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Desert Demolition Starring Road Runner and Wile E. Coyote

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Title Screen

Desert Demolition Starring Road Runner and Wile E. Coyote

Also known as: Desert Demolition (BR)
Developer: BlueSky Software
Publishers: Sega (US/EU/AU), Tec Toy (BR)
Platform: Genesis
Released in US: February 1995
Released in EU: March 1995
Released in AU: 1995
Released in BR: 1995

MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.

ProtoIcon.png This game has a prototype article

The Cutting Room Floor

(Contentus Unusicus)


Read about prototype versions of this game that have been released or dumped.
Prototype Info

Debug Mode

To do:
Where in the level list are the "XXXX" entries located, (does this suggest unused/scrapped levels?) catalogue the unused sounds

Desert Demolition Debug Menu.png
At the title screen, press B, A, Right, B, A, Right, A (BARBARA, a reference to lead programmer Barbara Michalec) to access a debug menu. The features are as follows:

  • Start At - Level Select. Any entry marked "XXXX" will either re-load the menu, or crash the game. Press Up or Down to toggle the level. Press Start to leave Debug Menu once you have selected your stage.
  • Cruise Mode - Press A or Z (the latter also toggles the coordinate display) to toggle between cursor and player. Cursor is a free-movement mode, whereas Player just seems to be the normal movements.
  • Play Sound - Sound Test. Some entries are unused in the game itself, but are fully functional. Press B to select a song, and C to play it.
  • Coordinates Display - Self-explanatory. Press Z to toggle it on and off (this also toggles cruise mode).