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Dragon Ball FighterZ
Dragon Ball FighterZ |
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Developer: Arc System Works This game has unused animations. This game has a prerelease article |
This page is loooong... Consider grouping related content into additional subpages to ease readability. |
To do:
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In Dragon Ball FighterZ, Arc System Works brings the world of Dragon Ball to a whole new dimension with this dynamic three-on-three fighting game.
Contents
Sub-Page
Prerelease Info |
Unused Models
Dummy Models
AVT_DMY
Within the Avatar folder are files for a leftover dummy model. This model is a basic male with a bald head, he doesn't appear to be wearing any clothes, and has no texture associated with him, only three material files. He does still have intact UVs, though. He utilises the standard avatar skeleton and animations, and has an intact rig.
No other dummy avatars appear to be present within the files for this character.
Modding it into the game reveals that it maintains the loading effect that occurs when switching avatars or colors while in the customize menu. DMY can also be loaded by using a color that doesn't have any files associated with it.
Dummy Super Saiyan Goku Model
In the shared Particle folder of the game, there is a dummy Super Saiyan Goku model with no waist and no pupils. Textures aren't loaded but they exist, though they're the same as the normal Super Saiyan Goku, but set at a resolution of 2048x2048, as opposed to the playable one being 1024x1024, and its alpha channel is slightly different.
Dummy Avatar Super Saiyan Goku Model
In the same folder, an unused dummy Super Saiyan Goku lobby avatar model with no waist and no pupils can be found. Just like the above model, textures aren't loaded but they exist, with many differences to the in-game Super Saiyan Goku avatar.
Dummy | Final |
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Super Saiyan Vegito
Vegito has an unused model for his iconic Super Saiyan form seen in the Majin Buu Saga, as opposed to the Super Saiyan Blue form from Super that he uses here. From his release back in 2018, this model has remained in his character files. The model's name is "VTS_Body", and it can be loaded into the game via file replacement.
Base form Broly (DBS)
DBS Broly is usually only playable in his Rage form, but there are unused models for his base form with and without armor. It likely would have been part of his intro animation. Just like Vegito, this can be (and in our case, was) loaded into the game via file replacement.
Unused | Final |
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Unused | Final |
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Super Saiyan Kid Trunks
In the model files for Kid Trunks, there's an unused Super Saiyan model for him. Goten's Super Saiyan form is used in Gohan's dramatic finish against DBZ Broly as well as his Gotenks-less Super Kamehameha move, but Trunks' model is left unused. It likely would have been part of a Story mode cutscene. The model's name is "TKS_Body".
Super Saiyan Ghost Kamikaze Attack
In the final game, Gotenks' Super Kamikaze Ghosts are only seen in Super Saiyan 3 form like Gotenks himself, but they have an unused regular Super Saiyan form model in the files as well.
Teen Gohan Cape
A completely rigged cape model intended for Gohan (Teenager) exists, despite not being used.
In the original manga, we can see Gohan with a cape before his battle against Cell, so is speculated that this cape could've been used for an scrapped intro or Dramatic Intro idea.
The cape also has a full texture set that goes unused as well, and an empty animation folder.
Unused Textures
Goku Black clone Textures
In the game, Goku Black's clones (seen in his meteor attack) use the same texture as him but with a different part of the texture applied to unique parts of the clones. There are textures in the files for the clones (GLR_base and GLR_Sss) that aren't actually used, despite being referenced by the game. (You may need to open the images separately if the transparency doesn't show properly)
Unused | Final |
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This is how the texture would look if applied to Goku Black's clones.
Unused | Final |
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Super Saiyan Blue Textures
While these textures are used in the game, only the head and hair parts are used, while the rest of the models use the same textures and thus, costumes as their regular Super Saiyan models. The rest of the texture goes unused, and is actually believed to be for a different costume that was scrapped during development. The costumes in question are the Whis Gi for Goku, and the Whis symbol battle armor for Vegeta, costumes worn by the two in Resurrection F and the Universe 6 saga of Super. These textures lack any alternative colors, they're simply copied and pasted for every alternative color the characters have.
SSB Goku's texture | SSJ Goku's texture |
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SSB Vegeta's texture | SSJ Vegeta's texture |
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Whis Symbol in Goku and Vegeta's textures
Additionally within the texture file is Whis' signature symbol.
Goku's decal | Vegeta's decal |
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Jiren Color 13 and 14
Unused textures for Jiren that were found in his "Color13" and "Color14" folders. While is assumed they were intended for Jiren, they don't match his model UVs at all.
