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Rayman (PlayStation, Sega Saturn)

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Title Screen

Rayman

Developers: Ludimédia (later Ubi Soft Montpellier)[1][2]
Publisher: Ubi Soft
Platforms: PlayStation, Sega Saturn, DOS
Released internationally: 1996 (DOS)[3]
Released in JP: September 22, 1995 (PlayStation), November 17, 1995 (Sega Saturn)[4] 1996 (DOS)[5]
Released in US: September 9, 1995 (PlayStation), November 3, 1995 (Sega Saturn)[6], April 1, 1996 (DOS)[7]
Released in EU: September 29, 1995 (PlayStation), October 30, 1995 (Sega Saturn), December 1995 (DOS)[8]


AnimationsIcon.png This game has unused animations.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

The evil Mr. Dark steals the Great Protoon. It's up to Rayman to stop him before it's too late!

After a curious launch on the Atari Jaguar, Rayman really took off on the PlayStation and Saturn. At a time when 3D was beginning to take hold, Rayman's bold 2D presence won over the first PlayStation fans with its grandiose presentation - with the Saturn and PC later having its share of the cake. However, 30 years later, Rayman has begun to show its age. Although praised at the time for its graphics and abundance of content, the level design has since attracted universal criticism. It was revealed that Ubi Soft did not actually test the game before publishing it, with particularly... bizarre choices present in the game. Troublesome, isn't it? And untidy, too.

Still, it serves as the foundation of one of the more well known franchises in gaming history, spawning a series of games and ports over the years.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Animations

RaymanPS1Death.gif
An unused death animation of Rayman collapsing. There is leftover code for it in the PlayStation and Sega Saturn versions indicating that it could only be triggered when standing on solid ground. The code was later removed in the DOS version.

Unused Graphics

R1PS1 Platform1.png

R1PS1 Platform2.png R1PS1 Platform3.png

Three unused platforms.

Note: odd mouth/ridge is a palette error

This... lovely thing is a unused graphic for a gate. The file name for the graphic is "POR", short for the French word portail.

Regional Differences

The Japanese version of this game has different sound effects exclusive on the PlayStation version (the Sega Saturn release uses the original sound effects). Like the DOS version, the text "Loading" has been added to the loading screens, and also you can control and skip Betilla's tutorials.

Hmmm...
To do:
The audio differences should be separate audio files in a list.

Platform Differences

Hmmm...
To do:
Pretty much everything. Sound effects, music, the gun, Japanese differences, the Magician dubs, level changes, etc...

When Rayman was ported from the PS1 to the Saturn, there were several tweaks and changes made throughout the game. Many of these range from special effects to different jingles, and due to the ambiguity between them, many online uploads of Rayman's music often mixes them up.

Title Screen

The "licensed by" information at the bottom was changed for their respective consoles.

The Saturn port shows a conversion of the Atari Jaguar Rayman's title screen animation. The PlayStation port does not show it by default, but it can be triggered as an easter egg by holding L2 + R2 at the Presents screen.

PlayStation Sega Saturn
RaymanPS1Title.png RaymanSaturnTitle.png

Sound Effects and Jingles

By far the easiest thing to point to would be the differences of the "YEAH!" finish jingle. While the original ended with a gleam, the Saturn arrangement extends the jingle with a bit of a rock flair to it. like the dancing Rayman, it is in the PlayStation port, but used only in Japanese version and, strangely, stored with the music, not with the sound.

PlayStation Sega Saturn

References

  1. Staff roll
  2. PC box
  3. Rayman was exported quite literally all over the world, leaving behind this monster pile of releases: game packs, bonuses, downloads, standalone releases, compilations, all of which came first in various countries without a documented date. Some releases didn't even have music on the disc!
  4. Sega Hardware Encyclopedia
  5. Copyright year on box
  6. Usenet listing
  7. Computer Gaming World, Issue 141
  8. joystick, Issue 66