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Spyro: Enter the Dragonfly (PlayStation 2)

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Title Screen

Spyro: Enter the Dragonfly

Developers: Equinoxe, Check Six Studios
Publisher: Universal Interactive Studios
Platform: PlayStation 2
Released in US: November 3, 2002
Released in EU: November 29, 2002

AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This page sucks.
If you could make it suck less, that would be awesome.
Specifically: This page is still a mess of words and unsourced info.

Spyro: Enter the Dragonfly is the only game developed by Check Six or Equinoxe. It was the first Spyro game on home consoles to be developed by a studio other than Insomniac Games, and ran into massive issues during development thanks to Universal, causing it to be delayed for a full year from its original 2001 release date.

The game is also notoriously buggy, including but not limited to the ability to easily warp to the final boss from the beginning of the game in under a minute.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Debug Options

Applying the below codes will re-enable a couple of debug menus.

USA codes:

Pause Menu = Debug Menu
002C73A8 000000??

Replace ?? with:
2D = Cheat Menu
23 = Level Select Menu

Level Select Menu After Press Start Screen
202C7A94 00000000
(Source: Punk7890)

Cheat Menu

To do:
See if the PS2 User C cheat functions like the User Camera Control cheat on GameCube.

Spyro- Enter the Dragonfly (PlayStation 2)-cheatmenu.png

Cheat Effect
Fly Cheat Allows you to fly anywhere, similarly to the speedway minigames.
Return to start Resets your position to the starting position of the level.
User C Doesn't appear to do anything. On the GameCube version, this option renders as "User Camera Mode."
(Invisible fourth menu option) Takes you to the pause screen.

Level Select Menu

Spyro- Enter the Dragonfly (PlayStation 2)-lvlselect.png

Allows you to select any level in the game, including demos and end credits.

To do:
Finish researching and writing this section.



All entries with the prefix "STILL" take you to, you guessed it, still images from various loading screens. Curiously, the still paired with "DEMO 3 - CCC PLATFORM" is an image of Cloud 9.

The start menu behaves slightly differently with these, menu sounds do not play and button icons do not render. The Atlas option simply closes the menu, and Exit Level causes a softlock. Quit Game functions normally.


Each entry on the list with the prefix of "MOVIE" is a cutscene. The intro and outro cutscenes are both split into two, and playing the first cutscene of a pair will follow up with the second. Both entries of the outro cutscene will also trigger the credits after the outro completes.




Secret Credits

On the first page of the Atlas, press Circle, D-Pad Up, Circle, Circle, D-Pad Up to insert a list in the back of the Atlas of the people who left the game's development before it was finished.

The Secret Credits.

Leftover MAP Files

Present in the root directory is a leftover linker address map (with the same name as the executable) that contains some original sources.

Download.png Download SLUS_203.15.MAP Linker Address Map
File: Spyro ETD NTSC-U PS2 Map.7z (653 KB) (info)

Evolutionary Changes

Released in an IGN article dating back to March 26, 2002, the same day early builds of the game were shown off to the public.

Level Differences

Dragonfly Dojo

The level "Dragonfly Dojo" had several name changes and even entire level design changes through development. Trees found in the hub refer to a level called "Sparx Pond" which actually turns out to be the original name for Dragonfly Dojo with further investigation. There are remnants from this design phase such as sand textures, palm tree textures, as well as leaves having "SP".

Luau Island

The level "Luau Island" was first called Dragon Keys as evident by an early piece of the script where an NPC is asking Spyro to take a Rubber Ducky from Dragon Keys. The level also was meant to have a Dragonfly Chest as evident by the chest found within Monkey Monastery which has "Luau Island" in its name - the design of the chest is also left identically to how it would've appeared in Luau Island.

Monkey Monastery

The level went through multiple large revisions over development. The earliest mention of this level is in some unused text in the pre-release, which refers to the level as "Monkey Monk Mountains", whereas in early Atlas text it's called "Monkey Monk Monastery". This name is also seen in most of the final game's code, where it is abbreviated "MMM". These changes could have been made either to make the name closer to the traditional two-word level names that the Spyro series uses, or to make the level name a bit less repetitive.

#Monkey Monk Monastery
	{0.1 0.48 Text 364 24}
	{0.9 0.48 PageLink 11}
Page 11
	#Monkey Monk Monastery
	{0.1 0.1 Text 364 24}
	{0.5 0.4 Image "icon_at_mmm.mrb" 22}
	{0.1 0.8 LevelField 1 Completion }

Code for the Atlas entry referring to the level as Monkey Monk Monastery.

