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The Legend of Spyro: A New Beginning (PlayStation 2, GameCube, Xbox)

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Title Screen

The Legend of Spyro: A New Beginning

Developer: Krome Studios
Publisher: Sierra Entertainment
Platforms: PlayStation 2, GameCube, Xbox
Released in US: October 10, 2006
Released in EU: October 27, 2006
Released in AU: November 2, 2006


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


NotesIcon.png This game has a notes page

Cactus feels all lost and stuff.
This page covers the home-console release.
The Legend of Spyro: A New Beginning for the Game Boy Advance can be seen here.

The Legend of Spyro: A New Beginning is the first entry in the reboot of the Spyro series. Instead of being a platformer like the older games, this game focuses more on action.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Debug Options

Debug Infos

A few debug displays can be found in this game. Input any of the following GameShark / CodeBreaker codes to enable them.

If activating these codes on a PlayStation 2 console, input this into a cheat device that supports RAW codes. If the cheat device doesn't support RAW, skip this step.

Enable code: 9018F1D0 0C063C1C

USA EU
Enable Debug Info display
201203A4 00000000
2073D73C 00000001
Enable Debug Info display
201203A4 00000000
2073E0BC 00000001
Enable Debug Overlay
Version 1
2073D740 00000001
Version 2
2073D740 00000002
Version 3
2073D740 00000003
Version 4
2073D740 00000004
Enable Debug Overlay
Version 1
2073E0C0 00000001
Version 2
2073E0C0 00000002
Version 3
2073E0C0 00000003
Version 4
2073E0C0 00000004
Enable Spyro Collision Overlay
201470AC 00000000
Enable Spyro Collision Overlay
201470AC 00000000
(Source: Original TCRF research)

For the debug info display in the GameCube version, use this gecko code:

USA

0430ea44 60000000
0430ea58 60000000
0430eac8 60000000

EU

0430f294 60000000
0430f2a8 60000000
0430f318 60000000
(Source: Original TCRF research)

Additionally, the GameCube version also has a debug display option for the structure MKCloth. It can be enabled with the following gecko code:

USA

0458b7b4 00000001
0458b7b8 00000001
0458b7bc 00000001

EU

0458c374 00000001
0458c378 00000001
0458c37c 00000001

The Legend of Spyro- A New Beggining MKCloth--DrawConstraints enabled (ntsc).png

(Source: Original TCRF research)

The GameCube USA and EU release has a full debugging symbol map embedded into spyro06.elf.

Level Select

A level select menu is available in the game, both inside the main menu and inside the pause screen, along with an option to enable cheats, allowing the player to go to any level in the game (as most level selects do). The player's unlocks change from level to level. The level select can be unlocked using the following GameShark / CodeBreaker codes for the PS2 version of the game.

USA EU (English) EU (French/German/Italian) EU (Spanish) EU (Dutch)
00B24794 00000001
00B24795 00000001
00B31494 00000001
00B31495 00000001
00B31614 00000001
00B31615 00000001
00AA5594 00000001
00AA5595 00000001
00AB2154 00000001
00AB2155 00000001
00AB22D4 00000001
00AB22D5 00000001
00A01594 00000001
00A01595 00000001
00AB4114 00000001
00AB4115 00000001
00AB4294 00000001
00AB4295 00000001
00A01594 00000001
00A01595 00000001
00AB4494 00000001
00AB4495 00000001
00AB4614 00000001
00AB4615 00000001
00A01594 00000001
00A01595 00000001
00AB4154 00000001
00AB4155 00000001
00AB42D4 00000001
00AB42D5 00000001

It can also be unlocked in the Gamecube version using the following decripted Action Replay codes.

