Angry Birds Seasons
Angry Birds Seasons |
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Developer: Rovio This game has unused playable characters. This game has a prerelease article |
To do:
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Originally known as Angry Birds Halloween, Angry Birds Seasons basically takes the formula of the original game but gives each of the chapters the theme of a particular holiday or, of course, season. The game was also included in Angry Birds Trilogy on consoles and the 3DS.
Contents
Sub-Pages
Prerelease Info |
Unused Graphics
Prototype Bubbles
An early version of Bubbles found in version 1.6.0. This version isn't too far off from his finalized design, albeit with more vivid orange feathers, ugly brownish-green dots all over his body, and a yellow belly. This design is also present in some versions of Angry Birds Trilogy.
Another early design was found in version 1.6.1, which gave him big eyebrows similar to Red's. The spots are still present in this design though they are in a lighter orange color instead of brownish-green.
1.6.0 | 1.6.1 | Final |
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Prototyping Episode
An icon for a prototyping episode, likely used to test levels before release.
Old Haunted Hogs Episode Card
To do: Compare with the finalized version used in the game. |
The old version of the Haunted Hogs episode card had a dark blue background instead of purple.
Early Moon Festival Water
To do: Compare with the finalized version used in the game. |
An early version of the water seen in the background of the Moon Festival levels, which originally used less saturated colors compared to how it looks after the episode was added to the game.
Early | Final |
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Early Ham'o'ween Background
Found in version 1.6.1 of the game is an early parallax background for the episode Ham'o'ween. The color for the theme was originally going to be red, the finalized version settled on teal. There were also scarecrows that were replaced by trees, and mountains were added in the backdrop. The pumpkins, thorny vines, and spiked fences remain in the finalized version.
Early | Final |
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Early Cherry Blossom 3-Star Icon
The reward you earn for 3-starring all levels in the Cherry Blossom episode was originally a branch of flowers with stars in the center of each of them. The final version is reduced to just a single flower.
Early | Final |
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Early Ham Dunk Background
To do: Compare with the finalized version used in the game. |
An early background for the episode Ham Dunk found in version 3.3.0.
Eggs Files
Prior to when Invasion of the Egg Snatchers was released, there are files mentioning an early name for the episode, which is named Eggs Files.
Unused Text
1. Poached Eggs 2. Mighty Hoax 3. Danger Above 4. The Big Setup
Leftover text from Angry Birds.
Enable vibration? Vibra: ON Vibra: OFF Vibra
Leftover text from the iOS and Android versions.
Angry Birds Seasons HD Free Angry Birds Seasons HD Angry Birds Seasons Free
Leftover text from the iOS versions.
Edit
Remnants of an internal level editor?
Unused Birds
BomBom
An unused bird from version 1.6.0. This birds ability is similar to the Blues, splitting into 3 when used, however they explode when touching an object. BomBom uses sounds from the Blues as a placeholder.
Future Eagle
An unused variant of the Mighty Eagle found in version 2.1.0. Upon launching the bait from the slingshot, the screen will go dark and lightning will strike every pig and block in the level. The Eagle would then come in from the left of the screen and jump through the structure.
The video below uses placeholder sprites and sounds for this bird, since none of the assets for it are present in any version of the game.
This bird would later be reworked into the Mighty Dragon in the Year of the Dragon episode.
Debugging Functions
Just like past Angry Birds games built with Lua, debugging functions are mentioned in certain Lua scripts and some are named that way.
Debugging Info in Credits
Like almost any Angry Birds game built with Lua, the credits page often shows debugging info: the Cloud data URL is shown as well as the customerString.
Developer Cheats
To do: Test the cheat keys on PC. |
If developer cheats are on in build settings, it will be possible to use developer cheats, there's also key-based cheats and this game has a LOT:
Main Menu:
- Cheat FTE!: Cheats first time experience, FTE means First Time Experience.
- Facebook Login Details: Shows whether you are logged or not and what account name if so with Logged in as: XXX X. (full first name and first letter of last) as a sample, in the top right corner.
Powerup Shop:
- Empty buttons: Gives the user the purchase without actual payment, this appears on Special Offers, Shockwave+Telebird page, Powerup page in the corners and Mighty Eagle page in the middle.
- Downgrade: Allows the user to downgrade Shockwave or Telebird by one level.
Hats:
- Empty button: Gives the user all hats for each bird for the collection for the session, can toggle back to legal ownership by current save data.
