Angry Birds Rio
Angry Birds Rio |
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Developers: Rovio,
Fox Digital Entertainment,
Blue Sky Studios This game has a hidden developer message. |
Angry Birds Rio is the third game in the Angry Birds saga, featuring characters and environments from the 2011 Fox/Blue Sky Studios movie Rio, and later Rio 2.
Contents
Title Theme
Before the release of Rio 2, the game's main theme was an upbeat, samba-esque remix of the original Angry Birds theme. After the game changed to match the film release, the theme was changed to a more relaxing remix with birds mentioned in Brazilian Portuguese.
Before 2.0.0 (Rio remix) |
After 2.0.0 (Rio 2 remix) |
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Unused Graphics
To do: There's more to document. Check every version of the game for more unused graphics. |
Stella Collision Sprite
An unique collision sprite for Stella in her Classic design.
Slingshot Pulling Back
A sprite of the slingshot pulling back, labeled as SLING_SHOT_02
in the DAT file for the INGAME_BLOCKS_MISC_1 sprite sheet. This sprite is also present and unused in the files of Angry Birds Space as well, since Space was forked from this game.
Debugging Functions
Just like other Angry Birds games built with Lua, debugging functions are mentioned in certain Lua files and named certain Lua files.
FPS+Memory+Stack(?) Display
If the game is not a release build, on every bootup, the game will show a display for those status on the bottom corner.
Debugging Info in Credits
If the game is not a release build, the game will show the customerString in the credits menu.
Developer Cheats
Main Menu
This button loads a list of 9 functions that can be done:
- Clear Level Progress = Wipes level progress for a save.
- Clear Achievements = Wipes achievements for a save.
In-Game
- Lose = Makes the game act like you lost the level.
- 1xStar = Makes the game act like you beat the level but rigs the score to approximately one star.
- 2xStar = Makes the game act like you beat the level but rigs the score to approximately two stars.
- 3xStar = Makes the game act like you beat the level but rigs the score to approximately three stars.
Elsewhere
- Image boxes: Pressing D will toggle visibility of boxes on the majority of textures.
- FPS + Memory display: Pressing F will toggle visibility of the given display.
Level Editor
A level editor is present in the game's files and is shown at the main menu if the value to show it is enabled in the build settings.
The mobile release however lacks support for touch controls, meaning you can only look at levels. Unlike Angry Birds where its editor uses right-click to test levels (which mobiles call double-finger click), this game zooms in/out on levels, and it's similar to the computer version's editor.
Developer Leftovers
SVN Remnants
To do: Finish. |
BlackBerry Tablet version 1.4.4 left a .svn subdirectory in the assets directory, with a tiny amount of information about where the app icon and splash screen's assets were from.
Since the version control expects you to be connected to Rovio's internal server, you cannot access the revision history of the repository.
10 dir 94211 https://svn/repos/Rovio_AngryBirdsRio/branches/Rovio_Rio_1.4.4/build/blackberry/assets https://svn/repos 2012-02-10T14:38:04.329633Z 86409 antti.alho svn:special svn:externals svn:needs-lock 507d547c-9613-0410-96c6-edd5cc76dab3 � icon.png file 2012-04-16T13:04:30.227000Z 90f4e15ae8bedbe5e616b786434a5644 2012-02-10T14:38:04.329633Z 86409 antti.alho has-props 17688 � splash.png file 2012-04-16T13:04:30.239000Z 62ec4aac67f8928c1ec9ff28543ef5c8 2012-02-10T14:38:04.329633Z 86409 antti.alho has-props 33391 �
We can get a glimpse of the properties of these files/directories by running a Subversion command such as svn info -R --include-externals in the /assets directory.
NOTE: Since these files are in an older version of the format (format 10), the command svn upgrade has to be executed before the one above if using newer versions of Subversion.
All of these files and directories were last changed by Antti Alho, credited under the "Post production" team.
The revision number for these leftovers are 86409.
The revisions of the files in the folder are byte-to-byte identical to the used versions.
Trailer Source Path
scripts/menu/CutscenePage.lua uncompiled has a comment that mentions a source path for the Free version's end movie.
