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The Legend of Spyro: A New Beginning (PlayStation 2, GameCube, Xbox)

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Title Screen

The Legend of Spyro: A New Beginning

Developer: Krome Studios
Publisher: Sierra Entertainment
Platforms: PlayStation 2, GameCube, Xbox
Released in US: October 10, 2006
Released in EU: October 27, 2006
Released in AU: November 2, 2006

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

NotesIcon.png This game has a notes page

Cactus feels all lost and stuff.
This page covers the home-console release.
The Legend of Spyro: A New Beginning for the Game Boy Advance can be seen here.

The Legend of Spyro: A New Beginning is the first entry in the reboot of the Spyro series. Instead of being a platformer like the older games, this game focuses more on action.


Miscellaneous tidbits that are interesting enough to point out here.

Debug Options

Debug Info

A few debug displays can be found in this game. Input any of the following GameShark / CodeBreaker codes to enable them.

If activating these codes on a PlayStation 2 console, input this into a cheat device that supports RAW codes. If the cheat device doesn't support RAW, skip this step.

Enable code: 9018F1D0 0C063C1C

Enable Debug Info display
201203A4 00000000
2073D73C 00000001
Enable Debug Overlay
2073D740 00000001
Enable Spyro Collision Overlay
201470AC 00000000
(Source: Original TCRF research)

For the debug info display in the USA GameCube version, use this gecko code:

0430ea44 60000000
0430ea58 60000000
0430eac8 60000000
(Source: Original TCRF research)

Additionally, the GameCube version also has a debug display option for the structure MKCloth. It can be enabled with the following gecko code:


0458b7b4 00000001
0458b7b8 00000001
0458b7bc 00000001


0458c374 00000001
0458c378 00000001
0458c37c 00000001

The Legend of Spyro- A New Beggining MKCloth--DrawConstraints enabled (ntsc).png

(Source: Original TCRF research)

The GameCube USA and EU release has a full debugging symbol map embedded into spyro06.elf.

Level Select

To do:
Document GameCube codes, look for more debug options.

A level select menu is available in the game. By entering the GameShark / CodeBreaker code 20356D74 A4850014 (USA) 20357454 A4880014 (PAL), this will unlock a level select at the main menu and inside the pause screen, allowing the player to go to any level in the game (as most level selects do). The player's unlocks change from level to level.

(Source: Original TCRF research)

Load All Chunks

The GameCube version has an option to load every chunk in the game, with first all the normal levels and then all the flight levels, in the order they appear in the story. The game crashes after the second flight level. It also displays "Autolevelswitch running..." on the screen. 803e5bc0 (PAL) or 803e5100 (NTSC) need to be set to 1 in the GameCube version for this to work. It has an effect whenever a level is loaded, and is effective immediately if a level is already loaded.

Fast Forward Cutscenes

The GameCube version has an unused function that allows the function to fast forward most run-time cutscenes, including audio modification. 803e5bc4 (PAL) or 803e5104 (NTSC) need to be set to 1 in the GameCube version for this to work.

(Source: Original TCRF research)

Hidden Cheat

To do:
Find GameCube and Xbox versions.

Seemingly undiscovered until September 27th 2017, this cheat can be inputted while inside the pause menu in the PS2 release.

Pause Screen Inputs Reward
Up, Up, Down, Down, Left, Right, Left, Right, R1, L1, R1, R1, Start. Grants unlimited Level Up points.
(Source: Original TCRF research)

Unused Graphics

A few unused graphics can be found inside the game's files.

Prototype Logo Hero's Tail Logo Final Logo
TLOS-A-New-Begninning-Ui logo.tex.png TLOS-ANB-Comparison-Spyro A hero's tail logo.png TLOS-A-New-Beginning-Full Logo.png

A placeholder prototype logo can be found inside the game's files. One very interesting part is that it is just the logo for Spyro: A Hero's Tail, but with the subtitle replaced with "Quest".

UI Splash

Splash Image Season of Flame Cover Art
TLOS-A-New-Beginning-Ui splash.tex.png TLOS-ANB-Season-Of-Flame-Cover-Comparison.jpg

An unused UI splash image can be seen in the game's files. This exact render of Spyro can be found on the cover art for Spyro 2: Season of Flame.

UI Gem

TLOS-A-New-Beginning-Ui gem.tex.png

This might've been used as a gem counter early on. However, in the final game, gems are mainly used for health and mana. This icon is the Clear Gem icon lifted from Crash Twinsanity, possibly as a placeholder.

Debug Font


A debug font texture can be found in the game's files.

(Source: Original TCRF research)

Unused Music


This is actually the main menu theme from Dawn of the Dragon, but it is in fact in the files of A New Beginning too. However, this version has a few differences in effects and instruments. This might've been used in a demo for the game since it isn't used in the final game.

Unused Text


In the fourth section of the translations.English.txt file, is this piece of text. Note that this text is translated through every language that the game is translated into.



Not very significant, but in the very first line, this piece of text is present.



Font info for the debug font that can be seen in the unused graphics section.

CharMap = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~
AspectRatio = 2.5
CharSpacing = -2.0
FontXScale = 1.0
FontYScale = 1.0

Language Files

There are six language files for English, Spanish, Italian, French, Dutch and German in A New Beginning intended for the EU release. Although there's no option to change the language in the US release, they're still present, and wholly accounted for in the game's files.

(Source: Original TCRF research)