We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Looney Tunes: Back in Action (GameCube, PlayStation 2)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Looney Tunes: Back in Action

Developer: Warthog
Publisher: Electronic Arts
Platforms: GameCube, PlayStation 2
Released in US: November 19, 2003 (PS2), November 24, 2003 (GC)
Released in EU: January 30, 2004


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A generic platformer based on the movie.

Debug Menu

The codes listed below will replace the pause menu with a debug menu.

GCN PS2 (USA)
042592E0 00000000 202D2128 00000000

Looneytunesbia debug.png

Option Effect
Continue Game Closes debug menu.
Map Screen Returns to map screen.
Hud Display Enables/disables HUD.
Chall Display Enables/disables talking character bubble.
AI Disable Enables/disables enemy AI.
ScreenShot Mode Moves the camera freely and enables free character placement. It may freeze the game at times.
Edit Sound Info Changes the volume of the music and sound effects.
Camera Menu Changes camera coordinates. They may not function correctly on certain levels.
Cut Scenes Watch any of the movie clips in the game.
Debug Warp Warp to select points in a hub world.
Bugs Parameters Change Bugs Bunny's attributes, such as walking speed, jump height, etc. It may freeze the game.
Daffy Parameters Change Daffy Duck's attributes, such as walking speed, jump height, etc. It may also freeze the game.
(Source: Punk7890 (PS2 code))

Debug Camera

Applying the below code will enable a free camera mode when pausing the game. Press Triangle to warp the player to a new camera location. Pressing L2 would have saved a screenshot to a network path.

Looneytunesbia - debug camera.png

GCN PS2 (USA)
202D2120 00000001
(Source: Punk7890 (PS2 code))

Error Messages

Present throughout boot.dol are some interesting error messages, these are also present in the PlayStation 2 version's executable:

We're in some mad state here we're not meant to be in.  Tell Keith!!!  s_eFrontEndState = %d
Unknown result from BIASaveState_CheckCard(). Tell Keith!!!
Cannot Find Scene Press Pad to continue
Duplicate emitter class names: "%s" Edit .lvl files to avoid name conflict
dontcare
File server function not available in non debug mode

Build Date

Hmmm...
To do:
Other versions maybe?

Present in the boot.dol and SLES/SLUS files, respectively:

Version Address Build Date
U (GC) 0x182490
( Oct 28 2003 12:41:47)
E (GC)
U (PS2)
E (PS2) 0x1E2320
( Oct 24 2003 17:18:02)