We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Angry Birds Reloaded

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Angry Birds Reloaded

Developer: Rovio
Publisher: Rovio
Platforms: iOS, Mac OS X
Released internationally: July 26, 2021


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
  • The following level directories are NOT mentioned for use in the game's level locator and have LOTS of level data. Maybe they were from the remake of the first game in development?
11_birdday6
15_surfnturf
16_badpiggies
2022_classic
20_birdisland
3_dangerabove
4_bigsetup
5_hamemhigh
6_mineanddine
7_birdday2
classic
mightyleaguelevels
  • Unused sounds of Chef Pig.

Wait, Angry Birds by the Reloaded cracking team? Nah, Angry Birds Reloaded is a partial remake of the first classic Angry Birds game, with a new game mode and additional characters in reference to the second movie.

In the exact same engine of the currently ongoing version of Angry Birds Friends. Only on Apple Arcade.

Buildtool DLL

Rovio.Buildtool.dll is present in the MacOS version and has no use by the game, all it has is code for reading build configuration attributes.

Unused Text

String ID Text
DEBUG_FIXED_FRAME_TITLE Choose Target Fixed Frame Rate
DEBUG_FIXED_FRAME_30 30
DEBUG_FIXED_FRAME_60 60

Text for some debug menu to choose the FPS.

Compilation Directories

The skeleton files mention a portion of directories from development environments.

./images/
G:/Мой диск/Room8/Angry_birds/failure_screen/back_failure_screen
G:/Мой диск/Room8/Angry_birds/victory_sreen/back_victory_screen/images
D:/Work/Birds/Cutscene10
D:/RABOTA/SunStrike Studios/Angry Birds/Cutscene_1/Sc_1
D:/RABOTA/SunStrike Studios/Angry Birds/Cutscene_5
D:/Angry_birds/cutscene 3/cutscene 3/images
C:/Users/o.hladun/Downloads
C:/Users/o.hladun/Downloads/cutscene7/images/
D:/Projects/Spine/Rovio/cutscene9/Cutscene 9/Animation
D:/Angry_birds/Screen/images
./Pig_leo/images/
G:/Мой диск/Room8/Angry_birds/failure_screen/pigs_failure_screen
./Pig_2/images/
./Pig_1/images/
G:/Мой диск/Room8/Angry_birds/victory_sreen/red_happy/images
D:/Angry_birds/Garry/images
D:/Spine_work/Rovio/Cutscene 8
./images_копия/
C:/Users/OlgaG/Downloads
G:/SunStrike Studios_РАБОТА/Angry Birds/Cutscene_12-ok

Debugging Material

Hmmm...
To do:
Edit BuildConfig. There are manual flags are set to false like cheats, setting it to true makes the game read a debug version value in the Unity editor and allows you to set the server type.

Cheats Flag

Hmmm...
To do:
There's another check in CoroutineExtensions of the main assembly. Execute this on a Mac to confirm.

RovioConfig in the main game assembly has a static value not edited by the game called cheats. Manually setting it to true makes the game output string IDs for missing text strings.