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The Emperor's New Groove (PlayStation, Windows)

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Title Screen

The Emperor's New Groove

Developer: Argonaut Software
Publishers: SCEA (US, PS1), SCEE (EU, PS1), Disney Interactive (Windows)
Platforms: PlayStation, Windows
Released in US: November 13, 2000
Released in EU: February 16, 2001


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


Hmmm...
To do:
  1. Figure out what the unknown cheat does. It's likely "Cheat Teleport".
  2. Prototypes.

Ha! Boom, baby!

The Emperor's New Groove is a platform game based on the cult classic 2000 Disney animated comedy about a spoiled emperor named Kuzco who's turned into a llama by his resentful advisor, Yzma, and her henchman, Kronk, and needs to team up with a peasant named Pacha to set things back to normal again.

TestLevel

Hmmm...
To do:
Check for the chapters past Chapter 12 to see if those crash as well.

ENGPS1-testlevel.png

There's a 9th area after the Lab area, with 49 chapters and plenty of unusual coin totals (Chapters 11 and 12 have constantly-changing totals). However, entering any of the chapters (at least up to 12) will result in crashing the game, with Chapter 1 at least showing the loading image from the River area's Chapter 1.

Setting the MainRAM's address 06C22C to 0x08 will take you to this area in the map.

Cheats

While holding L1 at the main menu, the player can activate several cheats. A small sound effect will confirm correct entry of a cheat.

Inputs Notes
Square, Square, Circle, Circle, Triangle, Triangle, Left, Right Unlimited Health
Circle, Left, Right, Left, Right, Left, Right, Circle 50 Wampies
Left, Left, Left, Left, Right, Right, Right, Right Watch Credits
Circle, Square, Circle, Square, Left, Right, Circle, Square Auto 100% On Level Clear
Triangle, Square, Triangle, Square, Right, Right, Left, Left 500 Spits
Up, Left, Down, Right, Square, Square, Circle, Circle Full Charge Bar
(Source: Punk7890)

Equivalent cheat commands for the PC version:

Inputs Notes
Left, Right, Right, Right, Up, Right, Right, Up Unlimited Health
Down, Left, Right, Down, Down, Left, Right, Down 50 Wampies
Left, Left, Left, Left, Right, Right, Right, Right Watch Credits
Right, Right, Down, Down, Down, Up, Down, Down Auto 100% On Level Clear
Up, Down, Right, Left, Left, Left, Left, Down 500 Spits
Up, Left, Down, Right, Down, Down, Up, Up Full Charge Bar
(Source: OrionYTP)

Unused Graphics

Early Loading Screens

A bunch of early loading screens, taken from various moments of the movie.

Croc 2 Demo Leftovers

Three screens left over from the Croc 2 demo.

ENGPS1-smalllogo.png

An unused 512x240 version of the game's logo. Only the 640x480 version is used.

Kronk

ENGPS1-kronk.png

An image of Kronk in the style of the Croc 2 demo cards.

Early Map

ENGPS1-earlymap.png

An early level selection map.

(Source: Ferrox)

Development Text

Present at 0x5C8E8 in SCUS_945.71 is a build date.

Oct 13 2000
12:20:45

Present at 0x5CB48 in SCUS_945.71 are some development-related strings.