Challenges:
- Empty buttons: Grants the user the challenge to be successful without any proper actions.
Progress:
- Empty buttons: Grants the user the episode challenge to be successful without any proper actions.
Coin Shop:
- Empty button 1: Grants the user 5000 coins (top left corner of popup and removes ADS?).
- Empty button 2: Grants the user the opportunity to get the free Sling Scope for 10 min by watching an AD (bottom middle), a popup for the offer of activating the Sling Scope for 10 minutes for an AD watched is called and clicking ACTIVATE! displays a message going by: No videos available!!! Since this is a cheat build, will enable Sling Scope offer anyways. if no ads are present, otherwise forces an AD to be watched for one.
In-game:
- Instant Win: Touching the bottom left corner (even if the powerup icon is overtop) multiple times will instantly beat the level with approximately the amount for a 3-star score.
Elsewhere:
- AD watch simulation: Allows the user to simulate watching ADs offline or when none are present while not actually watching one and immediately getting the rewards.
- All levels unlocked (no golden eggs): Unlocks all levels on every boot, for a session, not a save.
- Call debug console: If the game is responding, it's possible to call the debug console. Touching near the bottom right corner two times will call it, scrolling is still buggy like the PC version and scrolling to an empty area will crash the game.
Cheat keys
To do: There is in gamelogic.lua and debugUtils.lua file located only scripts or scripts_common folders? add them. |
In-game:
- C = Simulates a three star completion, ignoring the current score and using a predetermined score, the same way for using it on mobile releases (Left corner multi click) is also a method to load on the PC version.
- PgUp = Previous level.
- PgDown = Next level, ignores level lock restrictions.
Elsewhere
- Backspace-Q/W/E/R/T/Y/U = Crashes the game, attempts to call powerup bundles while PC version doesn't enable them or have the files.
- Ctrl-Alt-# = "#" can be 1 (English), 2 (French), 3 (Italian), 4 (German), 5 (Spanish), 6 (Chinese), 7 (Taiwanese), 8 (Japanese), 9 (Portuguese) or 0 (Polish). Attempts to change the text locale, setting an unexisting locale other than Japanese or English crashes the game...
- S = Toggle sounds on or off.
- Ctrl-F5 = Attempts to create an Lua file containing the layout of a screen, crashes due to the folder layouts in the game data directory does not exist, manually creating it fixes the function to make a plaintext file.
- Shift-F12: Toggles mouse cursor visibility.
- Shift-C: Enables IAPs (doesn't work).
- Shift-Z: Powerup bundle reward (Crashes due to power-up is disabled).
- Shift-X: Powerup slot machine (Crashes due to power-up is disabled).
- F: Toggles visibility of the FPS and memory display.
Unused Sounds
Wilhelm_scream_echo_02
The "Wilhelm Scream", with an echo.
Version Differences
- Logs from mobile and 2.2.0-4.1.0 version are not included
Version 1.5.1
Unknown release of PC version as Nokia (Known image were cropped as HD splashes).
Version 2.0.0
This official build was released by Rovio after the Coming Soon! sign was removed.
Version 2.1.0
Improved quality of sounds and music.
Level Editor
There's a call for loading the level editor (1.1.0-1.2.1 still loads non-empty levels after encrypted and/or compiled lua but 2.5.0 and 4.1.0 still work), but 1.3.0-2.4.1 levels was empty after encrypted and/or compiled lua, the original files aren't present on public releases of v2.5.0+.
Developer Leftovers
Pig Days Pack JSON Revisions
Present in version 5.0.0 on the CDN are three SVN revisions of a JSON file related to the Pig Days episode that were somehow uploaded as raw files, est 2015-01-17 at 3:15 AM. What these were used for is unknown but likely related to generation of downloadable asset packages like this one.
