Angry Birds Rio
|Angry Birds Rio|
Fox Digital Entertainment,
Blue Sky Studios
Angry Birds Rio is the third game in the Angry Birds saga, featuring characters and environments from the 2011 Fox Animation/Blue Sky Studios movie Rio, and later Rio 2.
Before the release of Rio 2, the game's main theme was an upbeat, samba-esque remix of the original Angry Birds theme. After the game changed to match the film release, the theme was changed to a more relaxing remix with random lyrics.
| Before 2.0.0
| After 2.0.0
(Rio 2 remix)
Just like other Angry Birds games built with Lua, debugging functions are mentioned in certain Lua files and named certain Lua files.
If the game is not a release build, on every bootup, the game will show a display for those status on the bottom corner.
Debugging Info in Credits
If the game is not a release build, the game will show the customerString in the credits menu.
- Main Menu:
The button loads a list of 9 functions that can be done:
- Clear Level Progress = Wipes level progress for a save.
- Clear Achievements = Wipes achievements for a save.
- Lose = Makes the game act like you lost the level.
- 1xStar = Makes the game act like you beat the level but rigs the score to approximately one star.
- 2xStar = Makes the game act like you beat the level but rigs the score to approximately two stars.
- 3xStar = Makes the game act like you beat the level but rigs the score to approximately three stars.
- Image boxes: Pressing D will toggle visibility of boxes on the majority of textures.
- FPS + Memory display: Pressing F will toggle visibility of the given display.
A level editor is present in the game files and is shown at the main menu if the value to show it is enabled in the build settings.
The mobile release however lacks support for touch controls, meaning you can only look at levels. Unlike Angry Birds where its editor uses right-click to test levels (which mobiles call double-finger click), this game zooms in/out on levels, and it's similar to the computer version's editor.
The game data directory has a variant directory in the final PC version, having two scripts for Rovio's internal build tool directory, being validate.py and validate.bat.
import json import sys import os sys.path.append("../../../external/Fusion/buildtool/external/") import jsonschema sys.path.pop() def main(): configFileNames = ["variantconfig.json"] if len(sys.argv) > 1: configFileNames = sys.argv[1:] for configFileName in configFileNames: with open(configFileName) as configFile: config = json.load(configFile) with open("schema.json") as schemaFile: schema = json.load(schemaFile) try: jsonschema.validate(config, schema) print(configFileName + " successfully validated") except jsonschema.ValidationError, e: print("Failed to validate " + configFileName) print(e) if __name__ == '__main__': main()
@set pypath=..\..\..\external\Fusion\buildtool\tools\python-2.6.6-win-x86\ @if not exist %pypath% (set pypath=) @%pypath%python.exe validate.py %* @pause
The Angry Birds series
|iOS||Angry Birds • Epic • Stella • Transformers • Fight! • 2 • Football! • Go!|
|Android||Angry Birds • Epic • Seasons • Space • Rio • Star Wars • Star Wars II • Stella • Transformers • Fight! • 2 • Go! • Friends • Football! • Bad Piggies|
|Windows||Angry Birds • Seasons • Space • Rio • Friends • Star Wars • Bad Piggies|
|HTML5||Chrome • Pistachios|
|Mac OS X||Seasons • Space • Star Wars|
|Adobe Flash||Breakfast • Ultrabook • Friends • Vuela Tazos • Heikki • Lotus F1 Team|
The Rio series
|Android||Angry Birds Rio|
|Windows||Angry Birds Rio|