Bubble Bobble Part 2 (NES)
|Bubble Bobble Part 2|
Bubble Bobble Part 2 is, obviously, a sequel to Bubble Bobble without a co-op mode, though its "Part 2" status is debatable.
Unused Title Screen
|Ending scene palette||Unused palette|
Graphics and 16x16 metatiles for an alternate title screen can be found in both the Japanese and US ROMs. Though the actual screen layout no longer exists, the ending scene (which was based on the old title screen) can be easily modified to show what it probably looked like. It's worth noting that the logo fits perfectly inside the existing cloud arrangement.
The image on the left shows the palette used in the ending scene, while the one on the right shows an unused palette, which is identical aside from the purple color seen in the logo.
Older versions of some existing graphics can be found in unused areas of the Japanese PRG ROM.
Assemble the sprites as they would be seen in-game.
Ditched in favor of a complete character set. The lower half of the 8 and the 9 are much blockier than the final versions.
Judging from this lone tile, it appears that Skel-Monstas used to be much more evil-looking.
Bubbles used to be solid, similar to their arcade counterparts. The solidity might have made sprite flickering more apparent.
Two colors were swapped on this cholesterol-laden treat.
Another sprite that had its colors swapped.
Roc got a glossy coat of paint and bigger shoes for his official debut.
Nothing but a palette swap for this pushover of a boss.
Title Screen & Intro
- The copyright info was modified. The "2" was also changed.
- Just like in the original game, a typo was fixed in the intro text.
Check the remaining rounds for differences; If this section gets too big, make a subpage.
Many of the game's round enemy layouts were changed. In particular, many enemies were removed to make the game easier and less lag prone.