We just reached 25,000 articles on this wiki! ūü•≥
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Heroes of Might and Magic: A Strategic Quest

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Heroes of Might and Magic: A Strategic Quest

Developer: New World Computing
Publisher: 3DO Company
Platforms: DOS, Windows
Released internationally: September 1995 (DOS), February 1996 (Windows)


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.
BonusIcon.png This game has hidden bonus content.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Heroes of Might and Magic: A Strategic Quest is the first installment of a popular series of turn-based strategy games.

Subpages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

King's Bounty

Windows releases of HoMM:aSQ contains "KB" folder featuring fully playable early strategy game by Jon Van Caneghem - King's Bounty.

Unused Stat Modifier

Although fully scripted, animated, and having its own sound, there are no negative luck modifiers in the game, so it can't be aquired by the player. It's possible the "Fizbin of Misfortune" artifact once gave a player negative luck, given it's name, but in the final game it just induces bad morale.

HoMM1 ICN CLOUDLUK.gif

Unused Graphics

Unused Resurrection Animation

Resurrection spell used different animation eventually. HoMM1 ICN Magic05.gif

Early Miniatures of Adventure Map Objects

Comparing with a few screenshots from the Winter CES 1994 preview, objects from OBJECT32.ICN and OVRLAy32.ICN are only decreased miniatures of discarded objects.

HoMM1 ICN OBJECT32.png

HoMM1 ICN Objects34.png

However, a few shrunken objects were reused in the final release:

Early Final
HoMM1 ICN Objects32.png HoMM1 ICN Obj32-12.png
Early Final
HoMM1 ICN Objects33.png HoMM1 ICN Obj32-14.png
Early Final
HoMM1 ICN Objects35.png HoMM1 ICN Obj32-13.png
Early Final
HoMM1 ICN Objects19.png HoMM1 ICN Rscrc68.png

Unused Rock

Unlike the objects above, it's stacked in one file with a group of available Adventure Map objects, but for some reason, this rock is not used in the game.

HoMM1 ICN Objects2.png

Catapult Button

At one point in development, players had to click this button every time they wanted to fire a boulder off during sieges. In the final game, this action is automated.

HoMM2 Icons CatapultH1.png

Unused Crests

Can be found in some prerelease screenshots. Probably before different crests were introduced, players had in their place sleep (moon)/wake (knight) a hero functionality.

HoMM1 ICN VGENBACK.png

Creature Tags

For 1-hex and 2-hex creatures. Probably were meant to mark active creature (finally they have golden glowing rim), but there is no code left for this feature.

HoMM1 ICN Selector.png

Battle cowardice

Only one line of text in the game .exe mentions battle cowardice. Probably surrendering or fleeing the battle would decrease hero's morale as much, as many times he left the battlefield infamously.

Current Morale Modifiers: Battle cowardice %d

Debug Mode

Hmmm...
To do:
Ckeck if changing adress bytes to 02-09 will enable other options or info shown in kb.txt log. Check if debug menu is available for versions 1.1 and 1.2.

English 1.0 version for Windows contains debug menu that can be accessed by changing byte 00 at 503D2 adress to 01. After enabling debug menu many objects on map will show their coordinates and additional info, moreover enemy hero path will be visible. In the game folder a new kb.txt file will be created containing logs from the last played scenario.

Debug menu grants access to F# cheatcodes:

  • F3 - Win scenario
  • F5 - Loose scenario
  • F6 - Give a hero 5 casts of all spells
  • F7 - Give a hero 800 points of experience
  • F8 - Give a hero 1 Dragon and 1 Troll
  • F9 - Give a player 10 units of each resource and 1000 gold
  • F11 - Give a hero 2999 movement points
  • F12 - Show map only for active player

In Russian 1.1 version from Buka adress of byte is 3DE25. In this version kb.txt log won't be created.

Differences Between Versions

1. Original DOS release (September 1995, v1.0, v1.1 or v1.2 game versions) contains three different sound sets on the CD: 8-bit Mono, 8-bit Stereo and 16-bit Stereo. There are no CD-Audio tracks on this CD.

2. Original Windows release (February 1996, v1.0) contains Red Book Audio (CD-Audio) tracks. Millenium and Platinum compilations contain this version.

3. Combo release DOS v1.3/Windows v1.2 contains only 8-bit Mono sound set (for DOS) and Red Book Audio (CD-Audio) tracks for Windows. This version also known as Heroes of Might and Magic Compendium CD1 (September 1997).

Current GOG release is DOS version from Compendium, but containing 16-bit stereo soundtrack.