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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Proto:Porky Pig's Haunted Holiday
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This page details one or more prototype versions of Porky Pig's Haunted Holiday.
| This article has just been started and needs the article basics added. Help us out and add them. |
| To do: Cover audio differences. Will probably need it's own subpage as the audio is massively different compared to the final. |
A prototype was released through an unknown source. While the prototype is seemingly complete, it predates the game's release by 9 months!
Contents
Logos
- The prototype lacks the Acclaim logo, alongside any other mention of Acclaim.
- The license screen is the first screen shown when the game is booted up in the prototype, whereas in the final it's shown after the company logos.
- Because of this, the Alternate Options Screen appears after the Sunsoft logo rather than shortly after entering the code.
| Prototype | Final |
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- The license screen is a lot more text-heavy in the prototype, lacking any company logos.
- The game is credited to Dark Technologies instead of Phoenix Interactive Entertainment. It's very likely that Phoenix is just a rebrand of Dark Technologies, as Dark vanished off the face of the earth around the same time Phoenix came into business.
- Phoenix Interactive Entertainment also has its logo on a separate screen, unlike Dark Technologies which has its logo on the license screen.
C.M.S. Editor
| Prototype | Final |
|---|---|
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The C.M.S. Editor shows a different build date for the game: 26th of January 1995 instead of 22nd of August 1995.
Credits
Some credits are different between the prototype and final release:
- Jez (Taylor) is added to the Music and Sound Effects role in the final version.
- Under the audio role is the text "Thanks to Lawrerence Hiler at Chip Level Design".
- In the prototype, C.M.S. has a copyright text: "C.M.S.. © Dark Technologies 1994".
- The prototype also has music and copyright credits to The Merry Go Round Broke Down.
Unused Text
Like the final game, the ROM has text leftover from the Psy-Q compiling process. Notably, the file paths in said text use a different drive letter compared to the text in the final build.
D:\PSYQ\PORKY2\MAINCHR.658 D:\PSYQ\PORKY2\FARSTEVE.658 D:\PSYQ\PORKY2\FAR_MARK.658 D:\PSYQ\PORKY2\ROOFAR2.658 D:\PSYQ\PORKY2\PORKY.658 D:\PSYQ\PORKY2\GAMEENV.658 D:\PSYQ\PORKY2\CHRIS.658 D:\PSYQ\PORKY2\GESTEVE.658 D:\PSYQ\PORKY2\FAR_M2.658 D:\PSYQ\PORKY2\HDMA_FAR.658 D:\PSYQ\PORKY2\ROOFAR3.658 D:\PSYQ\PORKY2\PORKY.658 D:\PSYQ\PORKY2\ROOINTRO.658




