Looney Tunes: Back in Action (GameCube, PlayStation 2)
|Looney Tunes: Back in Action|
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
A generic platformer based on the movie.
The code 042592E0 00000000 will replace the pause menu with a debug menu.
|Continue Game||Closes debug menu.|
|Map Screen||Returns to map screen.|
|Hud Display||Enables/disables HUD.|
|Chall Display||Enables/disables talking character bubble.|
|AI Disable||Enables/disables enemy AI.|
|ScreenShot Mode||Moves the camera freely and enables free character placement. It may freeze game at times.|
|Edit Sound Info||Changes the volume of the music and sound effects.|
|Camera Menu||Changes camera coordinates. They may not function correctly on certain levels.|
|Cut Scenes||Watch any of the movie clips in the game.|
|Debug Warp||Warp to select points in a hub world.|
|Bugs Parameters||Change Bugs Bunny's attributes, such as walking speed, jump height, etc. It may freeze the game.|
|Daffy Parameters||Change Daffy Duck's attributes, such as walking speed, jump height, etc. It may also freeze the game.|
Present throughout boot.dol are some interesting error messages, these are also present in the PlayStation 2 version's executable:
We're in some mad state here we're not meant to be in. Tell Keith!!! s_eFrontEndState = %d Unknown result from BIASaveState_CheckCard(). Tell Keith!!! Cannot Find Scene Press Pad to continue Duplicate emitter class names: "%s" Edit .lvl files to avoid name conflict dontcare File server function not available in non debug mode
Other versions maybe?
Present in the boot.dol and SLES/SLUS files, respectively:
( Oct 28 2003 12:41:47)
( Oct 24 2003 17:18:02)