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WarioWare: Smooth Moves

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Title Screen

WarioWare: Smooth Moves/en

Also known as: Odoru Made in Wario (JP), Chumchwola Made in Wario (KO)
Developers: Nintendo SPD Group No. 1, Intelligent Systems
Publisher: Nintendo
Platform: Wii
Released in JP: December 2, 2006
Released in US: January 15, 2007
Released in EU: January 12, 2007
Released in AU: January 25, 2007
Released in KR: June 28, 2009

GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
RegionIcon.png This game has regional differences.

It's-a Wii, Wario! Wario and his friends are back with crazy, motion-controlled microgames!


Regional Differences
Apparently, they could never agree on a consistent background.

Unused Graphics

NES Tennis

Famicon.tpl (the Super Nostalgic Entertainment System microgame) contains graphics for the NES version of Tennis. Given that Tennis is one of the games in the "Family Computer" version, it's possible that the games were to be displayed briefly after successfully inserting the cartridge.

Wwsm nestennis.png Wwsm nestennisbg.png


Opening Night has graphics for an actual conductor! In-game, the conductor is the player's Mii, making this go unused. These graphics are also in Sound Studio, except they're unfinished and don't have transparent backgrounds.

Wwsm conductor.png


Sound Studio also has two new graphics, one for the head and one for the hair.

Bearded Fellow

The minigame In the Cards has two sketch frames of a bald, bearded fellow looking quite disappointed.


Dummy Mii Face

This is the face used on Miis when there isn't an actual Mii chosen.

Wwsm Kao Dummy.png


In the root, there is a folder called "Test" which has a file named Test.tpl. This file contains graphics of Wario, Mona, and a few textures.

Wwsm wariowaretest.png


The "Common" folder has a file named RuntimeDebug.tpl. It has a hand cursor, a couple crosshairs, and a grid.

Wwsm runtimedebug.png WWSMRuntimegrid.png

Title Layout

An international exclusive. Only found in the UK and North American titlescreens.


Original Playstyle Options

These are the original playstyle options and are found in the graphics for the title screen.


Microgame Gauntlet Floor Indicators

WWSM F.pngWWSM B.png

Unused letters for the Microgame gauntlets to indicate floors.

Temple of Form Room

The microgame showcase room is split up into separate textures so it can switch between different colors, while this cannot.



An early version of DRAW from How the West was Really Won is present, with the word being a tad bit skinnier.



Stage/bomb.brres, the Bomb multiplayer game, has a texture titled "petit". It's a safe area guide, with the title-safe (タイトル安全) and action-safe (アクション安全) areas marked.

Wwsm petit.png


Backgrounds exist for the microgame Block Party. But instead of one of these choices, it uses a generic blue background instead.


Hanafuda Cards


There are a few unused hanafuda cards for the Temple of Form. The first being an empty variant with leaves decorated on it. The second is of a pose minigame of some sort. The last is of the leaf variant once more, except now it has Japanese that reads "Return".

Nunchuk Minigame Icon

Icons exist for all three of the Nunchuk forms, both for left and right handed people. These would've been used in the Elephant Microgame Gauntlets, but none use the Nunchuk as there is no point.

Original Tiny Wario Background

A graphic file called Survival.tpx contains every frame and texture for the Tiny Wario stage. The only thing that is different is the backgrounds used, as they are more sloppy. Survival is the name of a multiplayer game, so it must've accidentally got left in thanks to the name. As a bonus, the final unharmed berry bushes background isn't used in-game either. It is only seen in the cutscene.

Early Used
WWSMminiwar1.png WWSMtinywarfinal1.png
WWSMminiwar2.png WWSMtinywarfinal2.png

Hungry Man


A texture for a Hungry man exists in the graphic files for Catch of the Day.

Theater Placeholder

This graphic is present in the theater's graphic bunch and reads "still remaining".