C:\rovio\Rovio_AngryBirdsRio\game\data_src\videos\ABRio_trailer.m4v
Unknown JSON File
A similar JSON file from Angry Birds Seasons made it's way in version 1.5.0 for Android. Unlike other similar files, this one has an edited value for the options file, being set to "not True".
{ "additionalPermissions": [], "appName": "Angry Birds", "archs": [ "arm", "armv7", "x32" ], "buildDate": "2012-12-12", "buildStartedBy": "", "compatibleScreens": [], "compileLua": true, "compressLua": true, "copyAssets": [ [ "game/config.lua", "" ], [ "game/data_src/levels", "data" ], [ "game/data_src/localization", "data" ], [ "game/data_src/localization_android", "data" ], [ "game/data_src/scripts", "data" ], [ "game/data_src/audio/16000hz-16bit-mono/**", "data/audio" ], [ "external/Fusion/data/shaders/gles2", "data/shaders" ], [ "game/data_src/images/ingame_assets", "data/images" ], [ "game/data_src/images/themes_android", "data/images" ], [ "game/data_src/images/320x240_android_partial", "data/images" ], [ "game/data_src/images/480x320_android_partial", "data/images" ], [ "game/data_src/images/480x320", "data/images" ], [ "game/data_src/images/864x480", "data/images" ], [ "game/data_src/fonts/320x240", "data/fonts" ], [ "game/data_src/fonts/480x320", "data/fonts" ], [ "game/data_src/fonts/864x480", "data/fonts" ] ], "copyExcludes": [], "copyPatterns": [ [ "icons/android/res/**", "res" ] ], "copyTo": "p:/RovioMobile/AngryBirdsRio/Software/Android/2012-12-12_1.5.0_(8484)_androidmarket", "customLuaOptions": { "gamelua.applyChinaRestictions": false, "gamelua.cheatsEnabled": false, "gamelua.customerString": "'androidmarket'", "gamelua.g_registrationEnabled": false, "gamelua.g_updateCheckEnabled": false, "gamelua.gameVersionNumber": "'1.5.0'", "gamelua.hdProductIapIds": false, "gamelua.iap_available": true, "gamelua.isABStarWarsAvailable": true, "gamelua.isHDVersion": false, "gamelua.isKorea": false, "gamelua.isPremium": false, "gamelua.loadMightyEagle": true, "gamelua.premiumProductIapIds": false, "gamelua.releaseBuild": true, "gamelua.showEditor": false, "gamelua.svnRevisionNumber": "'8484'", "gamelua.useDynamicAssets": false, "gamelua.useMockAchievementLimits": "not True" }, "customScripts": { "assetFilter": "update_level_filenames.py" }, "customer": "androidmarket", "debug": false, "defines": [ "USE_IN_APP_PURCHASE", "USE_FLURRY", "CRYPTED_LUA_FILES", "ZIPPED_LUA_FILES", "USE_ADS" ], "dirSuffix": "", "encryptLua": true, "encryptionKey": "__SECRET__", "externalModules": [], "failOnConfigurationWarnings": false, "includeDirs": [ "../../include", "../../external/Fusion/include", "../../external/box2d-2.1/Box2D" ], "jobs": 8, "keyAlias": "__SECRET__", "keyAliasPassword": "__SECRET__", "keyStore": "__SECRET__", "keyStorePassword": "__SECRET__", "luaOptionsFile": "data/scripts/options.lua", "minSdkVersion": "8", "modules": [ "googleiap", "framework", "grgles1", "grgles2", "game", "flurry", "gr", "hgr", "img", "net", "io", "lua", "pf", "util", "audio", "math", "lang", "ads" ], "obfuscate": true, "outputName": "AngryBirdsRio_1.5.0_ADS_androidmarket_DISTRIBUTION", "packageName": "angrybirdsrio", "platform": "android", "projectName": "AngryBirdsRio", "releasePackage": true, "sourceExcludes": [ "../../source/*IPHONE*.cpp", "../../source/*iOS*.cpp", "../../source/AppUpWrapper.cpp", "../../source/GameFlurr*.cpp" ], "sourceFiles": [ "../../source/**.cpp" ], "subDir": "gen", "svnRevision": "8484", "targetPrefix": "android-", "targetSdkVersion": "13", "verbosity": 1, "versionCode": "1500", "versionString": "1.5.0" }
Configuration Script
A configuration script (config.lua) from the developer end made it's way into version 1.5.0. It's not too special but it provides a little insight on the data_src directory. An uncompiled version of the file exists in the iOS releases.