Color 13 | Color 14 |
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Frieza Force Scouters
In the original manga we can see most members of the Frieza Force using scouters to measure the power of their opponents and communicate, mostly during the Saiyan and Frieza Sagas; Despite that, in FighterZ, the scouters are totally missing, aside from Cheelai's short appearance in Broly's Dramatic Finish.
There's proof in the files that at one point in development this wasn't the case, looking at the textures of several Frieza Force members we can see they have textures for their scouters, additionally, we can also find a "Scouter" bone in their skeletons.
The characters with those unused scouters assets are Vegeta, Nappa and the Ginyu Force.
The usual theory about why they were cut is to avoid have them switching sides in the middle of a fight.
Vegeta's (Saiyan Saga) texture | Nappa's texture |
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SSB Whis Gi Goku's Cookie
As the name implies, there was a leftover texture for when SSB Goku, on the Gi Whis gave him, gets turned into a cookie by Majin Buu. There is a mesh to accompany this as well, but that's all there is. This was found on the base release of the game on the PlayStation 4.
Unused Stages
Sandbox_PL.umap
Sandbox is a stage that isn't in the usual directory for battle maps. Despite that, it functions as a stage players would fight on, unlike other non-battle stages. It features 3 monitors that mirror the player's screen, as well as 4 buildings from Namek.
The Smash KO screen results in Namek's, and Destructive Finishes take place in space.
Interestingly, the end screen's camera angle is identical to the camera angle that Galactic Arena used when it released with Cooler and Android 17 (which was changed to match the other vanilla game stages in a later update). This, along with the monitors used in both, suggest that Galactic Arena used Sandbox as some sort of template map.
Unused | Final (End of Season 1) |
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Unused UI Elements
Unused SSJ Goku UI
Unused | Final |
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As well as what seems to be an early name for Super Saiyan Goku.
These are found in the character's "Common" folder, rather than in the directory for the game's UI.
Unused SSJ Vegeta UI
Unused | Final |
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As well as what seems to be an early name for Super Saiyan Vegeta.
These are found in the character's "Common" folder, rather than in the directory for the game's UI.
Unused Piccolo UI
Unused | Final |
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As well as what seems to be an early name for Piccolo.
These are found in the character's "Common" folder, rather than in the directory for the game's UI.
Unused Sandbox Stage Select Image
Like the stage itself, the Sandbox stage select image goes unused in the final release of the game.
What makes it more interesting is that instead of being a capture or render of the stage, it is a piece of concept art for the Tenkaichi Budokai stage.
E3 Title Screen Assets
Assets from the E3 Title Screen are still present in the game's files.
E3 Logo | Final |
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E3 Title_BG01 | Final Title_BG01 |
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Other unused assets without a named counterpart:
Costume Switch Icon
Since the release of the game, there has been an icon texture called "CS_ColorSelect_Costume" inside the Character Select folder and is even present in the folder of the updated Season 3 Character Select screen.
It was speculated to be a costume switch icon but even when Videl, a character with an alternative costume, was added, the icon remained unused.
Unused Voice Lines
To do: Add more stuff you know (one of which is Goku Black explaining what his ultimate attack is, and a second one is Vegito when launching his Final Kamehameha at Zamasu says " Go to Hell!"). |
There appear to be many voice lines unused in the game's files.
Unused Narrator Voice Lines
NA_0602_Battle_GuardCancel | Line |
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Guard Cancel. |
NA_0603_Battle_SuperCancel | Line |
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Super Cancel. |
NA_0604_Battle_AssistReady | Line |
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Assist Ready. |
NA_0605_Battle_AssistAttack | Line |
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Assist Attack. |
NA_0606_Battle_Assist | Line |
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Assist. |
NA_0608_Battle_Burst | Line |
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Burst. |
NA_0609_Battle_Sparking | Line |
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Sparking. |
NA_0611_Battle_Rush | Line |
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Rush. |
NA_0612_Battle_Chase | Line |
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Chase. |
NA_0616_Battle_Reversal | Line |
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Reversal. |
NA_0617_Battle_ObtainDragonBall | Line |
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Dragon Ball obtained. |
NA_0618_Battle_AcquireDragonBall | Line |
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Dragon Ball acquired. |
NA_0619_Battle_YouGotDragonBall | Line |
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You got a Dragon Ball. |
NA_0620_Battle_AchieveDragonBall | Line |
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Dragon Ball achieved. |
NA_0621_Battle_OneStarBall | Line |
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One Star Ball. |
NA_0622_Battle_TwoStarBall | Line |
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Two Star Ball. |
NA_0623_Battle_ThreeStarBall | Line |
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Three Star Ball. |
NA_0624_Battle_FourStarBall | Line |
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Four Star Ball. |
NA_0625_Battle_FiveStarBall | Line |
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Five Star Ball. |
NA_0626_Battle_SixStarBall | Line |
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Six Star Ball. |
NA_0627_Battle_SevenStarBall | Line |
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Seven Star Ball. |
NA_0628_Battle_DragonBallComplete | Line |
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All Dragon Balls collected. |
NA_0629_Battle_DragonBallComplete2 | Line |
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All Dragon Balls complete. |
NA_0677_Battle_HappyBirthday | Line |
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Happy Birthday. |
Unused GT Goku Voice Lines
GT Goku has unused voice lines, intended for his Super Saiyan 4 form.
