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Call of Duty: Black Ops III (Windows)

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Title Screen

Call of Duty: Black Ops III

Developer: Treyarch
Publisher: Activision
Platform: Windows
Released internationally: November 6, 2015


ObjectIcon.png This game has unused objects.
MinigameIcon.png This game has unused modes / minigames.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
• Get Screenshots of all these weapons (I know that the COD Wiki has some, mostly for the Zombies content)

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Multiplayer

Unused Weapons

Assault Rifles

M27

  • Scrapped assault rifle that appears in the game files and pre-alpha builds. It can still be accessed through console commands as base_rifle. Most likely used for testing the ICR-1.

MCAS

  • Scrapped assault rifle with a hybrid mechanic. It could swap between an Assault Rifle and Submachine gun configuration, likely changing how the weapon performs. It appeared in the April 13th 2015 build.

ROBOT_GUN

  • Scrapped assault rifle with a default pink texture and a KN-44 magazine. It was likely cut early in development.

Type 25

  • Appears in pre-alpha builds.

SWAT-665

  • Appears in pre-alpha builds.

FAL OSW

  • Appears in pre-alpha builds.

Shotguns

R870

  • Appears in game files. Most likely used for testing the KRM-262.


Pistols

KAP-40

  • Appears in game files.

Patriot

  • Appears in pre-alpha builds.

Launcher

Chaser

  • Cut lock-on rocket launcher.

SMAW

  • Cut rocket launcher.

EMP Launcher

  • Sound files remain. It's unknown if it was a specialist ability, or a stand-alone weapon.

Unused Maps

Map Name Code name Description (if any) Notes
"Bypass" mp_bypass
"Confinement" mp_confinement
"Exile" mp_exile
"Freighter" mp_freighter
"Sentosa" mp_sentosa
"Training" mp_training
"Zoo" mp_zoo

Revisional Changes

Gun Changes

Pharo

  • In the beta builds of the game, the Pharo had the model of the MP7 under the name weapon.smg.burst, but was remodeled. The MP7 was used for testing purposes.

Haymaker 12

  • The original name for the Haymaker in the pre-alpha phase was the "FAS-X12".

KN-44

  • The original names for the KN-44 was the "ARAK" in the alpha phase and the "ARK-7" in the beta phase.

L-CAR 9

  • The original name for the L-CAR 9 was "Spyder" in the beta phase.

Zombies

Cut Customization

  • Pre-alpha screenshots reveal that Black Ops III Zombies would have supported customisable outfits for the playable characters, unlocked through gaining XP. The icons for Primis are from their Black Ops II renders, while the icons for the Shadows of Evil characters are taken from concept art.

Cut Difficulty Meters

  • During its pre-alpha phase, Black Ops III Zombies had three difficulties, each being harder than the last:
Survivor
Hunter
Exterminator

"Let it Ride Tokens"

  • During its pre-alpha phase, Let It Ride Tokens were an earnable currency within Zombies which could be earned by exploring Zombies maps. They were redeemable for Mega Chew Bubble Blast (an early version of GobbleGum). At some point during development, Let It Ride Tokens were replaced with Liquid Divinium.

Cut GobbleGums

  • Brainiac
  • Center of Attention
  • Firestarter
  • Melee Master
  • Toxic Vindicator

Oddities

  • The codename of the L3FT.E melee weapon is "melee_prosthetic", which suggests the melee weapon was originally a prosthetic hand.

Regional Differences

  • The Peacekeeper MK2's name in the Russian version uses the Peacekeeper's English name instead of using the Russian name of the Peacekeeper weapon from Black Ops II.
  • In the Simplified Chinese translation, Scavenger is called 資源回收 Resources Recovery.
  • The Ice camouflage is called "Diamond" in some versions of the game, such as the Italian version.
  • The COD XP camouflage was only obtainable from a code given out to attendees of Call of Duty XP 2016, an English-only event held in the US. These restrictions meant it was essentially restricted to English-speaking countries.
  • In the English version, the button prompt to activate a killstreak is "L1 + R1". Some languages require extra text to explain this, and in those languages, the text to show this is coloured white.
  • The chalk messages on walls in Zombies were not translated in the Italian version.
(Source: Call of Duty Wiki (translation), Call of Duty Wiki, Reddit)