product = "Angry Birds Rio" publisher = "Rovio" width = 1024 height = 600 orientation = 0 datapath = "data_src" imagePath = "images" fontPath = "fonts" audioPath = "audio" localizationPath = "localization" levelPath = "levels" scriptPath = "scripts" deviceModel = "windows" fullscreen = false showCursor = false singleton = true name = "AngryBirdsRio" fullscreen = false renderer = { "gles2" } autoOrientations = { 90, 270 }
Variant Directory
To do: Alternative variant configurations. |
While the directory is used, there are two scripts in it referencing Rovio's internal build tool directory and also has the schema file.
import json import sys import os sys.path.append("../../../external/Fusion/buildtool/external/") import jsonschema sys.path.pop() def main(): configFileNames = ["variantconfig.json"] if len(sys.argv) > 1: configFileNames = sys.argv[1:] for configFileName in configFileNames: with open(configFileName) as configFile: config = json.load(configFile) with open("schema.json") as schemaFile: schema = json.load(schemaFile) try: jsonschema.validate(config, schema) print(configFileName + " successfully validated") except jsonschema.ValidationError, e: print("Failed to validate " + configFileName) print(e) if __name__ == '__main__': main()
@set pypath=..\..\..\external\Fusion\buildtool\tools\python-2.6.6-win-x86\ @if not exist %pypath% (set pypath=) @%pypath%python.exe validate.py %* @pause
{ "name": "Variant config schema", "additionalProperties": false, "required": true, "properties": { "params": { "title": "Parameters used by the game", "type": "object", "required": true, "additionalProperties": false, "properties": { "mainmenu": { "title": "Main menu", "type": "object", "required": true, "additionalProperties": false, "properties": { "particles": {"title": "Enable particles", "type": "boolean", "required": true} } }, "powerupPopup": { "title": "Power-up recommendation pop-up", "type": "object", "required": true, "additionalProperties": false, "properties": { "startLimit": {"title": "Start limit", "type": "integer", "required": true}, "maxLimit": {"title": "Max limit", "type": "integer", "required": true}, "usePowerupFromPopup": {"title": "Limit change when power-up is used from the pop-up", "type": "integer", "required": true}, "closePowerupPopup": {"title": "Limit change when the pop-up is closed", "type": "integer", "required": true}, "restartLevel": {"title": "Counter change when level restarted with 0-5 birds", "type": "array", "required": true, "minItems": 6, "maxItems": 6, "items": {"type": "integer"}}, "usePowerupFromMenu": {"title": "Counter multiplier when power-up used from menu", "type": "number", "required": true} } } } }, "meta": { "title": "Information about the config file", "type": "object", "required": true, "additionalProperties": false, "properties": { "minVersion": {"title": "Min client version", "type": "string", "required": true, "pattern": "^[0-9]+\\.[0-9]+\\.[0-9]+$"}, "experiment": { "title": "Experiment info (only used for experiment configs)", "type": "object", "required": false, "additionalProperties": false, "properties": { "name": {"title": "Name of the experiment", "type": "string", "required": true}, "group": {"title": "Condition or user group name", "type": "string", "required": true} } } } } } }
{ "name": "Variant config schema", "additionalProperties": false, "required": true, "properties": { "params": { "title": "Parameters used by the game", "type": "object", "required": true, "additionalProperties": false, "properties": { "mainmenu": { "title": "Main menu", "type": "object", "required": true, "additionalProperties": false, "properties": { "particles": {"title": "Enable particles", "type": "boolean", "required": true} } }, "iap": { "title": "IAP Products", "type": "object", "required": true, "additionalProperties": false, "properties": { "gameBundleSize": {"title": "In-game bundle size", "type": "string", "required": true}, "shopBundleSizes": {"title": "Shop bundle sizes, not yet used (", "type": "array", "required": false, "minItems": 4, "maxItems": 4, "items": {"type": "string"}}, "pupuBundleSize": {"title": "Power-up recommendation pop-up bundle