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Rayman 3 (GameCube)

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Title Screen

Rayman 3: Hoodlum Havoc

Developer: Ubisoft
Publisher: Ubisoft
Platform: GameCube
Released in US: March 24, 2003
Released in EU: March 20, 2003

AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
MinigameIcon.png This game has unused modes / minigames.
TextIcon.png This game has unused text.

Rayman 3 is the third installment of the Rayman series. In this game, Rayman helps take down an army of hooded lums known as "Hoodlums" (get it) who are attacking his world, so he decides to step and fight back, helped by a a green fly and a blue frog-like character who just so happens to have swallowed the main bad guy. Whew.

Unused Text


French English Translation
snorty : pfffffff ... pas possible de piquer une ptite sieste par ici ! snorty : pfffffff ... not even possible to have a nap here!

According to this unused line in GAMEDATABIN\Fix.lvl, a character named "Snorty" was supposed to appear in the game.

Unused Xowar Animations

In the fourth part of the world "The Tower of the Leptys", a secret room containing three scrapped creatures will open if the player has gained enough points. One of these creatures, the Xowar, has various animations that still exist in the game, but are not shown off.

(Source: GOT4N)

2D Nightmare

To do:
Is this unlockable at all? It seems unlikely, but it may have something to do with connecting the game to the Game Boy Advance version, similarly to 2D Madness.

2D Nightmare is a minigame that exclusive to the Gamecube version of Rayman 3. However, this minigame is notable as in has never been unlocked without cheats. Similar to the unlockable 2D Madness, 2D Nightmare is a sidescroller minigame set in the world of the first Rayman game. 2D Nightmare, however, takes place in Picture City, while 2D Madness takes place in The Dream Forest.

It can be accessed by enabling these Action Replay codes, then loading a save:

USA Europe

044737EC 746F7564
044737F0 695F3130

04472D0C 746F7564
04472D10 695F3130

Test map

To do:
Is this really not possible to be loaded? I tried replacing just the sectors with another level, and the level that was working crashed, so it's likely the files are gone.

Present only in GameCube version is a test map folder named softly "test", however, current way to access it is unknown. It's likely that it was meant to be a test map for Mad Trax because its textures are there and the test map is only present in GameCube version.

Beta levels

Development of Swamp levels 3 and 4 appears to be started together in the same map, and then finished each one separately. For this reason, each of these levels have a prototype copy of the other level where only a few gems are present, some elements like screws are non-functional, and there aren't no enemies or cages. We can access to this beta zones with hacks (Infinite helicopter for example).

Unused items

To do:
The plum one was just an exception, the item replacing is pretty unclear from my point of view, at least from what I tried. -Got4n

There's an unused trap plum. It was scrapped for unknown reasons. It looks like it was a plum that if the player picks, he'd be trapped by the ennemy.

(Source: Got4n and RibShark)