NBA Courtside 2: Featuring Kobe Bryant
|NBA Courtside 2: Featuring Kobe Bryant|
Complete source code leaked in Gigaleak 2. Possible unused content?
A fairly elaborate cheat that would enable debug info in game can be accessed with the below inputs. It only appears to enable a basic crash handler seen below. Before the game boots up, press and hold the following buttons:
- On controller 2, press and hold C-Up + B + C-Left + L.
- On controller 3, press and hold R + C-Down + C-Right.
If you don't have enough hands to input the cheat, apply the below code for the same effect.
Debug On At Boot 8100DB3C 0000 8100DB3E 0000 8100DB48 0000 8100DB4A 0000
Present at 0xF068C in the ROM.
14:51:14 Oct 7 1999
Crash:%s DEBUG INFO ON OUTSIDE TRI INSIDE TRI ISOLATION MOTION LOW POST HIGH POST PERIMETER BOX.%s (file: %s, line: %s) List should be %s GfxList should be %s ball glist too small Text too long! Choice list too small! NULL Replay buf needs to be %s Total Memory Used == 0x Total Memory Free == 0x in block(s) WARNING - Attempt to free an invalid or corrupt memory block WARNING - Memory overrun detected during free() WARNING - Attempt to free an already free memory block WARNING - Attempt to find the size of an invalid or corrupt memory block WARNING - Memory overrun detected WARNING - Attempt to find the size of an already free memory block Addr 0x Size ?????????? - Corrupt Size 0x - Free - Time Line File FILE.C I'm so confused %s.DIR rb /RESMAN.C.%s.BIG NO RESOURCE %s Unaligned malloc: %p too many constructors %s.gid FONTCODE.C Can't allocate memory for font data ! Can't load font resource ! Can't shrink memory for font data ! wObject.W bad adpcm size bad channel routine.rb ADPCM size too large! bad decoded size!.u32R Warning - iIndex > 88 during ADPCMN64 decompression ! Warning - iIndex > 88 during ADPCMN64 compression ! Can't open team data file ! Can't allocate memory for decompressed photo !