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Angry Birds Transformers

From The Cutting Room Floor
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Title Screen

Angry Birds Transformers

Developers: Rovio, Exient Entertainment
Publisher: Rovio
Platforms: Android, iOS
Released internationally: September 25, 2014


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
Compare Chinese SKU versions and their data, there may be more interesting things in them...
Hmmm...
To do:
Decrypt and decompress store2.pak, there's a few assets no one knows about yet...

Angry Birds Transformers is a robotic shooter built off Exient's XGS engine. What could go wrong?

Contents

Leftover Angry Birds Go! Audio

In the game's asset directory, leftover audio clips from Angry Birds Go! are still present in each update to the game, code is also present and some is reused.

Debugging Utilities

In the game's XML holding PAK and library file, there are mentions of a Debug Menu similar to the one in Angry Birds Go!, other debugging features are also mentioned.

Debug Menu

Allows you to select any screen in the game if the file is/are present and has a call in the library and XML files.

  • Metrics Shows player metrics data (Crashes the game on retail? Broken).
  • Cycle Loc: Changes the language locale for a session, you cannot change back to the default one for the session due to that changes into the same language but with a different text format (unicode?), the Current value displays the current.
  • Back: Returns to Map.

After choosing screen:

  • Reload: Reloads the scene (No effect on retail? Broken).
  • Back to Debug: Goes back to the Debug Menu.

Developer Cheat Menu

A developer cheat menu is also present in the game's files and library and it can do many things, in the game's files, its refered as CheatScreen, most likely meaning the Developer Cheat Screen.

  • Add Currency: Adds 10K of each currency to a save except for Bat Pigs, Plasma and Tokens, use of this is capped with Coins/Sparks at 1M and Gems/Pigs at 100K.
  • Reset Data: Wipes most of your save data, you may modify the beginning values for the new save before the next boot after.
  • Live Event X: No effect? Maybe only works on developer servers?
  • Change Mode: Changes the very right column from Event to Theme, Procedural, Cutscene or Layout.
  • Debug Menu: Goes back to Debug Menu? (No effect on retail, broken function)
  • Unlock Characters: Unlocks all locked characters at level 1 for a save, unreleased characters are also unlocked this way.
  • Reset Live Events: No effect? Maybe only works on developer servers?
  • Show Ver. Info.: Shows game and data version info, these include: Store Version (Game Version), Data Version (Assets Version), Mist/Cloud (CDN server), Data Changelist (Data in data/changelist.txt), Data Update Method (Asset updating method, SkyNest preferably), Device Type (Internal hardware name) and Device Config Used (name of the deviceconfig used for the specific device).
  • Back: Back to Map.
  • Lock/Unlock: Locks/unlocks a TF for a save with its accessories and level, does not add/remove a containment unit for them on the map, changes to Unlock if a TF is locked, unlocking TFs early can mess up the achievement status for them, you may also manage unreleased TFs this way.
  • Clear X Accessory/ies: Removes all accessories for a TF.
  • Character Level: X: Shows TF level and has up and down arrows to alter, often capped at level 25, unreleased TFs are normally capped at level 15.
  • Enter Folder: Views the events directory in the PAK filesystem, Default is from xml.pak, others are in events/liveevents from xml_additional.pak, changes to Play when a file is selected, only select XML files and not XML.META files to avoid crashes.

Changes in revisions

Hmmm...
To do:
Figure out what versions added these.
  • 1.??.?: added up and down arrows for toggling Live Events separately in clockwise and counterclockwise ordering, due to this, the Live Event button no longer has any effect when tapped but is still clickable however, it is now used as a display for the event.
  • 1.??.? - 2.0.5.0: A difficulty scaling setting was added in the Procedural tab.

Feature Config

A menu allowing you to toggle these in-game features for the next bootup, also possible to reset to defaults:

  • Elite Enemies = Makes the game use Elite Enemies.
  • Alternate Event Flow = Allow you to choose characters for events.
  • Auto Fire AI Uses Buttons = The autofire AI can use buttons.
  • Character Promotion/Prestige = Characters can promote.
  • Sign Posting = Allows you to sign post?
  • Force Release Live Events = Forces release live events.
  • Enable Spark Run = Allows Spark Run to be done.