size, not yet used", "type": "string", "required": false} } }, "powerupPopup": { "title": "Power-up recommendation pop-up", "type": "object", "required": true, "additionalProperties": false, "properties": { "startLimit": {"title": "Start limit", "type": "integer", "required": true}, "maxLimit": {"title": "Max limit", "type": "integer", "required": true}, "usePowerupFromPopup": {"title": "Limit change when power-up is used from the pop-up", "type": "integer", "required": true}, "closePowerupPopup": {"title": "Limit change when the pop-up is closed", "type": "integer", "required": true}, "restartLevel": {"title": "Counter change when level restarted with 0-5 birds", "type": "array", "required": true, "minItems": 6, "maxItems": 6, "items": {"type": "integer"}}, "usePowerupFromMenu": {"title": "Counter multiplier when power-up used from menu", "type": "number", "required": true} } } } }, "meta": { "title": "Information about the config file", "type": "object", "required": true, "additionalProperties": false, "properties": { "minVersion": {"title": "Min client version", "type": "string", "required": true, "pattern": "^[0-9]+\\.[0-9]+\\.[0-9]+$"}, "experiment": { "title": "Experiment info (only used for experiment configs)", "type": "object", "required": false, "additionalProperties": false, "properties": { "name": {"title": "Name of the experiment", "type": "string", "required": true}, "group": {"title": "Condition or user group name", "type": "string", "required": true} } } } } } }
{ "name": "Variant config schema", "additionalProperties": false, "required": true, "properties": { "params": { "title": "Parameters used by the game", "type": "object", "required": true, "additionalProperties": false, "properties": { "mainmenu": { "title": "Main menu", "type": "object", "required": true, "additionalProperties": false, "properties": { "particles": {"title": "Enable particles", "type": "boolean", "required": true} } }, "iap": { "title": "IAP Products", "type": "object", "required": true, "additionalProperties": false, "properties": { "gameBundleSize": {"title": "In-game bundle size", "type": "string", "required": true}, "shopBundleSizes": {"title": "Shop bundle sizes, not yet used (", "type": "array", "required": false, "minItems": 4, "maxItems": 4, "items": {"type": "string"}}, "pupuBundleSize": {"title": "Power-up recommendation pop-up bundle size, not yet used", "type": "string", "required": false}, "superpowerupBundleSize": {"title": "In-game superpowerup bundle size", "type": "string", "required": true} } }, "powerupPopup": { "title": "Power-up recommendation pop-up", "type": "object", "required": true, "additionalProperties": false, "properties": { "startLimit": {"title": "Start limit", "type": "integer", "required": true}, "maxLimit": {"title": "Max limit", "type": "integer", "required": true}, "usePowerupFromPopup": {"title": "Limit change when power-up is used from the pop-up", "type": "integer", "required": true}, "closePowerupPopup": {"title": "Limit change when the pop-up is closed", "type": "integer", "required": true}, "restartLevel": {"title": "Counter change when level restarted with 0-5 birds", "type": "array", "required": true, "minItems": 6, "maxItems": 6, "items": {"type": "integer"}}, "usePowerupFromMenu": {"title": "Counter multiplier when power-up used from menu", "type": "number", "required": true} } }, "levelHint": { "title": "Level hint toast", "type": "object", "required": true, "additionalProperties": false, "properties": { "restartLimit": {"title": "Number of restarts needed to trigger level hint", "type": "integer", "required": true}, "powerupCost": {"title": "Number of powerups it costs to get the level hint", "type": "integer", "required": true}, "directPurchaseBundleSize": {"title": "Size of the bundle of level hint direct purchase", "type": "string", "required": true} } }, "promoConfig": { "title": "Configuration for cross promotion", "type": "array", "required": true, "additionalProperties": false, "items": { "title": "List of promoted products", "type": "object", "required": true, "additionalProperties": false, "properties": { "productName": {"title": "Name of the product