{ "depedencies": { "packs": [ "theme35", "theme19", "theme18", "theme24", "theme34", "theme37", "theme16", "theme22", "theme23", "theme20", "theme21", "theme30", "theme33", "theme25", "theme28", "theme29", "theme38", "theme27" ] }, "include": { "audioClips": [ "ambience_pigs_day_01" ], "gameData": [ "levels/PigsDay\\Level_PigsDay140720.lua", "levels/PigsDay\\Level_PigsDay140724.lua", "levels/PigsDay\\Level_PigsDay140728.lua", "levels/PigsDay\\Level_PigsDay140809.lua", "levels/PigsDay\\Level_PigsDay140813.lua", "levels/PigsDay\\Level_PigsDay140819.lua", "levels/PigsDay\\Level_PigsDay140830.lua", "levels/PigsDay\\Level_PigsDay140906.lua", "levels/PigsDay\\Level_PigsDay140909.lua", "levels/PigsDay\\Level_PigsDay140912.lua", "levels/PigsDay\\Level_PigsDay140919.lua", "levels/PigsDay\\Level_PigsDay140922.lua", "levels/PigsDay\\Level_PigsDay140929.lua", "levels/PigsDay\\Level_PigsDay141010.lua", "levels/PigsDay\\Level_PigsDay141013.lua", "levels/PigsDay\\Level_PigsDayCodingDay.lua", "levels/PigsDay\\Level_PigsDayHalloweenZombieApocalypse.lua", "levels/PigsDay\\Level_PigsDayHalloweenMadDoc.lua", "levels/PigsDay\\Level_PigsDayDiaDeMuertos.lua", "levels/PigsDay\\Level_PigsDayFawkes.lua", "levels/PigsDay\\Level_PigsDayAhtisaari.lua", "levels/PigsDay\\Level_PigsDayWilliamTell.lua", "levels/PigsDay\\Level_PigsDayHotAirBalloon.lua", "levels/PigsDay\\Level_PigsDayThanksgiving.lua", "levels/PigsDay\\Level_PigsDayBirdDay.lua", "levels/PigsDay\\Level_PigsDayNYE2015.lua", "levels/PigsDay\\Level_PigsDayScifi.lua", "levels/PigsDay\\Level_PigsDayRubberduck.lua", "levels/PigsDay\\Level_PigsDayPopcorn.lua", "levels/PigsDay\\Level_PigsDayDataPrivacy.lua", "levels/PigsDay\\Level_PigsDayWindmill.lua", "levels/PigsDay\\Level_PigsDayValentine2015.lua", "levels/PigsDay\\Level_PigsDayChineseNewYear.lua", "levels/PigsDay\\Level_PigsDayChineseNewYear.lua", "levels/PigsDay\\Level_PigsDayPolarbear.lua", "levels/PigsDay\\Level_PigsDayNASA100.lua", "levels/PigsDay\\Level_PigsDayGoldrush.lua", "levels/PigsDay\\Level_PigsDaySubmarineDay.lua", "levels/PigsDay\\Level_PigsDayHanami.lua", "levels/PigsDay\\Level_PigsDayEasterNightmare.lua", "levels/PigsDay\\Level_PigsDayYuriGagarin.lua", "levels/PigsDay\\Level_PigsDayEarthDay.lua", { "source": "config\\episodes\\gen\\cloud\\episodePigDays.json", "target": "config\\episodes\\episodePigDays.json" } ], "graphicsSheets": [] }, "subType": "episode", "type": "pack" }
Level_PigsDayChineseNewYear was duplicated and no texture sheets were referenced yet.
{ "depedencies": { "packs": [ "theme35", "theme19", "theme18", "theme24", "theme34", "theme37", "theme16", "theme22", "theme23", "theme20", "theme21", "theme30", "theme33", "theme25", "theme28", "theme29", "theme38", "theme27" ] }, "include": { "audioClips": [ "ambience_pigs_day_01" ], "gameData": [ "levels/PigsDay\\Level_PigsDay140720.lua", "levels/PigsDay\\Level_PigsDay140724.lua", "levels/PigsDay\\Level_PigsDay140728.lua", "levels/PigsDay\\Level_PigsDay140809.lua", "levels/PigsDay\\Level_PigsDay140813.lua", "levels/PigsDay\\Level_PigsDay140819.lua", "levels/PigsDay\\Level_PigsDay140830.lua", "levels/PigsDay\\Level_PigsDay140906.lua", "levels/PigsDay\\Level_PigsDay140909.lua", "levels/PigsDay\\Level_PigsDay140912.lua", "levels/PigsDay\\Level_PigsDay140919.lua", "levels/PigsDay\\Level_PigsDay140922.lua", "levels/PigsDay\\Level_PigsDay140929.lua", "levels/PigsDay\\Level_PigsDay141010.lua", "levels/PigsDay\\Level_PigsDay141013.lua", "levels/PigsDay\\Level_PigsDayCodingDay.lua", "levels/PigsDay\\Level_PigsDayHalloweenZombieApocalypse.lua", "levels/PigsDay\\Level_PigsDayHalloweenMadDoc.lua", "levels/PigsDay\\Level_PigsDayDiaDeMuertos.lua", "levels/PigsDay\\Level_PigsDayFawkes.lua", "levels/PigsDay\\Level_PigsDayAhtisaari.lua", "levels/PigsDay\\Level_PigsDayWilliamTell.lua", "levels/PigsDay\\Level_PigsDayHotAirBalloon.lua", "levels/PigsDay\\Level_PigsDayThanksgiving.lua", "levels/PigsDay\\Level_PigsDayBirdDay.lua", "levels/PigsDay\\Level_PigsDayNYE2015.lua", "levels/PigsDay\\Level_PigsDayScifi.lua", "levels/PigsDay\\Level_PigsDayRubberduck.lua", "levels/PigsDay\\Level_PigsDayPopcorn.lua", "levels/PigsDay\\Level_PigsDayDataPrivacy.lua", "levels/PigsDay\\Level_PigsDayWindmill.lua", "levels/PigsDay\\Level_PigsDayValentine2015.lua", "levels/PigsDay\\Level_PigsDayTennisTournament.lua", "levels/PigsDay\\Level_PigsDayChineseNewYear.lua", "levels/PigsDay\\Level_PigsDayPolarbear.lua", "levels/PigsDay\\Level_PigsDayNASA100.lua", "levels/PigsDay\\Level_PigsDayGoldrush.lua", "levels/PigsDay\\Level_PigsDaySubmarineDay.lua", "levels/PigsDay\\Level_PigsDayHanami.lua", "levels/PigsDay\\Level_PigsDayEasterNightmare.lua", "levels/PigsDay\\Level_PigsDayYuriGagarin.lua", "levels/PigsDay\\Level_PigsDayEarthDay.lua", { "source": "config\\episodes\\gen\\cloud\\episodePigDays.json", "target": "config\\episodes\\episodePigDays.json" } ], "graphicsSheets": [ "LS_CELEBRATION_ICONS", "LS_CELEBRATION" ] }, "subType": "episode", "type": "pack" }
Level_PigsDayTennisTournament replaced the duplicate and texture sheets for level selection celebrations were added.
The .mine file is roughly identical to r17095 except double backslashes are replaced with single forward slashes.
SVN Paths
While not actually a mistake, the cloud manifest and file catalog JSONs from the CDN contain the SVN branch path and revision of the said version.
https://svn.rovio.com/AngryBirdsSeasons/branches/* svn+ssh://svn.rovio.com/AngryBirdsSeasons/branches/*
Uncompiled Backup Scripts
To do: Should this go in the Lua namespace? |
Six backup scripts of gamelogic.lua are present in 1.4.0 specifically for the iPad release with a .bak* extension for each revision, free of encryption. Unlike the original script, these ones are completely uncompiled, providing comments you wouldn't see in the original. The first three and fifth are identical while the 4th and 6th are different to the before but identical to each other.
Unknown JSON File
The file, config.json is present in v3.1.1 for Android and automatically "cooked" for the game but the file has no references. Unlike the file in Classic, it has build information, most likely from a internal build tool.
