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Looney Tunes: Back in Action (GameCube, PlayStation 2)

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Title Screen

Looney Tunes: Back in Action

Developer: Warthog
Publisher: Electronic Arts
Platforms: GameCube, PlayStation 2
Released in US: November 19, 2003 (PS2), November 24, 2003 (GC)
Released in EU: January 30, 2004

DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A generic platformer based on the movie.

Debug Menu

The code 042592E0 00000000 will replace the pause menu with a debug menu.

Looneytunesbia debug.png

Option Effect
Continue Game Closes debug menu.
Map Screen Returns to map screen.
Hud Display Enables/disables HUD.
Chall Display Enables/disables talking character bubble.
AI Disable Enables/disables enemy AI.
ScreenShot Mode Moves the camera freely and enables free character placement. It may freeze the game at times.
Edit Sound Info Changes the volume of the music and sound effects.
Camera Menu Changes camera coordinates. They may not function correctly on certain levels.
Cut Scenes Watch any of the movie clips in the game.
Debug Warp Warp to select points in a hub world.
Bugs Parameters Change Bugs Bunny's attributes, such as walking speed, jump height, etc. It may freeze the game.
Daffy Parameters Change Daffy Duck's attributes, such as walking speed, jump height, etc. It may also freeze the game.

Error Messages

Present throughout boot.dol are some interesting error messages, these are also present in the PlayStation 2 version's executable:

We're in some mad state here we're not meant to be in.  Tell Keith!!!  s_eFrontEndState = %d
Unknown result from BIASaveState_CheckCard(). Tell Keith!!!
Cannot Find Scene Press Pad to continue
Duplicate emitter class names: "%s" Edit .lvl files to avoid name conflict
File server function not available in non debug mode

Build Date

To do:
Other versions maybe?

Present in the boot.dol and SLES/SLUS files, respectively:

Version Address Build Date
U (GC) 0x182490
( Oct 28 2003 12:41:47)
E (GC)
U (PS2)
E (PS2) 0x1E2320
( Oct 24 2003 17:18:02)