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Real Racing 3
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by developer > Games developed by Electronic Arts > Games developed by Firemonkeys Studios
Games > Games by platform > Android games
Games > Games by platform > Blackberry games
Games > Games by platform > IOS games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 28
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 28
Games > Games by series > Formula One series
Games > Games by series > NASCAR series
Real Racing 3 |
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Developer: Firemonkeys Studios This game has hidden development-related text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: List the NASCARs and Holdens |
Real Racing 3 is a racing game on iOS and Android that's most notable for being one of the most competent non-arcade racers that can be had on a phone in 2013.
Revisional Differences
Replaced Music
In the Formula 1 Update, the licensed soundtrack was replaced by an original composed score by Ryan Kurt.
Development-Related Text
Animations.txt
Notes about using and making animations.
; Animations file ; ============================= ; Format: ; <png name> <Direction> <Anim type> <Frames> <Time> ; png name: The name of the png to scroll ; <Direction> ; This represents the direction of the frames, both primary and secondary ; Must be a combination of [LR, RL, TB, BT] ; LR = left to right ; RL = right to left ; TB = top to bottom ; BT = bottom to top ; ; eg LRTB: frames go from left to right then when it gets to the edge goes down to the next row ; <Anim type> ; The type of animation, must be one of [S, J] ; S = Scrolling, the image will scroll smoothly between frames, this only works properly with single row or single column textures ; J = Jumping, the image will jump from one frame to the next ; <Rows and columns> ; Two numbers representing rows and columns consecutively ; - If this is set to 1 1, the whole texture will be shown on the mesh. ; - If either of these values are greater than one, the image will be divided into that many parts. ; For example if rows was set to 2 and columns to 1, the image would be divided into 2 halves ; and you would only see half of the image at a time. If the animation type was set ; to J (jumping), the animation would jump from the first half to the second, and if ; it was S (scrolling) the animation would scroll smoothly between the 2 frames. ; <Time> ; The total time (in milliseconds) taken to complete an animation cycle ; Keep in mind that due to the precision of values in the code times that are not a power of 2 may ; lose a small amount of accuracy. ; NOTES: ; - Any line starting with a ";" is a comment ; - All of those flags must be there for each png listed. ; - Make sure that the UV coords for each animated texture are either 0 or 1. ; Which basically means that in max you'll see all the frames on the mesh at once, ; and that they'll be squashed up. This allows us to easily add/remove frames later ; simply by changing the 'rows and columns' attributes. ; WARNING!!! The following information is probably out of date. ; *** IMPORTANT *** ; In motorway, you can load an instance file and turn textures on to view the animations ; before they go in the game. There's a "Reload Animations" button in motorway which ; allows you to edit this file, and then reload the animations to see the changes ; instantly. ; One thing to be aware of however, is if you do change the animations after you've ; already saved some M3G's that use those animations, YOU MUST RE EXPORT THOSE M3Gs!!! ; This is because this animation file is loaded whenever an ase is loaded, and the UV ; coords inside the model are changed based on this animation data.
The Formula One series
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Video System | |
Arcade | F-1 Grand Prix • F-1 Grand Prix Part II |
SNES | F-1 Grand Prix • F-1 Grand Prix Part II • F-1 Grand Prix Part III |
Game Boy (Color) | F-1 World Grand Prix • F1 World Grand Prix II for Game Boy Color |
Nintendo 64 | F-1 World Grand Prix II • F1 Racing Championship |
Psygnosis/Sony | |
PlayStation | Formula 1 • Formula 1 Championship Edition (Prototype) • Formula 1 '98 |
Electronic Arts (2000-2003) | |
Game Boy Advance | F1 2002 |
Codemasters | |
Windows, PlayStation 3, Xbox 360 | F1 2013 • F1 2014 |
Mac OS X | F1 2013 |
Others | |
Arcade | Ground Effects • F1 Super Lap • F-1 Super Battle |
NES | Formula 1 Sensation • Nigel Mansell's World Championship Racing |
SNES | Final Stretch • F1: World Championship Edition |
Sega CD | Formula One World Championship: Beyond the Limit |
Related Games | |
iOS, Android | Real Racing 3 |
See also | |
F1 Circus • Final Lap • F-1 Spirit • Human Grand Prix • MicroProse Grand Prix • Satoru Nakajima |
The NASCAR series
| |
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Papyrus | |
DOS | NASCAR Racing (Prototype) |
Windows, Mac OS X | NASCAR Racing 2003 Season |
Electronic Arts | |
PlayStation | NASCAR 98 • NASCAR 99 • NASCAR Thunder 2004 |
PlayStation 2 | NASCAR Thunder 2003 (Prototype) • NASCAR Thunder 2004 • NASCAR 06: Total Team Control |
PlayStation Portable | NASCAR |
Nintendo 64 | NASCAR 99 • NASCAR 2000 |
GameCube | NASCAR Thunder 2003 (Prototype) |
Xbox | NASCAR Thunder 2003 (Prototype) • NASCAR Thunder 2004 • NASCAR 06: Total Team Control |
Windows | NASCAR Road Racing • NASCAR SimRacing |
Arcade | NASCAR Arcade |
Hasbro/Infogrames | |
Game Boy Color | NASCAR Racers • NASCAR Heat • NASCAR Challenge |
Dusenberry Martin Racing/704Games/Motorsport Games | |
PlayStation 4, Xbox One, Windows | NASCAR Heat 2 • NASCAR Heat 5 |
Others | |
NES | Bill Elliott's NASCAR Challenge |
Nintendo 3DS | NASCAR Unleashed |
Related Games | |
NES | Days of Thunder (Beam Software) • Days of Thunder (Mindscape) |
PlayStation 3 | Gran Turismo 5 (Prototype) • Gran Turismo 6 (Prototype) |
Xbox One, Windows | Forza Motorsport 7 |
iOS, Android | Real Racing 3 |
Categories:
- Pages missing developer references
- Games developed by Firemonkeys Studios
- Pages missing publisher references
- Games published by Electronic Arts
- IOS games
- Android games
- Blackberry games
- Pages missing date references
- Games released in 2013
- Games released in February
- Games released on February 28
- Games released in August
- Games released on August 28
- Games with hidden development-related text
- Games with debugging functions
- Games with revisional differences
- Stubs
- To do
- Formula One series
- NASCAR series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by developer > Games developed by Electronic Arts > Games developed by Firemonkeys Studios
Games > Games by platform > Android games
Games > Games by platform > Blackberry games
Games > Games by platform > IOS games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 28
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 28
Games > Games by series > Formula One series
Games > Games by series > NASCAR series