WarioWare, Inc.: Mega Party Game$!
WarioWare, Inc.: Mega Party Game$! |
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Also known as: Atsumare!! Made in Wario (JP) This game has hidden developer credits. |
A port of Mega Microgame$ on the big screen, with a larger emphasis on multiplayer. It adds several new multiplayer modes, though it lacks the unlockables of the original and all the single player modes are on an elevator. Just about everything unused from the original is unused here.
To do:
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Contents
WarioWare, Inc.: Mega Microgame$! Leftovers
Since this game uses all the microgames from WarioWare Inc., a lot of data and code from the GBA game is reused here, stored in the file agbmodule.rel, with the code recompiled to PowerPC machine code.
Unused Minigames and Microgame
There was an effort made to remove all minigames and unused microgames from Mega Microgame$!, however a few minigames and one unused microgame remain. In terms of gameplay, they are fully functional, however the majority of music and sound effects that were exclusive to the minigames have not been implemented and therefore will not play. To load these in game, use one of the following Gecko codes, replace XX with the game's ID number then select the microgame Crazy Cars in the album:
Japanese | North American | European/Australian |
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0026660d 00000XX 001b7f7b 00000XX 04086db0 6000000 |
00267b35 00000XX 001b8f7b 00000XX 040879c4 6000000 |
00234f7d 00000XX 001bc403 00000XX 0408a244 6000000 |
Unused Microgame Variants
All of Orbulon's unused microgame variants from the GBA game are present with the same music in agbmodule.rel and can be loaded by using the same Gecko code.
Removed Microgames
All of the other minigames (including the VS minigames) and unused microgames from Mega Microgame$! have not had their game code recompiled in Mega Party Game$! and point to game data coding for microgame ID 00 which corresponds to Crazy Cars. Interestingly, their internal strings are not present any more and have been changed to point to the string LP. 3D TEST. The removed games from Mega Microgame$!, however, keep their internal names.
Load Configurations
There are two files with load information.
main.cf
#================================================================== # main.cf : loader configuration file # # (C)2003 INTELLIGENT SYSTEMS CO.,LTD. #================================================================== PROGNAME = balloon.bin LOADADDR = 0x80003100 EXECADDR = 0x80003154
loader2nd.cf
#================================================================== # loader2nd.cf : loader configuration file # # (C)2003 INTELLIGENT SYSTEMS CO.,LTD. #================================================================== PROGNAME = loader2nd.bin LOADADDR = 0x81600000 EXECADDR = 0x81600054
Regional Differences
Title Screen
- The logo on the title screen was changed to a more professional looking logo.
Japan | International |
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Banner
When in the GameCube disk menu option, the banners are different for Japan and International versions.
Japan | International |
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Intro
Please elaborate. Having more detail is always a good thing. Specifically: What is meant by "the western release"? The US release? The EU release? Both? |
- The International release adds "Loading" text.
- All text is capitalized in the Japanese version.
- There's a voice that reads the instructions of the microgames that is absent from localization similar to Smooth Moves.
The Wario series
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Wario Land | |
Game Boy (Color) | Wario Land: Super Mario Land 3 • Wario Land II • Wario Land 3 |
Game Boy Advance | Wario Land 4 |
GameCube | Wario World |
Nintendo DS | Wario: Master of Disguise |
Wii | Wario Land: Shake It! |
WarioWare Inc. | |
Game Boy Advance | Mega Microgame$! (Demos) • Twisted! |
GameCube | Mega Party Game$! |
Nintendo DS | Touched! (Demo) • D.I.Y. |
Nintendo DSi | Bird & Beans • Paper Airplane Chase (iQue Prototypes) |
Wii | Smooth Moves • D.I.Y. Showcase |
Wii U | Game & Wario |
Nintendo 3DS | WarioWare Gold |
Nintendo Switch | Get It Together! • Move It! |
Miscellaneous | |
NES | Wario's Woods |
SNES | Mario & Wario • Wario's Woods |
Game Boy (Color) | Wario Blast: Featuring Bomberman! |
See Also | |
Mario • Rhythm Heaven |
- Pages missing developer references
- Games developed by Nintendo R&D1
- Games developed by Intelligent Systems
- Pages missing publisher references
- Games published by Nintendo
- GameCube games
- Pages missing date references
- Games released in 2003
- Games released in October
- Games released on October 17
- Games with hidden developer credits
- Games with unused game types
- Games with unused text
- Games with regional differences
- To do
- Articles requiring elaboration
- Wario series
Cleanup > Articles requiring elaboration
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Intelligent Systems
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo SPD > Games developed by Nintendo R&D1
Games > Games by platform > GameCube games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 17
Games > Games by series > Wario series