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The Legend of Spyro: A New Beginning (PlayStation 2, GameCube, Xbox)
The Legend of Spyro: A New Beginning |
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Developer: Krome Studios This game has hidden development-related text. This game has a notes page |
This page covers the home-console release. The Legend of Spyro: A New Beginning for the Game Boy Advance can be seen here. |
The Legend of Spyro: A New Beginning is the first entry in the reboot of the Spyro series. Instead of being a platformer like the older games, this game focuses more on action.
Sub-Page
Notes |
Debug Options
Debug Infos
A few debug displays can be found in this game. Input any of the following GameShark / CodeBreaker codes to enable them.
If activating these codes on a PlayStation 2 console, input this into a cheat device that supports RAW codes. If the cheat device doesn't support RAW, skip this step.
Enable code: 9018F1D0 0C063C1C
USA | EU |
---|---|
Enable Debug Info display 201203A4 00000000 2073D73C 00000001 |
Enable Debug Info display 201203A4 00000000 2073E0BC 00000001 |
Enable Debug Overlay Version 1 2073D740 00000001 Version 2 2073D740 00000002 Version 3 2073D740 00000003 Version 4 2073D740 00000004 |
Enable Debug Overlay Version 1 2073E0C0 00000001 Version 2 2073E0C0 00000002 Version 3 2073E0C0 00000003 Version 4 2073E0C0 00000004 |
Enable Spyro Collision Overlay 201470AC 00000000 |
Enable Spyro Collision Overlay 201470AC 00000000 |
For the debug info display in the GameCube version, use this gecko code:
USA
0430ea44 60000000 0430ea58 60000000 0430eac8 60000000
EU
0430f294 60000000 0430f2a8 60000000 0430f318 60000000
Additionally, the GameCube version also has a debug display option for the structure MKCloth. It can be enabled with the following gecko code:
USA
0458b7b4 00000001 0458b7b8 00000001 0458b7bc 00000001
EU
0458c374 00000001 0458c378 00000001 0458c37c 00000001
The GameCube USA and EU release has a full debugging symbol map embedded into spyro06.elf.
Level Select
A level select menu is available in the game, both inside the main menu and inside the pause screen, along with an option to enable cheats, allowing the player to go to any level in the game (as most level selects do). The player's unlocks change from level to level. The level select can be unlocked using the following GameShark / CodeBreaker codes for the PS2 version of the game.
USA | EU (English) | EU (French/German/Italian) | EU (Spanish) | EU (Dutch) |
---|---|---|---|---|
00B24794 00000001 00B24795 00000001 00B31494 00000001 00B31495 00000001 00B31614 00000001 00B31615 00000001 |
00AA5594 00000001 00AA5595 00000001 00AB2154 00000001 00AB2155 00000001 00AB22D4 00000001 00AB22D5 00000001 |
00A01594 00000001 00A01595 00000001 00AB4114 00000001 00AB4115 00000001 00AB4294 00000001 00AB4295 00000001 |
00A01594 00000001 00A01595 00000001 00AB4494 00000001 00AB4495 00000001 00AB4614 00000001 00AB4615 00000001 |
00A01594 00000001 00A01595 00000001 00AB4154 00000001 00AB4155 00000001 00AB42D4 00000001 00AB42D5 00000001 |
It can also be unlocked in the Gamecube version using the following decripted Action Replay codes.