The first unused audio, "I'm a bit stronger... than I was before.", would later be used in the first Gogeta Super Saiyan 4 DLC teaser.
English | Japanese | Line |
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I'm a bit stronger... than I was before. |
English | Japanese | Line |
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I'm surprised too, I didn't think I had this much power. |
English | Japanese | Line |
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Hum! Your punches tickle. |
English | Japanese | Line |
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Let's see you try times ten! |
English | Japanese | Line |
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Ka... me... ha... me...! |
English | Japanese | Line |
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Ha! |
English | Japanese | Line |
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Ten times Kamehameha! |
English | Japanese | Line |
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You're the best, Vegeta. |
Unused Future Trunks Voice Lines
A variation of Trunks' "Burning Attack!" line, which is longer. It also has echoing, suggesting that it could have been a level 3 super attack, as those have similar sounding echos. He also has unused lines for his father's Galick Gun and Final Flash. While Trunks did perform those moves in Super, his incarnation in this game is almost exclusively based off of his Z self.
English | Japanese | Line |
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Burning Attaaaaaaaack! |
English | Japanese | Line |
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Galick Gun! |
English | Japanese | Line |
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Final Flash! |
Unused Broly (DBS) Voice Lines
Broly (DBS) not only has an unused base form model, but also unused base form audio.
English | Japanese | Line |
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Thank you... |
English | Japanese | Line |
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That... was nothing. |
English | Japanese | Line |
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Stupid... |
English | Japanese | Line |
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That's... too bad. |
English | Japanese | Line |
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I'll start, with you. |
English | Japanese | Line |
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Thank you. |
English | Japanese | Line |
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I see. |
English | Japanese | Line |
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I don't like them. |
English | Japanese | Line |
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Get... out of my way! |
English | Japanese | Line |
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I feel power. |
English | Japanese | Line |
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Destroy. |
English | Japanese | Line |
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I don't wanna fight. |
English | Japanese | Line |
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You shouldn't say bad things about my father. |
English | Japanese | Line |
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A saiyan..! |
English | Japanese | Line |
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What? |
English | Japanese | Line |
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Sorry. |
English | Japanese | Line |
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You're dead! |
Unused Super Baby 2 Voice Lines
Unused audio of Super Baby 2 saying "Big Bang Attack!". With all the references this game makes to its source materials, this was almost definitely intended for his Level 1 Meteor Attack, as like in the GT anime, its a very obvious Final Flash-style move but was misnamed in English and Japanese as Big Bang Attack.
English | Japanese | Line |
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Big Bang Attack! |
Unused Animations
Goku (Super Saiyan)
Standing Pose
Goku has an unused static standing (?) animation.
Alternative Level 3
Goku's Level 3 has complete facial and hair animations for his regular Super Saiyan model, despite his Super Saiyan 3 model using a completely different bone set for those. This, however, became used with version 1.28, where Goku gets an alternative version of his Level 3 that does less damage and doesn't side switch.
Various Characters
Beerus' Dramatic Finish
In the final game, the image used to show the friends of Goku in the Beerus VS. Goku Dramatic Finish is an static image called "bsn_809sensi" and it can be found in Beerus' particle folder. Despite that, the characters present in the picture all have their animation for this moment in the files. Here's Vegeta as an example:
Oddities
Early Credits
Within the 1.01 files, there is a screenshot of an early version of the credits, featuring dummy text along with early models for Goku (Super Saiyan), and Piccolo.
Early Lobby
Once again in 1.01, there are a handful of screenshots of what appears to be a beta lobby.
The image called "アバター選択" (which roughly translates to "Avatar Selection"), features a unique design for the Avatar Customization menu, as well as an earlier model of the Super Saiyan Goku avatar.