being promoted", "type": "string", "required": true}, "screen": {"title": "Screen in which the promo appears", "type": "string", "required": true}, "image": {"title": "Promo art clip name", "type": "string", "required": true}, "button": {"title": "Promo art button clip name", "type": "string", "required": true}, "link": {"title": "Link to open when promo is clicked", "type": "string", "required": true}, "buttonPosition": { "title": "Relative position of the button on the promo art", "type": "object", "required": true, "additionalProperties": false, "properties": { "x": {"title": "Relative x position", "type": "number", "required": true}, "y": {"title": "Relative y position", "type": "number", "required": true} } } } } } } }, "meta": { "title": "Information about the config file", "type": "object", "required": true, "additionalProperties": false, "properties": { "minVersion": {"title": "Min client version", "type": "string", "required": true, "pattern": "^[0-9]+\\.[0-9]+\\.[0-9]+$"}, "experiment": { "title": "Experiment info (only used for experiment configs)", "type": "object", "required": false, "additionalProperties": false, "properties": { "name": {"title": "Name of the experiment", "type": "string", "required": true}, "group": {"title": "Condition or user group name", "type": "string", "required": true} } } } } } }
Anti-Hacking String
The native function GameLua::unlockRequestChecksum uses the below string, possibly to flame reverse engineers looking at the function. Interestingly it remained in all future builds of the game, regardless of the platform and even had a sequel.
ShameOnYouHacker
Internal Project Name
The game is internally referred to as Rio[1] with or without AngryBirds and/or Rovio before it. Notably it also dropped Linnut from this and future games.
The Angry Birds series
| |
---|---|
iOS | Angry Birds (Prototypes) • Seasons • Rio • Friends • Island • Space (Prototypes) • Bad Piggies (Prototypes) • Star Wars (Prototypes) • Star Wars II • Go! • Epic (Prototype) • Stella • Transformers • POP! • Fight! • Angry Birds 2 • Reloaded • Rovio Classics: Angry Birds |
Android | Angry Birds • Epic • Seasons • Space • Rio • Star Wars • Star Wars II • Stella • Transformers • Fight! • Angry Birds 2 • Go! • Friends (Android, WebGL) • Football! • Bad Piggies • Rovio Classics: Angry Birds • POP! • Block Quest |
Windows | Angry Birds • Seasons • Space • Rio • Star Wars • Bad Piggies • Friends |
HTML5 | Chrome • Pistachios • Friends |
Mac OS X | Angry Birds • Seasons • Space • Star Wars • Reloaded |
Adobe Flash | Breakfast • Ultrabook Adventure • Friends • Vuela Tazos • Heikki • Lotus F1 Team • McDonald's • Social (Earlier Prototype) |
Xbox 360, PlayStation 3 | Trilogy • Star Wars (Prototypes) |
Arcade | Arcade |
tvOS, visionOS | Reloaded |
The Rio series
| |
---|---|
Wii, Xbox 360, PlayStation 3 | Rio |
Nintendo DS | Rio |
Windows, Mac OS X, iOS, Android, Windows Phone | Angry Birds Rio |
- ↑ BB10 SVN leftovers
- Pages missing developer references
- Games developed by Rovio
- Games developed by Fox Digital Entertainment
- Games developed by Blue Sky Studios
- Pages missing publisher references
- Games published by Rovio
- Windows games
- Mac OS X games
- IOS games
- Android games
- Windows Phone games
- Pages missing date references
- Games released in 2011
- Games released in March
- Games released on March 22
- Games with hidden developer messages
- Games with unused graphics
- Games with debugging functions
- To do
- Angry Birds series
- Rio series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Disney Interactive Studios > Games developed by Fox Digital Entertainment
Games > Games by developer > Games developed by Disney Interactive Studios > Games developed by Fox Digital Entertainment > Games developed by Blue Sky Studios
Games > Games by developer > Games developed by Sega > Games developed by Rovio
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows Phone games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Sega > Games published by Rovio
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 22
Games > Games by series > Angry Birds series
Games > Games by series > Rio series