USA | EU (English) | EU (French/German/Italian) | EU (Spanish) | EU (Dutch) |
---|---|---|---|---|
00819bb4 00000001 00819bb5 00000001 0084cff4 00000001 0084cff5 00000001 0084d114 00000001 0084d115 00000001 |
0081b334 00000001 0081b335 00000001 0084e634 00000001 0084e635 00000001 0084e754 00000001 0084e755 00000001 |
007cb094 00000001 007cb095 00000001 00850594 00000001 00850595 00000001 008506b4 00000001 008506b5 00000001 |
007cb094 00000001 007cb095 00000001 00850914 00000001 00850915 00000001 00850a34 00000001 00850a35 00000001 |
007cb094 00000001 007cb095 00000001 008505b4 00000001 008505b5 00000001 008506d4 00000001 008506d5 00000001 |
Load All Chunks
The GameCube version has an option to load every chunk in the game, with first all the normal levels and then all the flight levels, in the order they appear in the story. The game crashes after the second flight level. It also displays "Autolevelswitch running..." on the screen. 803e5bc0 (EU) or 803e5100 (NA) need to be set to 1 in the GameCube version for this to work. It has an effect whenever a level is loaded, and is effective immediately if a level is already loaded.
Fast Forward Cutscenes
The GameCube version has an unused function that allows the function to fast forward most run-time cutscenes, including audio modification. 803e5bc4 (EU) or 803e5104 (NA) need to be set to 1 in the GameCube version for this to work.
Hidden Cheat
To do: Find Xbox version. |
Seemingly undiscovered until September 27th 2017, this cheat can be inputted while inside the pause menu.
PS2:
Pause Screen Inputs | Reward |
---|---|
Up, Up, Down, Down, Left, Right, Left, Right, R1, L1, R1, R1, Start. | Grants unlimited Level Up points. |
GameCube:
Pause Screen Inputs | Reward |
---|---|
Up, Up, Down, Down, Left, Right, Left, Right, R, L, R, R, Start. | Grants unlimited Level Up points. |
Unused Graphics
A few unused graphics can be found inside the game's files.
Unused Logo
Prototype Logo | Hero's Tail Logo | Final Logo |
---|---|---|
A placeholder prototype logo can be found inside the game's files. One very interesting part is that it is just the logo for Spyro: A Hero's Tail, but with the subtitle replaced with "Quest".
UI Splash
Splash Image | Season of Flame Cover Art |
---|---|
An unused UI splash image can be seen in the game's files. This exact render of Spyro can be found on the cover art for Spyro 2: Season of Flame.
UI Gem
This might've been used as a gem counter early on. However, in the final game, gems are mainly used for health and mana. This icon is the Clear Gem icon lifted from Crash Twinsanity, possibly as a placeholder.
Debug Font
A debug font texture can be found in the game's files.
Unused Music
music_demo.mus
This is actually the main menu theme from Dawn of the Dragon, but it is in fact in the files of A New Beginning too. However, this version has a few differences in effects and instruments. This might've been used in a demo for the game since it isn't used in the final game.
music_convexity.mus
This was originally supposed to play in Convexity. Instead, in the final game, no music plays here except during the final boss fight, which uses a different soundtrack. A few seconds of it were used in a cutscene during the final boss fight in The Eternal Night.
Unused Text
translations.English.txt
In the fourth section of the translations.English.txt file, is this piece of text. Note that this text is translated through every language that the game is translated into.
TEXT_LEVEL_DEMO=4 Testing
gamesounds.inc
Not very significant, but in the very first line, this piece of text is present.
SOUND_ID(PLACEHOLDER)
debugfont10.FontInfo
Font info for the debug font that can be seen in the unused graphics section.
CharMap = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ AspectRatio = 2.5 CharSpacing = -2.0 FontXScale = 1.0 FontYScale = 1.0
Language Files
There are six language files for English, Spanish, Italian, French, Dutch and German in A New Beginning intended for the EU release. Although there's no option to change the language in the US release, they're still present, and wholly accounted for in the game's files.
- Pages missing developer references
- Games developed by Krome Studios
- Pages missing publisher references
- Games published by Sierra Entertainment
- PlayStation 2 games
- GameCube games
- Xbox games
- Pages missing date references
- Games released in 2006
- Games released in October
- Games released on October 10
- Games released on October 27
- Games released in November
- Games released on November 2
- Games with hidden development-related text
- Games with unused graphics
- Games with unused music
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- To do
- Spyro series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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