We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

Mortal Kombat Trilogy (PlayStation)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Mortal Kombat Trilogy

Developer: Midway Games
Publisher: Midway Games
Platform: PlayStation
Released in JP: April 2, 1998
Released in US: September 1, 1996
Released in EU: December 6, 1996


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The goriest soap-opera in the world does a best-of for the 32- and 64-bit era! Pity it was so broken gameplay-wise.

Unused Sprites

MKT GoroAltPunch.gif

Alternate sprites of Goro punching.

MKT GoroFireball.png

A sprite which seems to show that Goro's fireball was going to have at least one more animation.

MKT GoroKneel.gif

Goro kneeling. Possibly meant to be used when defeated, or perhaps it was copied from the first Mortal Kombat which had an unused kneeling animation.

MKT GoroBabality.pngMKT KintaroBabality.pngMKT ShaoKahnBabality.png

Looks like there were plans to make the bosses finishable. There are sprites of baby versions of Goro, Kintaro and Shao Kahn. Unlike other baby sprites that were used in-game, these are standing.

MKT ShaoKahnDrill.gif

A drill that seems to come out of the ground. Probably meant for Shao Kahn either as a special move or a finisher. There are also unused drill sprites (which don't have coming out of the ground sprites) in Mortal Kombat 3.

Unused Text

There are several unused text strings in the game's EXE.

  • JOHNNY CAGE LOSES BIG TIME !!: Red herring left over from Ultimate Mortal Kombat 3.
  • TOBIAS WINS: Presumably some sort of developer in-joke.
  • BOON WINS: Same as above. A development video may exist showing this.
  • JOHHNY CAGE TRANSFORMATION ACTIVATED: A red herring left over from Mortal Kombat 3.
  • HYPER FATALITY: Another UMK3 red herring.
(Source: X-CulT)

Oddities

Music

The music was recorded at 48 KHz, but is played back at 44.1 KHz. This makes the music sound very sluggish, and is a glaring error to anyone this game was aimed at. This error is still present in the later 1.1 revision.