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Dragon Ball Z: Buyuu Retsuden

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Title Screen

Dragon Ball Z: Buyuu Retsuden

Also known as: Dragon Ball Z: L'Appel du Destin (FR)
Developer: TOSE
Publisher: Bandai
Platform: Genesis
Released in JP: April 1, 1994
Released in EU: 1994 (France and Portugal)


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

(NOTE: To use patch codes, use 352:4E71 and 354:4E71 {both versions} to bypass the checksum. Optionally, in the Japanese version only, add 37E:4E71 to bypass the region lockout, which is already bypassed in the European version.)

Debugging Functionality

Hmmm...
To do:
Document in more detail. Does Near-Chan Z2 really do what is described? What does the turbo do to the gameplay? Why does "Palette Mode" lock the game up after starting a match?
DragonBallZMD DebugMenu.png

Use 40A:0004 in either version (Gens/GS), then reset the game.

Menu translation:

BG Check
Character Check
Near-Chan Z
Near-Chan Z2
Turbo
Palette Mode

BG Check

Viewer for the stage backgrounds, camera can be moved freely around the map.

Character check

DragonBallZMD CharSpriteTestMenu.png

Character sprite test. (Note: some sprites might be cut off at the top of the screen due to their large height)

Hold A button and press up or down to scroll through player 1 characters (use B button for player 2), hold A or B buttons and use left and right to scroll through the frames.

Near-Chan Z

DragonBallZMD NearChanZMenu.png

Some sort of hitbox / collision check menu.

Translation:

Body
Damage

Near-Chan Z2

DragonBallZMD NearChanZ2Menu.png

This might be some sort of tool used for knowing where to map sprites out for animations using those 4 digit numbers above.

Turbo

Palette Mode

Doesn't seem to be a palette editor, game locks up after selecting stage in the game setup.

Unused Graphics

DBZBuyuuRetsuden-Goku unused.png

Goku wiping his mouth, could have been used for an idle taunt animation.

DBZBuyuuRetsuden-Recoome unused.png

Sprites of Recoome doing a pose that was seen in the anime and another one being some sort of grab/throw attack.

TrunksUN.png

Frames of Trunks slapping his fist against his palm as a taunt. Another sprite appears to be some leftover frame for an attack.