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The Legend of Spyro: Dawn of the Dragon (Nintendo DS)

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Title Screen

The Legend of Spyro: Dawn of the Dragon

Also known as: La Légende de Spyro: Naissance d'un Dragon (FR)
Developer: Amaze Entertainment
Publisher: Sierra Entertainment
Platform: Nintendo DS
Released in US: October 21, 2008
Released in EU: November 21, 2008
Released in AU: November 11, 2008

AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.

The Legend of Spyro: Dawn of the Dragon is the final installment in The Legend of Spyro trilogy. The DS version is filled with lies. No, you can't fly 'anytime' in this game. No, you can't 'play with a friend' either (unless you plan on handing the console back and forth), despite what the box says.

Unused Enemies

A few recolors exist in the game, but can never be seen during normal gameplay. In addition to this, two additional Rockrats exist. All but the Armoured Rockrat have models and perform as expected if hacked into the game.



Seen in TestLevelNewFeatures only, this grey box pushes Spyro/Cynder across on the floor. You can beat it up, and after a while it will get back up and continue. If you knock it too far out, it becomes almost motionless.



In the folder containing the cutscene images is an early sketch.

Test Levels



An exciting level comprised of pure darkness, which (seemingly) goes on forever.


A level with no background that contains the elemental gates found in the game, a moving platform, a cluster of crystals and a character appropriately named 'TestCharacter' (seen above). Although it's possible to go all the way left, it strangely cuts off abruptly on the right side, but the gate there can still be activated.


An early version of the final flight sequence. Most enemies are absent, and Spyro (or Cynder) leave the level boundaries sometimes, and occasionally turn upside down. The camera also gets confused at parts, and most of the level lacks any sort of collision detection. When completed, the game returns you to the beginning of the level and soft locks.

Build Date

A build date can be found in buildinfo.txt.

BUILD: 150 P4-0 24/07/2008 20:57 BUILDSLAVE2