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Grand Theft Auto: Vice City

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Title Screen

Grand Theft Auto: Vice City

Developers: Rockstar North, Rockstar Vienna (Xbox), War Drum Studios (Mobile)
Publishers: Rockstar Games (US/EU/AU), Capcom (JP)
Platforms: Windows, PlayStation 2, Xbox, iOS, Android
Released in JP: September 2003 (Windows), May 20, 2004 (PS2)
Released in US: October 27, 2002 (PS2), May 2003 (Windows), October 2003 (Xbox)
Released in EU: November 8, 2002 (PS2), May 2003 (Windows), January 2003 (Xbox)
Released in AU: November 8, 2002 (PS2), May 2003 (Windows), January 2003 (Xbox)

DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.
PiracyIcon.png This game has anti-piracy features.

DevelopmentIcon.png This game has a development article
BugsIcon.png This game has a bugs page

Grand Theft Auto: Vice City is a prequel to Grand Theft Auto III, taking place in the 1980s. The formula was vastly improved with new weapons, further customization, and even more big-name voice actors.

To do:
Clean up time.
  • Rearrange the entire page and retake the images.
  • Prerelease stuff. This is a good place to start.
  • Document the Malibu club game freeze in the PC version
  • voice clip oddity


Read about development information and materials for this game.
Development Info
Read about notable bugs and errors in this game.
Unused Mission-Related Text and Audio
This is where it starts to get interesting.
Unused Audio
Sounds and non-mission dialogue that never got a chance to be heard.
Unused Models
Lots of unused props here.
Development Oversights
The ghost tower lives!
VC Poster JP (1).png
Regional Differences
Who knew Suxxx liked kittens?
Version and Platform Differences
So many minor details changed...

Unused Weapons

Grenade Launcher


Speaks for itself. Removed because it would look out of place. Its model (grenlanc.dff) and textures (grenlanc.txd) are still in the PS2 version.

Steyr Aug


Its model (steyr.dff) and textures (steyr.txd) can be found as well in the PS2 version.


GtaVC-ak47 crushed.png

A returning weapon from Grand Theft Auto III. Model and textures are present. Its low-quality texture implies that it may have been discarded earlier in development.

Land Mine

GtaVC-mine crushed.png

Model and textures were preserved too in both releases. This weapon would be fully coded for Grand Theft Auto: Vice City Stories, but still goes unused in.

Silenced Colt


Model (coltsil.dff) and texture (coltsil.txd) are also in the PS2 version.


VCGun melee.jpgVice City Tazer Model.png



Only present in the files of the Japanese PS2 version.

Short MP5

VC Short MP.png
Unused HUD icon.


VC olduzi.png

Another planned returning weapon from Grand Theft Auto III, except that the textures are corrupted.


VC M16.png

Yet another weapon planned to return, with corrupted textures.

Early Shotgun

VC Early Shotgun.png

An earlier version of the shotgun, with the model taken straight from Grand Theft Auto III.

(Source: Grand Theft Wiki)

Unused Vehicles

To do:
Get individual texture sheets for each asset.
To do:
  • Upload that early game shot with the GTA III helicopter.
  • Manhunt has a few beta versions of GTA Vice City cars. The Blista GPX from beta screenshots are props in Manhunt, as well as other cars. Textures can be interchanged between some Manhunt cars and Vice City cars.


VCcougarF.png VCcougarB.png

Though not unused, it's actually an earlier version of the Virgo with the taillights from the real-life Lincoln Continental Mark V counterpart.


VC Toyz.png

A leftover vehicle from Grand Theft Auto III, which would be replaced with the Top Fun van. Model and texture files are present within the PS2 files, likely as a placeholder, since it is vaguely reminiscent of a 90s van.

Other Vehicles

  • Coastguard Maverick: Helicopter. Only text and handling entry remain.

COASTMAV 3500.0 2.0 5.0 2.5 0.0 0.0 -0.1 75 0.65 0.9 0.5 1 200.0 16.0 4 P 5.0 0.45 0 30.0 5.0 0.1 0.30 0.65 50000 0.50 -0.05 0.5 0.0 8028000 0

(Source: Grand Theft Wiki)
  • Police Helicopter: Leftover helicopter from GTA III that appeared on an early screenshot. Replaced with VCPD equivalent of Maverick. Handling entry is present.

HELI 25500.0 2.5 7.7 2.9 0.0 0.0 0.0 85 0.58 0.7 0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0 1.2 0.05 0.2 1.00 10000 0.47 -0.17 0.5 0.0 20000 0 1

  • Train: Leftover transportation system from GTA III. Handling entry is present.

TRAIN 25500.0 2.5 7.7 2.9 0.0 0.0 0.0 85 0.58 0.7 0.46 5 140.0 24.0 4 D 10.00 0.45 0 27.0 1.2 0.05 0.2 1.00 10000 0.47 -0.17 0.5 0.0 0 0 1

  • Dodo: Leftover Cessna-style plane from GTA III. Replaced with its seaplane brother. Handling entry is present.

DODO 2500.0 1.0 10.0 1.2 0.0 1.0 0.0 75 0.65 0.9 0.5 1 200.0 16.0 4 P 5.0 0.45 0 30.0 5.0 0.1 0.30 0.50 25000 1.25 -0.17 0.5 0.0 48000 0 1

  • Kuruma: Leftover vehicle from GTA III. Handling entry is present. Definitely a leftover since it is based on a early 90's sedan in GTA III.

