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Mortal Kombat Trilogy (PlayStation)
Mortal Kombat Trilogy |
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Developer: Midway Games This game has unused graphics. This game has a prerelease article |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Document the August 26, 1996 prototype. |
The goriest soap-opera in the world does a best-of for the 32- and 64-bit era! Pity it was so broken gameplay-wise.
Sub-Pages
Prerelease Info |
Unused Sprites
Alternate sprites of Goro punching.
A sprite which seems to show that Goro's fireball was going to have at least one more animation.
Goro kneeling. Possibly meant to be used when defeated, or perhaps it was copied from the first Mortal Kombat which had an unused kneeling animation. This animation can be seen in-game in the August '96 prototype whenever he loses a round.
Looks like there were plans to make the bosses finishable. There are sprites of baby versions of Goro, Kintaro and Shao Kahn. Unlike other baby sprites that were used in-game, these are standing.
A drill that seems to come out of the ground. Probably meant for Shao Kahn either as a special move or a finisher. There are also unused drill sprites (which don't have coming out of the ground sprites) in Mortal Kombat 3.
Unused Text
There are several unused text strings in the game's EXE.
- JOHNNY CAGE LOSES BIG TIME !!: Red herring left over from Ultimate Mortal Kombat 3.
- TOBIAS WINS: Presumably some sort of developer in-joke.
- BOON WINS: Same as above. A development video may exist showing this.
- JOHHNY CAGE TRANSFORMATION ACTIVATED: A red herring left over from Mortal Kombat 3.
- HYPER FATALITY: Another UMK3 red herring.
Unused Audio
In STR0 holder, FILE02.IXA file, you can hear audio tracks for Shao Kahn as the announcer, in which he announces the number of the round. In the final game the round text has no audio played with it.
Transcript | Audio |
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"Round One" | |
"Two" | |
"Three" | |
"Four" |
Oddities
Music
The music was recorded at 48 KHz, but is played back at 44.1 KHz. This makes the music sound very sluggish, and is a glaring error to anyone this game was aimed at. This error is still present in the later 1.1 revision.
- Pages missing developer references
- Games developed by Midway Games
- Pages missing publisher references
- Games published by Midway Games
- PlayStation games
- Pages missing date references
- Games released in 1996
- Games released in September
- Games released on September 1
- Games released in December
- Games released on December 6
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Stubs
- To do
- Mortal Kombat series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by platform > PlayStation games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Midway Games
Games > Games by release date > Games released in 1996
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 6
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 1
Games > Games by series > Mortal Kombat series