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JumpStart 1st Grade (1995)

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Title Screen

JumpStart 1st Grade

Also known as: Jump Ahead: Year One (UK)
JumpStart 1st Grade Classic Version
Developer: Knowledge Adventure
Publishers: Knowledge Adventure (US), Focus Multimedia (UK), Havas Interactive (France), Levande Böcker (Sweden)
Platforms: Windows, Mac OS Classic
Released in US: 1995
Released in FR: 1999


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


JumpStart 1st Grade is a game in the JumpStart series released in 1995.

Unused Graphics

Title Screen

An alternative version of the title screen with multiple differences from the finished version, mainly for the logo.

School Exterior Graphics

There are two unused closeup shots of the outside of the school. Presumably, these would've served as a transition when the player clicks on the door to enter the school.

Classroom Graphics

Closeups

Some unused closeup shots of the bookshelf and the mouse hole.

Alternative Sprites

A few sprites for objects in the classroom, with relatively minor differences from their in-game counterparts.

Image Description
JumpStart1st1995-TankSprite.png An alternative sprite for the aquarium tank. Its filename is FANNY.BMP, which correlates to an unused audio file that mentions "Fanny the Frog", though oddly this seems to depict a turtle instead. The turtle and the outline around the rock are both missing in the final version.
JumpStart1st1995-TVsprite.png An alternative sprite for the television. The final version is green and has buttons and dials.
JumpStart1stGrade1995-UnusedVCR.png An alternative sprite for the VCR. The final version is blue and has buttons.

Reading Minigame Graphics

These graphics are for each book's table of contents which display icons for each individual story. In the finished game, the icons are arranged so that there are an even number of icons on each page. These alternative graphics put as many icons as can fit on the left page (up to five), leaving the right page with less icons than the left.

Hallway Graphics

Some unused animation frames of doors opening, and more unused closeup shots.

Scrapped Areas/Minigames

Recycling Area

One of the game's resource files, RF001.RSC, contains an image for a recycling room that isn't seen or mentioned at all in the finished game. Presumably, this was intended to be part of a recycling-themed minigame.

TV

An unused background for the television in the classroom. In the game, clicking on the TV from the classroom screen causes a single animation to play, but it can't be interacted with beyond that and is never seen up close. This full-sized background seems to indicate that it would've originally had its own minigame of sorts, or perhaps simply allowed the player to watch different videos.

Aquarium

An unused background for the aquarium tank seen in the classroom. In the game, it only plays a single animation of a frog jumping onto the rock from the classroom screen, and is never seen up close.

Miscellaneous

A mock-up image for the cash register minigame showing where the numbers should go.

Unused Dialogue

Sign-In Screen

File Subtitles Comments
Oops, you can't type that character. A warning not to type certain characters when entering the player's name. None of the keys seem to trigger this dialogue.
Do you really want to delete that player? A confirmation for deleting a player from the list. In-game, the Alt+D keys must be pressed to delete a player, after which Frankie only says "Type that character again to delete the player."
Click there to delete the player. Two lines implying there would've been buttons for deleting or keeping a player. As mentioned above, the only way to delete a player is to hold the Alt+D keys, so there's nothing to click on.
Click there to keep the player.

Classroom

In the original release, CI.TLK contains a set of unused classroom dialogue for Mrs. Flores that instruct the player where to click to find minigames. In-game, she has a few voice lines instructing the player to click on specific places (ex. "Click on the paintbrush to paint a picture"), but these voice lines don't specify any areas, and all simply begin with "Click there". Some of her lines are also for features that ended up not making it into the final product. These voice lines were also removed in some later re-releases of the game, since they weren't used.

File Subtitles Comments
Click there to read a book. Instructions for various in-game minigames or areas.
Click there to see your milk caps.
Click there to play the radio.
Click there to paint a picture.
Click there to play the Master Memory Game.
Click there to visit the Hole in the Wall Band.
Click there to play the Tick Tock Game.
Click there to see your progress report.
Click there to watch TV. A line pertaining to the TV in the classroom. This line along with the unused closeup graphic indicates that it was originally going to be more interactive.
Click there to visit Fanny the Frog. A line pertaining to the aquarium tank in the classroom. This is another case where this area was likely originally intended to have more interactivity, like the TV. It also reveals that the frog in the classroom would've been named Fanny, something not mentioned at all in-game.
Click there to see the rest of the school. A line intended for the classroom door, which leads to the hallway.
Click there to go back outside. A line indicating the player would've originally been allowed to return to the front of the school. This area can only be accessed at the start of the game, but once the player has signed in, there's no way to return to it.

Music in the Mouse Hole

A few unused lines for Frankie mention a "magic music game", which sounds like it would've functioned like Simon Says. No such mode appears in-game.

File Subtitles
Click there to play the Magic Music Game.
To play the Magic Music Game, just listen to the notes that the mice play. When they stop playing, repeat the tune by clicking on the right mice.

Master Memory Game

In-game, the player is only ever asked to match pictures to their names, but there is some unused dialogue for different modes.

File Subtitles
Match the number in one box to its name in another.
Match the number in one box to the set of objects in another.
Match the number in one box to the equation in another.

Serving Up Fractions

There is dialogue for Frankie saying the name of each kind of food, but only the kids say the names of the food when they ask for them.

Adding It All Up

Frankie has various dialogue for the cash register minigame even though he doesn't appear in it at all. This includes Frankie saying the name of each kind of food, which is instead spoken by the cash register in-game.

Frankie also has some other assorted dialogue pertaining to instructions or winning the game.

File Subtitles
Click there to ring up the...
Click there to return to the lunchroom.
Great job! You just won...
...math points.

Vending Machine Victory

In-game, Frankie always asks for three items from the vending machine, but there is dialogue for him asking for anywhere from one to five items.

Revisional Differences

Some later re-releases of the game, such as version 1.4, completely redubbed Frankie's voice lines. His newer voice is higher-pitched and bit less lispy than his original voice. Interestingly, this wasn't a case of recasting, as the original voice actor Tony Pope voiced Frankie in both the original version and later releases. The list below shows a few audio examples.

Line Original Updated
Welcome to JumpStart School! If you're been here before, go ahead and click on your name. If you're new to JumpStart, it's easy! Just start typing your name. When you're done, click on the doorknob.
Hi, I'm Frankie! I'm the JumpStart mascot. You can always count on me. I really know the ropes! Just click on me for help.
Oh, no! The Glop Monster!
Oops, you can't type that character.
Do you really want to delete that player?
Click there to delete the player.
Click there to keep the player.