Aside from these in game options are:

CharacterBuyForGems, CharacterUpgradeOnFail, InstantCharacterRepair, MaxUpgrade, InstantEventSpawnBeforeSoundwave, JengaForGemsAndMoney, JengaWithCode, SiloUpgrade, ToonsTV, RefreshLabel, PostEventPopup, DailyReward, DoubleRewardsForGems, BuddyBoostForGems, RegionalAds, SoundtrackAdvert, SiloAdvert, ExpandedShop, BuyRegions, StarterBundle, UseChinaTextures, Download3GWarning, RestorePurchases, CodeEntry, UseReducedSettingsMenu, Telepods, MapAccessoryButton, AccessoryCharacterArrows, FacebookEnabled, PlatformEnabled, SnapshotEnabled, RateGamePopup, AllowSeasonalContent, ChinaMiscSettings, MiniconLevelBasedOnRarity, Gacha, ShockwavesSpire, BuyItemAfterGemIAP and CombinerRun.

Debug Tweakables XML

A debugging feature tweak list is present in xml.pak/global and is named: DebugTweakables.xml. It has a LOT of tweaks that are enabled (aside from true debugging tweaks) on every game bootup, even for a retail build, some code isn't present in the library and/or the XML logically, anything in XMLs ONLY from the Library can be used as settings are called from it and not the XMLs alone.

Sections and their functions:

Hmmm...
To do:
Enable and show most of these on in a version. Compare libraries of v1 for existing functions, some are in v1 but not v2.

Cheats

Developer Cheats and QA/dev-only content settings.

Library

Enable_Issues_Button (true/false), Enable_Punish (true/false),

XML

Nothing is exclusive.

Map

Library

Nothing exclusive.

XML

Use_Batcher

PickupMovement

Movement for pickups. Nothing is exclusive in both.

Rendering

GUI rendering, some ABGO tweaks are left over.

Library

Nothing exclusive.

XML

Hide_HUD, Show_Ambient_Lighting, WorldColour_Effectiveness, DebugTowerHealthBar, DebugTowerDamage

UI

UI settings. The setting Render_Touch_Zones, can freeze the game if many areas onscreen have touch zones then more are called.

Library

Nothing exclusive.

XML

Nothing exclusive.

LensFlare

LensFlare settings.

Library

Nothing exclusive.

XML

LensFlare_Size_A, LensFlare_Size_B, LensFlare_Size_C, LensFlare_Size_D, LensFlare_Size_E, LensFlare_Size_F, LensFlare_Size_G, LensFlare_Size_H, LensFlare_Offset_A, LensFlare_Offset_B, LensFlare_Offset_C, LensFlare_Offset_D, LensFlare_Offset_E, LensFlare_Offset_F, LensFlare_Offset_G, LensFlare_Offset_H, LensFlare_MaxStrength_A, LensFlare_MaxStrength_B, LensFlare_MaxStrength_C, LensFlare_MaxStrength_D, LensFlare_MaxStrength_E, LensFlare_MaxStrength_F, LensFlare_MaxStrength_G, LensFlare_MaxStrength_H, LensFlare_FadeInSpeed1, LensFlare_FadeOutSpeed1, LensFlare_FadeInSpeed2 and LensFlare_FadeOutSpeed2.

Stats

Rendering and performance Status.

Library

CPU_Profiling

XML

Env_Stats

Bloom

Bloom settings.

Library

Nothing exclusive.

XML

Nothing exclusive.

VFX

Visual FX settings.

Library

Nothing exclusive.

XML

Nothing exclusive.

Endless

Endless score settings.

Library

Nothing exclusive.

XML

Nothing exclusive.

AstroTrain

Astrotrain positioning and speed.

Library

Nothing exclusive.

XML

Nothing exclusive.

SummoningSlowMo

Slow motion summoning settings.

Library

Nothing exclusive.

XML

Nothing exclusive.

DiedSlowMo

Slow motion at death settings.

Library

Nothing exclusive.

XML

Nothing exclusive.

IntroSlowMo

Slow motion at intro settings.

Library

Nothing exclusive.

XML

Nothing exclusive.

MiniconMovement

Energonicon movement settings.

Library

Nothing exclusive.

XML

Nothing exclusive.

Gameplay

Gameplay settings

Library

Nothing exclusive.

XML

Debug_AI, Invincible_Karts, Thermal_Strength

Audio

Audio settings, has ABGO leftover tweaks.

Library

ABK_Sound_Stats and ABK_Sound_Profile.