Unused Textures

A wide array of unused textures are found within the game's files throughout a fair amount of the game's levels.

GS8P7D a32789cd 14.png GS8P7D 888916d7 14.png
A couple of basic patterns.

EnterTheDragonfly UnusedRiptoTextures.png
Unused textures for Ripto.

Unused 3D Text Characters

The series uses a 3D font to show words in 3D space, most notably used to show world interaction. While a full alphanumeric set is present in Enter the Dragonfly as well, their usage was scaled back to showing when you can talk to a character and in the HUD to show the count of a collected object.


As mentioned above, a full set of 3D letter models are present.

EtDA-L3D.jpg EtDM-Z3D.jpg



Models for just about every symbol on a regular keyboard are also present. The only ones used in-game are . and : for the timers.


The PlayStation buttons have 3D models to show a button to press in-game, but only the Triangle one is used (albeit in a different design than the others).

All four models are also present in the GameCube version.

Unused Audio

To do:
More unused audio. Here's a sample, but there's likely to be more.


Most likely was going to be the main theme for Enchanted Forest, considering its place on the audio CD.

Intended for a Speedway minigame within Enchanted Forest due to the BPM when compared to other Speedways, placement on the audio CD, and confirmation from the track's composer, Peter Neff.

Most likely supposed to be used for the other minigame in Enchanted Forest.

Pirates can be heard playing within two unused clips as well as within a short unused 25-second audio file in the final game. This track would've been part of a removed level known as "Cutthroat Cove" due to the name "Pirates" matching the theme of the level. The full clip of this song is not available since it wasn't included in the final game and was not in the game's soundtrack.

Voice Clips

Dragon Realms

Various lines by Hunter about certain tutorials that are unused in the final game. Hunter is only seen one time in the hub world in the final game.

Voice Text
"So check this out: If you press the triangle button while in the middle of a jump, you'll do a Headbash that is great for breaking stuff open! Why don't you give it a try?"
Voice Text
"Well whad'ya know, I found a baby dragonfly! Why don't you add it to the collection?"
Voice Text
"Yo Spyro! It looks like you've activated your first breath ability! If you wanna switch between your available breath abilities, just press the L1 button."
Voice Text
"You know, I heard that if you take a stone like that to the dragon statue over there, it will grant you a special power. Why don't you give it a try? Ain't dragon magic the best?"
Voice Text
"You've got Bubble Breath now! You can use your bubble breath to capture any dragonflies running loose all over the world. Look, there goes a dragonfly now!"
Voice Text
"You've gotta get close to him for the bubble breath to work! Of course, that's easier said than done."
Voice Text
"Why don't you try using your Ice Breath? I bet it'll be more effective."
Voice Text
"Electric Breath is the way to go! Try using it, and we'll see what happens."
Voice Text
"There you go Spyro, I knew you'd get it!"
Voice Text
"That's it, I've had it! I've had enough of dragons and dragonflies and gems. The gems, they're makin' me mad! Mad, I tell you, MAD! I need to change. Gold! Yes, that's it, Gold! Curse these gems they never get me anywhere! You take them Spyro, you seem to be awfully fond of them anyhow."

Moneybags complaining about Gems. If he played a larger role in the story, this would be the way he repays you at the end of the game.

Voice Text
"Be sure to keep your friend, Sparx the Dragonfly, healthy Spyro. If his health is low, flaming or charging fodder for butterflies is a good idea. Sparx loves butterflies!"

Zoe telling Spyro how to keep Sparx healthy. The final game has Sparx teach Spyro this himself.

Voice Text
"Is there any way to aim when I'm spitting rocks?"

The only level that even uses the spitting mechanic is Honey Marsh. Aiming is used in other levels, but not the Dragon Realms.

Dragonfly Dojo

Zoe has two unused lines. One is similar to the first interaction with Zoe in Spyro 2, while the other was replaced by Sparx saying an edited version of the line in the final game.

Voice Text
"Hello Spyro! Those dragonflies must be really frightened. We're all counting on you to find them. Remember, all throughout the Dragon Realms you'll find fairies that will save your progress with a little zap like this!"
Voice Text
"If you get into too much trouble, you'll return to the last fairy you encountered. And Spyro, make sure to use your breath weapons against any of the really big Riptocs. They're just too big to charge!"

Crop Circle Country

Crop Circle, in particular, has very interesting unused voice clips meant for cut minigame ideas, different NPCs filling in for other characters, test lines, accidentally reading off dialogue prompts, and more.

