapon

Hmmm...
To do:
  • HK G28: Describe stats (if any) and what is left of it, as it has been mentioned that content for it was removed.
  • It has been mentioned that there is leftover code for the Intervention, SPAS-12, Honey Badger, and UMP45. Verify this and add.

Prior to the launch of Season 4, content was added for a weapon called HK G28. This weapon had no assets but did have stats, which a dataminer described as "accuracy on par with the sniper rifles, but average range and damage." This weapon was never released.

(Source: Reddit)

Unused Weapon Variants

Below is a YouTube video compiling various cut weapon variants in Modern Warfare.

Early Weapon Variants

During Modern Warfare's content cycle many early versions of weapons were added either mid season or as part of the Battle Pass. Below are a few videos showing early variants of said weapons. Many of them are simply the released weapon with broken/missing textures, but some are different from their release counterparts.

Notable differences include:

  • The JAK-12 has a very high amount of recoil.
  • The Rytec AMR has no recoil, unlike its released counterpart, which is quite the opposite.

Cut AX-50 Variant

The AX-50 was originally named after the CheyTac Intervention before being given a generic name in retail, likely for licensing reasons.

Unused Blueprints

Hmmm...
To do:
  • See if there is any other data for these blueprints.
  • Add images of the blueprints.

The following blueprints exist in the game but are either unobtainable or were never officially released. Most content is sourced from COD Tracker.

Gun Image Rarity Description Attachments Notes COD Tracker
Kilo 141 "Fatal Freeze" Epic Take their chances of winning below zero with the Fatal Freeze Assault Rifle. Commando Foregrip, PBX Holo 7 Sight, Singaurd Arms Sniper Pro Planned for Season 3 as a PS4 exclusive but never released. The PlayStation twitter account tweeted about it here and the blueprint appears on the Call of Duty website here. [1]
M13 "No Disgrace" Legendary N/A [2]
CR-56 AMAX "Slishwood" Epic They'll be scared to death when they find out you're rocking the Slishwood Assault Rifle. A glitch caused it to be given out to players in Modern Warfare and Warzone, based on the following Reddit posts: [3],[4], [5]. [6]
AX-50 "Golden Dream" Legendary Think of the riches to come with the Golden Dream Sniper Rifle. Appears to have been randomly given to people due to a glitch. [7]

Hidden/Unseen Content in Launch Update

Hmmm...
To do:
  • Get more images of launch day Damascus camo on different weapons, if possible.
  • Check if Gold and Platinum camos are any different.

Modern Warfare's launch update (Version 1.03) added several future season weapons into the game's files. These include but are not limited to: RAM-7 (with it's cut 9mm Para 60-round Drums Magazine), ISO (named SM_CHARLIE9), Striker 45 (named SM_SMGOLF45), Holger (named LM_MGOLF36), and the Crossbow.

(Source: CODSploitzLeaks Twitter)

This update also contained a very visually different version of the Damascus camouflage. This version of the camouflage was more of a turquoise blue and black with patterns running through it on different parts of the weapon. Additionally, its coloring matches more closely to its UI Icon, which is currently still used in the game.


(Source: sebas44123 Twitter)


Damascus in launch update Current Damascus
DamascusPreUpdate.jpg CoD-MW-DamascusNow.png
Damascus in launch update Damascus UI icon
PreUpdateDamascusInGame.jpg DamascusUIIconMW2019.png
A knife with the old version of the Damascus camouflage applied

Unseen Weapon Content

  • Weapons eject bullet casings in third person, a detail that cannot normally be seen due to the casings being so small and other things usually occurring on screen. A video of this for most weapons can be seen here.
  • The bullet casings ejected out of the .50 GS are hollow, but this cannot be seen due to the speed of the animation.
  • The inside of the .300 Blackout 30-Round Mags, an M13 attachment, is green, which cannot normally be seen due to the speed of the reload. This can be seen at 2:42 in this video.
  • AK-47:
    • The weapon's inspect animation actually moves the player's view slightly to the right, but this cannot be noticed.
    • When hip firing, the charging handle actually moves but this cannot be noticed.
  • The shotgun shells ejected from the 725 are labelled "No. 00 BUCKSHOT", but this cannot be read due to the speed at which the shell is ejected.
  • The minigun of the Juggernaut ejects belt clips, but this cannot be seen due to the speed at which they fall. This can be seen here at 4:26.

Unused Russian ACOG

Hmmm...
To do:
Add the filename for this, if it has one.

The game contains an unused Russian ACOG scope.

