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Dragon Ball Z: Budokai (PlayStation 2)
Dragon Ball Z: Budokai |
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Also known as: Dragon Ball Z (JP)
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To do:
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Contents
Debug Menus
Applying the below code then pressing L3 button while in the Edit Skills menu will enable this screen. These menus would allow you to quickly choose a game mode, fighter, and stages, however aside from the ESS SELECT debug menu, no others work any more.
USA (SLUS-20591) code: Press L3 While In Edit Skills Menu For Debug Menu 0021CDA8 0000000? E002FFFD 004E8922 2035E268 00000016 2035E264 00000001 Replace "?" with: 6 = ESS SELECT 4 = TRAINING SELECT 3 = TOUR SELECT 2 = VS SELECT
Debug Camera Display
Apply the below code to enable camera information on-screen.
USA (SLUS-20591) code: Enable Camera Info 20571624 00000001
Dummy Staff Roll
A dummy staff roll screen that doesn't do anything.
Early Development Leftovers
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Found inside the DATA_US.ADX archive are a few screenshots of what appears to be an EXTREMELY early version of the game, one that hasn't been seen anywhere else! It's unknown how far back these screenshots date, but it appears to be one of the earliest versions of the game based on the extremely crude design of the character select screen, and the completely different artstyle for the character portraits. The models seen in the early cutscene screenshots appear to be unfinished as well.
Unseen Graphics
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The character icons in the HUD extend further to the sides and bottom than is normally viewable in-game, which leaves the full image unseen.
There are references to a scrapped password feature within the texture files for the Legend of Hercule/Satan mode, which suggest that the (currently completely useless) score system the mode has was intended to be used for some sort of online competition. Whether this competition was actually held anywhere or what it would have entailed is unknown.
The textures for the game's Skill Shop include a picture of Shenron that can't be seen normally.
Unused Audio
Within the game's files are a few references to cut characters, namely in the form of character announcements by the World Tournament announcer. While two of these are to be entirely expected (Cell Jr. and Saibaman, who have incomplete programming as playable characters since the only relevant data used is to fight them in the story modes), it appears that Cui, who otherwise makes only one appearance in the entire game (with a misspelled name, no less) and has zero remaining data related to him being playable, was also intended to be in the game at some point. Cui eventually becomes playable in Budokai Tenkaichi 2.
Dialogue | Audio |
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"Saibaman versus..." | |
"Saibaman!" | |
"Cell Jr. versus..." | |
"Cell Jr.!" | |
"Cui versus..." | |
"Cui!" |
The World Tournament announcer also has a couple of unused voice clips that seem to be an unused alternate quote for winning a match, as well as a scrapped mechanic.
"Contestant wins!"
"A winning streak!"
There are also a few lingering Japanese voice clips in the audio for the game's Story Mode, however their inclusion seems to be an accident, since they're just undubbed versions of lines that are already in English in the final game.
Cleanup > To do
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