Voice Text
"Watch out Spyro! There are two UFOs this time, good luck!"
Voice Text
"Watch out Spyro! Some other UFOs are shooting at you this time."
Voice Text
"Are you ready to play again?"
Voice Text
"Yeah, bring em' on!"
Voice Text
"No, not right now."

Cloud 9

The game contains alternate voice clips for all of Cloud 9's NPCs. These are probably placeholders that were used before the character's final voice was decided.

Voice Text
"Hey Spyro, the riptocs have invaded our palace and sabotaged the machines powering our hourglass. Your electric breath would be perfect for powering the machines. Please help us."
Voice Text
"Are you making any progress powering the machines?"
Voice Text
"Great job Spyro! Thanks for helping us out."
Voice Text
"That thief has stolen my magic wand, and I need it to activate the swirly thing next to the machine. Could you get it back for me?"
Voice Text
"Have you managed to catch that thief yet? I really miss my wand."
Voice Text
"Thanks Spyro, now I can power up the swirly thingy."
Voice Text
"Are you making any progress powering the machines yet? I'm gettin' sleepy. I don't know how much longer I can stay up."
Voice Text
"These lightning clouds are electrifying the pools. Could you use your superflame breath to get rid of them? Use the portal to power up your flame breath. That should do the trick."
Voice Text
"There are still some clouds to get rid of Spyro. Get back out there!"
Voice Text
"Great job Spyro! Can you swim to the next machine? I'm too scared of the water, and I never learned how to swim."
Voice Text
"I already gave you a dragonfly, what more do you want? I'm going back to bed."

Dialogue from the Cloud 9 Minigame "Defend the Puffy Palace" that is for a second, unused challenge (for which the reward would be an additional dragonfly). The final version of Cloud 9 only has one challenge:

Voice Text
"Uh oh. It looks like another wave of battleships is on the way!"
Voice Text
"Great job Spyro! This dragonfly fell out of one of the airships and I caught it just in time. Why don't you take it?"

Monkey Monastery

Dialogue from the "Destroy the Riptoc Turret Factories" minigame that is for a second, unused challenge (for which the reward would be an additional dragonfly). Like Cloud 9, the final version of Monkey Monastery only has one challenge.

Voice Text
"Oh no. The Riptocs have rebuilt the factories. Can you destroy them again?"
Voice Text
"Those Riptocs won't be bothering us anymore! Here, I found another dragonfly in the wreckage."

Honey Marsh

Alternate dialogue for the NPCs of Honey Marsh. These may be from early in development before the final voice was decided. The first clip, "Hey!", is actually used in-game, but it is used for Sparx at the end of the level and it's clear that the voice was not meant for him.

Voice Text
Voice Text
"Spyro, thank goodness you're here! These honey stills are drainin' all the honey from Honey Marsh. Uh can you help us? But be careful, if you fall into that honey you may not make it out."
Voice Text
"Good job Spyro! I knew we could count on ya'!"
Voice Text
"Thanks Spyro! Now we'll be able to preserve the purity of our honey!"

Alternate dialogue for one of the NPCs who wants you to destroy some Beehives by spitting rocks at them. These clips were also probably before they finalized the voice. They are mildly amusing though...

Voice Text
"You know, if you grab one of them rocks on the ground, you can get the bees to buzz off by pickin' up one of the rocks on the ground, and spittin' on em."
Voice Text
"You always come through Spyro! Thanks for the help."

An alternate version of the dialogue for the first NPC you meet. This could have just been a mistake to leave in the game and the final one could have been a retake of the clip.

Voice Text
"I tells you what, I'll make you a deal as sweet as honey! There are some honey stills drainin' all the honey from Honey Marsh. You help us get rid of em, and any of them there dragonflys you're goin' on about that you find along the way, you can keep. Just keep that between us now, ya hear?"

Thieves Den

Alternate dialogue for all of the NPCs in Thieves Den. Interestingly, the first clip talks about an early idea for the level which is having their den turned upside-down.

Voice Text
"The Riptoc wizards have turned our den upside-down! Our own treasure is running away from us! Take care of the Riptoc wizards and meet me at the end of the tunnel."
Voice Text
"Hah hah! I knew you were the right dragon for the job Spyro!"
Voice Text
"Unfortunately, I forgot my water wings. Say, maybe you could do it? You know, if I could swim, I'd dive under the water and press that switch to open that door."
Voice Text
"Yeah, not bad! But if I had those water wings, I would've taken care of it myself."
Voice Text
"Hey Spyro! Did you drop this? Are you losing things again?"
Voice Text
"Well, if you drop any more of those little bug things around here, I'll be sure to send them your way!"