Unused Multiplayer Maps

The game contains names and images of unused maps. One map has a description.

Map Name Code name Description (if any) Notes
"Assault" mp_assault
"Bomb Site" mp_bomb_site
"Boneyard" (Gunfight map) mp_m_boneyard
"Borderline" mp_borderline
"Breakout" mp_parkour Leftover from Infinite Warfare.
"Crusher" mp_quarry Leftover from Infinite Warfare.
"Discharge" (Gunfight map) mp_m_discharge
"Dominion" mp_afghan Leftover from Infinite Warfare.
"Exclusion Zone" (Gunfight map) mp_m_exclusion
"Fallout" mp_fallout "Hidden Nuclear Facility in the Ukraine"
"Faridah" mp_faridah Map was shown in the reveal trailer.
"Firing Range" mp_firingrange Most likely a map used for testing weapons.
"Frontier" mp_frontier Leftover from Infinite Warfare.
"Frost" mp_proto Leftover from Infinite Warfare.
"Genesis" mp_dome_iw Leftover from Infinite Warfare.
"Grounded" mp_desert Leftover from Infinite Warfare.
"Hook" (Gunfight map) mp_m_hook
"Invasion" mp_invasion
"Mayday" mp_breakneck Leftover from Infinite Warfare.
"Millbase" mp_millbase
"Oasis" mp_oasis
"Offshore" mp_offshore
"Precinct" mp_metropolis Leftover from Infinite Warfare.
"Retaliation" mp_riot Leftover from Infinite Warfare.
"Rivne" mp_rivne
"Saindon" mp_saindon_test
"Scorch" mp_divide Leftover from Infinite Warfare.
"Shattered" mp_shattered
"Shipment Night" mp_shipment_pm
"Skerries" mp_skerries
"Speedway" mp_speedway Only mentioned in escape mode.
"Subbase" mp_subbase_lm
"Takedown" mp_takedown
"Terminal" mp_skyway Leftover from Infinite Warfare.
"Theater" (Gunfight map) mp_m_theater
"Townhouse" (Gunfight map) mp_m_townhouse
"Trade" mp_trade
"Vanguard" mp_vanguard
"Piccadilly Day" Images remain.

King Night

Codenamed "mp_m_king_pm," King Night was a map used by Infinity Ward to showcase Modern Warfare's RTX features. Although cut from the game, the map was present in the PlayStation 4 version at the time of Version 1.01.

Unused Map Areas

  • Euphrates Bridge:
    • There is a short untextured rectangular block underneath the map.
    • There is an invisible floor under the map that ends at one boundary of the map.
(Source: Youtube (2:04 - 2:21)))
  • Hackney Yard:
    • There is an invisible wall that runs between the middle of the train track, despite the fact it isn't possible to normally reach here.
    • The inside of the boats have seats that cannot be seen.
(Source: Youtube (5:29 - 5:59))
  • Atlas Superstore:
    • Underneath the car park, there is a floor that is covered in a texture with different numbers on it. If you walk out further on the floor there is another texture, that also had numbers, but that reads "IN" "OUT", which looks like it is a texture used to test normal maps.
    • As Atlas Superstore is part of a Spec Ops map, the outside of the store contains a small part of Verdansk which has collision. As this is OOM (out of map), this area outside goes unused in multiplayer.
    • Trivia: Atlas Superstore used to show the entire map of Verdansk, in low LOD. This was originally how people found out about the later released Warzone map, as you could go out of the top of the store in spectator mode, fly up, and see the whole map. This is now no longer possible as there is a thick fog plane that fades in when you reach a certain distance above the map.
(Source: Youtube (4:00 - 6:00)))
  • Broadcast:
    • Broadcast, similar to Atlas Superstore, is ripped straight from Verdansk, and as such contains a myriad of different interact-able parts of the environment.
    • One of these interact-able parts of the environment is a tower, with a working ladder that can be climbed. There is also a petrol station that has interact-able doors that can be opened and closed.

Unused Perks

Unused Weapon Perks

The game contains strings and code names for several unused Weapon Perks.