{ "additionalPermissions": [], "appName": "Angry Birds", "archs": [ "arm", "armv7", "x32" ], "buildDate": "2012-12-07", "buildStartedBy": "", "compatibleScreens": [], "compileLua": true, "compressLua": true, "copyAssets": [ [ "game/config.lua", "" ], [ "game/data_src/levels", "data" ], [ "game/data_src/localization", "data" ], [ "game/data_src/localization_android", "data" ], [ "game/data_src/scripts", "data" ], [ "common/scripts/game/**", "data/scripts_common" ], [ "game/data_src/images/320x240_android", "data/images" ], [ "game/data_src/images/480x320_android", "data/images" ], [ "game/data_src/images/864x480", "data/images" ], [ "game/data_src/images/960x640_android", "data/images" ], [ "game/data_src/fonts/320x240", "data/fonts" ], [ "game/data_src/fonts/480x320", "data/fonts" ], [ "game/data_src/fonts/864x480", "data/fonts" ], [ "game/data_src/audio/16000hz-16bit-mono-mp3/**", "data/audio" ], [ "external/Fusion/data/shaders/gles2", "data" ] ], "copyExcludes": [ "game/data_src/levels/packLite", "game/data_src/levels/roku", "game/data_src/levels/pack1[89]", "game/data_src/levels/pack[2-9][0-9]" ], "copyPatterns": [ [ "build/android/res/**", "res" ] ], "copyTo": "p:/RovioMobile/AngryBirds Seasons/Software/Android/2012-12-07_3.1.1_(8934)_androidmarket", "customLuaOptions": { "gamelua.applyChinaRestictions": false, "gamelua.bingIsEnabled": false, "gamelua.cheatsEnabled": false, "gamelua.customerString": "'androidmarket'", "gamelua.disableShopButton": false, "gamelua.enableAssertions": false, "gamelua.g_hasWebBrowser": true, "gamelua.g_is_free_version": false, "gamelua.g_registrationEnabled": false, "gamelua.g_updateCheckEnabled": false, "gamelua.gameId": "'abs'", "gamelua.gameVersionNumber": "'3.1.1'", "gamelua.isKorea": false, "gamelua.isPremium": false, "gamelua.releaseBuild": true, "gamelua.showEditor": false, "gamelua.svnRevisionNumber": "'8934'", "gamelua.timeMachineServer": "'dev'", "gamelua.useDynamicAssets": true }, "customScripts": { "assetFilter": "update_level_filenames.py" }, "customer": "androidmarket", "debug": false, "defines": [ "CRYPTED_LUA_FILES", "ZIPPED_LUA_FILES", "USE_PRODUCTION_ADS" ], "dirSuffix": "", "encryptLua": true, "encryptionKey": "__SECRET__", "externalModules": [], "failOnConfigurationWarnings": true, "fusionDefines": [], "includeDirs": [ "../../source", "../../external/Fusion/include", "../../common/dependencies/box2d/Box2D", "../../common/source/" ], "jobs": 8, "keyAlias": "__SECRET__", "keyAliasPassword": "__SECRET__", "keyStore": "__SECRET__", "keyStorePassword": "__SECRET__", "luaOptionsFile": "data/scripts/options.lua", "minSdkVersion": "8", "modules": [ "flurry", "framework", "grgles1", "grgles2", "game", "gr", "hgr", "img", "io", "lua", "net", "pf", "util", "audio", "math", "lang", "ads" ], "obfuscate": true, "outputName": "AngryBirdsSeasons_3.1.1_androidmarket_DISTRIBUTION", "packageName": "angrybirdsseasons", "platform": "android", "projectName": "AngryBirdsSeasons", "releasePackage": true, "sourceExcludes": [ "../../common/source/AppUpWrapper*", "../../common/source/Nook*", "../../common/source/RovioAccount*", "../../common/source/AdMob*", "../../common/source/Cloud*", "../../common/source/GamerServ*" ], "sourceFiles": [ "../../source/**.cpp", "../../common/source/*.cpp" ], "subDir": "gen", "svnRevision": "8934", "targetPrefix": "android-", "targetSdkVersion": "13", "verbosity": 1, "versionCode": "3101", "versionString": "3.1.1" }
Java Source Backup
v1.1.0 for Android left a file called MySurfaceView.java.bak in com/rovio/ka3d, a leftover folder at the root. It seems it's from a proprietary version of the Ka3D engine. App compilation dates suggest it's around December 12 of 2010.
package com.rovio.ka3d; import android.content.Context; import android.util.Log; import android.view.MotionEvent; public class MySurfaceView extends GLSurfaceView { public MySurfaceView(Context context) { super(context); setEGLConfigChooser( false ); m_renderer = new MyRenderer(context); setRenderer(m_renderer); try { // Create multi-touch input if supported m_inputDelegator = new MultiTouchInputDelegator(m_renderer); } catch(Throwable e) { // Create single-touch input if supported m_inputDelegator = new SingleTouchInputDelegator(m_renderer); } } public boolean onTouchEvent(final MotionEvent event) { return m_inputDelegator.onTouchEvent(event); } public InputDelegator m_inputDelegator; public MyRenderer m_renderer; }
Quest Scripts
Version 5.3.1 left two scripts from internal development, they try to call a external Python tool. A .sh for the same purpose was added in 5.3.2, likely for extra developers on Linux. The batch script was updated since version 6.0.0.
