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Bubble Symphony (Arcade)

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Title Screen

Bubble Symphony

Also known as: Bubble Bobble II
Developer: Taito
Publisher: Taito
Platform: Arcade (Taito F3)
Released internationally: October 1994


DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.


Eight years after the first game, they're still Bubblin' and Bobblin'.

Unused Enemies

Two unused (but almost finished) enemies can be found in the game's tiles.

Shadow Enemy

Turning around in the darkness Hooray! I get knocked down
An odd shadowy enemy. Seems it would spin around and do, uh, something. Walking?
Jane, stop this crazy thing! You're dead now buddy Tiny little thing
A panicked version of the spinning animation is present as well, and so is a tiny version of this enemy. The tiny version could be a sprite for when this unused enemy is captured by a bubble.

Unfinished Boss

Flying around You're copying Shadow Guy! Point, click, kill

An unused boss! This is a giant version of the Dranko enemy. The pointing animations would be used for attacks.

What a world, what a world Standard Anime expressions

Along with the standard death animation, a range of different emotions are available for this boss. The last frame has not been finished, missing the complicated shading found on the other frames.

Not Ptolemy from The Fairyland Story, honest

However, one of the Super Dranko sprites did make it into the game; it was altered and used in the background of the fifth Treasure Room you can visit during one play-through.

I hope my beer bottle doesn't break Oh no! Okay, don't break this one guys Damn it!

Two different bottles that would have been thrown by Super Dranko.

Large fiery death Small, still deadly A growing star

Small and large fireballs, as well as a big star. This is basically a giant version of the Dranko enemy's attack.

Bolt of bignessSlightly slanted Small strikeA bit skewed

These lightning bolt graphics, however, aren't similar to any attack by the Dranko enemies. This might have been spawned by the silver bottle.


(Source: Random Talking Bush)

Unused Graphics

Books? This is a video game, not no liburry!

An unused level icon. These books are in the same styles as the one found in the prologue, and are most likely from a scrapped stage.

No need for this

This is a level icon for the starting stage. Since there's no door that leads to the first stage, there's no use for this icon.


(Source: Random Talking Bush)

Tutorial Level Name

Gasp!

By moving up a level from the Hyper Drunk stage, the player will enter the training stage, displaying an otherwise unseen level name: "Cursed Room". Completing this level leads to World A-2.

(Source: Original TCRF research)

Error Text

BubbleSymphony-error.png
--------- BUS ERROR --------------------
--------- ADDRESS ERROR ----------------
--------- ILLEGAL INSTRUCTION ----------
--------- ZERO DIVIDE ------------------
--------- CHK INSTRUCTION --------------
--------- TRAPV INSTRUCTION-------------
--------- PRIVILEGE INSTRUCTION --------
--------- TRACE ------------------------
--------- 1111 EMULATOR ----------------
--------- STACK ERROR ------------------
--------- WORK RAM ERROR ---------------
   DEBUG ME!      USE THE FORCE!        
   DEBUG ME! WHERE DOES THE ANSWER LIE? 

When an error occurs, a screen appears along with an encouraging message for the debugger.

(Source: Original TCRF research)

Developer Text

An incomplete set of internal sound names can be found, fragmented, on various ROM chips.

JACK*WARAI-1 UNNAMEDLAYER JACK*WARAI-2 JACK*TAMA    JACK*OKORI   JACK*DEAD    SLEIGHBELL   TILE*HAGARE 
AWA*WARI     NAGERU       PROPERA      EXP*MINI     PARTS*TOBASI S*DRANK-WARA WIND*AWA     BANE        
WARNING      1UP          COUNT        WARI*NORM    IWA*KUDAKE   SUIBOTU      LADIES       AND         
GENTLEMAN    THIS         IS           TITLE*1      DRUM*ROLL    BUUU         AWA*1        SP*AWA      
EXTEND*AWA   ITEM         DOOR*IN      SIBIRE       MOERU        AWA*MATOME   P*DEAD       FIRE        
NAGARE       EXP          ZISIN        STAR         BALL*1       BALL*2       LARGE*RACKA  CDOOR*OPEN  
DRIUS*WAR    DRIUS*DETA   DRIUS*TAMA   MANUKE       OKORI        EXTEND       GATTAI       INV*1       
INV*2        INV*3        INV*4        DRANKO       COUNT        SIBIRE*2     SUZU         CAKE        
BEEM         ITEM*2       COMIC*RACKA  COMIC*CHAKU  ATAMA*HAZUMU MAHO         IWA*1        KASA        
THUNDER      FOOD         KO*MONSTA    CURSOL       AWA*JUMP     JUMP         TITLE*2      ICE         
COMICAL*TMP  HAKUSHU      BOSS*TOBU    TAMA         BOSS*HIT     COIN         INV**HIT     EXTRA*WARI  
BIN          BIN*2        G+ROCK       PIANO        SLOW         BOSS*HIT-2   IWA*BIG      CATLE       
LASER        UFO*HIT      UFO*HIKO     DARIUS*SHOT  CELLO        VIOLIN       SNARE        PAR         
(Source: Original TCRF research)