The Legend of Spyro: A New Beginning (Game Boy Advance)
The Legend of Spyro: A New Beginning |
---|
Developer: Krome Studios This game has unused areas. This game has a prerelease article |
The Legend of Spyro: A New Beginning was the first game in the Legend Of Spyro series, as well as the first game in the Spyro series to have hardly any relation to the previous games whatsoever.
Contents
Sub-Page
Prerelease Info |
Level Select
Enter the CodeBreaker code
938828BEAE21 BAB1DF9639FD D5CB236C9E34 64F35938528D 45C9A66D04A8
then press Select+R at the main menu. There's also a string for it - Level Select - in the game code.
To do: See if there's a less hackish way in. |
Test Level
Choose "TEST" in the level select.
To do: Document this. |
Build Information
Found between each language block:
Build: 041220-002
Unused Text
Test Conversation
Starting from 0xxCE31F4:
Sparx: Hello Spyro! Spyro: Hello Sparx! Sparx: Lovely day, isn't it? Spyro: Yes, quite.
This dialogue is known internally as STR_SPYRO_CAMEO_TEST.
E3
Found after the build information is the string E3 Demo.
No Text
No Text will be used when the game is unable to find a correct string.
Japanese
In all languages, Japanese is placed at the end of the language list.
Placeholder Development Text
Scattered around the ROM are placeholders with the name of CAMEO_RESERVATION_PLACEHOLDER_1, CAMEO_RESERVATION_PLACEHOLDER_2, etc.
Multiple instances of NONE can be found at the end of the dialogue commands.
Near the pause menu options are ROOM_NAME_PLACEHOLDER and ROOM_NAME_UNAVAILABLE.
Underneath them are a set of cameo tests entitled SPYRO_CAMEO_TEST. There are nine of these, compared to only four of them that have coding attached.
There are a few placeholder codes for a Japanese language: BUTTONS_1_JAPANESE, BUTTONS_9_JAPANESE and LANGUAGE_JAPANESE.
Test Cutscene
Known as TEST_CUTSCENE, this is a very basic 2-scene test cutscene with no text, and no images.
Licensed by Nintendo Screen
When the first copyright screen boots, this image will load in the background. If the Object layer is removed, this screen will be shown instead.
Unused Text
Ty the Tasmanian Tiger Leftovers
Some leftover development addresses from Ty the Tasmanian Tiger 3 can be found starting from offset 0xx861BC(US) and 0xx861F8 (EU):
actors\ty\ty.sp actors\shadow_bunyip\shadow_bunyip.sp actors\zombie_frill\zombie_frillsp actors\quinkan01\quinkan01.sp actors\quinkan02\quinkan02.sp objects\dunny\dunny.sp actors\extremebunyip\extremebunyip.sp actors\gunyip\gunyip.sp sprite pos anchor phi vitality damage no_hit_timer adjust_dir_req jump_flag level_hit_flag obj_hit_flag invincible_flag dig_x dig_y code hit_x hit_y pickup_flag held_flag thrown_flag hurt_flag freeze_duration holding_boomerang_flag reload_timer_left reload_timer_right target_angle ride_offset ride_flag ride_padding throw_dist_x throw_dist_y boomerang_angle throw_flag RoomAvailable RoomOpen RoomComplete GetAvailableBunyipStone FLAMERANG_STONE LAVARANG_STONE PYRORANG_STONE FROSTYRANG_STONE FREEZERANG_STONE UNKNOWN_ICE_1_STONE ZAPPYRANG_STONE UNKNOWN_ELEC_1_STONE THUNDERANG_STONE LASHARANG_STONE WARPERANG_STONE UNKNOWN_ROPE_1_STONE DEADLYRANG_STONE KABOOMERANG_STONE UNKNOWN_EXP_1_STONE INFRARANG_STONE XRANG_STONE.EYERANG_STONE RemoveAvailableBunyipStone AddEquipableBunyipStone gooboo_counter shadowstone_counter available_stones equipable_stones equipped_stones hud_characters boss_cass_cutscene PickupShadowrang game_work interface\rangs\shadowrang.sp interface\rangs\chassis_xray_3.sp interface\rangs\chassis_xray_2.sp interface\rangs\chassis_xray_1.sp interface\rangs\chassis_xray.sp interface\rangs\chassis_exp_3.sp interface\rangs\chassis_exp_2.sp interface\rangs\chassis_exp_1.sp interface\rangs\chassis_exp.sp interface\rangs\chassis_rope_3.sp interface\rangs\chassis_rope_2.sp interface\rangs\chassis_rope_1.sp