Proto:NBA Jam (SNES)
This page details one or more prototype versions of NBA Jam (SNES).
Cut Secret Players
To unlock the players below: At the Initial Entry screen, enter the first two letters in the "Initials" column from the table below using any button. Next, highlight the third letter, hold the L and Start buttons, and press the X button. An underscore refers to the blank space character.
Alternatively, Pro Action Replay (PAR) code 7E1CFFxx 7E1D0000 (where xx is one of the numbers in the Value column) can be used to change player 1 to one of the secret players.
The Dilophosaur's in-game head sprite is unfinished, so Vlade Divac's is used as a placeholder.
Mark Turmell (36), Sal Divita (3A), and Jamie Rivett (3C) are the only three secret players from this prototype to make the final cut (though the Velociraptor, T-Rex, and Triceratops are playable in the Sega CD version, and Liptak, Goskie, and Carlton appear in the sequel). Their initials are the same as in the final version, but they use the button combo described above.
Team Roster Changes
In the prototype, Derrick McKey is on the Seattle SuperSonics and Detlef Schrempf is on the Indiana Pacers. In the final, this is reversed as the two were traded for each other. This also resulted in their pictures being altered to change their uniforms. Strangely, the picture changes were reverted in NBA Jam T.E., though McKey's uses a slightly different palette.
In the prototype, Sal Divita's headshot is shifted further to the left than in the final. As with the aforementioned changes to McKey and Schrempf's uniforms, this was reverted in T.E.