PerkName Code name Description (if any) Notes
"Fast-Up" ADSUP Improved ADS Raise Speed.
"Bling" BLING 1 Additional Attachment Slot.
"Dead On" ADSIDLE Improved ADS Idle Sway.
"Stance Training" CROUCHRECOIL Extra training provides greater accuracy in supported positions.
"Laser" HIPAIM Improved Hip Spread Replaced with Laser attachment.
"Long-Range" RANGE
"RicoChet" RICOCHET Grants special ammunition that ricochets off of surfaces.
"Rapid Fire" ROF Improved Rate of Fire.
"Semi Auto" SEMI Changes fire mode to semi-automatic.
"Skulk" STANCESPEED Greater movement speed in crouch and prone while staying silent.
"Swapper" FASTSWAP Weapon Switch Speed. Most likely replaced with the Amped perk.
"Bolt" BOLT Specialty Bolt with improved maneuverability for faster firing.
"Xmags" XMAGS Improved starting ammo.
"GLINTREDUCE" Glintereduce Reduces the angle at which enemies will see glint off of sniper scopes.
"Hardmelee" hardmelee Melee produces greater stun on targets.
"Enemytag" enemytag Damage will put enemies on the minimap and compass.
"Holdbreath" holdbreath Extended hold breath
"Flinch" flinch Increased control of aim while being shot.
"Rush" AdsMove Only an icon remains.

Unused Perks

The game contains several unused perks. Some perks have names while other only have a description string remaining.

REFERENCE LANG_ENGLISH Notes
Thief Improved speed and distance on melee. Upon landing a successful melee attack, you will receive a copy of the victim's primary weapon.
br_thief When you Harvest, generate 20% more cash.
Grenadier Any throwable equipment you pick up has an extra use.
Sneaky Your Footsteps are invisible, and enemies are not warned when you track them.
desc_br_artisan_tastes Weapons you pick up have a chance to automatically upgrade.
desc_br_bounty_hunter If you kill someone with more Perks than you, gain enough points to match them, and then you can replace this perk.
desc_br_deep_pockets Any usable equipment you pick up has an extra use.
desc_fastslide Gain increased sliding distance and the ability to ADS while sliding while using less boost meter.
desc_powercell Tacticals and Lethals refresh on cooldowns.
demolitions_desc Carry an extra lethal equipment
desc_rugged_eqp Placed equipment has more health, persists through death, and you can have 1 more active
desc_rush After each kill, gain a brief boost to movement speed.
graverobber_desc Scrap dropped guns to get extra attachments and ammo.^1 Cannot pick up dropped guns. Subtitle remains.
sonar_desc Always show the minimap.
Hunter See enemy footprints for a short duration. Subtitle remains.
mercenary_desc Earn extra kills towards your killstreaks by killing enemies with bounties. Enemies get a bounty every time they kill three players in a life.
Stopping Power Perk version of the Stopping Power Field Upgrade.
desc_momentum Increase movement speed

Scrapped Pro Perks System

Hmmm...
To do:
Check if there are any other remnants of this system.

The game contains remnants of a scrapped Pro Perks system where perks could be upgraded to stronger versions, presumably through completing challenges as in other games, although the specific method is not known. Perks appear to start off at a level 1 version that can be upgraded to level 2 and then to Pro.

REFERENCE LANG_ENGLISH Notes
hardline_pro Point Guard
spotter Scout
desc_tracker_perk See recent enemy trails, even when they are cloaked.
blastshield_pro Tac Resist
scavenger_pro Fully Loaded
overkill_pro OverKill Pro
guerrilla_desc_extra Still appear on killstreak radar when firing a weapon, Detectable by Advanced UAV, but removes direction.
desc_br_healer Your medic items continue to heal for an additional 25% of their value over the next 20 seconds.
desc_momentum Increase movement speed.
huntmaster_desc Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill. Same as Tracker perk.

Unused Equipment

The game contains some unused equipment, some of which appear to have been replaced with Field Upgrades.

EquipName Description (if any) Notes
"EMP" Chaff Grenade Audio remains and most likely replaced with a Field Upgrade.
"EMP_DESC" Scrambles or disables electronic systems. Effective against equipment and scorestreaks. Audio remains and most likely replaced with a Field Upgrade.
"Radiation" Audio remains.
"desc_equipment_ping" Placed equipment will alert the player of nearby enemies on the minimap. Thrown equipment will paint enemy targets upon detonation.

Unused Field Upgrades

The game contains remnants of unused Field Upgrades.

REFERENCE LANG_ENGLISH Notes
"LASTSTAND_HEAL_DESC" Revive yourself while in last stand. Video and Icon remains.
"Ammo drop" Most likely replaced with munitions .
"place_ladder" Ladder In early builds of Modern Warfare, it was originally planned that the player could have a personal ladder Field Upgrade.
"Survivor" Stay alive longer and earn killstreaks more easily. Icon remains.

Unseen Multiplayer Content

  • The gore when destroying an opposing player's head also has their eyeballs, which are impossible to normally see. This can be seen in this video (2:32 - 2:42).

