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Mortal Kombat Arcade Kollection (Windows)

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Title Screen

Mortal Kombat Arcade Kollection

Developer: Other Ocean Interactive
Publisher: Warner Bros. Interactive
Platform: Windows
Released internationally: February 2, 2012

GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.

Mortal Kombat Arcade Kollection is a pretty decent collection with some sound issues and a multiplayer which is dead because of the demise of Games for Windows Live.

Unused Graphics

Debug Mode Leftovers


Looks like that in some state of development this game had a debug mode. It is unknown if it works in released versions or not. What functions it had is currently unknown.

MKArcadeKollection-DebugScreen I25.png

Unused Splash Screens


MKArcadeKollection-Splash screen djctq i1out.png


MKArcadeKollection-Splash screen legal i5out.png


MKArcadeKollection-Splash screen oflc i1out.png


MKArcadeKollection-Splash screen pegi i1out.png

Unused Audio

MK1 Pause Music

A slow paced remix of the Palace Gates stage in the Sega Genesis port of the first game.

MK2 Pause Music

A slow paced remix of Goro's Lair stage in Mortal Kombat II.

UMK3 Pause Music

A slow paced remix of The Cave stage in Ultimate Mortal Kombat 3.

2nd MK2 Character Select Screen Remix

Another Mortal Kombat II Character Select remix, where it would be used is unknown. The "select screen" mentioned in the filename might mean that this song was used on the game select screen in some kind of early version of the menu.


Found in the same file as game select screen sounds/music. This was likely used as a placeholder for menu sounds.


Same as the UI one, but found in Mortal Kombat 1's music/sounds file this time. Where and when Mortal Kombat 1 would use it is unknown.

Also, the ROMs in this collection have the same unused sounds from the original cabinets.


MK1 Goro's Lair Music

This compilation is known for having the Goro's Lair music not playing in its entirety. However, exporting the sound files from the game reveals that the reason why the music from that stage doesn't play is not that the game fails to play it, but actually because of the .ogg file itself being just a 4-second intro while the other 1:41 of file time is soundless.

Same thing applies to the track that played in Goro's Lair when fighting Goro himself on the original arcade's prototypes.


The sound that is used in the game select menu when you start a game has "mk1" in its filename, but is also used when you start Mortal Kombat II or Ultimate Mortal Kombat 3. This might mean that Mortal Kombat II and Ultimate Mortal Kombat 3 also was going to have their own sfx_game_start sound.