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Rayman 2: Revolution

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Title Screen

Rayman 2: Revolution

Also known as: Rayman: Revolutions (Europe)
Developer: Ubi Soft Annecy
Publisher: Ubi Soft
Platform: PlayStation 2
Released in JP: May 31, 2001
Released in US: January 30, 2001
Released in EU: December 22, 2000
Released in KR: October 17, 2001

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Nothing is here that wasn't copied from the main Rayman 2 page — someone needs to start looking into this game's files.

A remake of Rayman 2 was released for the PlayStation 2 in 2000, titled Rayman Revolution. This version has by far the most changes of any version of the game, including the PS1 port.


  • This version was ported to the RenderWare engine and features significantly upgraded graphics. Rayman's model is improved and there are many lighting and texture differences as well as some areas given a makeover.
  • New content was added including several new minigames and three new bosses.
  • A free-roaming hub world was added to replace The Hall of Doors and Isle of Doors. Rayman must physically travel to these places before being able to access them through a circle of stones for each region of the hub world for revisits.
  • The game features new audio tracks composed by Eric Chevalier, including background tracks for the new hub world and ambient tracks that play upon revisiting previously-completed levels.
  • Like the PS1 version, the game features full voice acting, albeit re-recorded with different actors. This is the only version which allows the player to toggle between full voice acting and the gibberish "Raymanese" of earlier versions.
  • Some changes added to the Dreamcast port are included here, while others are missing.
  • Rayman is stunted in this version in the beginning. Through various upgrades throughout the game and some which are purchasable, he can regain the abilities acquired through linear playthrough in the other ports, and some extras that are new.
  • This is the only version of the game where Rayman has the ability to attack with his fist rather than shoot energy balls for any period of time.
  • Some levels have been rearranged, including the Marshes of Awakening, The Echoing Caves, and the Precipice. Instead of the Cave of Bad Dreams being located at the beginning of The Marshes of Awakening or in its own level entirely, it is located at the very end of the level.
  • Levels have been reworked to adapt to the new abilities Rayman has access too, such as becoming miniature or lighting torches.