We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Rayman (SNES)

From The Cutting Room Floor
Jump to navigation Jump to search

Developer: Ubi Soft
Platform: SNES

GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.

We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
Download.png Download Rayman (SNES, early build)
File: RAYMAN_SNES.rar (708 KB) (info)

Rayman was initially planned to be an SNES title, but the rise of more powerful consoles meant development shifted to those despite this version allegedly approaching completion. A very early build of the game, containing a single (semi-playable) level, was dumped by game developer Omar Cornut on Twitter. While later builds of the game do exist, they have yet to be dumped.

To do:

Unused Graphics


Lightning orbs, which are not seen at any point because no items have been placed in the level.

RaymanSNES-PunchGlove.png RaymanSNES-PAF.png

Rayman can only charge up his punch in this build and can't actually fire said punch, leaving these graphics unused.


There is an enemy loaded into the only level present in the demo, but it's not seen at any point.

Unused Sounds

There's a total of six sounds in the ROM, though none of them are used during gameplay (and one of them is completely mute).

Some footsteps.

A weird buzzing sound that was meant for Rayman's charge.

A pair of uncertain sounds.