Wii Remote and Nunchuk

Although these graphics ARE used in Clock-Watcher as the clock hands, they have an interesting tidbit to them! Notice anything strange about their designs? That's because they're actually based off prototype versions of the Wii remote and Nunchuk!


Super Mario Bros. Sprites

WWSMsmalldash.pngWWSMbigdash.pngWWSMsmallswim.png WWSMbigswim.pngWWSMcrouch.pngWWSM1000.pngWWSMMUSH.pngWWSMmarioCo.gif

The Super Mario Bros. microgame has some unused sprites. Coin frames exist but aren't used, as the objective is to hit blocks to get coins.

Soundtest Samus

This Samus graphic is a leftover from the microgame Opening Night found in the Sound Studio.


Early Form Cards

The graphic files for stages use placeholders for the form cards. There are three in total.

Early Used Comment
WWSMearlyremote.png WWSMremotefinal.png Is missing the nunchuk port as well as the power button.
WWSMumbrellearly.png WWSMumbrellfinal.png The final is a little darker than the old one.
WWSMfingerfearly.png WWSMfingerfinal.png Drastic change. But why does that Wii remote look so weird? It's because it uses the design of one of the first ever known prototypes, back when the Wii was still Revolution.

Soundtest Dr. Crygor Icon

Clearly, Dr. Crygor's icon was going to be used in Sound Studio but went unused.

WWSM UnusedIcon.png

Unseen Graphics

Nintendogs House

Although the camera is face-down on the floor in the Nintendogs microgame, the background is unseen, the entire house is present. Compared to the Early American house from the original video game, the flooring is all wrong and uses the same one from the Ranch House Style rather than the carpet-like flooring.

Wwsm nintendoghouse.png WWSM nintendogs house2.png

Samus' Face

Samus' model in the Metroid microgame has a face and eyeball texture, but since Samus never turns around or takes off her helmet, this is never seen.

WWSMSamus face.png

Wario PI Heart

If you manage to focus on the long-haired man in Wario PI, you'll see him blink with a quizzing look about him. If you're very lucky with the positioning, your magnifying glass may also show a peek of a magenta thing at the very bottom. Turns out this magenta thing is actually a heart that toggles between normal and cracked.

WWSM Wario PI heart 1.png WWSM Wario PI heart 2.png

Forest Haven Back

Since the model of Forest Haven in the The Legend of Zelda: The Wind Waker microgame is ported straight from The Wind Waker, it makes sense that the back side of the island is still there.

Warioware smoothmoves windwaker hidden island.png

Outside Theater

The outside to the theater is used and can be seen, but not the entire texture.


Texture Oddity

To do:
Screenshot of the microgame in-game for comparison.


The main background image for the Punch-Out!! minigame is actually a screenshot of the game running in an emulator. Part of the developer's desktop background can also be seen along the left side. The cut-off UI at the top of the image reveals that an emulator named "VirtuaNES" was used to run the game. In-game, there is a cartoon CRT television frame laid on top of this image, covering all borders that would give away its origin.

(Source: Ehm, divingkataetheweirdo)

Unused Models

The microgame Block Party has two unused blocks which are cylinders. This obviously wouldn't have worked out.


E3 Leftovers (Early All Mixed Up)

The Blue elephant house, All Mixed Up, is located in Mix.tpx. But there's a copy of this file under the name Show.tpx. Nothing is different besides the E3 demo goodbye frames are present, leading to the belief that Show.tpx was played at E3 2006.


But wait, there's more! Another graphic file exists under the name Elevator.tpx, and it too is similar to All Mixed Up. Except it's actually an earlier version of the stage! The room graphics have different lighting as well as a different color, the pop-up graphics are incomplete as they have not been given transparent backgrounds yet, and the E3 demo goodbye frames are present here as well.

Graphic Comment
WWSMleftdor.gif WWSMrightdoor.gif Door Frames
Early version of 1up. Final has a "!".
(Source: Super-Xnot)

Revolution Reference

The Wii models in Wiipeat After Me! are internally named "Revolution", which is the codename for the Wii.