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Dragon Ball Z: Super Butouden

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Title Screen

Dragon Ball Z: Super Butouden

Developer: TOSE
Publisher: Bandai
Platform: SNES
Released in JP: March 20, 1993
Released in FR: November 30, 1993
Released in ES: November 30, 1993


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Unused graphics.

Extra Characters

Press Up + X + Down + B + Left + L + Right + R twice during the intro (sound effects will play after the first and second successful entries) to unlock extra characters in Tournament Mode.

However, the developers also included an easy way to bypass the button code. ROM address 0x00FFA1 (offset 0x007FA1 in an unheadered ROM) can be set to 01 to require only one entry of the code, or 02 to bypass the code entirely and automatically unlock the extra characters.

CPU vs. CPU

Setting ROM address 0x00FFA3 (offset 0x007FA3) to 00 will enable CPU vs. CPU matches in battle mode. Highlight "1P VS 2P", then press Right a second time to select the (invisible) CPU vs. CPU option.

When selecting characters, the first CPU player's name will initially read "Player 9"; after playing at least one match, it will change to display the number of wins and losses.

CPU Usage Meter

Dbzsb-cpu.png

Setting ROM address 0x00FFA4 (offset 0x007FA4) to 00 will enable a CPU usage meter which turns Layer 1 on and off to indicate the amount of CPU time currently in use. The more background is visible, the more CPU time is being used.

Debug Mode

ROM address 0x00FFA0 (offset 0x007FA0) controls which mode the game first enters when starting up. The default value, 04, corresponds to the intro; changing it to 00 will allow you to enter the debug mode when starting the game.

Hmmm...
To do:
Explain all of the available options.

Use the D-Pad or A when "debug mode 1" is highlighted to cycle through debug modes 1 and 2, as well as the game's regular options menus.

Debug Mode 1

Dbzsb-debug1.png
  • バトルキャラチェック (battle chara check): Use both D-Pads to select characters for players 1 and 2, then press Start to enter the character view screen.
  • The third option allows you to cycle through various background graphics using the D-Pad.
  • スローモーション (slow motion) adjusts the amount to slow down the game when slow motion is enabled in the game's options.
  • COMFLG: Pressing Start when highlighted will exit the debug menu and enter the selected mode. The default value of 04 corresponds to the intro; 01 is the main menu.

Character View

Dbzsb-chara.png

This screen displays all of the frames associated with two selected characters. Use both D-Pads to cycle through the available frames, and press Start to return to the menu.

Debug Mode 2

Dbzsb-debug2.png
  • Fourth option: Press A to switch to debug menu 3.
  • Fifth option: Press Start to switch to the object viewer.
  • ステージセレクト (stage select) is exactly what it says on the tin.

Debug Mode 3

Dbzsb-debug3.png

Used to adjust various values associated with either Player 1 or 2, depending on which controller is used to access it.

Hmmm...
To do:
Explain the various values.

Object Viewer

Dbzsb-obj.png

This is another screen used to view player graphics. Use A / B to cycle through available frames. The flashing yellow dot under the character sprite represents the bottom center of the character's hitbox.

(Source: Original TCRF research)

Revisional Differences

Hmmm...
To do:
Rip/compare the SFC and re-release soundtracks.
  • A version of this game was released as a pre-order bonus for Dragon Ball FighterZ. While the gameplay seems unchanged, it received a completely new soundtrack due to a scandal with the original musician, Kenji Yamamoto, where it was discovered that most of his music was derived or plagiarized from existing commercial music.