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Bubble Symphony (Arcade)
| Bubble Symphony |
|---|
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Also known as: Bubble Bobble II (Except JP and US)
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Eight years after the first game, they're still Bubblin' and Bobblin'.
Contents
Sub-Page
| Prototype Info |
Stage Select

When booting the game, hold the Service Coin button until the "SERVICE SWITCH ERROR" message pops up onscreen, then press 1P Start (×3), Service Coin, 1P Start. Start the game and select a character, and the menu should appear after the intro sequence.
Unused Graphics
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An odd unused shadowy enemy. Seems it would spin around, fall, and do... uh, something.
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A panicked version of the spinning animation is present as well, possibly the "stunned" state of this enemy. There are also animations for being trapped inside a bubble and getting popped.

An unused boss! This is a giant version of the Dranko enemy, it was meant to be the boss of one of the five pre-final stages (O, N, M, L, K), just as giant versions of the Mighta and Monsta enemies appear as bosses there, but instead those two bosses are used 3 and 2 times respectively. A Dranko being a boss explains an ending being devoted to one hitting on the male descendants of Bub and Bob (both children, mind you). The pointing animations would be used for attacks.

Along with the standard death animation, a range of different emotions are available for this boss. The last frame has not been finished, missing the complicated shading found on the rest of the frames.

However, an altered version of one of the Super Dranko sprites did make it into the game: it's used in the background of the fifth Treasure Room you can visit during a playthrough.
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Two different bottles that would have been thrown by Super Dranko.
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Small and large fireballs, as well as a big star. This is basically a giant version of the Dranko enemy's attack.
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These lightning bolt graphics, however, aren't similar to any attack by the Dranko enemies. This might have been spawned by the silver bottle.
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An unused level icon, probably from a scrapped stage. These books are in the same styles as the ones found in the prologue.
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A level icon for the area where the left door of the starting stage leads. Since there's no door that leads to that part of the first stage, there's no use for this icon.
Tutorial Level Name

By moving up a level from the Hyper Drunk stage, the player will enter the training stage, displaying an otherwise unseen level name: "Cursed Room". Completing this level leads to Round A-2.
Error Text
--------- BUS ERROR -------------------- --------- ADDRESS ERROR ---------------- --------- ILLEGAL INSTRUCTION ---------- --------- ZERO DIVIDE ------------------ --------- CHK INSTRUCTION -------------- --------- TRAPV INSTRUCTION------------- --------- PRIVILEGE INSTRUCTION -------- --------- TRACE ------------------------ --------- 1111 EMULATOR ---------------- --------- STACK ERROR ------------------ --------- WORK RAM ERROR --------------- DEBUG ME! USE THE FORCE! DEBUG ME! WHERE DOES THE ANSWER LIE?
When an error occurs, a screen appears along with an encouraging message for the debugger.
Developer Text
| To do: What do the internal names correspond to?. |
An incomplete set of internal sound names can be found, fragmented, on various ROM chips.
JACK*WARAI-1 UNNAMEDLAYER JACK*WARAI-2 JACK*TAMA JACK*OKORI JACK*DEAD SLEIGHBELL TILE*HAGARE AWA*WARI NAGERU PROPERA EXP*MINI PARTS*TOBASI S*DRANK-WARA WIND*AWA BANE WARNING 1UP COUNT WARI*NORM IWA*KUDAKE SUIBOTU LADIES AND GENTLEMAN THIS IS TITLE*1 DRUM*ROLL BUUU AWA*1 SP*AWA EXTEND*AWA ITEM DOOR*IN SIBIRE MOERU AWA*MATOME P*DEAD FIRE NAGARE EXP ZISIN STAR BALL*1 BALL*2 LARGE*RACKA CDOOR*OPEN DRIUS*WAR DRIUS*DETA DRIUS*TAMA MANUKE OKORI EXTEND GATTAI INV*1 INV*2 INV*3 INV*4 DRANKO COUNT SIBIRE*2 SUZU CAKE BEEM ITEM*2 COMIC*RACKA COMIC*CHAKU ATAMA*HAZUMU MAHO IWA*1 KASA THUNDER FOOD KO*MONSTA CURSOL AWA*JUMP JUMP TITLE*2 ICE COMICAL*TMP HAKUSHU BOSS*TOBU TAMA BOSS*HIT COIN INV**HIT EXTRA*WARI BIN BIN*2 G+ROCK PIANO SLOW BOSS*HIT-2 IWA*BIG CATLE LASER UFO*HIT UFO*HIKO DARIUS*SHOT CELLO VIOLIN SNARE PAR
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Square Enix > Games developed by Taito
Games > Games by platform > Arcade games
Games > Games by publisher
Games > Games by publisher > Games published by Square Enix > Games published by Taito
Games > Games by release date > Games released in 1994
Games > Games by series > Bubble Bobble series

