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Dragon Ball Z: The Legacy of Goku

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Title Screen

Dragon Ball Z: The Legacy of Goku

Developer: Webfoot Technologies
Publishers: Atari, Inc. (US), Infogrames (EU)
Platform: Game Boy Advance
Released in US: May 14, 2002
Released in EU: October 4, 2003


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
PiracyIcon.png This game has anti-piracy features.


Dragon Ball Z: The Legacy of Goku is Webfoot's first foray into the Dragon Ball series, which did not go as well as expected. However, it was one of the first GBA games to have full-motion video.

KAMEHAMEHA!

Unused Items

Repair Kit

A Repair Kit item. Various text strings refer to this item as a "Repair Kit". Editing address 03000062 (USA version) will add this item to your inventory, although you cannot use it.

Item name at 1C62D3 (USA version) Repair Kit
Item plural name at 1C62DE (USA version) Repair Kits
Item receive text at 5C30F7 (USA version) You receive a repair kit!

Alternate Stones

An alternate stone item. An alternate stone item. An alternate stone item. A side quest has Goku gathering stones to build a bridge, but since there are six stones and you need only three these go unused and can never be collected. Each stone has a unique graphic but acts like every other kind of stone item.

Fruit

You can edit address 03000060 (USA version) to give yourself a Fruit item, although you cannot use it. Perhaps you were once supposed to select Yemma's Fruit through your inventory.

Unused NPC text

Throughout the game, you have to escort NPCs as part of tasks that you are given. If you are escorting one NPC and try to escort another, they will tell you to come back later. Since it isn't possible to bring an NPC along and then talk to the missing kid in the forest, his text goes unused.

Waaah! I'm stuck, and I'll be grounded by mom for sure! Mister, can you come back and get me?

Error Messages

A sequence of error message strings can be found in the ROM at 12142 (USA version) or 122F4 (European version).

Abnormal termination
Arithmetic exception: 
Illegal instruction
Interrupt received
Illegal address
Termination request
Stack overflow
Redirect: 
can't open: 
Out of heap memory
User-defined signal 1
User-defined signal 2
Pure virtual fn called
C++ library exception

Unused Splash Screens

These are splash screens that have gone unused. They can be accessed using the game's debug menu.


DBZLOG1 Screen0.png

The Kame-House.

DBZLOG1 Screen5.png

Planet Namek.

Misplaced Warp

On the map where you fight the Ginyu Force there's a misplaced warp at the northwest corner of the map that allows you to bypass that section altogether.

Map 0x1E with warps overlaid

Invincibility Code

There is a hidden invincibility code. To activate it, press Up, Down, Left, Right, B and A during the intro movie. The invincibility will not work when walking over spikes of the Snake Way.

Debug Mode

To access the game's debug mode go to the options menu, and hold L+R+Up at the same time "Exit" is highlighted. Then press A. If done correctly you'll enter the debug menu.

Debug Menu

The debug menu
From the debug menu you can visit any map, view sprites, play sounds, play music, or display the various splashscreen images that are shown throughout the game.

Controls:

  • Up: Move the cursor up
  • Down: Move the cursor down
  • Left: Decrease an option
  • Right: Increase an option
  • A: Make a selection
  • B: Go back

Sprite Viewer

The sprite viewer

The sprite viewer allows you to see sprites, animations, character portraits, and hitboxes.

Sprite mode controls:

  • Up: Move the cursor up
  • Down: Move the cursor down
  • Left: Move the cursor up quickly
  • Right: Move the cursor down quickly
  • A: Go to animation mode

Animation mode controls:

  • Up: Move the cursor up
  • Down: Move the cursor down
  • A: Go to direction mode

Direction mode controls:

  • Dpad: Select the sprite's direction
  • A: Restart the current animation

All modes controls:

  • L: Toggle sprite hitboxes (hold)
  • Select: Toggle sprite hitboxes (press)
  • B: Go back

Regional Differences

There are two versions of the game: US and European. On the latter, you can select a different language besides English (German, French, Italian, Spanish).

The European version also fixed a crash that can happen when going to the title screen's options menu, highlighting "Exit" and then pressing A + B at the same time. A similar crash that happens in the debug menu when "Go to Map" is highlighted and pressing A+Start was not fixed, however.

The European version fixed that you could essentially turn invincible when hit by a ki blast in flying mode. In the US version, the ki blast would hit you and you would exit flying mode although the game believes you are still flying - thus enemies don't attack you but you can attack them. In the European version ki blasts don't hit you at all when flying.

Anti-Piracy

If the game detects you are running it on a cartridge with the incorrect save type or hardware, it will display the following message.

Please?