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NBA Courtside 2: Featuring Kobe Bryant

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Title Screen

NBA Courtside 2: Featuring Kobe Bryant

Developer: Left Field Productions
Publisher: Nintendo
Platform: Nintendo 64
Released in US: November 8, 1999


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
Complete source code leaked in Gigaleak 2. Possible unused content?

Hidden Cheat

NBACourtside2-debug.png

A fairly elaborate cheat that would enable debug info in game can be accessed with the below inputs. It only appears to enable a basic crash handler seen below. Before the game boots up, press and hold the following buttons:

  • On controller 2, press and hold C-Up + B + C-Left + L.
  • On controller 3, press and hold R + C-Down + C-Right.

If you don't have enough hands to input the cheat, apply the below code for the same effect.

Debug On At Boot
8100DB3C 0000
8100DB3E 0000
8100DB48 0000
8100DB4A 0000

NBACourtside2-crash.png

(Source: Original TCRF research)

Build Date

Present at 0xF068C in the ROM.

14:51:14 Oct  7 1999

Debugging Text

Crash:%s
DEBUG INFO ON
OUTSIDE TRI
INSIDE TRI
ISOLATION
MOTION
LOW POST
HIGH POST
PERIMETER
BOX.%s
(file: %s, line: %s)
List should be %s
GfxList should be %s
ball glist too small
Text too long!
Choice list too small!
NULL
Replay buf needs to be %s
Total Memory Used == 0x
Total Memory Free == 0x
in 
block(s)
WARNING - Attempt to free an invalid or corrupt memory block
WARNING - Memory overrun detected during free()
WARNING - Attempt to free an already free memory block
WARNING - Attempt to find the size of an invalid or corrupt memory block
WARNING - Memory overrun detected
WARNING - Attempt to find the size of an already free memory block
Addr 0x
Size ?????????? - Corrupt
Size 0x
- Free
- Time
Line
File
FILE.C
I'm so confused
%s.DIR
rb
/RESMAN.C.%s.BIG
NO RESOURCE %s
Unaligned malloc: %p
too many constructors
%s.gid
FONTCODE.C
Can't allocate memory for font data !
Can't load font resource !
Can't shrink memory for font data !
wObject.W
bad adpcm size
bad channel routine.rb
ADPCM size too large!
bad decoded size!.u32R
Warning - iIndex > 88 during ADPCMN64 decompression !
Warning - iIndex > 88 during ADPCMN64 compression !
Can't open team data file !
Can't allocate memory for decompressed photo !