XML

Disable_Engine_Sounds, Disable_Backfire_Sounds, Disable_Skid_Sounds, Disable_Chirp_Sounds, Disable_Transmission_Sounds, Show_Sound_Stats, Show_Sound_Group_Stats, Show_Collision_Sounds, Main_Menu_Music_Volume, In_Game_Music_Volume and In_Game_Ambience_Volume.

Controls

Controls.

Library

Nothing exclusive.

XML

Nothing exclusive.

HUD

HUD settings.

Library

Nothing exclusive.

XML

Side_Touch_Button_Offset_X, Side_Touch_Button_Offset_Y, Side_Touch_Button_Scale_Release, Side_Touch_Button_Scale_Press, Pause_X_Position, Pause_Y_Position, Pause_X_Scale, Pause_Y_Scale, Time_X_Position, Time_Y_Position, Time_Scale, Pos_X_Position, Pos_Y_Position, Pos_Scale, Score_X_Position, Score_Y_Position, Score_Scale, Speed_Enable, Speed_X_Position, Speed_Y_Position and Speed_Scale.

ChineseSKU

China SKU settings.

Library

Nothing exclusive.

XML

Nothing exclusive.

Misc

Miscellaneous settings, some from ABGO are leftover.

Library

Load_Paks_From_Scratch.

XML

Changelist, UseTabletLayout, Ability_Holdoff_Time, Free_Powerup_Time, 3600, Review_Request_Time, Initial_Sling_Gift, Initial_Boost_Gift, 10, Initial_Repair_Gift, Initial_Partner_Gift, Periodic_Sling_Gift, Periodic_Boost_Gift, Periodic_Repair_Gift, Energy, Secs_To_Replenish, 360, Percent_Extra_Secs_Per_Bird_Owned, Max, Refill_Cost and Max_Birds_For_Free_Energy.

GemExplosionLimits

Gem explosion limits.

Library

SmallMin, MediumMin and LargeMin.

XML

Nothing exclusive.

GemExplosionValues

Gem explosion values.

Library

Nothing exclusive.

XML

Nothing exclusive.

PigExplosionLimits

Pig explosion limits.

Library

Nothing exclusive.

XML

Nothing exclusive.

PigExplosionValues

Pig explosion values.

Library

Nothing exclusive.

XML

Nothing exclusive.

CoinExplosionLimits

Coin explosion limits.

Library

Nothing exclusive.

XML

Nothing exclusive.

CoinExplosionValues

Coin explosion values.

Library

Nothing exclusive.

XML

Nothing exclusive.

CoinExplosionValues

Coin explosion values.

Library

Nothing exclusive.

XML

Nothing exclusive.

PrestegeExplosionLimits

Spark explosion limits.

Library

Nothing exclusive.

XML

PrestegeExplosionValues

Spark explosion values.

Library

Nothing exclusive.

XML

Nothing exclusive.

VHS

VHS effect settings.

Library

Nothing exclusive.

XML

Nothing exclusive.

MotionBlur

Motion blur settings.

Library

Nothing exclusive.

XML

Nothing exclusive.

Ads

Advertising settings.

Library

ShowAdStates.

XML

Nothing exclusive.

Other debugging functions

Hmmm...
To do:
Possible to enable, figure out how to RE the XMLs controlling these settings.

In-game debugging buttons are mentioned in xml.pak, in the UI directory, but they are hidden from releases.

Battle Pass

  • Choose Side: Chooses a side?
  • Exit Screen: Exits?
  • Prime Pass: Unknown.
  • Team name test: Unknown.
  • Unclaim All Rewards: Unknown.
  • Claim All Rewards: Unknown.
  • Add Level: Unknown.
  • Remove Level: Unknown.

Blocks

  • Debug Cog Button: A button, using the Settings icon.
  • Endless Debug Button: A button for loading an endless debug run?
  • Debug Button with ID: Unknown.
  • Debug Offer: Loads a Debug shop Offer.

Curves

  • Debug Timer Spin: Unknown.

Combine Run Prizes

  • Debug: Loads Debug Menu.

Combine Run Prizes

  • debug: Unknown.

Combine Run

  • debugColour: Hidden colour for activating debug functions.

Daily Reward Crate

  • Advert Boost Debug: Allows you to fake watching an AD and get double the daily rewards, a panel.

Daily Reward

  • Advert Boost Debug: Allows you to fake watching an AD and get double the daily rewards, a panel.

Data Bridge

  • Debug Select: Selects a character at the start?

DevMenu

Check above for other functions.

