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Dragon Ball Z: The Legacy of Goku

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Title Screen

Dragon Ball Z: The Legacy of Goku

Developer: Webfoot Technologies
Publisher: Infogrames
Platform: Game Boy Advance
Released in US: May 14, 2002 (original), December 8, 2005 (The Legacy of Goku I & II)
Released in EU: October 4, 2003

DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
PiracyIcon.png This game has anti-piracy features.

PrereleaseIcon.png This game has a prerelease article

Dragon Ball Z: The Legacy of Goku is notable for being one of the first GBA games to have full-motion video. It's also Webfoot's first foray into the Dragon Ball franchise, which did not go as well as expected.



Read about prerelease information and/or media for this game.
Prerelease Info

Unused Items

To do:
Memory addresses for European/double pack versions.

Repair Kit

A Repair Kit item. Various text strings refer to this item as a "Repair Kit". Editing address 03000062 (US version) will add this item to your inventory, although you cannot use it.

Item name at 1C62D3 (US version) Repair Kit
Item plural name at 1C62DE (USA version) Repair Kits
Item receive text at 5C30F7 (US version) You receive a repair kit!

Alternate Stones

An alternate stone item. An alternate stone item. An alternate stone item. A side quest has Goku gathering stones to build a bridge, but since there are six stones and you need only three these go unused and can never be collected. Each stone has a unique graphic but acts like every other kind of stone item.


You can edit address 03000060 (US version) to give yourself a Fruit item, although you cannot use it. Perhaps you were once supposed to select Yemma's Fruit through your inventory?

Unused NPC Text

Throughout the game, you have to escort NPCs as part of tasks that you are given. If you are escorting one NPC and try to escort another, they will tell you to come back later. Since it isn't possible to bring an NPC along and then talk to the missing kid in the forest, his text goes unused:

Waaah! I'm stuck, and I'll be grounded by mom for sure! Mister, can you come back and get me?

Error Messages

A sequence of error message strings can be found in the ROM at 12142 (US version) or 122F4 (European version).

Abnormal termination
Arithmetic exception: 
Illegal instruction
Interrupt received
Illegal address
Termination request
Stack overflow
can't open: 
Out of heap memory
User-defined signal 1
User-defined signal 2
Pure virtual fn called
C++ library exception

Unused Splash Screens

These are splash screens that have gone unused. They can be accessed using the game's debug menu.

DBZLOG1 Screen0.png
The Kame-House.

DBZLOG1 Screen5.png
Planet Namek.

Misplaced Warp

On the map where you fight the Ginyu Force there's a misplaced warp at the northwest corner of the map that allows you to bypass that section altogether.

Map 0x1E with warps overlaid


During the intro movie, press Up, Down, Left, Right, B, A. The invincibility will not work when walking over spikes of the Snake Way.

Debug Mode

Go to the options menu and highlight "Exit", then hold L + R + Up and press A. If done correctly, you'll enter the debug menu.

Debug Menu

The debug menu
From the debug menu you can visit any map, view sprites, play sounds, play music, or display the various splash screen images that are shown throughout the game.


  • Up: Move the cursor up.
  • Down: Move the cursor down.
  • Left: Decrease an option.
  • Right: Increase an option.
  • A: Make a selection.
  • B: Go back.

Sprite Viewer

To do:
There is a LOT of unused sprites (i.e. SSJ Goku holding Raditz!, surprised expressions for many NPCs, etc.) in the Sprite Viewer that you don't see in-game. Rip the sprites and make a sub-page.

The sprite viewer.

The sprite viewer allows you to see sprites, animations, character portraits, and hitboxes.

Sprite mode controls:

  • Up: Move the cursor up.
  • Down: Move the cursor down.
  • Left: Move the cursor up quickly.
  • Right: Move the cursor down quickly.
  • A: Go to animation mode.

Animation mode controls:

  • Up: Move the cursor up.
  • Down: Move the cursor down.
  • A: Go to direction mode.

Direction mode controls:

  • D-Pad: Select the sprite's direction.
  • A: Restart the current animation.

SFX and Music controls:

  • A: Play sound effect or song
  • B: Stop song
  • R: Skip to song's next pattern
  • L: Skip to song's previous pattern

All modes controls:

  • L: Toggle sprite hitboxes (hold).
  • Select: Toggle sprite hitboxes (press).
  • B: Go back.

Regional Differences

There are two versions of the game: US and European. On the latter, you can select a different language besides English (German, French, Italian, Spanish).

The European version also fixed a crash that can happen when going to the title screen's options menu, highlighting "Exit" and then pressing A + B at the same time. A similar crash that happens in the debug menu when "Go to Map" is highlighted and pressing A + Start was not fixed, however.

The European version fixed that you could essentially turn invincible when hit by a ki blast in flying mode. In the US version, the ki blast would hit you and you would exit flying mode although the game believes you are still flying - thus enemies don't attack you but you can attack them. In the European version ki blasts don't hit you at all when flying.


If the game detects you are running it on a cartridge with the incorrect save type or hardware, it will display the following message.