KURUMA 1500.0 1.9 4.9 1.4 0.0 0.0 0.15 75 0.87 0.85 0.48 5 180.0 17.0 F P 7.17 0.55 0 30.0 1.6 0.1 0.24 0.60 18000 0.27 -0.13 0.5 0.0 8002 1 1

  • Civillian Patriot: Yet another leftover vehicle from GTA III. The "Civillian"(sic) marking was put there to distinguish the leftover Patriot from the in-game Patriot that is reserved for military use.

These vehicles are referred in the handling.cfg under these names. These suggest late name changes.

Earlier Names

Early Final
Bike PCJ-600
Cupboat Jetmax
Desperado Mesa Grande
Dirtbike Sanchez
FBI Car FBI Washington
Golf Cart Caddy
Mafia Cruiser Sentinel XS
Moped Faggio
Pheonix Phoenix
Seaplane Skimmer

These vehicles have either model, textures or handling present within the files. They are very similar to existing vehicles, which might be their early names.

Early Final
Blista GPX Blista Compact
Cougar Virgo
Harley Freeway
Inferno Infernus
Mafia Cruiser Sentinel XS
Pheonix Phoenix

Unused Graphics

HUD Icons

Various graphics located in hud.txd never appear in the game.

Radio Station Map Icons

Icons exist for each station (save for VCN, only depicted as a building) in the game. In Grand Theft Auto III and Liberty City Stories, the radio stations are located as buildings around Liberty City, so that may have been intended to be the case in this game.


In the PlayStation 2 version's menu graphics (FRONTEN2.TXD), there is a logo for a deleted radio station, Vice City News, or VCN for short. It's stored among the logos for the other radio stations that you can tune in on the menu while adjusting audio options. Kenny Loggins was supposed to make a guest appearance on VCN as a host of one of the radio programs.

(Source: Grand Theft Wiki)

Miscellaneous Stuff

Graphic Description
GtaVC-property.png A green house; unused property icon. This icon didn't totally go to waste, though, as it was reused in Grand Theft Auto: San Andreas.
GtaVC-radar biker.png Letter B, standing for Bikers. Not used in favor of a poker spade icon.
Gta-vc-loadingscreen-13.png An unused loading screen from the PlayStation 2 version. Normally, the game does not load long enough to display this image, so it goes unseen.

Unused Lance Texture

An unused texture of an injured Lance Vance (buddy3.txd), certainly meant to appear in the mission Death Row.

GTA-VC buddy3.png

Unused Features

  • Additional clothing labeled as "MC Tommy" is listed in the american.gxt file at MAIN > OUTFT13. Neither models nor textures of this outfit exist.
  • Within the same file, tires would have been able to be slashed and recorded into the statistics according to MAIN > TYRESLA.
  • A cut cheat code that when enabled through hex editing gives the player's car broken helicopter physics.

(Source: Grand Theft Wiki (MC Tommy))
(Source: Grand Theft Wiki (Slashed Tires))

Developer Shout-Out

The SA Goon Rank.

There is a secret criminal rating for the stats page: "SA Goon". It is only displayed if the player's score is between 1000 and 1005, after which it ticks over to the "Goon" rating. Due to the very small window for it to be achieved, it's nearly impossible to see unless one is deliberately trying for it.

The rating is a reference to the Something Awful Forums, the inhabitants of which are dubbed Goons.

Grand Theft Auto III Leftovers


The sound used for the pager device in the previous game can be located in the appropriately named "pager.wav". This sound, however, was remade for the intro on the Rockstar North logo.

The timer sound from the previous game was in Vice City's audio files.

News Headline


Leftover news headline from Grand Theft Auto III's intro with the filename of news.txd. Exists only on the Windows version.

Bonus Pickup

ViceCity Logomodel.png

As the model suggest, this is a leftover from GTA III, though it was probably meant for the import-export garage in Sunshine Autos, since the garage itself doesn't allow to export the vehicles that were listed on the delivery list.

Developer Messages

In the game's executable are some rather rude messages, with the first two referring to missing animation(s), and the last one rudely tells that there's nothing to find here.

Can't find the fucking animation
Haven't I told you I can't find the fucking animation
nothing here fuckers


An array of anti-crack protections are present in the PC version, although barely anyone noticed them due to a successful crack which avoided them coming out three days before release. If the game detects that the SecuROM copy protection has been tampered with, then a number of fascinating after-effects have a chance of triggering:

  • Upon the "mission clean-up" op-code running (usually when a mission starts or finishes) there is a 25% chance of the weather being permanently changed to rain. This is saved into your savegame, so you can't avoid it by restarting the game. (The APLEASANTDAY cheat code and starting certain missions still work, though.)
  • When a save game is loaded that has less than 72,000 frames (roughly 40 minutes) of play time logged, all paths will be removed from the map, resulting in no pedestrians or vehicles spawning outside of scripts like missions. Again, this is saved into the save file, so it'll still be in effect even when loaded in a legit version of the game.
  • Loading a save with more than 72,000 frames logged crashes the game with an unhandled exception error on load.
  • Sniper Rifles no longer do any damage, although they still affect the moon.
  • After 35 minutes of play time, all garages are disabled. This renders the "Copland" and "Sir Yes Sir!" missions unwinnable. Pay & Sprays remain open, but won't recolor your vehicle.
  • Whenever a police roadblock is spawned, all icons are removed from the map, map legend, and minimap (including your position arrow!).
  • The stats menu simply won't display anything. You can still press S to save your stats to a file.
  • Finally, there's a 12.5% chance that a firetruck spawning will disable the ability to use non-mission, non-cash pickups, such as the save icon, hidden packages, rampages, weapons, properties (rendering the game unwinnable)...
(Source: Vadim M, FireHead)