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The Legend of Spyro: A New Beginning (PlayStation 2, GameCube, Xbox)
The Legend of Spyro: A New Beginning |
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Developer:
Krome Studios
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This page covers the home-console release. The Legend of Spyro: A New Beginning for the Game Boy Advance can be seen here. |
The Legend of Spyro: A New Beginning is the first entry in the reboot of the Spyro series. Instead of being a platformer like the older games, this game focuses more on action.
Debug Options
Debug Info
A few debug displays can be found in this game. Input any of the following GameShark / CodeBreaker codes you will be able to enable them.
If you plan on activating these codes on a PlayStation 2 console, input this into your cheat device that supports RAW codes. If not, skip this step.
Enable code: 9018F1D0 0C063C1C
Enable Debug Info display 201203A4 00000000 2073D73C 00000001 Enable Debug Overlay 2073D740 00000001 Enable Spyro Collision Overlay 201470AC 00000000
For the debug info display in the USA GameCube version, you can use this gecko code:
0430ea44 60000000 0430ea58 60000000 0430eac8 60000000
Additionally, the GameCube version also has a debug display option for the structure MKCloth. It can be enabled with the following gecko code:
USA
0458b7b4 00000001 0458b7b8 00000001 0458b7bc 00000001
EU
0458c374 00000001 0458c378 00000001 0458c37c 00000001
The GameCube USA and EU release has a full debugging symbol map embedded into spyro06.elf.
Level Select
To do: Document GameCube codes, look for more debug options. |
A level select menu is available in the game. By entering the GameShark / CodeBreaker code 20356D74 A4850014 (USA) 20357454 A4880014 (PAL), you can go into the level select and enter any level in the game. This will unlock level select at the main menu and inside the pause screen. Your unlocks change from level to level.
Load All Chunks
The GameCube version has an option to load every chunk in the game, with first all the normal levels and then all the flight levels, in the order they appear in the story. The game crashes after the second flight level. It also displays "Autolevelswitch running..." on the screen. 803e5bc0 (PAL) or 803e5100 (NTSC) need to be set to 1 in the GameCube version for this to work. It has an effect whenever a level is loaded, and is effective immediately if a level is already loaded.
Fast Forward Cutscenes
The GameCube version has an unused function that allows for fast forward of most run-time cutscenes, including audio modification. 803e5bc4 (PAL) or 803e5104 (NTSC) need to be set to 1 in the GameCube version for this to work.
Hidden Cheat
To do: Find GameCube and Xbox versions. |
A cheat undiscovered until now can be inputted while inside the pause menu in-game.
Pause Screen Inputs | Reward |
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Up, Up, Down, Down, Left, Right, Left, Right, R1, L1, R1, R1, Start. | Grants unlimited Level Up points. |
Unused Graphics
A few unused graphics can be found inside the game's files.
Unused Logo
Prototype Logo | Hero's Tail Logo | Final Logo |
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A placeholder prototype logo can be found inside the game's files. One very interesting part is that it is just the Spyro: A Hero's Tail logo, but the Hero's Tail text is changed with Quest.
UI Splash
Splash Image | Season of Flame Cover Art |
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An unused UI splash image can be seen in the game's files. You can find this exact portrait of Spyro in the cover art for Spyro 2: Season of Flame.
UI Gem
This might've been used as a gem counter early on. However, in the final game, gems are mainly used for health and mana. This icon is actually the Clear Gem icon from Crash Twinsanity.
Debug Font
A debug font texture can be found in the game's files.
Unused Music
music_demo.mus
This is actually the main menu theme from Dawn of the Dragon, but it is in fact in the files of A New Beginning too. However, this version has a few differences in effects and instruments. This might've been used in a demo for the game since it isn't used in the final game.
Unused Text
translations.English.txt
In the fourth section of the translations.English.txt file, you can see this piece of text. Note that this text is translated through every language that the game is translated into.
TEXT_LEVEL_DEMO=4 Testing
gamesounds.inc
Not very significant, but in the very first line you can see this piece of text.
SOUND_ID(PLACEHOLDER)
debugfont10.FontInfo
Font info for the debug font that can be seen in the unused graphics section.
CharMap = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ AspectRatio = 2.5 CharSpacing = -2.0 FontXScale = 1.0 FontYScale = 1.0
Language Files
There are six language files for English, Spanish, Italian, French, Dutch and German in A New Beginning intended for the EU release. In the US version, you can't change your language, but they are still present in the game's files.
- Games developed by Krome Studios
- Games published by Sierra Entertainment
- PlayStation 2 games
- GameCube games
- Xbox games
- Games released in 2006
- Games with hidden development-related text
- Games with unused graphics
- Games with unused music
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- To do
- Spyro series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Krome Studios
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Games > Games by publisher > Games published by Sierra Entertainment
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Games > Games by series > Spyro series