Old revision:
..\..\..\..\external\Fusion\buildtool\tools\python-2.6.6-win-x86\python ..\..\..\..\tools\CloudAssetPacker\bin\quests.py refreshSeekAndDestroyLevels pause
New:
python ..\..\..\..\tools\pythontools\quests.py refreshSeekAndDestroyLevels pause
python ../../../../tools/pythontools/quests.py refreshSeekAndDestroyLevels
Placeholder Customer String
In Amazon 3.3.0's native code, the customer string forgot to be defined and uses the below string. While usually defined through scripts/options.lua, the fact that it's defined internally provides a bit of insight on how they are set before building.
GAME_CUSTOMER
Anti-Hacking String
The native function GameLua::unlockRequestChecksum uses the below string, possibly to flame reverse engineers looking at the function. Interestingly it remained in all future builds of the game, regardless of the platform and even had a sequel.
ShameOnYouHacker
Red's Mighty Feathers Vehicle Path Reference
As of v3.3.0-v4.1.0, the GameLua::GameLua function defined a path to the vehicles directory, which only existed in Classic. Perhaps the existence was a leftover from part of the Angry Birds codebase.
/vehicles/
Windows Exclusive Native Code
To do: Rough decompilations of the code. |
The following native classes are dummied on other platforms but on Windows builds of the game, the logic for them is present. Only ones related to development will be mentioned.
GameLua::createDirectory
This function creates a directory specified in dataPath.
GameLua::getDirectoryFileList
This function gets the file list of the directory passed to it.
GameLua::removeParticleFile
This function was added in 4.0.1 and removes the particle file name in the below directory of the application root.
data_src\\particles\\*.lua
GameLua::checkDirectory
This function simply checks if the directory passed to it exists, returns true if valid.
Internal Project Name
The internal name of the game is Linnut Halloween, Linnut is roughly translated to Birds while Halloween is self-explanatory (with or without Rovio and/or Angry), according to the build path of older releases of the game. [1] [2]
The Angry Birds series
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iOS | Angry Birds (Prototypes) • Seasons • Rio • Friends • Island • Space (Prototypes) • Bad Piggies (Prototypes) • Star Wars (Prototypes) • Star Wars II • Go! • Epic (Prototype) • Stella • Transformers • POP! • Fight! • Angry Birds 2 • Reloaded • Rovio Classics: Angry Birds |
Android | Angry Birds • Epic • Seasons • Space • Rio • Star Wars • Star Wars II • Stella • Transformers • Fight! • Angry Birds 2 • Go! • Friends (Android, WebGL) • Football! • Bad Piggies • Rovio Classics: Angry Birds • POP! • Block Quest |
Windows | Angry Birds • Seasons • Space • Rio • Star Wars • Bad Piggies • Friends |
HTML5 | Chrome • Pistachios • Friends |
Mac OS X | Angry Birds • Seasons • Space • Star Wars • Reloaded |
Adobe Flash | Breakfast • Ultrabook Adventure • Friends • Vuela Tazos • Heikki • Lotus F1 Team • McDonald's • Social (Earlier Prototype) |
Xbox 360, PlayStation 3 | Trilogy • Star Wars (Prototypes) |
Arcade | Arcade |
tvOS, visionOS | Reloaded |
- ↑ /Users/miika/Documents/Rovio_Linnut_Halloween/build/iphone/build/Rovio_Linnut.build (1.0.0 iPhone)
- ↑ /Users/bserve/Applications/Hudson/home/jobs/AngryBirdsSeasonsFree-iphone/workspace/Rovio_AngryBirdsSeasons/build/iphone/build/Rovio_Linnut.build/Distribution-iphoneos/Rovio_Linnut_Halloween_Lite.build (1.4.0 iPhone Free)
- Pages missing developer references
- Games developed by Rovio
- Pages missing publisher references
- Games published by Rovio
- Windows games
- Mac OS X games
- IOS games
- Android games
- Windows Phone games
- Symbian games
- WebOS games
- Blackberry games
- Blackberry Tablet OS games
- Pages missing date references
- Games released in 2010
- Games released in October
- Games released on October 21
- Games with unused characters
- Games with uncompiled source code
- Games with hidden developer messages
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- To do
- Angry Birds series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Sega > Games developed by Rovio
Games > Games by platform > Android games
Games > Games by platform > Blackberry Tablet OS games
Games > Games by platform > Blackberry games
Games > Games by platform > IOS games
Games > Games by platform > Mac OS X games
Games > Games by platform > Symbian games
Games > Games by platform > WebOS games
Games > Games by platform > Windows Phone games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Sega > Games published by Rovio
Games > Games by release date > Games released in 2010
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 21
Games > Games by series > Angry Birds series