Early Rust Loadscreen

Hmmm...
To do:
Does the early version contain any other differences?

The game contains an early loadscreen image of Rust. In the early image, the middle metal construction is more run down and has cables attached to it that are absent in the final.

Early Final
Mw19 early rust loadingscreen.png Mw19 final loading mp rust bg.png

Season Name Changes

Originally, each season would have had its own unique name before being changed to just be numbered alone.

  • Season 1 - "Broken Arrow Season"
  • Season 2 - "Cyber Attack Season"
  • Season 3 - "Bio Warfare Season"
  • Season 4 - "Home Grown Terrorism Season"
  • Season 5 - "Climate War Season"

Home Grown Terrorism was also seen in the Behind the Scenes video done by The Hollywood Reporter.

Supply Drops

A leaker in September 2019 correctly predicted the 2v2 gunfight mode. Then the leaker also leaked the inclusion of Supply Drops in Modern Warfare, and this leak was made on the same day of an official Modern Warfare announcement which said PS4 players would have exclusive access to survival mode for a year. Then during the Modern Warfare Beta, a player ran into a glitch which confirmed supply drops with different rarities to be in the game. Now in the full game, the supply drops have been replaced with a battle pass system.

Unused Campaign Content

  • Fog of War:
    • A building at the edge of the map that cannot be entered has a tile floor. It can be entered via a glitch, which is documented here.
    • In an inaccessible area beside this building, there are two burning objects that do not display properly. In the same area, there is also an invisible box.
  • On "The Wolf's Den", firing bullets crazily around will trigger a unique Game Over message. While this can be triggered in-game, the criteria for encountering it is so obscure that it is virtually impossible to normally encounter. A video of this can be seen here.

Unseen Campaign Content

  • On Piccadilly, as the team apprehend the bombers before they detonate the bomb, a civilian near the truck may pull out his phone and start filming, a detail that usually cannot be noticed. When the truck drives away, this same civilian's free arm will hesitate. This can be seen in this video starting at 0:20.

Failsafes

In some levels of the campaign, if the player fails to complete a designated task sometimes an event will happen that will complete the task for them. While most of these "failsafes" can normally be encountered, some normally cannot be encountered at all, often times because they are tied to a task that is virtually impossible to fail.

  • On "Fog of War", if the player waits too long to call in the air strike, Hoyt will call it in for them. While this can be triggered in-game, the amount of time it takes is so long it is not possible to normally encounter it.

Early UI

Color Scheme

The game contains an unused image of an early UI mockup. This mockup appears to indicate that early in development the UI was going to be green colored like in Modern Warfare 3.
UI Color.jpg

Different UI Layout

There is an unused image of the Private Match menu with a different UI layout. This UI probably originated from a Pre-Alpha build.
CODMW19 UI.png

Development Text

SEASON_CONFIG:'[REDACTED]'
TAC_DBG: Undefined anticheat state
WARDEN_DBG: Benchmark CPU performance for delayed rogue loads
WARDEN_DBG: Initialize hooks
TAC_DBG: Hook detection initialization failed
PCDEV_GODMODE:'[REDACTED]'
TAC_DBG: Injector detection initialization failed
WARDEN_DBG: Memory session on sysid seeding failed. Check with Blizzard if that affects unpacking
LOOTBOXES_CONFIG:'[REDACTED]'
WARDEN_DBG: System bit tag triggered
MTX_CONFIG:'[REDACTED]'
WARDEN_DBG: Memory page unfolding failed
TAC_DBG: Undefined antidebug state
TAC_DBG: Cheat detection initialization failed
TAC_DBG: Anticheat initialization failed
WARDEN_DBG: Make sure the sysid is seeded for the memory session before we call Warden
WARDEN_DBG: Generating battle.net UID

Starting at 0x2D9AF80 in ModernWarfare.exe contains a few debug logs including bit.ly links that redirect to the Rickroll video, which have been removed on here. These are also present in the Black Ops Cold War Beta and Black Ops Cold War Pre-Alpha.

Cut Grenade Crosshair

Mw19 hud grenade cook full.png

In the July pre-alpha, the grenade indicator crosshair was very different, and appears to be the same one from Infinite Warfare.

Oddities

  • On Piccadilly, prior to the van exploding the first encountered Al-Qatala fighter is labelled in the subtitles as "Al-Qatala Fighter 3" and the second fighter as "Al-Qatala Fighter 1". It is not apparent why they are not numbered in order of appearance.