If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Professor Layton vs. Phoenix Wright: Ace Attorney

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Professor Layton vs. Phoenix Wright: Ace Attorney

Also known as: Reiton-kyouju vs Gyakuten Saiban (JP)
Developers: Level-5, Capcom
Publishers: Nintendo, Level-5 (JP)
Platform: Nintendo 3DS
Released in JP: November 29, 2012
Released in US: August 29, 2014
Released in EU: March 28, 2014
Released in AU: March 29, 2014


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • Unused puzzle dialogue. (Maybe)
  • Debug scripts.
  • Unused models.
  • There may be more, and the main archive file is now accessible via Kuriimu.
  • Several early unused versions of maps. At the very least, there are unused versions of every prologue map (example) and the first Labyrinthia area. Some plot differences can be seen in them, like how the crashed car is in a river instead of a tree and there's no statue near it.

Professor Layton vs. Phoenix Wright: Ace Attorney? Impossible? OBJECTION!

Duplicate Audio

Part of one of Kira's breakdowns has a duplicate where every line is in one file rather than each line being separate. The file name is similar to the sound effects used in the court segments.

EN_EVT_12_120585_(31000, 31010, 32000, 32010) EN_GSUR_006

This single voice file exists so it can be used in the Voices section of the Bonuses menu, available after completing the game. The player can listen to several voice clips from the game, one of which being the above full breakdown clip.

Unused Models

c232 - Jean Greyearl (Shade, early)

An unfinished early version of Jean Greyearl's model as a Shade is present under chr/c232.xc. It has no animations associated with it, and Jean Greyearl does not appear as a Shade in the final game.


Unused Graphics

Unused Speech Bubble

There's an unused speech bubble hidden in the internal data that may have been used in the bakery at one point during development.

ProfessorLaytonvsPhoenixWright-AceAttorney-UnusedSpeechBubble.png

Early Luke Icon

ProfessorLaytonVSPhoenixWrightAceAttorney-EarlyLukeIcon.png

When tapping on certain areas of interest, characters will often make comments about it, with a little picture showing who's talking. This icon is stored in the same file as the used ones, and resembles the classic 'square' icons from other Layton entries instead of the half-body artwork used to represent the characters in this game. Here, Luke is wearing his outfit from Last Specter/Spectre's Call. This was likely used very early in development, as Luke was initially drawn in that outfit due to the developers trying to decide whether or not Emmy Altava would be included (as cited in Volume 223 of Nintendo Dream). His clothing ended up being changed to what he wears in the original trilogy after it was decided she would not.

Miracle Mask Leftovers

ProfessorLaytonVSPhoenixWrightAceAttorney-LeftoverMMSprite01.png ProfessorLaytonVSPhoenixWrightAceAttorney-LeftoverMMSprite02.png ProfessorLaytonVSPhoenixWrightAceAttorney-LeftoverMMSprite03.png

Character map sprites of the NPCs Cookie, the Policeman, and Mordy from Professor Layton and the Miracle Mask are stored alongside the ones for the other characters. Vs. Phoenix Wright: Ace Attorney was released around a year after Miracle Mask in Japan, so it's possible they could have taken the sheet for the map sprites in MM and re-worked it into a usable sheet for PLvsAA.

TGS Demo Leftovers

Demo End Screen

Leftover from the Tokyo Game Show 2012 demo is the demo end screen. The top screen has some art for the game, while the bottom screen has the game's logo and release year.

Trial Limit Screen

ProfessorLaytonvsPhoenixWright-trial limit.png

A debug screen used to set the time limit for demos. When brought to this screen, one of the face buttons would be pressed to set the time limit. The top text reads Debug Menu and the bottom text reads Unlimited. Everything else in between reads "X minutes".

Unused Sound Clips

There are two unused voice clips hidden in the internal data that may have been used interchangeably at one point during development.

Professor Layton's 'Take that!' Phoenix Wright's 'Have a look!'

In addition, there's also a clip of Phoenix saying 'Thanks a bunch!', which correlates to the aforementioned unused speech bubble.

EN_GVC_236