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Rayman Legends (Windows)

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Title Screen

Rayman Legends

Developer: Ubisoft Montpellier
Publisher: Ubisoft
Platform: Windows
Released in US: September 3, 2013
Released in EU: August 30, 2013
Released in AU: August 29, 2013


AreasIcon.png This game has unused areas.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A direct sequel to Rayman Origins.

Developer Cheats

Like in Rayman Origins the game has debug commands which can be activated through the game's cmdline function. Unlike Origins these are passed in as launch arguments when launching the game executable. These have also been disabled in the Steam release and only work in the Uplay version. Passing in several commands can be done with the delimiter being a semicolon. An example of commands would be: "map=world\adversarial\soccerpunch\soccerpunch.isc;player_nodamage=1" which would result in the Kung Foot map being loaded with the player being invincible.

Unused Maps

Rayman legends 1.jpg

A weird map which seems to be used for setting the Wii U gamepad controls. Most likely a leftover from the Wii U version.

Rayman legends 2.jpg

Another menu scene, which is most likely a leftover from when you could create your own challenges and send them to friends.

Unused Text

Inside the files exists multiple text strings which relate to quite a few unused features:

Do you wish to give a Lucky Ticket to [m:1]?

A string which suggests that at some point players were able to give tickets to their friends in-game.

Your gift has been successfully sent.

Most likely related to the above string, or another potential kind of gift, maybe items for example.

It is a new day, my friend! I have placed lucky tickets in all the paintings again! Go get them!

A string which mentions a feature where the Bubble Dreamer would place lucky tickets back in paintings every day.

You're about to launch the 8-bit world. Enjoy the trip back in time where glitches and bad graphics were considered cutting edge.
You're entering a 8-bit painting. Enjoy the trip back in time where glitches and big pixels were considered cutting edge.

Two variants of a string related to the 8-bit levels.