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Mortal Kombat Gold

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Title Screen

Mortal Kombat Gold

Developer: Eurocom
Publisher: Midway Games
Platform: Dreamcast
Released in US: September 9, 1999
Released in EU: 1999


DevTextIcon.png This game has hidden development-related text.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Mortal Kombat 4 travels to the Dreamcast with a host of new and poorly-implemented content!

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.
Bugs

Development Text

Throughout 1ST_READ.BIN, the game's main executable, are some source code filenames.

.\code\system\dc\DCDRAW.cpp
.\code\game\DISPLAY.cpp
.\code\game\Mkbgnd.cpp
.\code\game\Mkladder.cpp
.\code\game\Particle.cpp

Revisional Differences

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

The first release of the game was notoriously glitchy. A reissued version came a full month after release, distinguishable by a red disc label (the original release used a yellow one) and a "HOT! NEW!" label on the cover.

  • VMU support added, despite the manual still saying it's missing. Your options, unlocks, endings. etc. can all be saved to VMU.
  • Fixed copious crash/reset bugs all across the game.
  • Fixed a bug where if Player 1 won Tournament Mode, a square with the title screen graphic would be loaded on the Congratulations screen instead of the proper character model.
  • Fixed an bug where under certain circumstances the wrong assets for a fight would load, resulting in bizarre visual glitches. (For example, two main menu boxes punching character select icons out of each other!)
  • Fixed a glitch where sometimes a single vertex from a character model would stretch off into infinity.
  • Fixed a glitch where fighting Goro in certain circumstances would cause the wrong model assets to load, causing Goro to appear as a mishmash of other character bits.
  • Fixed various glitches surrounding performing Fatalities with Sub-Zero's third costume.