Endless Event

  • Debug Panel Window: Unknown, a behaviour link.

Endless Leaderboard

  • Debug Panel Window: A debug panel window relating to the below options.
  • debug: Unknown.
  • Do FTUE: Loads the endless FTUE.
  • Clear Profile: Clears the player's profile.
  • Clear Leagues: Clears the player's leagues.
  • Refresh Data: Refreshes the current data.
  • End Day: Ends the day for the client.
  • Fake Score: Allows the player to post a manually/automatically generated (?) score.
  • Fake Friends: Allows the player to add predetermined friends, Red and Chuck (?).
  • CR Debug Panel: A debug panel for Combine Run, relating to the below options.
  • Skip Next Day: Skips the next day.
  • Skip Next Day Promoted: Skips the next day but be promoted.
  • Skip Next Day Remain: Skips the next day remaining.
  • Debug Cog Button: A block ID.

Endless Prize

  • debug: Unknown.

Enter Player Name

  • Debug Wipe Profile: Clears the player's profile.

Facebook Login

  • Debug Text: Unknown.

Feature Test

  • Add Energy: Adds 1 energy.
  • Spend Energy: Spends 1 energy.
  • Fill Energy: Maxes energy (Freezes on retail? Broken).

Gacha

  • Toggle Award Items: Toggles awarded items.
  • Toggle Skip Countdown: Toggles countdown of auto skipping to the next package.
  • Toggle Daily Gacha Limit: Toggles daily limits.
  • Show Maxed Out Text: Toggles visibility of "MAXED OUT!" text.
  • Force Rarity: Forces item rarity.
  • Force Item Type: Forces the type of item.

In-Game Results

  • debug: Unknown.
  • Advert Boost Debug: Allows you to fake watching an AD and get double the rewards, a panel.
  • cheat-exit: Exits the level, for smoke testing.

In Game

  • Debug Washing Machine Button: A panel for an unknown purpose.
  • Debug Stats Window: A window for showing Debug Stats.
Pause
  • Debug Enable Panel: Unknown.
  • IG Debug Buttons: A in-game Developer Menu relating to the options below, ignores tutorial restrictions.
  • Restart: Restarts the level and heals the TF.
  • AutoComplete: Autocompletes the level, a button titled Autocomplete (Doesn't work on retail or carried from ABGO?).
  • Exit: Exits the level without keeping damage on the used TF.
  • Metrics: Goes to Metrics (Doesn't work on retail? Stripped?).
  • Screens: Loads the Debug Menu.

Level

  • Debug Emulate: Emulates an event that succeeds and gathers the given resources.

Live Event Progress

  • Fake Progress: Allows the player to post manually/automatically generated (?) progress.
  • Reset Progress: Resets the player's progress.
  • Reset Animation: Resets the animation.

Live Event Progress V2

  • Fake Progress: Allows the player to post manually/automatically generated (?) progress.
  • Reset Progress: Allows the player to reset their progress.
  • Reset Animation: Resets the animation.
  • Add Energy: Adds energy.
  • Spend Energy: Spends energy.
  • Fill Energy: Maxes energy.

Map

  • Emulate Play Button: Emulates the event.
  • Terraform: Unknown.
  • Toggle Tier: Unknown.
  • World++: Increases the World marker by 1.
  • World--: Decreases the World marker by 1.
  • Event++: Increases the Event marker by 1.
  • Event--: Decreases the Event marker by 1.
  • Seed++: Increases the Seed marker by 1.
  • Seed--: Decreases the Seed marker by 1.
  • Index++: Increases the Index marker by 1.
  • Index--: Decreases the Index marker by 1.
  • Rarity: Unknown.
  • Emulate Boss Play Button: Unknown.
  • SHOW: Shows the debug panel when it is hidden, stripped from public releases.
  • Debug: Loads the Debug Menu.
  • Dev: Loads the Developer Cheat Menu, see above, a button.
  • HIDE: Hides the debug panel and all debugging content for the session.
  • Mission Text: Unknown.
  • Debug Live Event Timer Button: A block ID.
  • Debug Live Event Timelapse Start/Stop: Live event time adjustment cheats.