USA EU (English) EU (French/German/Italian) EU (Spanish) EU (Dutch)
00819bb4 00000001
00819bb5 00000001
0084cff4 00000001
0084cff5 00000001
0084d114 00000001
0084d115 00000001
0081b334 00000001
0081b335 00000001
0084e634 00000001
0084e635 00000001
0084e754 00000001
0084e755 00000001
007cb094 00000001
007cb095 00000001
00850594 00000001
00850595 00000001
008506b4 00000001
008506b5 00000001
007cb094 00000001
007cb095 00000001
00850914 00000001
00850915 00000001
00850a34 00000001
00850a35 00000001
007cb094 00000001
007cb095 00000001
008505b4 00000001
008505b5 00000001
008506d4 00000001
008506d5 00000001
(Source: Original TCRF research)

Load All Chunks

The GameCube version has an option to load every chunk in the game, with first all the normal levels and then all the flight levels, in the order they appear in the story. The game crashes after the second flight level. It also displays "Autolevelswitch running..." on the screen. 803e5bc0 (EU) or 803e5100 (NA) need to be set to 1 in the GameCube version for this to work. It has an effect whenever a level is loaded, and is effective immediately if a level is already loaded.

Fast Forward Cutscenes

The GameCube version has an unused function that allows the function to fast forward most run-time cutscenes, including audio modification. 803e5bc4 (EU) or 803e5104 (NA) need to be set to 1 in the GameCube version for this to work.

(Source: Original TCRF research)

Hidden Cheat

Hmmm...
To do:
Find Xbox version.

Seemingly undiscovered until September 27th 2017, this cheat can be inputted while inside the pause menu.


PS2:

Pause Screen Inputs Reward
Up, Up, Down, Down, Left, Right, Left, Right, R1, L1, R1, R1, Start. Grants unlimited Level Up points.

GameCube:

Pause Screen Inputs Reward
Up, Up, Down, Down, Left, Right, Left, Right, R, L, R, R, Start. Grants unlimited Level Up points.
(Source: Original TCRF research)

Unused Graphics

A few unused graphics can be found inside the game's files.

Prototype Logo Hero's Tail Logo Final Logo
TLOS-A-New-Begninning-Ui logo.tex.png TLOS-ANB-Comparison-Spyro A hero's tail logo.png TLOS-A-New-Beginning-Full Logo.png

A placeholder prototype logo can be found inside the game's files. One very interesting part is that it is just the logo for Spyro: A Hero's Tail, but with the subtitle replaced with "Quest".

UI Splash

Splash Image Season of Flame Cover Art
TLOS-A-New-Beginning-Ui splash.tex.png TLOS-ANB-Season-Of-Flame-Cover-Comparison.jpg

An unused UI splash image can be seen in the game's files. This exact render of Spyro can be found on the cover art for Spyro 2: Season of Flame.

UI Gem

TLOS-A-New-Beginning-Ui gem.tex.png

This might've been used as a gem counter early on. However, in the final game, gems are mainly used for health and mana. This icon is the Clear Gem icon lifted from Crash Twinsanity, possibly as a placeholder.

Debug Font

TLOS-A-New-Beginning-Debugfont10.tex.png

A debug font texture can be found in the game's files.

(Source: Original TCRF research)

Unused Music

music_demo.mus

This is actually the main menu theme from Dawn of the Dragon, but it is in fact in the files of A New Beginning too. However, this version has a few differences in effects and instruments. This might've been used in a demo for the game since it isn't used in the final game.

music_convexity.mus

This was originally supposed to play in Convexity. Instead, in the final game, no music plays here except during the final boss fight, which uses a different soundtrack. A few seconds of it were used in a cutscene during the final boss fight in The Eternal Night.

Unused Text

translations.English.txt

In the fourth section of the translations.English.txt file, is this piece of text. Note that this text is translated through every language that the game is translated into.

TEXT_LEVEL_DEMO=4	Testing

gamesounds.inc

Not very significant, but in the very first line, this piece of text is present.

SOUND_ID(PLACEHOLDER)

debugfont10.FontInfo

Font info for the debug font that can be seen in the unused graphics section.

CharMap = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~
AspectRatio = 2.5
CharSpacing = -2.0
FontXScale = 1.0
FontYScale = 1.0

Language Files

There are six language files for English, Spanish, Italian, French, Dutch and German in A New Beginning intended for the EU release. Although there's no option to change the language in the US release, they're still present, and wholly accounted for in the game's files.

(Source: Original TCRF research)