interface\rangs\chassis_rope.sp interface\rangs\chassis_elec_3.sp interface\rangs\chassis_elec_2.sp interface\rangs\chassis_elec_1.sp interface\rangs\chassis_elec.sp interface\rangs\chassis_ice_3.sp interface\rangs\chassis_ice_2.sp interface\rangs\chassis_ice_1.sp interface\rangs\chassis_ice.sp interface\rangs\chassis_fire_3.sp interface\rangs\chassis_fire_2.sp interface\rangs\chassis_fire_1.sp interface\rangs\chassis_fire.sp interface\rangs\boomerang.sp entity interface\numbers\numbers.sp interface\boss_health_bar\boss_health_bar.sp ToJump projectiles\boomerang\boomerang.sp projectiles\boomerang\boomerang.sp projectiles\boomerang\rang_fire_0.sp pickups\ultra_stone\ultra_stone.sp objects\tree\tree_128_top.sp objects\tree\dsrtpillar_128_top.sp objects\tree\palm_128_top.sp objects\tree\quinpillar_128_top.sp objects\tree\tree_128_bottom.sp objects\tree\dsrtpillar_128_bottom.sp objects\tree\palm_128_bottom.sp objects\tree\quinpillar_128_bottom.sp interface\push_up_enter\push_up_enter.sp objects\level_marker\level_popup_rainforest.sp objects\level_marker\level_popup_desert.sp objects\level_marker\level_popup_beach.sp objects\level_marker\level_popup_cassopolis.sp objects\overworld_props\overworld_prop_hub_rainforest.sp objects\overworld_props\overworld_prop_hub_desert.sp objects\overworld_props\overworld_prop_hub_beach.sp objects\overworld_props\overworld_prop_zone_gate.sp objects\level_marker\level_popup_boss1.sp objects\level_marker\level_popup_boss2.sp objects\level_marker\level_popup_boss3.sp objects\level_marker\level_popup_boss4.sp objects\level_marker\level_popup_dreamtime.sp objects\map_junction\map_junction.sp objects\level_marker\level_popup_rainforest.sp objects\level_marker\level_popup_desert.sp objects\level_marker\level_popup_beach.sp objects\level_marker\level_popup_cassopolis.sp objects\overworld_props\overworld_prop_hub_rainforest.sp objects\overworld_props\overworld_prop_hub_desert.sp objects\overworld_props\overworld_prop_hub_beach.sp objects\overworld_props\overworld_prop_zone_gate.sp objects\level_marker\level_popup_boss1.sp objects\level_marker\level_popup_boss2.sp objects\level_marker\level_popup_boss3.sp objects\level_marker\level_popup_boss4.sp objects\level_marker\level_popup_dreamtime.sp objects\map_junction\map_junction.sp fx\warp_teleport_sphere\warp_teleport_sphere.sp fx\warp_teleport_sphere\warp_teleport_ty.sp fx\hit_effect\hit_effect.sp
Language Select
By changing the screen value to 1 on a US copy of the game, you can bring up the language select screen only found on the European game. Since the entire European texts are contained within the ROM, it functions without error.
Regional Differences
A typo, thier, was fixed to their on the copyright screen.
Joueur Game Boy, Game Boy Spieler and Jugador Game Boy in French, German & Spanish respectively, where changed to Game Boy Player.
- Pages missing developer references
- Games developed by Krome Studios
- Pages missing publisher references
- Games published by Sierra Entertainment
- Game Boy Advance games
- Pages missing date references
- Games released in 2006
- Games released in October
- Games released on October 10
- Games released on October 27
- Games released in November
- Games released on November 2
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
- Games with hidden level selects
- Games with regional differences
- To do
- Spyro series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Krome Studios
Games > Games by platform > Game Boy Advance games
Games > Games by publisher
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision > Games published by Sierra Entertainment
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 2
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 10
Games > Games by release date > Games released in October > Games released on October 27
Games > Games by series > Spyro series