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Professor Layton vs. Phoenix Wright: Ace Attorney

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Title Screen

Professor Layton vs. Phoenix Wright: Ace Attorney

Also known as: Reiton-kyouju vs Gyakuten Saiban (JP)
Developers: Level-5, Capcom
Publishers: Nintendo, Level-5 (JP)
Platform: Nintendo 3DS
Released in JP: November 29, 2012
Released in US: August 29, 2014
Released in EU: March 28, 2014
Released in AU: March 29, 2014


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Debug scripts.
  • Unused models.
  • Several early unused versions of maps. At the very least, there are unused versions of every prologue map (maps m0010 - m0140) and the first Labyrinthia area (m1020a/m1020b). Some plot differences can be seen in them, like how the crashed car is in a river instead of a tree and there's no statue near it.

Professor Layton vs. Phoenix Wright: Ace Attorney? Impossible? OBJECTION!

Duplicate Audio

Part of one of Kira's breakdowns has a duplicate where every line is in one file rather than each line being separate. The file name is similar to the sound effects used in the court segments.

EN_EVT_12_120585_(31000, 31010, 32000, 32010) EN_GSUR_006

This single voice file exists so it can be used in the Voices section of the Bonuses menu, available after completing the game. The player can listen to several voice clips from the game, one of which being the above full breakdown clip.

Unused Models

c232 - Jean Greyerl (Shade, early)

An unfinished early version of Jean Greyerl's model as a Shade is present under chr/c232.xc. It has no animations associated with it, and Jean Greyerl does not appear as a Shade in the final game.

Unused Graphics

Story

Unused Speech Bubble

There's an unused speech bubble hidden in the internal data that may have been used in the bakery at one point during development.

Hmmm...
To do:
Other languages
ProfessorLaytonvsPhoenixWright-AceAttorney-UnusedSpeechBubble.png

Early Luke Icon

ProfessorLaytonVSPhoenixWrightAceAttorney-EarlyLukeIcon.png

When tapping on certain areas of interest, characters will often make comments about it, with a little picture showing who's talking. This icon is stored in the same file as the used ones, and resembles the classic 'square' icons from other Layton entries instead of the half-body artwork used to represent the characters in this game. Here, Luke is wearing his outfit from Last Specter/Spectre's Call. This was likely used very early in development, as Luke was initially drawn in that outfit due to the developers trying to decide whether or not Emmy Altava would be included (as cited in Volume 223 of Nintendo Dream). His clothing ended up being changed to what he wears in the original trilogy after it was decided she would not.

Puzzles

More Chalices!

n038a.xi in nazo/en/bg appears to be a placeholder for the top screen.

PLvsAA- n038a.png

Leftovers

Miracle Mask

ProfessorLaytonVSPhoenixWrightAceAttorney-LeftoverMMSprite01.png ProfessorLaytonVSPhoenixWrightAceAttorney-LeftoverMMSprite02.png ProfessorLaytonVSPhoenixWrightAceAttorney-LeftoverMMSprite03.png

Character map sprites of the NPCs Cookie, the Policeman, and Mordy from Professor Layton and the Miracle Mask are stored alongside the ones for the other characters. Vs. Phoenix Wright: Ace Attorney was released around a year after Miracle Mask in Japan, so it's possible they could have taken the sheet for the map sprites in Miracle Mask and re-worked it into a usable sheet for PLvsAA.

TGS Demo

Demo End Screen

Leftover from the Tokyo Game Show 2012 demo is the demo end screen. The top screen has some art for the game, while the bottom screen has the game's logo and release year.

Trial Limit Screen

ProfessorLaytonvsPhoenixWright-trial limit.png

A debug screen used to set the time limit for demos. When brought to this screen, one of the face buttons would be pressed to set the time limit. The top text reads Debug Menu and the bottom text reads Unlimited. Everything else in between reads "X minutes".

Unused Puzzles

Hmmm...
To do:
The rest... Find a better way to showcase this all too, especially the dialogue, as it's rather long. Here's n003's and here's n004's, I can't find any way to cleanly format the large entries.

Although there are 99 puzzles stored in the game's data, only 82 of them are ever actually used. All the remaining unused puzzles have varying levels of data, ranging from nearly the entire thing, to just a small image or placeholder text.

Puzzle 003

Among the more complete unused puzzles, puzzle ID 003 has the player finding who stole from a store. It would've been a deduction puzzle with quite a bit of dialogue, somewhat similarly to Objectionable Lock. Its sprites (nazo/en/spr/n003*.xa), preview (nazo/en/thm/n003t_*.xa), text (txt/en/50/50_000003.xs), and scripts are all leftover.

For how complete this puzzle is, it's a mystery why it was cut. It was among the first puzzles to be done too, shown by not only its ID, but by its appearence in the 2011 Tokyo Game Show trailer of the game, as well.

Puzzle 004

This puzzle is one of the less fortunate ones, with hardly any data left. The only things left of it is its help images and text, although even then, its text contents are mostly placeholder. It seems that this puzzle would've involved dragging things with the touch screen, but that's about all that can gleaned from what remains.

Unused Sound Clips

There are two unused voice clips hidden in the internal data that may have been used interchangeably at one point during development.

Professor Layton's 'Take that!' Phoenix Wright's 'Have a look!'

In addition, there's also a clip of Phoenix saying 'Thanks a bunch!', which correlates to the aforementioned unused speech bubble.

EN_GVC_236