Material Inventory

  • Debug Material Add: Adds 1 material, empty rectangle, this is near icons of any resource, you cannot go beyond limits.
  • Upgrade: Upgrades the Silo, going beyond level 25 will reset it to level 1, this will not work and request regular payment if the player doesn't have enough coins and/or resources for the specific level upgrade, this also maxes the Silo's resources a bit after the upgrade trigger, located on the bottom of the popup, oddly, this function spends coins and resources when used so you cannot use this when you don't have enough or none at all.
  • Fill: Maxes the Silo's resources, located on the bottom of the popup.
  • Clear: Empties the Silo's resources, located on the bottom of the popup.

Mission Results

  • Advert Boost Debug: Allows you to fake watching an AD and get double the rewards, a panel.

Missions Character

Hmmm...
To do:
The window is not in the library, is it stripped?
  • Debug Chance To Win: Unknown, probably shows the win rate of the event with the characters chosen.

Pig Lab

Three debug monitors.

Popup Gacha Upsell

  • Debug Text: Unknown.

Quests

  • New: Generates new quests.
  • Complete: Completes quests.

Settings

  • Feature Config: Above.

Shockwave's Spire

  • Toggle Reward Items: Changes reward items.
  • Skip 5 Floors: Skips 5 floors.
  • Show Reward Backgrounds: Shows reward backgrounds.
  • Get stuff now: Gets everything.
  • Exit screen: Exits.
  • Pause Flow: Pauses the flow.
  • Show Vignette: Show Vignette?
  • Show Tool Tips: Shows tool tips.
  • Debug Move Panel Window: Debug options for modifying cards.
  • Pause: Pauses movement.
  • Wait at end: Waits until the end.
  • Proceed: Unknown.
  • -: Slows down movement.
  • Speed=100%: Maxes movement speed.
  • +: Increases movement speed.
  • 1: Debug Movement Timer number?
  • +: Increases Debug Movement Timer.
  • 0%: Removes all speed on Debug Movement Timer?
  • -: Decreases Debug Movement Timer.
  • 0: Debug Movement Timer number?
  • Card: Shows the card.
  • -: Decreasing card movement on the X axis?.
  • -: Decreasing card movement on the Y axis?.
  • OffsetX=0: Sets the X offset to 0?
  • OffsetY=0: Sets the Y offset to 0?
  • Ignore Factors: Unknown.

Shop

  • Debug Offer: Unknown.
  • Debug Time Advance: Advances time.
  • Debug Live Event Timelapse Start/Stop: Unknown.

Splash

  • Debug Facebook Button: Appears to show debug cloud saves?
  • Debug Cloud Saves: Appears to load a given debug cloud save source by ID?

Styles

  • Debug Styles: Text styles for debug content.

Telepods

  • Telepod Debug Mode: A panel.
  • Debug Scan: Simulates a successful scan of any Telepod chosen, choosing none will crash the game.

Token Shop

  • Add/Remove Tokens: Adds/removes event currency.

Internal Character Names

The game simply doesn't always name the character like its seen in-game internally, They follow these unique names below:

