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Phil of the Future

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Title Screen

Phil of the Future

Developer: Handheld Games
Publisher: Buena Vista Games
Platform: Game Boy Advance
Released in US: September 18, 2006

DevMessageIcon.png This game has a hidden developer message.
TextIcon.png This game has unused text.

A game based off the Disney Channel sitcom. It's about as good as it sounds.

Hidden Developer Comments

There is a lot of unused text for errors. There's a lot of generic labeled errors, so these are the most interesting of the bunch.

Goo Hit Avatar: What? It's not the avatar we hit?
How the WTF the WETWETWET did we get here??? PlyrPhil_UpdateCaptureBar
Your healing the dead... what do you WANT to make Zombies?
PlyrInventory_CreateActor(...): Sorry the Belt Bubble is only made though 'PupGadget_BeltBubble_ShieldSpawn(...)'
Frame Pause Run Mission: Bad Selection, How did we get here?
Frame Pause Run Free-Play: Bad Selection, How did we get here?
(void)void_FrameMgCnxpuzzle_Init(): We should not be here.
(s32)s32_Hud_TestItemStatus(): We should not reach this state.
Okay... the actor is trashed.. and we're still in a run state!!
Blah Normal: ATTACK Not Implemented Yet... so how did we get here?
Are you kidding me... a Flying blah .. JUMPING ?!?!?! 
Progress is being saved (Not Actually Saved Yet)....

Test Dialogue

There is some test dialogue along with the dev messages.

Basic one-way dialog.
Hey, I'm saying something again.  Cool.
More one-way dialog
One-way dialog, yet again.
Hello again
Go away