Running version %s\%s[%s]
the A-team
Couldn't open file: "%s"
%%Can't find file: "%s"
Load took %d vblanks (%d.%02d seconds)
Assigning Light Tuples
Warning: Wad MultiAmbience - wrong ambience file
Wad error
Unknown effect %d
Camera reset
Camera Inited
BIG ERROR: CHECK GAMESTATE LOGIC: CD IS PLAYING MUSIC WHILST TRYING TO LOAD A LEVEL
Crd.DB.Level %d, Crd.DB.Map  %d 
Clear all Streams
%%%s: stCollide_AlienVar
%%%s: stCollide_AlienVarAddress
%%%s: stCollide_AlienVar_Equals
%%%s: stFlash
%%%s: stTrans
%%%s: stWpdel
%%%s: stWpnew
%%%s: stAnimsetspeed
%%%s: stCollheight
%%%s: stCollview
%%%s: stRelease
%%%s: stMapadd
%%%s: stMapreplace
%%%s: stLink
%%%s: stUnlink
%%%s: stStreamLoad
%%%s: stStreamPlay
%%%s: stStreamQueue
%%%s: stIsLight
%%%s: stLightCol
%%%s: stLightFade
%%%s: stLightAtten
%%%s: stLightType
%%%s: stLight
***** All coins collected ******
%s: stPushPlayer, no playerstrat to push
show_level_start_info %d 
%s: Doesn't have a MapStrat (&Param1->Stack)
%s: Doesn't have a MapStrat (&Param2->Stack)
ITS NOT USED! %08x
Sound: ERROR: Not enough memory
SeqAlloc ERROR
Unsupported META Event %d
Unsupported Control Change [%d %d]
Unsupported MIDI event
Unsupported Meta Event [%d]
Bad MIDI event
Sound: ERROR: Invalid address
Sound: ERROR: Write Failed
VILLAGE
JUNGLE1
RIVER
JUNGLE2
MOUNTAIN
CITY
CATACOMB
LAB
TITLE
GAMEOVER
TALLY
TURRACE
PACHASNK
MOUNT2
BALLOON
JUNGSPID
JAGCHASE
RIVRACE
SNKJUNG
FROG
KRONK
KIDLLAMA
TUNE8
ROLLER
BUNNY
BLOCK
TUNE5
CITYPUZZ
TUNE1
CHACHA
JJUNGLE2
TUNE9
TUNE6
VICTORY
PUZZLE2
PLATFORM
ENDGAME
ENGLISH
ENGLISH2
Invalid Music Track [%d]
Music Track [%d] has not been initialised

Present throughout KINGDOM.DAT are more development-related strings.

WARNING: Coin . . over nothing attempted to be dropped!

Missing WP
ERROR: Not enough WPs

no waypoints defined (removing strat)
waypoint talk parameter error (removing strat)

Error: Missing a final spline WP
Error: Last WP set up to be a spline
Error: Cutscene missing final WP
Error: Cutscene spline missing final WP
Error: No time set for spline
Error! Cutscene ID . used more than once!
Not enough WPs for cutscene ., event 

Uneven number of WPs
Guard not in WP box
CityGuard
ERROR: Visibility distance (.) is greater than give up distance (.)

CheatCharge
Infinite Charge
CheatTeleport
teleport cheat active
-------------Player-------------
gFreezePlayer     = 
 gPlayerPossessed = 
gPlayerSpd        = 
 -> 
Player speeds     = . . 
object_yrot       = 
 -> 
gPlayerCharging   = 
gCarryStatus      = 
gPlayerTalking    = 
gPlayerDead       = 
Coins, spit, keys = . . 
collision_underme = . . type = 
Position          = . . 
-------------Camera-------------
gCamAng           = 
 -> 
gCameraState      = 
gCamCutSceneID    = 
 event = 
gCutSceneReady    = 
gCamHold          = 
Dist and height   = . -> ., . -> 
Min and max dist  = . 
gCameraLock       = 
 Default = 
gCamLookAhead     = . -> 
gDialogLookHeight = 
gCamFocusY        = 
collision_underme = . 
 type = 
Position          = . . 
Desired position  = . . 
Camlook           = . . 
Desired camlook   = . . .
Playing music 
teleported to location (., ., .)

GAMEHELP.TXT is a file list.

p:\diskimage\psx\fesound.wad
p:\diskimage\psx\t0*.wad
p:\diskimage\psx\t1l1m001.wad
p:\diskimage\psx\t1l1m002.wad
p:\diskimage\psx\t1l1m003.wad
p:\diskimage\psx\t1l1m004.wad
p:\diskimage\psx\t1l2m001.wad
p:\diskimage\psx\t1l2m002.wad
p:\diskimage\psx\t1l2m003.wad
p:\diskimage\psx\t1l3m001.wad
p:\diskimage\psx\t1l5m001.wad
p:\diskimage\psx\t1l5m002.wad
p:\diskimage\psx\t1l5m003.wad
p:\diskimage\psx\t1l6m001.wad
p:\diskimage\psx\t1l7m001.wad
p:\diskimage\psx\t1l7m002.wad
p:\diskimage\psx\t1l7m003.wad
p:\diskimage\psx\t1l7m004.wad
p:\diskimage\psx\t1l7m005.wad
p:\diskimage\psx\t1l8m001.wad
p:\diskimage\psx\t1l8m002.wad
p:\diskimage\psx\t1l8m003.wad
p:\diskimage\psx\t1l8m004.wad
p:\diskimage\psx\t6l6m005.wad
p:\diskimage\psx\test2.tle
p:\diskimage\psx\*.raw
p:\diskimage\psx\*.dem
p:\diskimage\psx\*.img

(Source: Ferrox)