Rayman 3 (GameCube)
|Rayman 3: Hoodlum Havoc|
Rayman 3 is the third installment of the Rayman series. In this game, Rayman helps take down an army of hooded lums known as "Hoodlums" (get it) who are attacking his world, so he decides to step and fight back, helped by a a green fly and a blue frog-like character who just so happens to have swallowed the main bad guy. Whew.
|snorty : pfffffff ... pas possible de piquer une ptite sieste par ici !||snorty : pfffffff ... not even possible to have a nap here!|
According to this unused line in GAMEDATABIN\Fix.lvl, a character named "Snorty" was supposed to appear in the game.
Unused Xowar Animations
In the fourth part of the world "The Tower of the Leptys", a secret room containing three scrapped creatures will open if the player has gained enough points. One of these creatures, the Xowar, has various animations that still exist in the game, but are not shown off.
Is this unlockable at all? It seems unlikely, but it may have something to do with connecting the game to the Game Boy Advance version, similarly to 2D Madness.
2D Nightmare is a minigame that exclusive to the Gamecube version of Rayman 3. However, this minigame is notable as in has never been unlocked without cheats. Similar to the unlockable 2D Madness, 2D Nightmare is a sidescroller minigame set in the world of the first Rayman game. 2D Nightmare, however, takes place in Picture City, while 2D Madness takes place in The Dream Forest.
It can be accessed by enabling these Action Replay codes, then loading a save:
Is this really not possible to be loaded? I tried replacing just the sectors with another level, and the level that was working crashed, so it's likely the files are gone.
Present only in GameCube version is a test map folder named softly "test", however, current way to access it is unknown. It's likely that it was meant to be a test map for Mad Trax because its textures are there and the test map is only present in GameCube version.
Development of Swamp levels 3 and 4 appears to be started together in the same map, and then finished each one separately. For this reason, each of these levels have a prototype copy of the other level where only a few gems are present, some elements like screws are non-functional, and there aren't no enemies or cages. We can access to this beta zones with hacks (Infinite helicopter for example).
The plum one was just an exception, the item replacing is pretty unclear from my point of view, at least from what I tried. -Got4n
There's an unused trap plum. It was scrapped for unknown reasons. It looks like it was a plum that if the player picks, he'd be trapped by the ennemy.
|The Rayman series|
|PlayStation||Rayman (Prototypes) • Rayman Rush|
|Windows||Rayman 2 (Prototype) • Rayman Origins • Rayman Legends|
|Mac OS X||Rayman Mini|
|PlayStation 2||Rayman Revolution • Rayman M|
|Game Boy Color||Rayman|
|Game Boy Advance||Rayman: Hoodlum's Revenge|
|Nintendo DS||Rayman DS|
|Nintendo 3DS||Rayman Origins|
|iOS||Rayman Jungle Run • Rayman Fiesta Run • Rayman Adventures • Rayman Mini|
|PlayStation 3||Rayman 3 HD|
|Xbox 360||Rayman 3 HD|
|Windows||Rayman Raving Rabbids • Rabbids Coding|
|Wii U||Rabbids Land|
|Nintendo Switch||Mario + Rabbids Kingdom Battle|