"アバター選択" | Final |
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"ショップ00" (Shop 00), features the lobby itself. Interestingly, the vendor himself is missing from the image.
"ショップ00" | Final |
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Merged Zamasu Vs Nappa Dramatic Finish
Inside Nappa's animation folder is found another folder called "VS_ZMB", suggesting a dramatic finish or intro against Merged Zamasu. The folder currently only contains an asset list that references assets from Nappa's dramatic finish against Yamcha.
Base Gogeta and Super Saiyan Broly (DBS) Avatars
There is data for a "Gogeta", and an "ESS" avatar for the lobby which were never completely added to the game. It is possible to unlock them via modifying game files, however neither of them have models or textures (which results in the DMY avatar being loaded instead), and SSJ Broly's avatar doesn't have a name set, resulting in "AVATAR_NAME_ESS" being displayed.
Interestingly, SSJ Broly (DBS) was eventually added as Broly (DBS)'s Special 2 avatar.
"ui_sample" Image
Texture found inside UI\MaterialTemplate, named "ui_sample". Is unknown what it was used for, but judging by the name and folders, probably something related to the materials used in the UI, most likely for testing.
Scrapped Content
This section is for scrapped content that was shown, but isn't in the game's files.
Gacha Tickets
"ショップ02" (Shop 02), a screenshot left within the files of the 1.01 release, features a unique zeni icon, and two ticket sections labeled "Gacha Ticket" and "Event Ticket", suggesting that the Premium Z Coins (the alternative currency in the final game) wouldn't have been used until later in development.
"ショップ02" | Final |
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Interestingly, while the tickets are no longer used, they have new designs in the final game's files.
Lobby_Shop_TicketZ | Lobby_Shop_TicketE |
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DLC References
Various models, sound files, and textual references pertaining to characters who would later become available as downloadable content were actually still present in the game's base release:
Models
Base Goku & Base Vegeta
The character models for Goku & Vegeta in their base forms (labelled GKN & VGN) were actually still present in the game's files upon release, albeit unused.
Dataminers were quick to notice that there were various differences between these models and the base forms seen in Goku & Vegeta's intros when using their Super Saiyan or Super Saiyan Blue forms - in addition to GKN & VGN being located in totally separate file directories, the VGN model for Vegeta had him clad in his thicker Saiyan Saga armor, alongside the tail and scouter he had during that period.
Base forms for Goku & Vegeta as they appeared in the Saiyan Saga would later be announced as downloadable fighters on July 18th, 2018, and would be released August 8th the same year. However, when released, the base form for Vegeta did not have a scouter, indicating that at some point he was supposed to have one, be it for a special intro or simply a part of his character model.
Sword of Hope
The Sword of Hope, used during Trunks' Dramatic Finish against Fused Zamasu, was fully modeled for the character upon release, despite the Dramatic Finish, and consequently, the model itself, not being used at all until Zamasu's release as a downloadable fighter.
Cooler Announcement
Hidden alongside the announcer's voice files was an announcement for Cooler, titled "NA_0133_Name_CLN". Interestingly, his file was not present in the English narration directory, and Cooler himself was one of the last characters of the first DLC pack to be announced. (alongside Android #17)
Lobby Avatar References
Text relating to lobby avatars existed for the entire 1st wave of DLC fighters upon release, leaking them all well ahead of their official announcements.
AVATAR_NAME_BRS Broly (Super Saiyan) AVATAR_NAME_GKN Goku AVATAR_NAME_VGN Vegeta AVATAR_NAME_BDN Bardock AVATAR_NAME_ZMB Fused Zamasu AVATAR_NAME_VTB Vegito (SSGSS) AVATAR_NAME_VTN Vegito AVATAR_NAME_BDS Bardock (Super Saiyan) AVATAR_NAME_ZMN Zamasu AVATAR_NAME_BRN Broly AVATAR_NAME_CLF Cooler AVATAR_NAME_AVP Android #17 (Ranger)
References to Absent Modes
To do: Texture rips! |
Textures and textual references also existed for a number of modes which would later be added in post-launch updates.
MODE_NAME_D_UNION Z Union MODE_NAME_RAID_BATTLE Raid Batt le MODE_NAME_D_LEAGUE Z League
- Pages missing developer references
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- Games released in 2018
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- Games with unused animations
- Games with unused game types
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- Games with unused text
- Long pages to be condensed
- To do
- Dragon Ball series
Cleanup > Long pages to be condensed
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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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