Hmmm...
To do:
Get all languages.
Internal Name/String ID In-Game Name (English)
optimusRed Red as Optimus Prime
BumbleChuck Chuck as Bumblebee
SoundWave Chef Pig as Soundwave
bludgeon King Pig as Bludgeon
heatWave Terrence as Heatwave
LockDown Mustache Pig as Lockdown
ultraMagnus Red as Ultra Magnus
galvatron Corporal Pig as Galvatron
SoundBlaster Chef Pig as Soundblaster
sentinelPrime Terrence as Sentinel Prime
thunderCracker Minion Pig as Thundercracker
Jazz Bubbles as Jazz
SoundWave Chef Pig as Soundwave
brawl King Pig as Brawl
grimLock Hal as Grimlock
starScream Minion Pig as Energon Starscream
SoundWaveEnergon Chef Pig as Energon Soundwave
grimLockEnergon Hal as Energon Grimlock
LockDownEnergon Mustache Pig as Energon Lockdown
galvatronEnergon Corporal Pig as Energon Galvatron
optimusRedEnergon Red as Energon Optimus Prime
megaPorkUltimate King Pig as Ultimate Megatron
optimusRedUltimate Red as Ultimate Optimus Prime
BumbleChuckHighOctane Chuck as High Octane Bumblebee
grimLockGoldBite Hal as Goldbite Grimlock
megaPork King Pig as Dark Megatron
arcee Stella as Arcee
airachnid Stella as Airachnid
ratchet Terrence as Ratchet
BlueStreak The Blues as Bluestreak
NemesisPrime Red as Nemesis Prime
AcidStorm Minion Pig as Acidstorm
EpicOptimus Red as Epic Optimus
BumbleChuckFire Chuck as Rodimus
Hmmm...
To do:
Is this an unused duplicate character ID?
Shockwave King Pig as Shockwave
Prowl The Blues as Prowl
hotRod Chuck as Rodimus
Richochet Bomb as Richochet
Deadend Mustache Pig as Dead End
Drift Bomb as Drift
WindBlade Silver as Windblade
skywarp Minion Pig as Skywarp
g1starscream Minion Pig as Starscream
sunstorm Minion Pig as Sunstorm
wheelJack Bomb as Wheeljack
Smokescreen The Blues as Smokescreen
chromia Stella as Chromia
blaster Bubbles as Blaster
trypticon Hal as Trypticon
scorponok Corporal Pig as Scorponok
Barricade Mustache Pig as Barricade
Sideswipe Bubbles as Sideswipe
EnergonWindBlade Silver as Energon Windblade
Nautica Matilda as Nautica
RedAlert Bubbles as Red Alert
EnergonShockwave King Pig as Energon Shockwave
EnergonNautica Matilda as Energon Nautica
Hound Terrence as Hound
Elita Silver as Elita One
Sunstreaker Bubbles as Sunstreaker
Strongarm Silver as Strongarm
EnergonWindBlade Minion Pig as Energon Windblade
MotorMaster Mustache Pig as Motormaster
Beachcomber The Blues as Beachcomber
EnergonMegatron King Pig as Energon Megatron
CliffJumper Chuck as Cliffjumper?
Hmmm...
To do:
Is this an unused duplicate character ID?
Moonracer Stella as Moonracer
EnergonBumblebee Chuck as Energon Bumblebee
NemesisHotRod Chuck as Nemesis Hot Rod
Novastar Stella as Novastar
ClassicBumblebee Chuck as Classic Bumblebee
Ironhide Terrence as Ironhide
Mirage Bubbles as Mirage
Alphatrion Mighty Eagle as Alpha Trion
Breakdown Chef Pig as Breakdown
Grapple Bomb as Grapple
superion Terrence as Superion
Dragstrip Bubbles as Dragstrip
Devastator Minion Pig as Devastator
Greenlight Stella as Greenlight

Leftover splash screens

The game's UISplash.pak file in the base game has textures for almost every single splash screen in the game, a few are oddly not in the XGT format.

Internal Project Name

The game library is named ABBS and some of the game files have bs, abbs, or abt in the name. The Rovio cloud CDN URL mentions BlueSteel when looking for assets, so the game's internal project name was likely "Angry Birds: Blue Steel". crashes.meta also mentions the product name as BlueSteel.

Leftover Console Log

In the game's ui_additional.pak file on iOS or in the OBB file on Android, a file called xgsconsole_log.html carried from Angry Birds GO! is present in seasonal/thanksgiving/ui/textures, it shows an error message log regarding XGSCore.

Leftover Developer Note

In the game's xml_additional.pak filesystem, a file at the root directory called changethispak.xml is present, it only says <ChangeThisPakThough/>, meaning the developers noted they were going to modify the PAK file but it never happened as of anytime soon.

Missing Texture Handlers

Character icon

If an expected character icon sprite is missing in the game files, a ball with purple and pink squares will replace it, this could happen when using unreleased characters with the same partner from using the Developer Menu.

Misc Textures

If an expected texture is missing, it will show the game logo instead.

Executable launch commands

Hmmm...
To do:
Test these if possible.

The game's library mentions these commands:

  • --ignoreRovioLogo = Jumps to splash screen at bootup.
  • --ignoreDownloads = Skips downloading/updating of assets.
  • --ignoreSplashScreen = Ignores splash screen, directly boots game.
  • --level= Forces the game to boot a specific level.
  • --enable-profile-test Boots EventDef_World00_EventProfile.xml to test the deviceconfig being used (FILE DOESN'T EXIST).
  • --nopak = Makes the game not use PAKs but use direct data folders, also uses ignoreDownloads.
  • --testnews = Simulates a news broadcast? Also uses ignoreDownloads.
  • --difficulty-bot = Chooses the difficulty bot character?
  • --sparkrun-bot: = Unknown.

Unused computer DRM activation

The game was likely planned for some time to computers (or Steam) but it was cancelled likely for the favor of mobile devices, the game library mentions PC DRM, including the DRM server URL, links and protocols.